package world import ( "bytes" "context" "flag" "fmt" "image" "image/draw" "image/png" "os" "path" "strconv" "strings" "time" "github.com/bedrock-tool/bedrocktool/utils" "github.com/bedrock-tool/bedrocktool/utils/nbtconv" "github.com/df-mc/dragonfly/server/block" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/item" "github.com/df-mc/dragonfly/server/item/inventory" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/chunk" "github.com/df-mc/dragonfly/server/world/mcdb" "github.com/df-mc/goleveldb/leveldb/opt" "github.com/go-gl/mathgl/mgl32" "github.com/google/subcommands" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" "github.com/sandertv/gophertunnel/minecraft/resource" "github.com/sirupsen/logrus" //_ "github.com/df-mc/dragonfly/server/block" // to load blocks //_ "net/http/pprof" ) type TPlayerPos struct { Position mgl32.Vec3 Pitch float32 Yaw float32 HeadYaw float32 } type itemContainer struct { OpenPacket *packet.ContainerOpen Content *packet.InventoryContent } // the state used for drawing and saving type WorldState struct { ctx context.Context ispre118 bool voidgen bool chunks map[protocol.ChunkPos]*chunk.Chunk blockNBT map[protocol.SubChunkPos][]map[string]any openItemContainers map[byte]*itemContainer airRid uint32 Dim world.Dimension WorldName string ServerName string worldCounter int packs map[string]*resource.Pack withPacks bool saveImage bool experimentInventory bool PlayerPos TPlayerPos proxy *utils.ProxyContext // ui ui *MapUI } func NewWorldState() *WorldState { w := &WorldState{ chunks: make(map[protocol.ChunkPos]*chunk.Chunk), blockNBT: make(map[protocol.SubChunkPos][]map[string]any), openItemContainers: make(map[byte]*itemContainer), Dim: nil, WorldName: "world", PlayerPos: TPlayerPos{}, airRid: 6692, } w.ui = NewMapUI(w) return w } var dimension_ids = map[uint8]world.Dimension{ 0: world.Overworld, 1: world.Nether, 2: world.End, // < 1.18 10: world.Overworld_legacy, 11: world.Nether, 12: world.End, } var ( black_16x16 = image.NewRGBA(image.Rect(0, 0, 16, 16)) Offset_table [24]protocol.SubChunkOffset ) func init() { for i := range Offset_table { Offset_table[i] = protocol.SubChunkOffset{0, int8(i), 0} } draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src) utils.RegisterCommand(&WorldCMD{}) } type WorldCMD struct { Address string packs bool enableVoid bool saveImage bool experimentInventory bool } func (*WorldCMD) Name() string { return "worlds" } func (*WorldCMD) Synopsis() string { return "download a world from a server" } func (p *WorldCMD) SetFlags(f *flag.FlagSet) { f.StringVar(&p.Address, "address", "", "remote server address") f.BoolVar(&p.packs, "packs", false, "save resourcepacks to the worlds") f.BoolVar(&p.enableVoid, "void", true, "if false, saves with default flat generator") f.BoolVar(&p.saveImage, "image", false, "saves an png of the map at the end") f.BoolVar(&p.experimentInventory, "inv", false, "enable experimental block inventory saving") } func (c *WorldCMD) Usage() string { return c.Name() + ": " + c.Synopsis() + "\n" + utils.SERVER_ADDRESS_HELP } func (c *WorldCMD) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus { /* go func() { http.ListenAndServe(":8000", nil) }() */ server_address, hostname, err := utils.ServerInput(c.Address) if err != nil { fmt.Fprintln(os.Stderr, err) return 1 } w := NewWorldState() w.voidgen = c.enableVoid w.ServerName = hostname w.withPacks = c.packs w.saveImage = c.saveImage w.experimentInventory = c.experimentInventory w.ctx = ctx proxy := utils.NewProxy(logrus.StandardLogger()) proxy.ConnectCB = w.OnConnect proxy.PacketCB = func(pk packet.Packet, proxy *utils.ProxyContext, toServer bool) (packet.Packet, error) { var forward bool if toServer { pk, forward = w.ProcessPacketClient(pk) } else { pk, forward = w.ProcessPacketServer(pk) } if !forward { return nil, nil } return pk, nil } err = proxy.Run(ctx, server_address) if err != nil { fmt.Fprintln(os.Stderr, err) } w.SaveAndReset() return 0 } func (w *WorldState) setnameCommand(cmdline []string) bool { w.WorldName = strings.Join(cmdline, " ") w.proxy.SendMessage(fmt.Sprintf("worldName is now: %s", w.WorldName)) return true } func (w *WorldState) toggleVoid(cmdline []string) bool { w.voidgen = !w.voidgen w.proxy.SendMessage(fmt.Sprintf("using void generator: %t", w.voidgen)) return true } func (w *WorldState) ProcessLevelChunk(pk *packet.LevelChunk) { _, exists := w.chunks[pk.Position] if exists { return } ch, blockNBTs, err := chunk.NetworkDecode(w.airRid, pk.RawPayload, int(pk.SubChunkCount), w.Dim.Range(), w.ispre118) if err != nil { logrus.Error(err) return } if blockNBTs != nil { w.blockNBT[protocol.SubChunkPos{ pk.Position.X(), 0, pk.Position.Z(), }] = blockNBTs } w.chunks[pk.Position] = ch if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLegacy { w.ui.SetChunk(pk.Position, ch) } else { w.ui.SetChunk(pk.Position, nil) // request all the subchunks max := w.Dim.Range().Height() / 16 if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLimited { max = int(pk.HighestSubChunk) } w.proxy.Server.WritePacket(&packet.SubChunkRequest{ Dimension: int32(w.Dim.EncodeDimension()), Position: protocol.SubChunkPos{ pk.Position.X(), 0, pk.Position.Z(), }, Offsets: Offset_table[:max], }) } } func (w *WorldState) ProcessSubChunk(pk *packet.SubChunk) { pos_to_redraw := make(map[protocol.ChunkPos]bool) for _, sub := range pk.SubChunkEntries { var ( abs_x = pk.Position[0] + int32(sub.Offset[0]) abs_y = pk.Position[1] + int32(sub.Offset[1]) abs_z = pk.Position[2] + int32(sub.Offset[2]) subpos = protocol.SubChunkPos{abs_x, abs_y, abs_z} pos = protocol.ChunkPos{abs_x, abs_z} ) ch := w.chunks[pos] if ch == nil { logrus.Errorf("the server didnt send the chunk before the subchunk!") continue } blockNBT, err := ch.ApplySubChunkEntry(uint8(abs_y), &sub) if err != nil { logrus.Error(err) } if blockNBT != nil { w.blockNBT[subpos] = blockNBT } pos_to_redraw[pos] = true } // redraw the chunks for pos := range pos_to_redraw { w.ui.SetChunk(pos, w.chunks[pos]) } w.ui.SchedRedraw() } func (w *WorldState) ProcessAnimate(pk *packet.Animate) { if pk.ActionType == packet.AnimateActionSwingArm { w.ui.ChangeZoom() w.proxy.SendPopup(fmt.Sprintf("Zoom: %d", w.ui.zoomLevel)) } } func (w *WorldState) ProcessChangeDimension(pk *packet.ChangeDimension) { if len(w.chunks) > 0 { w.SaveAndReset() } else { logrus.Info("Skipping save because the world didnt contain any chunks.") w.Reset() } dim_id := pk.Dimension if w.ispre118 { dim_id += 10 } w.Dim = dimension_ids[uint8(dim_id)] } func (w *WorldState) SetPlayerPos(Position mgl32.Vec3, Pitch, Yaw, HeadYaw float32) { last := w.PlayerPos w.PlayerPos = TPlayerPos{ Position: Position, Pitch: Pitch, Yaw: Yaw, HeadYaw: HeadYaw, } if int(last.Position.X()) != int(w.PlayerPos.Position.X()) || int(last.Position.Z()) != int(w.PlayerPos.Position.Z()) { w.ui.SchedRedraw() } } func (w *WorldState) Reset() { w.chunks = make(map[protocol.ChunkPos]*chunk.Chunk) w.WorldName = fmt.Sprintf("world-%d", w.worldCounter) w.ui.Reset() } // writes the world to a folder, resets all the chunks func (w *WorldState) SaveAndReset() { logrus.Infof("Saving world %s %d chunks", w.WorldName, len(w.chunks)) // open world folder := path.Join("worlds", fmt.Sprintf("%s/%s", w.ServerName, w.WorldName)) os.RemoveAll(folder) os.MkdirAll(folder, 0o777) provider, err := mcdb.New(logrus.StandardLogger(), folder, opt.DefaultCompression) if err != nil { logrus.Fatal(err) } // save chunk data for cp, c := range w.chunks { provider.SaveChunk((world.ChunkPos)(cp), c, w.Dim) } // save block nbt data blockNBT := make(map[protocol.ChunkPos][]map[string]any) for scp, v := range w.blockNBT { // 3d to 2d cp := protocol.ChunkPos{scp.X(), scp.Z()} blockNBT[cp] = append(blockNBT[cp], v...) } for cp, v := range blockNBT { err = provider.SaveBlockNBT((world.ChunkPos)(cp), v, w.Dim) if err != nil { logrus.Error(err) } } // write metadata s := provider.Settings() player := w.proxy.Server.GameData().PlayerPosition s.Spawn = cube.Pos{ int(player.X()), int(player.Y()), int(player.Z()), } s.Name = w.WorldName // set gamerules ld := provider.LevelDat() gd := w.proxy.Server.GameData() for _, gr := range gd.GameRules { switch gr.Name { case "commandblockoutput": ld.CommandBlockOutput = gr.Value.(bool) case "maxcommandchainlength": ld.MaxCommandChainLength = int32(gr.Value.(uint32)) case "commandblocksenabled": ld.CommandsEnabled = gr.Value.(bool) case "dodaylightcycle": ld.DoDayLightCycle = gr.Value.(bool) case "doentitydrops": ld.DoEntityDrops = gr.Value.(bool) case "dofiretick": ld.DoFireTick = gr.Value.(bool) case "domobloot": ld.DoMobLoot = gr.Value.(bool) case "domobspawning": ld.DoMobSpawning = gr.Value.(bool) case "dotiledrops": ld.DoTileDrops = gr.Value.(bool) case "doweathercycle": ld.DoWeatherCycle = gr.Value.(bool) case "drowningdamage": ld.DrowningDamage = gr.Value.(bool) case "doinsomnia": ld.DoInsomnia = gr.Value.(bool) case "falldamage": ld.FallDamage = gr.Value.(bool) case "firedamage": ld.FireDamage = gr.Value.(bool) case "keepinventory": ld.KeepInventory = gr.Value.(bool) case "mobgriefing": ld.MobGriefing = gr.Value.(bool) case "pvp": ld.PVP = gr.Value.(bool) case "showcoordinates": ld.ShowCoordinates = gr.Value.(bool) case "naturalregeneration": ld.NaturalRegeneration = gr.Value.(bool) case "tntexplodes": ld.TNTExplodes = gr.Value.(bool) case "sendcommandfeedback": ld.SendCommandFeedback = gr.Value.(bool) case "randomtickspeed": ld.RandomTickSpeed = int32(gr.Value.(uint32)) case "doimmediaterespawn": ld.DoImmediateRespawn = gr.Value.(bool) case "showdeathmessages": ld.ShowDeathMessages = gr.Value.(bool) case "functioncommandlimit": ld.FunctionCommandLimit = int32(gr.Value.(uint32)) case "spawnradius": ld.SpawnRadius = int32(gr.Value.(uint32)) case "showtags": ld.ShowTags = gr.Value.(bool) case "freezedamage": ld.FreezeDamage = gr.Value.(bool) case "respawnblocksexplode": ld.RespawnBlocksExplode = gr.Value.(bool) case "showbordereffect": ld.ShowBorderEffect = gr.Value.(bool) // todo default: logrus.Warnf("unknown gamerule: %s\n", gr.Name) } } ld.RandomSeed = int64(gd.WorldSeed) // void world if w.voidgen { ld.FlatWorldLayers = `{"biome_id":1,"block_layers":[{"block_data":0,"block_id":0,"count":1},{"block_data":0,"block_id":0,"count":2},{"block_data":0,"block_id":0,"count":1}],"encoding_version":3,"structure_options":null}` ld.Generator = 2 } provider.SaveSettings(s) provider.Close() w.worldCounter += 1 for k, p := range w.packs { logrus.Infof("Adding resource pack: %s\n", k) pack_folder := path.Join(folder, "resource_packs", k) os.MkdirAll(pack_folder, 0o755) data := make([]byte, p.Len()) p.ReadAt(data, 0) utils.UnpackZip(bytes.NewReader(data), int64(len(data)), pack_folder) } if w.saveImage { f, _ := os.Create(folder + ".png") png.Encode(f, w.ui.ToImage()) f.Close() } // zip it filename := folder + ".mcworld" if err := utils.ZipFolder(filename, folder); err != nil { fmt.Println(err) } logrus.Infof("Saved: %s\n", filename) os.RemoveAll(folder) w.Reset() } func (w *WorldState) OnConnect(proxy *utils.ProxyContext) { w.proxy = proxy gd := w.proxy.Server.GameData() if len(gd.CustomBlocks) > 0 { logrus.Info("Using Custom Blocks") /* for _, be := range gd.CustomBlocks { b := block.ServerCustomBlock(be) world.RegisterBlock(b) } */ } if w.withPacks { go func() { w.packs, _ = utils.GetPacks(w.proxy.Server) }() } { // check game version gv := strings.Split(gd.BaseGameVersion, ".") var err error if len(gv) > 1 { var ver int ver, err = strconv.Atoi(gv[1]) w.ispre118 = ver < 18 } if err != nil || len(gv) <= 1 { logrus.Info("couldnt determine game version, assuming > 1.18") } dim_id := gd.Dimension if w.ispre118 { logrus.Info("using legacy (< 1.18)") dim_id += 10 } w.Dim = dimension_ids[uint8(dim_id)] } w.proxy.SendMessage("use /setname \nto set the world name") w.ui.Start() go func() { // send map item select { case <-w.ctx.Done(): return default: for { time.Sleep(1 * time.Second) if w.proxy.Client != nil { err := w.proxy.Client.WritePacket(&MAP_ITEM_PACKET) if err != nil { return } } } } }() proxy.AddCommand(utils.IngameCommand{ Exec: w.setnameCommand, Cmd: protocol.Command{ Name: "setname", Description: "set user defined name for this world", Overloads: []protocol.CommandOverload{ { Parameters: []protocol.CommandParameter{ { Name: "name", Type: protocol.CommandArgTypeString, Optional: false, }, }, }, }, }, }) proxy.AddCommand(utils.IngameCommand{ Exec: w.toggleVoid, Cmd: protocol.Command{ Name: "void", Description: "toggle if void generator should be used", }, }) } func (w *WorldState) ProcessPacketClient(pk packet.Packet) (packet.Packet, bool) { forward := true switch pk := pk.(type) { case *packet.MovePlayer: w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw) case *packet.PlayerAuthInput: w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw) case *packet.MapInfoRequest: if pk.MapID == VIEW_MAP_ID { w.ui.SchedRedraw() forward = false } case *packet.MobEquipment: if pk.NewItem.Stack.NBTData["map_uuid"] == int64(VIEW_MAP_ID) { forward = false } case *packet.Animate: w.ProcessAnimate(pk) } return pk, forward } // stackToItem converts a network ItemStack representation back to an item.Stack. func stackToItem(it protocol.ItemStack) item.Stack { t, ok := world.ItemByRuntimeID(it.NetworkID, int16(it.MetadataValue)) if !ok { t = block.Air{} } if it.BlockRuntimeID > 0 { // It shouldn't matter if it (for whatever reason) wasn't able to get the block runtime ID, // since on the next line, we assert that the block is an item. If it didn't succeed, it'll // return air anyway. b, _ := world.BlockByRuntimeID(uint32(it.BlockRuntimeID)) if t, ok = b.(world.Item); !ok { t = block.Air{} } } //noinspection SpellCheckingInspection if nbter, ok := t.(world.NBTer); ok && len(it.NBTData) != 0 { t = nbter.DecodeNBT(it.NBTData).(world.Item) } s := item.NewStack(t, int(it.Count)) return nbtconv.ReadItem(it.NBTData, &s) } func (w *WorldState) ProcessPacketServer(pk packet.Packet) (packet.Packet, bool) { switch pk := pk.(type) { case *packet.ChangeDimension: w.ProcessChangeDimension(pk) case *packet.LevelChunk: w.ProcessLevelChunk(pk) w.proxy.SendPopup(fmt.Sprintf("%d chunks loaded\nname: %s", len(w.chunks), w.WorldName)) case *packet.SubChunk: w.ProcessSubChunk(pk) case *packet.ContainerOpen: if w.experimentInventory { // add to open containers existing, ok := w.openItemContainers[pk.WindowID] if !ok { existing = &itemContainer{} } w.openItemContainers[pk.WindowID] = &itemContainer{ OpenPacket: pk, Content: existing.Content, } } case *packet.InventoryContent: if w.experimentInventory { // save content fmt.Printf("WindowID: %d\n", pk.WindowID) existing, ok := w.openItemContainers[byte(pk.WindowID)] if !ok { if pk.WindowID == 0x0 { // inventory w.openItemContainers[byte(pk.WindowID)] = &itemContainer{ Content: pk, } } break } existing.Content = pk } case *packet.ContainerClose: if w.experimentInventory { switch pk.WindowID { case protocol.WindowIDArmour: // todo handle case protocol.WindowIDOffHand: // todo handle case protocol.WindowIDUI: case protocol.WindowIDInventory: // todo handle default: // find container info existing, ok := w.openItemContainers[byte(pk.WindowID)] if !ok { logrus.Warn("Closed window that wasnt open") break } if existing.Content == nil { break } pos := existing.OpenPacket.ContainerPosition cp := protocol.SubChunkPos{pos.X() << 4, pos.Z() << 4} // create inventory inv := inventory.New(len(existing.Content.Content), nil) for i, c := range existing.Content.Content { item := stackToItem(c.Stack) inv.SetItem(i, item) } // put into subchunk nbts := w.blockNBT[cp] for i, v := range nbts { nbt_pos := protocol.BlockPos{v["x"].(int32), v["y"].(int32), v["z"].(int32)} if nbt_pos == pos { w.blockNBT[cp][i]["Items"] = nbtconv.InvToNBT(inv) } } w.proxy.SendMessage("Saved Block Inventory") // remove it again delete(w.openItemContainers, byte(pk.WindowID)) } } } return pk, true }