Fix shaders compiling without YYC

This commit is contained in:
SilicaAndPina 2021-12-14 13:53:46 +13:00
parent a11d7e9fcc
commit e20675c8cb
2 changed files with 3 additions and 3 deletions

View File

@ -17,7 +17,7 @@ namespace GayMaker_Studio
{
public partial class GayMakerStudio : Form
{
public String CurrentVerison = "1.2";
public String CurrentVerison = "1.2.1";
bool HasShaders = false;
public GayMakerStudio()
@ -425,7 +425,7 @@ namespace GayMaker_Studio
string args;
if (HasShaders && GMVer.StartsWith("1."))
{
args = "/c /m=ps4 /config=\"Default\" /tgt=4294967296 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=" + TexturePageSize + " /mv=1 /iv=0 /rv=0 /bv=" + versionBit + " /sh="+ SHEnabled+" / ps4sdk=\"" + Directory.GetCurrentDirectory() + "\\ps4sdk\" /gn=\"" + titleName.Text + "\" /o=\"" + Dst + "\" \"" + Src + "\"";
args = "/c /m=ps4 /config=\"Default\" /tgt=4294967296 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=" + TexturePageSize + " /mv=1 /iv=0 /rv=0 /bv=" + versionBit + " /sh="+ SHEnabled+" /ps4sdk=\"" + Directory.GetCurrentDirectory() + "\\ps4sdk\" /gn=\"" + titleName.Text + "\" /o=\"" + Dst + "\" \"" + Src + "\"";
}
else if(GMVer.StartsWith("1."))
{

View File

@ -1 +1 @@
1.2~https://github.com/KuromeSan/GayMaker-Studio/releases/download/v1.2/GayMaker-Studio.1.2.zip
1.2.1~https://github.com/KuromeSan/GayMaker-Studio/releases/download/v1.2.1/GayMaker-Studio.1.2.1.zip