Fix shaders compiling without YYC
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@ -17,7 +17,7 @@ namespace GayMaker_Studio
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{
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public partial class GayMakerStudio : Form
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{
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public String CurrentVerison = "1.2";
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public String CurrentVerison = "1.2.1";
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bool HasShaders = false;
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public GayMakerStudio()
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@ -425,7 +425,7 @@ namespace GayMaker_Studio
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string args;
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if (HasShaders && GMVer.StartsWith("1."))
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{
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args = "/c /m=ps4 /config=\"Default\" /tgt=4294967296 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=" + TexturePageSize + " /mv=1 /iv=0 /rv=0 /bv=" + versionBit + " /sh="+ SHEnabled+" / ps4sdk=\"" + Directory.GetCurrentDirectory() + "\\ps4sdk\" /gn=\"" + titleName.Text + "\" /o=\"" + Dst + "\" \"" + Src + "\"";
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args = "/c /m=ps4 /config=\"Default\" /tgt=4294967296 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=4 /cvm /tp=" + TexturePageSize + " /mv=1 /iv=0 /rv=0 /bv=" + versionBit + " /sh="+ SHEnabled+" /ps4sdk=\"" + Directory.GetCurrentDirectory() + "\\ps4sdk\" /gn=\"" + titleName.Text + "\" /o=\"" + Dst + "\" \"" + Src + "\"";
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}
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else if(GMVer.StartsWith("1."))
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{
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