package main import ( "archive/zip" "context" "errors" "flag" "fmt" "image" "image/draw" "io/fs" "log" "os" "path" "path/filepath" "time" "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/chunk" "github.com/df-mc/dragonfly/server/world/mcdb" "github.com/df-mc/goleveldb/leveldb/opt" "github.com/go-gl/mathgl/mgl32" "github.com/sandertv/gophertunnel/minecraft" "github.com/sandertv/gophertunnel/minecraft/protocol" "github.com/sandertv/gophertunnel/minecraft/protocol/packet" _ "github.com/df-mc/dragonfly/server/block" // to load blocks ) type TPlayerPos struct { Position mgl32.Vec3 Pitch float32 Yaw float32 HeadYaw float32 } // the state used for drawing and saving type WorldState struct { chunks map[protocol.ChunkPos]*chunk.Chunk Dim world.Dimension WorldName string ServerName string worldCounter int PlayerPos TPlayerPos ClientConn *minecraft.Conn ServerConn *minecraft.Conn // ui ui MapUI } func NewWorldState() *WorldState { return &WorldState{ chunks: make(map[protocol.ChunkPos]*chunk.Chunk), Dim: nil, WorldName: "world", PlayerPos: TPlayerPos{}, ui: NewMapUI(), } } var black_16x16 = image.NewRGBA(image.Rect(0, 0, 16, 16)) func init() { draw.Draw(black_16x16, image.Rect(0, 0, 16, 16), image.Black, image.Point{}, draw.Src) register_command("world", "Launch world downloading proxy", world_main) } func world_main(ctx context.Context, args []string) error { var server_address string if len(args) >= 1 { server_address = args[0] args = args[1:] } flag.CommandLine.Parse(args) if G_help { flag.Usage() return nil } server_address, hostname, err := server_input(server_address) if err != nil { return err } listener, clientConn, serverConn, err := create_proxy(ctx, server_address) if err != nil { return err } handleConn(ctx, listener, clientConn, serverConn, hostname) return nil } var dimension_ids = map[int32]world.Dimension{ 0: world.Overworld, 1: world.Nether, 2: world.End, } func (w *WorldState) ProcessLevelChunk(pk *packet.LevelChunk) { ch, err := chunk.NetworkDecode(uint32(pk.HighestSubChunk), pk.RawPayload, int(pk.SubChunkCount), w.Dim.Range()) if err != nil { log.Print(err.Error()) return } existing := w.chunks[pk.Position] if existing == nil { w.chunks[pk.Position] = ch w.ui.SetChunk(pk.Position, nil) } if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLegacy { w.ui.SetChunk(pk.Position, ch) } else { // request all the subchunks var Offset_table = [][3]int8{ {0, 0, 0}, {0, 1, 0}, {0, 2, 0}, {0, 3, 0}, {0, 4, 0}, {0, 5, 0}, {0, 6, 0}, {0, 7, 0}, {0, 8, 0}, {0, 9, 0}, {0, 10, 0}, {0, 11, 0}, {0, 12, 0}, {0, 13, 0}, {0, 14, 0}, {0, 15, 0}, {0, 16, 0}, {0, 17, 0}, {0, 18, 0}, {0, 19, 0}, {0, 20, 0}, {0, 21, 0}, {0, 22, 0}, {0, 23, 0}, } max := len(Offset_table) - 1 if pk.SubChunkRequestMode == protocol.SubChunkRequestModeLimited { max = int(pk.HighestSubChunk) } w.ServerConn.WritePacket(&packet.SubChunkRequest{ Dimension: int32(w.Dim.EncodeDimension()), Position: protocol.SubChunkPos{ pk.Position.X(), 0, pk.Position.Z(), }, Offsets: Offset_table[:max], }) } } func (w *WorldState) ProcessSubChunk(pk *packet.SubChunk) { pos_to_redraw := make(map[protocol.ChunkPos]bool) for _, sub := range pk.SubChunkEntries { abs_x := pk.Position[0] + int32(sub.Offset[0]) abs_y := pk.Position[1] + int32(sub.Offset[1]) abs_z := pk.Position[2] + int32(sub.Offset[2]) pos := protocol.ChunkPos{abs_x, abs_z} ch := w.chunks[pos] if ch == nil { fmt.Printf("the server didnt send the chunk before the subchunk!\n") continue } err := ch.ApplySubChunkEntry(int(abs_y), &sub) if err != nil { fmt.Print(err) } pos_to_redraw[pos] = true } // redraw the chunks for pos := range pos_to_redraw { w.ui.SetChunk(pos, w.chunks[pos]) } w.ui.SchedRedraw() } func (w *WorldState) ProcessAnimate(pk *packet.Animate) { if pk.ActionType == packet.AnimateActionSwingArm { w.ui.ChangeZoom() send_popup(w.ClientConn, fmt.Sprintf("Zoom: %d", w.ui.zoom)) w.ui.Send(w) } } func (w *WorldState) ProcessChangeDimension(pk *packet.ChangeDimension) { fmt.Printf("ChangeDimension %d\n", pk.Dimension) w.SaveAndReset() w.Dim = dimension_ids[pk.Dimension] } func (w *WorldState) SetPlayerPos(Position mgl32.Vec3, Pitch, Yaw, HeadYaw float32) { w.PlayerPos = TPlayerPos{ Position: Position, Pitch: Pitch, Yaw: Yaw, HeadYaw: HeadYaw, } } // writes the world to a folder, resets all the chunks func (w *WorldState) SaveAndReset() { fmt.Println("Saving world") folder := path.Join("worlds", fmt.Sprintf("%s/world-%d", w.ServerName, w.worldCounter)) os.MkdirAll(folder, 0777) provider, err := mcdb.New(folder, opt.DefaultCompression) if err != nil { log.Fatal(err) } for cp, c := range w.chunks { provider.SaveChunk((world.ChunkPos)(cp), c, w.Dim) } s := provider.Settings() s.Spawn = cube.Pos{ int(w.PlayerPos.Position[0]), int(w.PlayerPos.Position[1]), int(w.PlayerPos.Position[2]), } ld := provider.LevelDat() for _, gr := range w.ServerConn.GameData().GameRules { switch gr.Name { case "commandblockoutput": ld.CommandBlockOutput = gr.Value.(bool) case "maxcommandchainlength": ld.MaxCommandChainLength = int32(gr.Value.(uint32)) case "commandblocksenabled": ld.CommandsEnabled = gr.Value.(bool) case "dodaylightcycle": ld.DoDayLightCycle = gr.Value.(bool) case "doentitydrops": ld.DoEntityDrops = gr.Value.(bool) case "dofiretick": ld.DoFireTick = gr.Value.(bool) case "domobloot": ld.DoMobLoot = gr.Value.(bool) case "domobspawning": ld.DoMobSpawning = gr.Value.(bool) case "dotiledrops": ld.DoTileDrops = gr.Value.(bool) case "doweathercycle": ld.DoWeatherCycle = gr.Value.(bool) case "drowningdamage": ld.DrowningDamage = gr.Value.(bool) case "doinsomnia": ld.DoInsomnia = gr.Value.(bool) case "falldamage": ld.FallDamage = gr.Value.(bool) case "firedamage": ld.FireDamage = gr.Value.(bool) case "keepinventory": ld.KeepInventory = gr.Value.(bool) case "mobgriefing": ld.MobGriefing = gr.Value.(bool) case "pvp": ld.PVP = gr.Value.(bool) case "showcoordinates": ld.ShowCoordinates = gr.Value.(bool) case "naturalregeneration": ld.NaturalRegeneration = gr.Value.(bool) case "tntexplodes": ld.TNTExplodes = gr.Value.(bool) case "sendcommandfeedback": ld.SendCommandFeedback = gr.Value.(bool) case "randomtickspeed": ld.RandomTickSpeed = int32(gr.Value.(uint32)) case "doimmediaterespawn": ld.DoImmediateRespawn = gr.Value.(bool) case "showdeathmessages": ld.ShowDeathMessages = gr.Value.(bool) case "functioncommandlimit": ld.FunctionCommandLimit = int32(gr.Value.(uint32)) case "spawnradius": ld.SpawnRadius = int32(gr.Value.(uint32)) case "showtags": ld.ShowTags = gr.Value.(bool) case "freezedamage": ld.FreezeDamage = gr.Value.(bool) case "respawnblocksexplode": ld.RespawnBlocksExplode = gr.Value.(bool) case "showbordereffect": ld.ShowBorderEffect = gr.Value.(bool) // todo default: fmt.Printf("unknown gamerule: %s\n", gr.Name) } } // dont generate ld.FlatWorldLayers = `{"biome_id":1,"block_layers":[{"block_data":0,"block_id":0,"count":1},{"block_data":0,"block_id":0,"count":2},{"block_data":0,"block_id":0,"count":1}],"encoding_version":3,"structure_options":null}` ld.Generator = 2 provider.SaveSettings(s) provider.Close() w.chunks = make(map[protocol.ChunkPos]*chunk.Chunk) w.ui.Reset() w.worldCounter += 1 filename := folder + ".mcworld" f, err := os.Create(filename) if err != nil { log.Fatal(err) } zw := zip.NewWriter(f) err = filepath.WalkDir(folder, func(path string, d fs.DirEntry, err error) error { if d.Type().IsRegular() { rel := path[len(folder)+1:] zwf, _ := zw.Create(rel) data, err := os.ReadFile(path) if err != nil { fmt.Println(err) } zwf.Write(data) } return nil }) if err != nil { fmt.Println(err) } zw.Close() f.Close() fmt.Printf("Saved: %s\n", filename) os.RemoveAll(folder) } func handleConn(ctx context.Context, l *minecraft.Listener, cc, sc *minecraft.Conn, server_name string) { w := NewWorldState() w.ServerName = server_name w.ClientConn = cc w.ServerConn = sc G_exit = append(G_exit, func() { w.SaveAndReset() }) done := make(chan struct{}) go func() { // client loop defer func() { done <- struct{}{} }() for { skip := false pk, err := w.ClientConn.ReadPacket() if err != nil { return } switch pk := pk.(type) { case *packet.MovePlayer: w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw) case *packet.PlayerAuthInput: w.SetPlayerPos(pk.Position, pk.Pitch, pk.Yaw, pk.HeadYaw) case *packet.MapInfoRequest: if pk.MapID == VIEW_MAP_ID { w.ui.Send(w) skip = true } case *packet.ClientCacheStatus: pk.Enabled = false w.ServerConn.WritePacket(pk) skip = true case *packet.Animate: w.ProcessAnimate(pk) } if !skip { if err := w.ServerConn.WritePacket(pk); err != nil { if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok { _ = l.Disconnect(w.ClientConn, disconnect.Error()) } return } } } }() go func() { // send map item select { case <-ctx.Done(): return default: for { time.Sleep(1 * time.Second) err := w.ClientConn.WritePacket(&MAP_ITEM_PACKET) if err != nil { return } } } }() go func() { // server loop defer w.ServerConn.Close() defer l.Disconnect(w.ClientConn, "connection lost") defer func() { done <- struct{}{} }() gd := w.ServerConn.GameData() w.Dim = dimension_ids[gd.Dimension] for { pk, err := w.ServerConn.ReadPacket() if err != nil { if disconnect, ok := errors.Unwrap(err).(minecraft.DisconnectError); ok { _ = l.Disconnect(w.ClientConn, disconnect.Error()) } return } switch pk := pk.(type) { case *packet.ChangeDimension: w.ProcessChangeDimension(pk) case *packet.LevelChunk: w.ProcessLevelChunk(pk) w.ui.Send(w) send_popup(w.ClientConn, fmt.Sprintf("%d chunks loaded\n", len(w.chunks))) case *packet.SubChunk: w.ProcessSubChunk(pk) } if err := w.ClientConn.WritePacket(pk); err != nil { return } } }() select { case <-ctx.Done(): return case <-done: return } }