<undefined>
0
-1
0
-1
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
menu_scale = 0.0;
global.created_logo = false;
global.total_frames = 0;
global.flashing_msg = "";
draw_flashing_text = false;
action_done = false;
back_up = true;
back_down = false;
action = "game_end();";
up_action = "create_product_menu();";
alarm[0] = 10;
draw_subimage = 0;
1
603
7
0
0
-1
2
self
0
0
1
global.flashing_msg = "";
1
603
7
0
0
-1
2
self
0
0
1
if(draw_flashing_text)
draw_flashing_text = false;
else
draw_flashing_text = true;
if(global.flashing_msg != "" && alarm[1] <= 0){
alarm[1] = room_speed*5;
}
alarm[0] = 10;
1
603
7
0
0
-1
2
self
0
0
1
centerX = room_width/2;
centerY = room_height/2;
draw_set_font(fn_text);
draw_set_color(c_white);
draw_text(0,0,"Press 'ESC' to exit.");
if(draw_flashing_text){
draw_text(centerX - (string_width(global.flashing_msg) / 2), room_height - (string_height(global.flashing_msg)), global.flashing_msg);
}
draw_sprite_ext(spr_menu,draw_subimage,centerX, centerY, menu_scale, menu_scale,0,c_white,255);
if(back_up && menu_scale < 1.0)
{
menu_scale += 0.1;
}
else if(back_down && menu_scale >- 0.0)
{
menu_scale -= 0.1;
}
else if(back_down && menu_scale <= 0.00)
{
back_down = false;
back_up = true;
action_done = false;
execute_string(action);
}
else
{
back_up = false;
if(global.created_logo == false)
{
instance_create(centerX, -60, obj_universal_patcher);
global.created_logo = true;
}
if(action_done == false)
{
execute_string(up_action);
action_done = true;
}
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116