UGP/Visual Studio Projects/UniversalGameMakerPatcher.dll/UniversalGameMakerPatcher.dll/dllmain.c

115 lines
3.1 KiB
C

// dllmain.cpp : Defines the entry point for the DLL application.
#include <windows.h>
#include "md5.h"
#include "gm6.h"
#define GMSTR __declspec(dllexport) char* __cdecl
#define GMREAL __declspec(dllexport) double __cdecl
static char md5str[33];
static BYTE guid[0x1028];
static char gm6key[31];
GMSTR GetMachineGuid(void)
{
HKEY hk;
DWORD dwType = REG_SZ;
memset(guid, 0x00, 0x1028);
DWORD sz = 0x1028;
DWORD error = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Cryptography", 0, KEY_QUERY_VALUE | KEY_WOW64_64KEY, &hk);
error = RegQueryValueExA(hk, "MachineGuid", NULL, &dwType, guid, &sz);
RegCloseKey(hk);
return (char*)guid;
}
GMSTR GenerateGM6Key(char* name) {
uint8_t out_key[KEY_LEN];
keygen_gm6(name, out_key);
key_to_string(out_key, gm6key, sizeof(gm6key));
return gm6key;
}
uint8_t* datahex(char* string) {
if (string == NULL)
return NULL;
size_t slength = strlen(string);
if ((slength % 2) != 0) // must be even
return NULL;
size_t dlength = slength / 2;
uint8_t* data = malloc(dlength);
memset(data, 0, dlength);
size_t index = 0;
while (index < slength) {
char c = string[index];
int value = 0;
if (c >= '0' && c <= '9')
value = (c - '0');
else if (c >= 'A' && c <= 'F')
value = (10 + (c - 'A'));
else if (c >= 'a' && c <= 'f')
value = (10 + (c - 'a'));
else {
free(data);
return NULL;
}
data[(index / 2)] += value << (((index + 1) % 2) * 4);
index++;
}
return data;
}
GMREAL SetBinKey(char* path, char* key, char* hexstr)
{
BYTE* binData = (BYTE*)datahex(hexstr);
HKEY hk;
DWORD dwType = REG_BINARY;
DWORD sz = strlen(hexstr) / 2;
DWORD error = RegOpenKeyExA(HKEY_CURRENT_USER, path, 0, KEY_SET_VALUE | KEY_CREATE_SUB_KEY | KEY_WOW64_64KEY, &hk);
error = RegSetValueExA(hk, key, NULL, dwType, binData, sz);
RegCloseKey(hk);
return (double)error;
}
GMSTR MD5(char* input)
{
MD5Context ctx;
md5Init(&ctx);
md5Update(&ctx, input, strlen(input));
md5Finalize(&ctx);
MD5Context ctx2;
md5Init(&ctx2);
md5Update(&ctx2, ctx.digest, 16);
md5Finalize(&ctx2);
memset(md5str, 0x00, 33);
snprintf(md5str, 33, "%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X", ctx2.digest[0], ctx2.digest[1], ctx2.digest[2], ctx2.digest[3], ctx2.digest[4], ctx2.digest[5], ctx2.digest[6], ctx2.digest[7], ctx2.digest[8], ctx2.digest[9], ctx2.digest[10], ctx2.digest[11], ctx2.digest[12], ctx2.digest[13], ctx2.digest[14], ctx2.digest[15]);
return (char*)md5str;
}
BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved )
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
srand(time(0));
break;
}
return TRUE;
}