///get_chunk_coords(x,y) var xx = argument0; var yy = argument1; var chunk_total_size = (CHUNK_SIZE*TILE_SIZE); var playX = xx; var playY = yy; var chunkRelX = playX % chunk_total_size; var chunkRelY = playY % chunk_total_size; var chunkX = (playX - chunkRelX); var chunkY = (playY - chunkRelY); // Fix annoyances where % negative = positive if(chunkX < 0) { chunkX -= chunk_total_size; } if(chunkY < 0) { chunkY -= chunk_total_size; } if(chunkY == 0 && (playY < 0 && playY >= chunk_total_size/-1) ) { chunkY = chunk_total_size/-1; } if(chunkX == 0 && (playX < 0 && playX >= chunk_total_size/-1) ) { chunkX = chunk_total_size/-1; } var coords = array_create(1); coords[0] = chunkX; coords[1] = chunkY; return coords;