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GetPermissionToExec.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2003
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GetPermissionToExec", "GetPermissionToExec\GetPermissionToExec.csproj", "{B56A27A6-563B-4EE9-B179-FC10DA68BE16}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B56A27A6-563B-4EE9-B179-FC10DA68BE16}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {DEC00797-CA19-4283-B51C-33E953FE439D}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B56A27A6-563B-4EE9-B179-FC10DA68BE16}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>GetPermissionToExec</RootNamespace>
<AssemblyName>FreeGMAssetCompiler</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MethodInvoker.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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using System;
namespace GetPermissionToExec
{
internal class MethodInvoker
{
private Func<object> p;
public MethodInvoker(Func<object> p)
{
this.p = p;
}
}
}

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using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace GetPermissionToExec
{
class Program
{
public enum FileMapProtection : uint
{
PageReadonly = 0x02,
PageReadWrite = 0x04,
PageWriteCopy = 0x08,
PageExecuteRead = 0x20,
PageExecuteReadWrite = 0x40,
SectionCommit = 0x8000000,
SectionImage = 0x1000000,
SectionNoCache = 0x10000000,
SectionReserve = 0x4000000,
}
public enum FileMapAccess : uint
{
FileMapCopy = 0x0001,
FileMapWrite = 0x0002,
FileMapRead = 0x0004,
FileMapReadWrite = 0x0006,
FileMapAllAccess = 0x001f,
FileMapExecute = 0x0020,
}
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern IntPtr CreateFileMapping(
IntPtr hFile,
IntPtr lpFileMappingAttributes,
FileMapProtection flProtect,
uint dwMaximumSizeHigh,
uint dwMaximumSizeLow,
string lpName
);
[DllImport("kernel32", SetLastError = true)]
public static extern IntPtr MapViewOfFile(IntPtr intptr_0, FileMapAccess dwDesiredAccess, int int_5, int int_6, IntPtr intptr_1);
[DllImport("kernel32", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr OpenFileMapping(
FileMapAccess dwDesiredAccess,
bool bInheritHandle,
string lpName
);
[DllImport("kernel32", SetLastError = true)]
public static extern bool CloseHandle(IntPtr intptr_0);
private static void Main(string[] args)
{
Console.Write("$ GMAssetCompiler ");
String Args;
if(args.Length == 0)
{
Stream inputStream = Console.OpenStandardInput(8024);
Console.SetIn(new StreamReader(inputStream));
Args = Console.ReadLine();
}
else
{
Args = String.Join(" ",args);
}
IntPtr Create = CreateFileMapping(new IntPtr(-1), IntPtr.Zero, FileMapProtection.PageReadWrite, 0x0, 0x1000, "YYMappingFileTestYY");
IntPtr DaFile = OpenFileMapping(FileMapAccess.FileMapWrite, false, "YYMappingFileTestYY");
IntPtr MapView = MapViewOfFile(DaFile, FileMapAccess.FileMapWrite, 0, 0, new IntPtr(4));
Marshal.WriteInt32(MapView, (int)(DateTime.Now - new DateTime(1970, 1, 1, 0, 0, 0)).TotalSeconds);
CloseHandle(DaFile);
Process GMAC = new Process();
String AppData = Environment.GetEnvironmentVariable("appdata");
GMAC.StartInfo.FileName = AppData+"\\GameMaker-Studio\\GMAssetCompiler.exe";
GMAC.StartInfo.UseShellExecute = false;
GMAC.StartInfo.RedirectStandardOutput = true;
GMAC.StartInfo.RedirectStandardError = true;
GMAC.OutputDataReceived += new DataReceivedEventHandler(gmacWrite);
GMAC.ErrorDataReceived += new DataReceivedEventHandler(gmacError);
GMAC.StartInfo.Arguments = Args;
GMAC.Start();
GMAC.BeginOutputReadLine();
GMAC.BeginErrorReadLine();
GMAC.WaitForExit();
if(args.Length == 0)
{
Main(new String[0]);
}
}
private static void gmacError(object sender, DataReceivedEventArgs e)
{
String StdErr = e.Data;
Console.WriteLine(StdErr);
}
private static void gmacWrite(object sender, DataReceivedEventArgs e)
{
String StdOut = e.Data;
Console.WriteLine(StdOut);
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("GetPermissionToExec")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GetPermissionToExec")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b56a27a6-563b-4ee9-b179-fc10da68be16")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]