CommitLog |

This commit is contained in:
SilicaAndPina 2020-07-27 10:39:19 +12:00
parent 821f1768fa
commit ddc1b3a6ce
4 changed files with 55 additions and 1 deletions

View File

@ -42,6 +42,7 @@
</objects>
<object>objects\obj_player</object>
<object>objects\obj_controller_world_gen</object>
<object>objects\obj_inv_controller</object>
<object>objects\obj_controller</object>
<object>objects\obj_bullet</object>
<object>objects\obj_chunk</object>
@ -51,13 +52,18 @@
<object>objects\obj_respawn</object>
<object>objects\obj_gameover_overlay</object>
</objects>
<objects name="items">
<object>objects\obj_dropped_item</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\rm_game</room>
</rooms>
<constants number="2">
<constants number="4">
<constant name="TILE_SIZE">32</constant>
<constant name="CHUNK_SIZE">16</constant>
<constant name="STONEBRICK">0</constant>
<constant name="STONE">1</constant>
</constants>
<help>
<rtf>help.rtf</rtf>

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@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_blocks</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View File

@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View File

@ -34,6 +34,8 @@ dead = false;
invuln_counter_max = 1*room_speed;
invuln_counter = invuln_counter_max;
energy_max = 500;
energy = energy_max