show world download list
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@ -331,6 +331,9 @@ func (w *worldsHandler) SaveAndReset() {
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img = w.mapUI.ToImage()
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}
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folder := fmt.Sprintf("worlds/%s/%s", w.serverState.Name, worldStateCopy.Name)
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filename := folder + ".mcworld"
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w.serverState.worldCounter += 1
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w.Reset()
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w.wg.Add(1)
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@ -338,12 +341,14 @@ func (w *worldsHandler) SaveAndReset() {
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defer w.wg.Done()
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logrus.Infof(locale.Loc("saving_world", locale.Strmap{"Name": worldStateCopy.Name, "Count": len(worldStateCopy.chunks)}))
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w.gui.Message(messages.SavingWorld{
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Name: w.worldState.Name,
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Chunks: len(w.worldState.chunks),
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World: &messages.SavedWorld{
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Name: worldStateCopy.Name,
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Path: filename,
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Chunks: len(worldStateCopy.chunks),
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},
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})
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// open world
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folder := fmt.Sprintf("worlds/%s/%s", w.serverState.Name, worldStateCopy.Name)
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os.RemoveAll(folder)
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os.MkdirAll(folder, 0o777)
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provider, err := worldStateCopy.Save(folder)
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@ -469,7 +474,6 @@ func (w *worldsHandler) SaveAndReset() {
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w.AddPacks(folder)
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// zip it
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filename := folder + ".mcworld"
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err = utils.ZipFolder(filename, folder)
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if err != nil {
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logrus.Error(err)
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@ -563,6 +567,9 @@ func (w *worldsHandler) AddPacks(folder string) {
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}
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func (w *worldsHandler) OnConnect(err error) bool {
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w.gui.Message(messages.SetWorldName{
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WorldName: w.worldState.Name,
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})
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w.gui.Message(messages.SetUIState(messages.UIStateMain))
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if err != nil {
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return false
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@ -111,7 +111,7 @@ func drawPackEntry(gtx C, th *material.Theme, entry *packEntry, button *widget.C
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size = utils.SizeofFmt(float32(entry.Size))
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} else {
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size = fmt.Sprintf("%s / %s %.02f%%",
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utils.SizeofFmt(float32(entry.Size)),
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utils.SizeofFmt(float32(entry.Loaded)),
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utils.SizeofFmt(float32(entry.Size)),
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float32(entry.Loaded)/float32(entry.Size)*100,
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)
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@ -206,6 +206,8 @@ func (p *Page) Layout(gtx C, th *material.Theme) D {
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return margin.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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switch p.State {
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case messages.UIStateConnecting:
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return layout.Center.Layout(gtx, material.Label(th, 100, "Connecting").Layout)
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case messages.UIStateMain:
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return p.layoutFinished(gtx, th)
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}
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@ -2,7 +2,6 @@ package worlds
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import (
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"fmt"
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"image"
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"sync"
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"gioui.org/layout"
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@ -29,7 +28,7 @@ type Page struct {
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worldName string
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worldsList widget.List
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worlds []messages.SavingWorld
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worlds []*messages.SavedWorld
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l sync.Mutex
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}
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@ -62,6 +61,19 @@ func (p *Page) NavItem() component.NavItem {
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}
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}
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func displayWorldEntry(gtx C, th *material.Theme, entry *messages.SavedWorld) D {
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return layout.UniformInset(5).Layout(gtx, func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(material.Label(th, th.TextSize, entry.Name).Layout),
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layout.Rigid(material.Label(th, th.TextSize, fmt.Sprintf("%d Chunks", entry.Chunks)).Layout),
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)
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}),
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)
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})
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}
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func (p *Page) Layout(gtx C, th *material.Theme) D {
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margin := layout.Inset{
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Top: unit.Dp(25),
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@ -70,46 +82,42 @@ func (p *Page) Layout(gtx C, th *material.Theme) D {
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Left: unit.Dp(35),
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}
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switch p.State {
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case messages.UIStateConnect:
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// display login page
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return margin.Layout(gtx, material.Label(th, 100, "connect Client").Layout)
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case messages.UIStateConnecting:
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// display connecting to server
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return margin.Layout(gtx, material.Label(th, 100, "Connecting").Layout)
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case messages.UIStateMain:
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// show the main ui
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return layout.Flex{
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Axis: layout.Vertical,
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}.Layout(gtx,
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layout.Flexed(1, func(gtx C) D {
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return layout.Center.Layout(gtx, p.worldMap.Layout)
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}),
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)
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case messages.UIStateFinished:
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return layout.UniformInset(20).
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Layout(gtx, material.Label(th, 20, "Worlds Saved").Layout)
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}),
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layout.Flexed(1, func(gtx C) D {
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p.l.Lock()
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defer p.l.Unlock()
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return material.List(th, &p.worldsList).Layout(gtx, len(p.worlds), func(gtx C, index int) D {
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entry := p.worlds[len(p.worlds)-index-1]
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return layout.UniformInset(25).Layout(gtx, func(gtx C) D {
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return layout.Flex{Axis: layout.Horizontal}.Layout(gtx,
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layout.Rigid(material.Label(th, th.TextSize, entry.Name).Layout),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Dimensions{Size: image.Pt(20, 20)}
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}),
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layout.Rigid(material.Label(th, th.TextSize, fmt.Sprintf("%d chunks", entry.Chunks)).Layout),
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)
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margin.Layout(gtx, func(gtx C) D {
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switch p.State {
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case messages.UIStateConnect:
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// display login page
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return layout.Center.Layout(gtx, material.Label(th, 100, "connect Client").Layout)
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case messages.UIStateConnecting:
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return layout.Center.Layout(gtx, material.Label(th, 100, "Connecting").Layout)
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case messages.UIStateMain:
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// show the main ui
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return layout.Flex{
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Axis: layout.Vertical,
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}.Layout(gtx,
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//layout.Rigid(material.Label(th, th.TextSize, p.worldName).Layout),
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layout.Flexed(1, func(gtx C) D {
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return layout.Center.Layout(gtx, p.worldMap.Layout)
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}),
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)
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case messages.UIStateFinished:
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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return layout.UniformInset(15).
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Layout(gtx, material.Label(th, 20, "Worlds Saved").Layout)
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}),
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layout.Flexed(1, func(gtx C) D {
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p.l.Lock()
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defer p.l.Unlock()
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return material.List(th, &p.worldsList).Layout(gtx, len(p.worlds), func(gtx C, index int) D {
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entry := p.worlds[len(p.worlds)-index-1]
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return displayWorldEntry(gtx, th, entry)
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})
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})
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}),
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)
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}
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}),
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)
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}
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return D{}
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})
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return layout.Dimensions{}
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}
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@ -140,7 +148,7 @@ func (u *Page) Handler(data any) messages.MessageResponse {
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r.Ok = true
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case messages.SavingWorld:
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u.l.Lock()
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u.worlds = append(u.worlds, m)
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u.worlds = append(u.worlds, m.World)
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u.l.Unlock()
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u.Router.Invalidate()
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r.Ok = true
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@ -63,8 +63,14 @@ type NewSkin struct {
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}
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type SavingWorld struct {
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World *SavedWorld
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}
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type SavedWorld struct {
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Name string
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Path string
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Chunks int
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Image image.Image
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}
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type CanShowImages struct{}
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