Update README.md

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# v1.2
Short Circuit Evaulations setting is now applied correctly
Fixed auto updater
Fixed version manager
Download: https://github.com/KuromeSan/GayMaker-Studio/releases/download/v1.2/GayMaker-Studio.1.2.zip
# v1.1
Added version manager - now you can use any verison of GMS1.4 you want
Updated default version to 1.4.9999
Fixed a bug where changing the project wouldnt update the preview.
Fixed a bug where if you never opened "Global Game Settings" in GameMaker
Then GayMaker would crash (IT WAS A STRANGE PARSER DIFFERNTAL xD)
See issue [#9 on GayMaker](https://bitbucket.org/SilicaAndPina/gaymaker/issues/9/global-game-settings)
Added an update-checker it'll ask you if you want to update when a new update is avalible.
Download: https://bitbucket.org/SilicaAndPina/gaymaker-studio/downloads/GayMaker-Studio%201.1.zip
# v1.0
Inital Release!
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#GayMaker: Studio
Homebrew GM:S Export tool (Based off the original [GayMaker Tool for PSVita](https://bitbucket.org/SilicaAndPina/gaymaker))
Homebrew GM:S Export tool (Based off the original [GayMaker Tool for PSVita](https://silica.codes/Li/gaymaker))
Run the program. and browse to a GameMaker Studio project file (.gmx).
you can also change the images, Title. and TitleID and then your game will be
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Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
#Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe'
This file will then be placed into the GayMaker: Studio install folder and you wont have to do it again after that.
Shaders will compile into the GXP format. which will then work on the console itself.
For *reasons*, i will not provide a link to orbis-wave-psslc.exe
# Controller Mapping
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# Credits
Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN
Thanks To the devs of DnSpy for indirectly making this possible ;)
Thanks To MaxTon for [LibOrbisPkg](https://github.com/maxton/LibOrbisPkg)
Thanks To ignacio1420 and Nagato for Testing!
Thanks To flat_z for [make_fself.py](https://twitter.com/flat_z/status/954856357664100354)
Thanks To Sony for some tools i guess.