<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
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  <solid>0</solid>
  <visible>-1</visible>
  <depth>0</depth>
  <persistent>-1</persistent>
  <parentName>&lt;undefined&gt;</parentName>
  <maskName>&lt;undefined&gt;</maskName>
  <events>
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      <action>
        <libid>1</libid>
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        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
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        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>global.export_modules = ds_list_create();

//HTML5.iOS.android.AmazonFire.Mac.Tizen.Windows.Linux.WindowsPhone.Windows8.yycompiler.ps3.ps4.psvita.xboxone.WindowsUAP.AndroidTV.AppleTV.Javascript.Pro
ds_list_add(global.export_modules, "HTML5");
ds_list_add(global.export_modules, "iOS");
ds_list_add(global.export_modules, "android");
ds_list_add(global.export_modules, "AmazonFire");
ds_list_add(global.export_modules, "Mac");
ds_list_add(global.export_modules, "Tizen");
ds_list_add(global.export_modules, "Windows");
ds_list_add(global.export_modules, "Linux");
ds_list_add(global.export_modules, "WindowsPhone");
ds_list_add(global.export_modules, "Windows8");
ds_list_add(global.export_modules, "yycompiler");
ds_list_add(global.export_modules, "ps3");
ds_list_add(global.export_modules, "ps4");
ds_list_add(global.export_modules, "psvita");
ds_list_add(global.export_modules, "xboxone");
ds_list_add(global.export_modules, "WindowsUAP");
ds_list_add(global.export_modules, "AndroidTV")
ds_list_add(global.export_modules, "AppleTV");
ds_list_add(global.export_modules, "Javascript");
ds_list_add(global.export_modules, "Pro");






</string>
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        </arguments>
      </action>
    </event>
    <event eventtype="8" enumb="0">
      <action>
        <libid>1</libid>
        <id>603</id>
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        <userelative>0</userelative>
        <isquestion>0</isquestion>
        <useapplyto>-1</useapplyto>
        <exetype>2</exetype>
        <functionname></functionname>
        <codestring></codestring>
        <whoName>self</whoName>
        <relative>0</relative>
        <isnot>0</isnot>
        <arguments>
          <argument>
            <kind>1</kind>
            <string>centerX = room_width/2;
centerY = room_height/2;

draw_set_font(fn_text);
draw_set_color(c_white);
//draw_text(0,0,string(mouse_x-centerX)+" , "+string(mouse_y-centerY));

draw_sprite_ext(spr_export_modules,0,centerX-770, centerY, obj_draw.menu_scale, obj_draw.menu_scale,0,c_white,255);

if(obj_draw.menu_scale &lt;= 0.00 &amp;&amp; obj_draw.back_down == true)
{
    instance_destroy();
}
</string>
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  <PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
  <PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
</object>
