spr_blocks 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 image_xscale = 0.5; image_yscale = 0.5; image_speed = 0; item_id = 0; image_index = item_id; alarm[0] = 5*60*room_speed; 1 203 0 0 0 -1 1 action_kill_object self 0 0 1 603 7 0 0 -1 2 self 0 0 1 pull_towards_black_holes(); image_index = item_id; var distance = distance_to_point(obj_player.x,obj_player.y) if(distance <= 100) { direction = point_direction(x,y,obj_player.x,obj_player.y); speed = 10; } else { speed = 0; } 1 203 0 0 0 -1 1 action_kill_object self 0 0 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0