UGP/UGP.gmx/objects/obj_draw.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>menu_scale = 0.0;
global.created_logo = false;
global.total_frames = 0;
global.flashing_msg = "";
draw_flashing_text = false;
action_done = false;
back_up = true;
back_down = false;
action = "game_end();";
up_action = "create_product_menu();";
alarm[0] = 10;
draw_subimage = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.flashing_msg = "";
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(draw_flashing_text)
draw_flashing_text = false;
else
draw_flashing_text = true;
if(global.flashing_msg != "" &amp;&amp; alarm[1] &lt;= 0){
alarm[1] = room_speed*5;
}
alarm[0] = 10;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>centerX = room_width/2;
centerY = room_height/2;
draw_set_font(fn_text);
draw_set_color(c_white);
draw_text_center(0,"Press 'ESC' to exit.");
if(draw_flashing_text){
draw_text(centerX - (string_width(global.flashing_msg) / 2), room_height - (string_height(global.flashing_msg)), global.flashing_msg);
}
draw_sprite_ext(spr_menu,draw_subimage,centerX, centerY, menu_scale, menu_scale,0,c_white,255);
if(back_up &amp;&amp; menu_scale &lt; 1.0)
{
menu_scale += 0.1;
}
else if(back_down &amp;&amp; menu_scale &gt;- 0.0)
{
menu_scale -= 0.1;
}
else if(back_down &amp;&amp; menu_scale &lt;= 0.00)
{
back_down = false;
back_up = true;
action_done = false;
execute_string(action);
}
else
{
back_up = false;
if(global.created_logo == false)
{
instance_create(centerX, -60, obj_universal_patcher);
global.created_logo = true;
}
if(action_done == false)
{
execute_string(up_action);
action_done = true;
}
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
</object>