package main import ( "bytes" "context" "flag" "fmt" "hash/crc32" "image" "image/draw" "log" "os" "path" "strconv" "strings" "time" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/chunk" "github.com/df-mc/dragonfly/server/world/mcdb" "github.com/df-mc/goleveldb/leveldb/opt" "github.com/go-gl/mathgl/mgl32" "github.com/google/subcommands" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" "github.com/sandertv/gophertunnel/minecraft/resource" "github.com/sirupsen/logrus" _ "github.com/df-mc/dragonfly/server/block" // to load blocks ) type TPlayerPos struct { Position mgl32.Vec3 Pitch float32 Yaw float32 HeadYaw float32 } // the state used for drawing and saving type WorldState struct { ctx context.Context ispre118 bool voidgen bool chunks map[protocol.ChunkPos]*chunk.Chunk entities map[int64]world.SaveableEntity blockNBT map[protocol.SubChunkPos][]map[string]any Dim world.Dimension WorldName string ServerName string worldCounter int withPacks bool packs map[string]*resource.Pack PlayerPos TPlayerPos proxy *ProxyContext log *logrus.Logger // ui ui MapUI } func NewWorldState() *WorldState { return &WorldState{ chunks: make(map[protocol.ChunkPos]*chunk.Chunk), blockNBT: make(map[protocol.SubChunkPos][]map[string]any), entities: make(map[int64]world.SaveableEntity), Dim: nil, WorldName: "world", PlayerPos: TPlayerPos{}, ui: NewMapUI(), } } type IngameCommand struct { exec func(w *WorldState, cmdline []string) bool cmd protocol.Command } var IngameCommands = map[string]IngameCommand{ "setname": { exec: setnameCommand, cmd: protocol.Command{ Name: "setname", Description: "set user defined name for this world", Overloads: []protocol.CommandOverload{ { Parameters: []protocol.CommandParameter{ { Name: "name", Type: protocol.CommandArgTypeFilepath, Optional: false, }, }, }, }, }, }, "void": { exec: toggleVoid, cmd: protocol.Command{ Name: "void", Description: "toggle if void generator should be used", }, }, } func setnameCommand(w *WorldState, cmdline []string) bool { w.WorldName = strings.Join(cmdline, " ") send_message(w.proxy.client, fmt.Sprintf("worldName is now: %s", w.WorldName)) return true } func toggleVoid(w *WorldState, cmdline []string) bool { w.voidgen = !w.voidgen send_message(w.proxy.client, fmt.Sprintf("using void generator: %t", w.voidgen)) return true } var ( black_16x16 = image.NewRGBA(image.Rect(0, 0, 16, 16)) Offset_table [24]protocol.SubChunkOffset ) func init() { for i := range Offset_table { Offset_table[i] = protocol.SubChunkOffset{0, int8(i), 0} } draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src) cs := crc32.ChecksumIEEE([]byte(a)) if cs != 0x9747c04f { a += "T" + "A" + "M" + "P" + "E" + "R" + "E" + "D" } register_command(&WorldCMD{}) } type WorldCMD struct { server_address string packs bool enableVoid bool log *logrus.Logger } func (*WorldCMD) Name() string { return "worlds" } func (*WorldCMD) Synopsis() string { return "download a world from a server" } func (p *WorldCMD) SetFlags(f *flag.FlagSet) { f.StringVar(&p.server_address, "address", "", "remote server address") f.BoolVar(&p.packs, "packs", false, "save resourcepacks to the worlds") f.BoolVar(&p.enableVoid, "void", true, "if false, saves with default flat generator") } func (c *WorldCMD) Usage() string { return c.Name() + ": " + c.Synopsis() + "\n" + SERVER_ADDRESS_HELP } func (c *WorldCMD) Execute(ctx context.Context, f *flag.FlagSet, _ ...interface{}) subcommands.ExitStatus { c.log = logrus.New() server_address, hostname, err := server_input(c.server_address) if err != nil { fmt.Fprintln(os.Stderr, err) return 1 } w := NewWorldState() w.log = c.log w.voidgen = c.enableVoid w.ServerName = hostname w.withPacks = c.packs w.ctx = ctx err = create_proxy(ctx, c.log, server_address, w.OnConnect, func(pk packet.Packet, proxy *ProxyContext, toServer bool) (packet.Packet, error) { if toServer { pk = w.ProcessPacketClient(pk) } else { pk = w.ProcessPacketServer(pk) } return pk, nil }) if err != nil { fmt.Fprintln(os.Stderr, err) return 1 } return 0 } var dimension_ids = map[uint8]world.Dimension{ 0: world.Overworld, 1: world.Nether, 2: world.End, // < 1.18 10: world.Overworld_legacy, 11: world.Nether, 12: world.End, } func (w *WorldState) ProcessLevelChunk(pk *packet.LevelChunk) { ch, blockNBTs, err := chunk.NetworkDecode(uint32(pk.HighestSubChunk), pk.RawPayload, int(pk.SubChunkCount), w.Dim.Range(), w.ispre118) if err != nil { log.Print(err.Error()) return } if blockNBTs != nil { w.blockNBT[protocol.SubChunkPos{ pk.Position.X(), 0, pk.Position.Z(), }] = blockNBTs } existing := w.chunks[pk.Position] if existing == nil { w.chunks[pk.Position] = ch w.ui.SetChunk(pk.Position, nil) } if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLegacy { w.ui.SetChunk(pk.Position, ch) } else { // request all the subchunks max := w.Dim.Range().Height() / 16 if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLimited { max = int(pk.HighestSubChunk) } w.proxy.server.WritePacket(&packet.SubChunkRequest{ Dimension: int32(w.Dim.EncodeDimension()), Position: protocol.SubChunkPos{ pk.Position.X(), 0, pk.Position.Z(), }, Offsets: Offset_table[:max], }) } } func (w *WorldState) ProcessSubChunk(pk *packet.SubChunk) { pos_to_redraw := make(map[protocol.ChunkPos]bool) for _, sub := range pk.SubChunkEntries { abs_x := pk.Position[0] + int32(sub.Offset[0]) abs_y := pk.Position[1] + int32(sub.Offset[1]) abs_z := pk.Position[2] + int32(sub.Offset[2]) pos := protocol.ChunkPos{abs_x, abs_z} pos3 := protocol.SubChunkPos{abs_x, abs_y, abs_z} ch := w.chunks[pos] if ch == nil { fmt.Printf("the server didnt send the chunk before the subchunk!\n") continue } blockNBT, err := ch.ApplySubChunkEntry(uint8(abs_y), &sub) if err != nil { fmt.Print(err) } if blockNBT != nil { w.blockNBT[pos3] = blockNBT } pos_to_redraw[pos] = true } // redraw the chunks for pos := range pos_to_redraw { w.ui.SetChunk(pos, w.chunks[pos]) } w.ui.SchedRedraw() } func (w *WorldState) ProcessAnimate(pk *packet.Animate) { if pk.ActionType == packet.AnimateActionSwingArm { w.ui.ChangeZoom() w.ui.Send(w) } } func (w *WorldState) ProcessChangeDimension(pk *packet.ChangeDimension) { fmt.Printf("ChangeDimension %d\n", pk.Dimension) if len(w.chunks) > 0 { w.SaveAndReset() } else { fmt.Println("Info: Skipping save because the world didnt contain any chunks") w.Reset() } dim_id := pk.Dimension if w.ispre118 { dim_id += 10 } w.Dim = dimension_ids[uint8(dim_id)] } func (w *WorldState) ProcessCommand(pk *packet.CommandRequest) bool { cmd := strings.Split(pk.CommandLine, " ") name := cmd[0][1:] if h, ok := IngameCommands[name]; ok { return h.exec(w, cmd[1:]) } return false } func (w *WorldState) SetPlayerPos(Position mgl32.Vec3, Pitch, Yaw, HeadYaw float32) { last := w.PlayerPos w.PlayerPos = TPlayerPos{ Position: Position, Pitch: Pitch, Yaw: Yaw, HeadYaw: HeadYaw, } if int(last.Position.X()) != int(w.PlayerPos.Position.X()) || int(last.Position.Z()) != int(w.PlayerPos.Position.Z()) { w.ui.SchedRedraw() w.ui.Send(w) } } func (w *WorldState) Reset() { w.chunks = make(map[protocol.ChunkPos]*chunk.Chunk) w.WorldName = fmt.Sprintf("world-%d", w.worldCounter) w.ui.Reset() } // writes the world to a folder, resets all the chunks func (w *WorldState) SaveAndReset() { fmt.Printf("Saving world %s\n", w.WorldName) // open world folder := path.Join("worlds", fmt.Sprintf("%s/%s", w.ServerName, w.WorldName)) os.RemoveAll(folder) os.MkdirAll(folder, 0o777) provider, err := mcdb.New(w.log, folder, opt.DefaultCompression) if err != nil { log.Fatal(err) } // save chunk data for cp, c := range w.chunks { provider.SaveChunk((world.ChunkPos)(cp), c, w.Dim) } // save block nbt data blockNBT := make(map[protocol.ChunkPos][]map[string]any) for scp, v := range w.blockNBT { // 3d to 2d cp := protocol.ChunkPos{scp.X(), scp.Z()} blockNBT[cp] = append(blockNBT[cp], v...) } for cp, v := range blockNBT { err = provider.SaveBlockNBT((world.ChunkPos)(cp), v, w.Dim) if err != nil { fmt.Fprintln(os.Stderr, err) } } // write metadata s := provider.Settings() s.Spawn = cube.Pos{ int(w.PlayerPos.Position[0]), int(w.PlayerPos.Position[1]), int(w.PlayerPos.Position[2]), } s.Name = w.WorldName // set gamerules ld := provider.LevelDat() gd := w.proxy.server.GameData() for _, gr := range gd.GameRules { switch gr.Name { case "commandblockoutput": ld.CommandBlockOutput = gr.Value.(bool) case "maxcommandchainlength": ld.MaxCommandChainLength = int32(gr.Value.(uint32)) case "commandblocksenabled": ld.CommandsEnabled = gr.Value.(bool) case "dodaylightcycle": ld.DoDayLightCycle = gr.Value.(bool) case "doentitydrops": ld.DoEntityDrops = gr.Value.(bool) case "dofiretick": ld.DoFireTick = gr.Value.(bool) case "domobloot": ld.DoMobLoot = gr.Value.(bool) case "domobspawning": ld.DoMobSpawning = gr.Value.(bool) case "dotiledrops": ld.DoTileDrops = gr.Value.(bool) case "doweathercycle": ld.DoWeatherCycle = gr.Value.(bool) case "drowningdamage": ld.DrowningDamage = gr.Value.(bool) case "doinsomnia": ld.DoInsomnia = gr.Value.(bool) case "falldamage": ld.FallDamage = gr.Value.(bool) case "firedamage": ld.FireDamage = gr.Value.(bool) case "keepinventory": ld.KeepInventory = gr.Value.(bool) case "mobgriefing": ld.MobGriefing = gr.Value.(bool) case "pvp": ld.PVP = gr.Value.(bool) case "showcoordinates": ld.ShowCoordinates = gr.Value.(bool) case "naturalregeneration": ld.NaturalRegeneration = gr.Value.(bool) case "tntexplodes": ld.TNTExplodes = gr.Value.(bool) case "sendcommandfeedback": ld.SendCommandFeedback = gr.Value.(bool) case "randomtickspeed": ld.RandomTickSpeed = int32(gr.Value.(uint32)) case "doimmediaterespawn": ld.DoImmediateRespawn = gr.Value.(bool) case "showdeathmessages": ld.ShowDeathMessages = gr.Value.(bool) case "functioncommandlimit": ld.FunctionCommandLimit = int32(gr.Value.(uint32)) case "spawnradius": ld.SpawnRadius = int32(gr.Value.(uint32)) case "showtags": ld.ShowTags = gr.Value.(bool) case "freezedamage": ld.FreezeDamage = gr.Value.(bool) case "respawnblocksexplode": ld.RespawnBlocksExplode = gr.Value.(bool) case "showbordereffect": ld.ShowBorderEffect = gr.Value.(bool) // todo default: fmt.Printf("unknown gamerule: %s\n", gr.Name) } } ld.RandomSeed = int64(gd.WorldSeed) // void world if w.voidgen { ld.FlatWorldLayers = `{"biome_id":1,"block_layers":[{"block_data":0,"block_id":0,"count":1},{"block_data":0,"block_id":0,"count":2},{"block_data":0,"block_id":0,"count":1}],"encoding_version":3,"structure_options":null}` ld.Generator = 2 } provider.SaveSettings(s) provider.Close() w.worldCounter += 1 for k, p := range w.packs { fmt.Printf("Adding resource pack: %s\n", k) pack_folder := path.Join(folder, "resource_packs", k) os.MkdirAll(pack_folder, 0o755) data := make([]byte, p.Len()) p.ReadAt(data, 0) unpack_zip(bytes.NewReader(data), int64(len(data)), pack_folder) } // zip it filename := folder + ".mcworld" if err := zip_folder(filename, folder); err != nil { fmt.Println(err) } fmt.Printf("Saved: %s\n", filename) os.RemoveAll(folder) w.Reset() } func (w *WorldState) OnConnect(proxy *ProxyContext) { w.proxy = proxy if w.withPacks { fmt.Println("reformatting packs") go func() { w.packs, _ = w.getPacks() }() } { // check game version gd := w.proxy.server.GameData() gv := strings.Split(gd.BaseGameVersion, ".") var err error if len(gv) > 1 { var ver int ver, err = strconv.Atoi(gv[1]) w.ispre118 = ver < 18 } if err != nil || len(gv) <= 1 { fmt.Println("couldnt determine game version, assuming > 1.18") } if w.ispre118 { fmt.Println("using legacy (< 1.18)") } dim_id := gd.Dimension if w.ispre118 { dim_id += 10 } w.Dim = dimension_ids[uint8(dim_id)] } send_message(w.proxy.client, "use /setname \nto set the world name") G_exit = append(G_exit, func() { w.SaveAndReset() }) go func() { // send map item select { case <-w.ctx.Done(): return default: t := time.NewTimer(1 * time.Second) for range t.C { err := w.proxy.client.WritePacket(&MAP_ITEM_PACKET) if err != nil { return } } } }() } func (w *WorldState) ProcessPacketClient(pk packet.Packet) packet.Packet { switch pk := pk.(type) { case *packet.MovePlayer: w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw) case *packet.PlayerAuthInput: w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw) case *packet.MapInfoRequest: if pk.MapID == VIEW_MAP_ID { w.ui.Send(w) pk = nil } case *packet.MobEquipment: if pk.NewItem.Stack.NBTData["map_uuid"] == int64(VIEW_MAP_ID) { pk = nil } case *packet.Animate: w.ProcessAnimate(pk) case *packet.CommandRequest: if w.ProcessCommand(pk) { pk = nil } } return pk } func (w *WorldState) ProcessPacketServer(pk packet.Packet) packet.Packet { switch pk := pk.(type) { case *packet.ChangeDimension: w.ProcessChangeDimension(pk) case *packet.LevelChunk: w.ProcessLevelChunk(pk) w.ui.Send(w) send_popup(w.proxy.client, fmt.Sprintf("%d chunks loaded\nname: %s", len(w.chunks), w.WorldName)) case *packet.SubChunk: w.ProcessSubChunk(pk) case *packet.AvailableCommands: for _, ic := range IngameCommands { pk.Commands = append(pk.Commands, ic.cmd) } } return pk }