155 lines
4.7 KiB
XML
155 lines
4.7 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="7" enumb="30">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Close the game
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if(obj_draw.back_down == false && obj_draw.back_up == false)
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{
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room_goto(rm_close);
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obj_draw.back_down = true;
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obj_draw.action = "";
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if(global.download_exports)
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obj_draw.action += "start_cracked_updater();";
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obj_draw.action += "game_end();";
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="3">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>external_free("UGP.dll");
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file_delete("UGP.dll");
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file_delete("libeay32.dll");
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file_delete("ModuleDownloader.exe");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>//UGP.DLL imports
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global.getMachineGuid = external_define("UGP.dll","GetMachineGuid",dll_cdecl,ty_string,0);
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global.MD5 = external_define("UGP.dll","MD5",dll_cdecl,ty_string,1,ty_string);
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global.setBinKey = external_define("UGP.dll","SetBinKey",dll_cdecl,ty_real,3,ty_string, ty_string, ty_string);
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global.generateGM6Key = external_define("UGP.dll","GenerateGM6Key",dll_cdecl,ty_string,1,ty_string);
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global.download_exports = false;
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instance_create((room_width-(44/2))-10, (room_height-(44/2))-10, obj_mute);
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global.direction = 0;
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sound_loop(snd_mus);
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for(i = 0; i < 1000; i+=1)
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{
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obj_x = random_range(0,room_width);
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obj_y = random_range(0,room_height);
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obj = instance_create(obj_x, obj_y, obj_star);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="9" enumb="27">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Close the game
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if(obj_draw.back_down == false && obj_draw.back_up == false)
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{
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room_goto(rm_close);
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obj_draw.back_down = true;
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obj_draw.action = "";
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if(global.download_exports)
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obj_draw.action += "start_cracked_updater();";
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obj_draw.action += "game_end();";
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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</object>
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