UGP/UGP.gmx/objects/obj_draw_exports.object.gmx

107 lines
3.5 KiB
XML

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>global.export_modules = ds_list_create();
//HTML5.iOS.android.AmazonFire.Mac.Tizen.Windows.Linux.WindowsPhone.Windows8.yycompiler.ps3.ps4.psvita.xboxone.WindowsUAP.AndroidTV.AppleTV.Javascript.Pro
ds_list_add(global.export_modules, "HTML5");
ds_list_add(global.export_modules, "iOS");
ds_list_add(global.export_modules, "android");
ds_list_add(global.export_modules, "AmazonFire");
ds_list_add(global.export_modules, "Mac");
ds_list_add(global.export_modules, "Tizen");
ds_list_add(global.export_modules, "Windows");
ds_list_add(global.export_modules, "Linux");
ds_list_add(global.export_modules, "WindowsPhone");
ds_list_add(global.export_modules, "Windows8");
ds_list_add(global.export_modules, "yycompiler");
ds_list_add(global.export_modules, "ps3");
ds_list_add(global.export_modules, "ps4");
ds_list_add(global.export_modules, "psvita");
ds_list_add(global.export_modules, "xboxone");
ds_list_add(global.export_modules, "WindowsUAP");
ds_list_add(global.export_modules, "AndroidTV")
ds_list_add(global.export_modules, "AppleTV");
ds_list_add(global.export_modules, "Javascript");
ds_list_add(global.export_modules, "Pro");
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>centerX = room_width/2;
centerY = room_height/2;
draw_set_font(fn_text);
draw_set_color(c_white);
//draw_text(0,0,string(mouse_x-centerX)+" , "+string(mouse_y-centerY));
draw_sprite_ext(spr_export_modules,0,centerX-770, centerY, obj_draw.menu_scale, obj_draw.menu_scale,0,c_white,255);
if(obj_draw.menu_scale &lt;= 0.00 &amp;&amp; obj_draw.back_down == true)
{
instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
</object>