UGP/UGP.gmx/objects/obj_main.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>-1</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="7" enumb="30">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Close the game
if(obj_draw.back_down == false &amp;&amp; obj_draw.back_up == false)
{
room_goto(rm_close);
obj_draw.back_down = true;
obj_draw.action = "";
if(global.download_exports)
obj_draw.action += "start_cracked_updater();";
obj_draw.action += "game_end();";
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="3">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>external_free("UGP.dll");
file_delete("UGP.dll");
file_delete("libeay32.dll");
file_delete("ModuleDownloader.exe");
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>//UGP.DLL imports
global.getMachineGuid = external_define("UGP.dll","GetMachineGuid",dll_cdecl,ty_string,0);
global.MD5 = external_define("UGP.dll","MD5",dll_cdecl,ty_string,1,ty_string);
global.setBinKey = external_define("UGP.dll","SetBinKey",dll_cdecl,ty_real,3,ty_string, ty_string, ty_string);
global.generateGM6Key = external_define("UGP.dll","GenerateGM6Key",dll_cdecl,ty_string,1,ty_string);
global.download_exports = false;
instance_create((room_width-(44/2))-10, (room_height-(44/2))-10, obj_mute);
global.direction = 0;
sound_loop(snd_mus);
for(i = 0; i &lt; 1000; i+=1)
{
obj_x = random_range(0,room_width);
obj_y = random_range(0,room_height);
obj = instance_create(obj_x, obj_y, obj_star);
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="9" enumb="27">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>/// Close the game
if(obj_draw.back_down == false &amp;&amp; obj_draw.back_up == false)
{
room_goto(rm_close);
obj_draw.back_down = true;
obj_draw.action = "";
if(global.download_exports)
obj_draw.action += "start_cracked_updater();";
obj_draw.action += "game_end();";
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
</object>