<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
  <Configs name="configs">
    <Config>Configs\Default</Config>
  </Configs>
  <datafiles number="1" name="datafiles"/>
  <NewExtensions/>
  <sounds name="sound">
    <sound>sound\snd_engine</sound>
    <sound>sound\snd_shoot</sound>
    <sound>sound\snd_boom</sound>
  </sounds>
  <sprites name="sprites">
    <sprite>sprites\spr_player</sprite>
    <sprite>sprites\spr_bullets</sprite>
    <sprite>sprites\spr_blocks</sprite>
    <sprite>sprites\spr_broken_ship</sprite>
    <sprite>sprites\spr_asteroid</sprite>
    <sprite>sprites\spr_boom</sprite>
    <sprite>sprites\spr_chunk</sprite>
    <sprites name="menus">
      <sprite>sprites\spr_gameover</sprite>
      <sprite>sprites\spr_button</sprite>
      <sprite>sprites\spr_hotbar</sprite>
      <sprite>sprites\spr_intentory</sprite>
      <sprite>sprites\spr_crafting</sprite>
      <sprite>sprites\spr_blackhole</sprite>
      <sprite>sprites\spr_final</sprite>
      <sprite>sprites\spr_wormhole</sprite>
    </sprites>
  </sprites>
  <backgrounds name="background">
    <background>background\bg_space</background>
    <background>background\bg_titlesreen</background>
  </backgrounds>
  <paths name="paths"/>
  <scripts name="scripts">
    <script>scripts\get_chunk_coords.gml</script>
    <script>scripts\damage_player.gml</script>
    <script>scripts\save_game_data.gml</script>
    <script>scripts\pull_towards_black_holes.gml</script>
    <script>scripts\add_item_to_inventory.gml</script>
    <script>scripts\use_item_in_inventory.gml</script>
  </scripts>
  <fonts name="fonts">
    <font>fonts\fnt_main</font>
  </fonts>
  <objects name="objects">
    <objects name="natural generation">
      <object>objects\obj_asteriod</object>
      <object>objects\obj_broken_ship</object>
      <object>objects\obj_chunk_item</object>
      <object>objects\obj_black_hole</object>
    </objects>
    <object>objects\obj_player</object>
    <object>objects\obj_controller_world_gen</object>
    <object>objects\obj_inv_controller</object>
    <object>objects\obj_controller</object>
    <object>objects\obj_bullet</object>
    <object>objects\obj_chunk</object>
    <object>objects\obj_boom_fx</object>
    <objects name="menus">
      <object>objects\obj_button</object>
      <object>objects\obj_respawn</object>
      <object>objects\obj_play</object>
      <object>objects\obj_exit</object>
      <object>objects\obj_gameover_overlay</object>
      <object>objects\obj_inventory</object>
      <object>objects\obj_crafting</object>
      <object>objects\obj_crafting_final</object>
      <object>objects\obj_hotbar</object>
    </objects>
    <objects name="items">
      <object>objects\obj_dropped_item</object>
      <object>objects\obj_placed_item</object>
    </objects>
  </objects>
  <rooms name="rooms">
    <room>rooms\rm_title</room>
    <room>rooms\rm_game</room>
  </rooms>
  <constants number="6">
    <constant name="TILE_SIZE">32</constant>
    <constant name="CHUNK_SIZE">16</constant>
    <constant name="AIR">0</constant>
    <constant name="STONE">1</constant>
    <constant name="METAL">2</constant>
    <constant name="CHEESE">3</constant>
  </constants>
  <help>
    <rtf>help.rtf</rtf>
  </help>
  <TutorialState>
    <IsTutorial>0</IsTutorial>
    <TutorialName></TutorialName>
    <TutorialPage>0</TutorialPage>
  </TutorialState>
</assets>
