UGP/Visual Studio Projects/UniversalGameMakerPatcher.dll/Test/Test.cpp

43 lines
1.5 KiB
C++

// Test.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <windows.h>
#include <iostream>
#include <shlwapi.h>
#include <Shlobj.h>
char* GetMachineGuid()
{
HKEY hk;
DWORD dwType = REG_SZ;
static BYTE guid[0x1028];
memset(guid, 0x00, 0x1028);
DWORD sz = 0x1028;
DWORD error = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Microsoft\\Cryptography", 0, KEY_QUERY_VALUE | KEY_WOW64_64KEY, &hk);
error = RegQueryValueExW(hk, L"MachineGuid", NULL, &dwType, guid, &sz);
RegCloseKey(hk);
return (char*)guid;
}
int main()
{
char szPath[MAX_PATH];
SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, szPath);
printf("local %s\n", szPath);
SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, szPath);
printf("common %s\n", szPath);
GetMachineGuid();
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file