<undefined> 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 loaded_chunks[64] = 0; //load_chunk(0,0); 1 603 7 0 0 -1 2 self 0 0 1 var chunkRelX = obj_player.x % 256 var chunkRelY = obj_player.y % 256 var chunkX = (obj_player.x - chunkRelX) / 256,; var chunkY = (obj_player.y - chunkRelY) / 256; if(loaded_chunks[0] == 0) loaded_chunks[0] = load_chunk(chunkX,chunkY); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0