CommitLog |

This commit is contained in:
SilicaAndPina 2020-07-22 15:45:22 +12:00
parent a88deb688d
commit feb3a5ddec
7 changed files with 31 additions and 30 deletions

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@ -1,13 +1,37 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<spriteName>spr_bullets</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>

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@ -1,23 +0,0 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_lazer_bullet</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>obj_bullet_base</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>

View File

@ -151,9 +151,9 @@ speed += 5
<arguments>
<argument>
<kind>1</kind>
<string>var new_bullet = instance_create(x,y,obj_laser_bullet);
<string>var new_bullet = instance_create(x,y,obj_bullet);
new_bullet.image_angle = image_angle;
new_bullet.speed = speed;
new_bullet.speed = speed + 1;
</string>
</argument>

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@ -20,8 +20,8 @@
<width>32</width>
<height>32</height>
<frames>
<frame index="0">images\spr_lazer_bullet_0.png</frame>
<frame index="1">images\spr_lazer_bullet_1.png</frame>
<frame index="2">images\spr_lazer_bullet_2.png</frame>
<frame index="0">images\spr_bullets_0.png</frame>
<frame index="1">images\spr_bullets_1.png</frame>
<frame index="2">images\spr_bullets_2.png</frame>
</frames>
</sprite>