spaceinator/Spaceinator.project.gmx

100 lines
3.4 KiB
XML

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<datafiles number="1" name="datafiles"/>
<NewExtensions/>
<sounds name="sound">
<sound>sound\snd_engine</sound>
<sound>sound\snd_shoot</sound>
<sound>sound\snd_boom</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_player</sprite>
<sprite>sprites\spr_bullets</sprite>
<sprite>sprites\spr_blocks</sprite>
<sprite>sprites\spr_broken_ship</sprite>
<sprite>sprites\spr_asteroid</sprite>
<sprite>sprites\spr_boom</sprite>
<sprite>sprites\spr_chunk</sprite>
<sprites name="menus">
<sprite>sprites\spr_gameover</sprite>
<sprite>sprites\spr_button</sprite>
<sprite>sprites\spr_hotbar</sprite>
<sprite>sprites\spr_intentory</sprite>
<sprite>sprites\spr_crafting</sprite>
<sprite>sprites\spr_blackhole</sprite>
<sprite>sprites\spr_final</sprite>
<sprite>sprites\spr_wormhole</sprite>
</sprites>
</sprites>
<backgrounds name="background">
<background>background\bg_space</background>
<background>background\bg_titlesreen</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\get_chunk_coords.gml</script>
<script>scripts\damage_player.gml</script>
<script>scripts\save_game_data.gml</script>
<script>scripts\pull_towards_black_holes.gml</script>
<script>scripts\add_item_to_inventory.gml</script>
<script>scripts\use_item_in_inventory.gml</script>
<script>scripts\get_chunk_seed.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\fnt_main</font>
</fonts>
<objects name="objects">
<objects name="natural generation">
<object>objects\obj_asteriod</object>
<object>objects\obj_broken_ship</object>
<object>objects\obj_chunk_item</object>
<object>objects\obj_black_hole</object>
</objects>
<object>objects\obj_player</object>
<object>objects\obj_controller_world_gen</object>
<object>objects\obj_inv_controller</object>
<object>objects\obj_controller</object>
<object>objects\obj_bullet</object>
<object>objects\obj_chunk</object>
<object>objects\obj_boom_fx</object>
<objects name="menus">
<object>objects\obj_button</object>
<object>objects\obj_respawn</object>
<object>objects\obj_play</object>
<object>objects\obj_exit</object>
<object>objects\obj_gameover_overlay</object>
<object>objects\obj_inventory</object>
<object>objects\obj_crafting</object>
<object>objects\obj_crafting_final</object>
<object>objects\obj_hotbar</object>
</objects>
<objects name="items">
<object>objects\obj_dropped_item</object>
<object>objects\obj_placed_item</object>
</objects>
</objects>
<rooms name="rooms">
<room>rooms\rm_title</room>
<room>rooms\rm_game</room>
</rooms>
<constants number="6">
<constant name="TILE_SIZE">32</constant>
<constant name="CHUNK_SIZE">16</constant>
<constant name="AIR">0</constant>
<constant name="STONE">1</constant>
<constant name="METAL">2</constant>
<constant name="CHEESE">3</constant>
</constants>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>