package messages import ( "image" "github.com/sandertv/gophertunnel/minecraft/protocol" ) type MessageResponse struct { Ok bool Data interface{} } type UIState = int const ( UIStateConnect = iota UIStateConnecting UIStateMain ) type HandlerFunc = func(name string, data interface{}) MessageResponse // const SetUIState = "set_ui_state" type SetUIStatePayload = UIState // const SetVoidGen = "set_void_gen" type SetVoidGenPayload struct { Value bool } // const SetWorldName = "set_world_name" type SetWorldNamePayload struct { WorldName string } // var Init = "init" type InitPayload struct { Handler HandlerFunc } // var UpdateMap = "update_map" type UpdateMapPayload struct { ChunkCount int Rotation float32 UpdatedTiles []protocol.ChunkPos Tiles map[protocol.ChunkPos]*image.RGBA BoundsMin protocol.ChunkPos BoundsMax protocol.ChunkPos } // var NewSkin = "new_skin" type NewSkinPayload struct { PlayerName string Skin *protocol.Skin }