CommitLog |
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@ -26,8 +26,9 @@
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<argument>
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<kind>1</kind>
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<string>/// Player creation code.
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ship_type = 0;
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image_speed = 0;
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image_index = 1;
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image_index = ship_type;
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is_moving = false;
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dead = false;
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invuln_counter_max = 1*room_speed;
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@ -373,6 +374,32 @@ image_speed = 0;
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instance_create(view_xview[0]+(view_wview[0]/2),view_yview[0]+(view_hview[0]/2),obj_gameover_overlay);
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instance_create(view_xview[0]+(view_wview[0]/2),view_yview[0]+(view_hview[0]/2),obj_respawn);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="123">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(global.debug)
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{
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ship_type +=2;
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}
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</string>
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</argument>
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</arguments>
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@ -402,7 +429,7 @@ instance_create(view_xview[0]+(view_wview[0]/2),view_yview[0]+(view_hview[0]/2),
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is_moving = true;
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audio_play_sound(snd_engine,1,true);
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image_index = 0;
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image_index = ship_type+1;
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</string>
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</argument>
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</arguments>
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@ -432,7 +459,7 @@ image_index = 0;
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is_moving = false;
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audio_stop_sound(snd_engine)
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image_index = 1;
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image_index = ship_type;
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</string>
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</argument>
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</arguments>
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Before Width: | Height: | Size: 519 B After Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 519 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.2 KiB |