<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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  <spriteName>spr_go</spriteName>
  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>0</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
    <event eventtype="0" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
        <kind>7</kind>
        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>image_speed = 0;
image_index = 0;
</string>
          </argument>
        </arguments>
      </action>
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    <event eventtype="6" enumb="11">
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        <whoName>self</whoName>
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</string>
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      </action>
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    <event eventtype="6" enumb="10">
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            <string>image_index = 1;
</string>
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    <event eventtype="6" enumb="4">
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        <libid>1</libid>
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        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
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          <argument>
            <kind>1</kind>
            <string>error_occurred = 0;
///license_gmhtml5(name, answer, key, email, type, export_modules, do_libeay32, download_exports)

license_studio(obj_textinput_name.text, string(obj_textinput_answer.text), obj_textinput_key.text, obj_textinput_email.text, obj_textinput_type.text, global.export_modules, obj_checkmark_libeay32.checked, obj_checkmark_modules.checked, obj_checkmark_old.checked)
obj_draw.back_down = true;
if(!error_occurred)
{
    obj_draw.action = "obj_draw.draw_subimage=2;";
    obj_draw.up_action = "create_status('Successfully Cracked GameMaker Studio!!!');";
}
else
{
    obj_draw.action = "obj_draw.draw_subimage=3;";
    obj_draw.up_action = "create_status('Failed to Crack GameMaker Studio...');";
}
room_goto(rm_result);
</string>
          </argument>
        </arguments>
      </action>
    </event>
  </events>
  <PhysicsObject>0</PhysicsObject>
  <PhysicsObjectSensor>0</PhysicsObjectSensor>
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  <PhysicsObjectDensity>0.5</PhysicsObjectDensity>
  <PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
  <PhysicsObjectGroup>0</PhysicsObjectGroup>
  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
</object>
