CommitLog |

This commit is contained in:
SilicaAndPina 2020-07-22 15:39:16 +12:00
parent 755e7199c9
commit 6fb56f4fe0
4 changed files with 79 additions and 1 deletions

View File

@ -10,11 +10,11 @@
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_player</sprite>
<sprite>sprites\spr_lazer_bullet</sprite>
<sprite>sprites\spr_blocks</sprite>
<sprite>sprites\spr_blackhole</sprite>
<sprite>sprites\spr_enemy</sprite>
<sprite>sprites\spr_asteroid</sprite>
<sprite>sprites\spr_lazer_bullet</sprite>
</sprites>
<backgrounds name="background">
<background>background\bg_space</background>
@ -23,6 +23,10 @@
<objects name="objects">
<object>objects\obj_player</object>
<object>objects\obj_controller</object>
<object>objects\obj_bullet_base</object>
<objects name="bullets">
<object>objects\obj_laser_bullet</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\rm_game</room>

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@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View File

@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_lazer_bullet</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_bullet_base</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View File

@ -129,6 +129,34 @@ speed += 5
<argument>
<kind>1</kind>
<string>image_angle -= 5;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="6" enumb="50">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with(instance_create(x,y,obj_laser_bullet))
{
direction = image_angle
speed += 5
}
</string>
</argument>
</arguments>