Run the program. and browse to a GameMaker Studio project file (.gmx).
you can also change the images, Title. and TitleID and then your game will be
"compiled" for PSVITA and saved as a VPK to whereever you choose to save it
Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)
# Errors
When the PSVita GameMaker Runner encounters an error. the error dialog is printed to stdout rather than opening a message box.
if its a critical error. the app will simply exit afterwards.. i recommend using a plugin to capture stdout for any serious development.
take a look at [ShipLog](https://github.com/CelesteBlue-dev/PSVita-RE-tools/tree/master/ShipLog2.0/release) or [psp2shell](https://github.com/Cpasjuste/psp2shell)
# Shaders
When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'psp2cgc.exe'
This file will then be placed into the GayMaker install folder and you wont have to do it again after that.
Shaders will compile into the GXP format. which will then work on the console itself.
For *reasons*, i will not provide a link to psp2cgc.exe
# Touchscreen
To use touchscreen features, you have to enable "Use Rear Touch" and "Use Front Touch" in *Global Game Settings*
Then you can use the mouse controls as touch inputs.
Once enabled the touchscreen is mapped as a Mouse Device,
so you can just use [Device Input](https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/device%20input/index.html)
Devices 0~4 are for the front touchscreen
and Devices 5~8 are for the rear touchscreen
*It acturally supports multiple touches at a time~*
# Controller Mapping
To Check PSVita Controls use the [GamePad](https://docs.yoyogames.com/source/dadiospice/002_reference/mouse,%20keyboard%20and%20other%20controls/gamepad%20input/index.html) commands