<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
  <Configs name="configs">
    <Config>Configs\Default</Config>
  </Configs>
  <NewExtensions/>
  <sounds name="sound">
    <sound>sound\snd_engine</sound>
    <sound>sound\snd_shoot</sound>
    <sound>sound\snd_boom</sound>
  </sounds>
  <sprites name="sprites">
    <sprite>sprites\spr_player</sprite>
    <sprite>sprites\spr_bullets</sprite>
    <sprite>sprites\spr_blocks</sprite>
    <sprite>sprites\spr_blackhole</sprite>
    <sprite>sprites\spr_enemy</sprite>
    <sprite>sprites\spr_asteroid</sprite>
    <sprite>sprites\spr_boom</sprite>
    <sprite>sprites\spr_chunk</sprite>
    <sprites name="menus">
      <sprite>sprites\spr_gameover</sprite>
      <sprite>sprites\spr_button</sprite>
    </sprites>
  </sprites>
  <backgrounds name="background">
    <background>background\bg_space</background>
  </backgrounds>
  <paths name="paths"/>
  <scripts name="scripts">
    <script>scripts\damage_player.gml</script>
  </scripts>
  <objects name="objects">
    <object>objects\obj_player</object>
    <object>objects\obj_controller_world_gen</object>
    <object>objects\obj_controller</object>
    <object>objects\obj_bullet</object>
    <object>objects\obj_asteriod</object>
    <object>objects\obj_chunk</object>
    <object>objects\obj_boom_fx</object>
    <object>objects\obj_chunk_item</object>
    <objects name="menus">
      <object>objects\obj_button</object>
      <object>objects\obj_respawn</object>
      <object>objects\obj_gameover_overlay</object>
    </objects>
  </objects>
  <rooms name="rooms">
    <room>rooms\rm_game</room>
  </rooms>
  <constants number="2">
    <constant name="TILE_SIZE">32</constant>
    <constant name="CHUNK_SIZE">16</constant>
  </constants>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
