spr_player 0 -1 -100 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 /// Player creation code. image_speed = 0; image_index = 1; 1 603 7 0 0 -1 2 self 0 0 1 /// Player per frame direction = image_angle if(speed > 0) speed -= 1 if(speed > 20) speed = 20; view_xview[0] = x - view_wview[0]/2; view_yview[0] = y - view_hview[0]/2; 1 603 7 0 0 -1 2 self 0 0 1 direction = image_angle speed += 5 1 603 7 0 0 -1 2 self 0 0 1 image_angle += 5; 1 603 7 0 0 -1 2 self 0 0 1 image_angle -= 5; 1 603 7 0 0 -1 2 self 0 0 1 var new_bullet = instance_create(x,y,obj_bullet); audio_play_sound(snd_shoot,2,false); new_bullet.image_angle = image_angle; new_bullet.direction = image_angle; new_bullet.speed = speed + 5; 1 603 7 0 0 -1 2 self 0 0 1 audio_play_sound(snd_engine,1,true); image_index = 0; 1 603 7 0 0 -1 2 self 0 0 1 audio_stop_sound(snd_engine) image_index = 1; 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 0