spr_blocks
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
image_xscale = 0.5;
image_yscale = 0.5;
image_speed = 0;
item_id = 0;
image_index = item_id;
alarm[0] = 5*60*room_speed;
1
203
0
0
0
-1
1
action_kill_object
self
0
0
1
603
7
0
0
-1
2
self
0
0
1
pull_towards_black_holes();
image_index = item_id;
var distance = distance_to_point(obj_player.x,obj_player.y)
if(distance <= 100)
{
direction = point_direction(x,y,obj_player.x,obj_player.y);
speed = 10;
}
else
{
speed = 0;
}
1
203
0
0
0
-1
1
action_kill_object
self
0
0
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0