<undefined>
0
-1
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
loaded_chunks[64] = 0;
//load_chunk(0,0);
1
603
7
0
0
-1
2
self
0
0
1
var chunkRelX = obj_player.x % 256
var chunkRelY = obj_player.y % 256
var chunkX = (obj_player.x - chunkRelX) / 256,;
var chunkY = (obj_player.y - chunkRelY) / 256;
if(loaded_chunks[0] == 0)
loaded_chunks[0] = load_chunk(chunkX,chunkY);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0