package settings import ( "gioui.org/layout" "gioui.org/unit" "gioui.org/widget" "gioui.org/widget/material" "github.com/bedrock-tool/bedrocktool/subcommands/skins" "github.com/bedrock-tool/bedrocktool/utils" ) type skinsSettings struct { skins *skins.SkinCMD Filter widget.Editor Proxy widget.Bool serverAddress widget.Editor } func (s *skinsSettings) Init() { s.skins = utils.ValidCMDs["skins"].(*skins.SkinCMD) s.serverAddress.SingleLine = true s.Filter.SingleLine = true s.Proxy.Value = true } func (s *skinsSettings) Apply() { s.skins.Filter = s.Filter.Text() s.skins.NoProxy = !s.Proxy.Value s.skins.ServerAddress = s.serverAddress.Text() } func (s *skinsSettings) Layout(gtx layout.Context, th *material.Theme) layout.Dimensions { return layout.Flex{Axis: layout.Vertical}.Layout(gtx, layout.Rigid(material.CheckBox(th, &s.Proxy, "Enable Proxy").Layout), layout.Rigid(material.Editor(th, &s.Filter, "Player name filter").Layout), layout.Rigid(layout.Spacer{Height: unit.Dp(15)}.Layout), layout.Rigid(material.Editor(th, &s.serverAddress, "server Address").Layout), ) } func init() { Settings["skins"] = &skinsSettings{} }