107 lines
3.5 KiB
XML
107 lines
3.5 KiB
XML
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>global.export_modules = ds_list_create();
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//HTML5.iOS.android.AmazonFire.Mac.Tizen.Windows.Linux.WindowsPhone.Windows8.yycompiler.ps3.ps4.psvita.xboxone.WindowsUAP.AndroidTV.AppleTV.Javascript.Pro
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ds_list_add(global.export_modules, "HTML5");
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ds_list_add(global.export_modules, "iOS");
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ds_list_add(global.export_modules, "android");
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ds_list_add(global.export_modules, "AmazonFire");
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ds_list_add(global.export_modules, "Mac");
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ds_list_add(global.export_modules, "Tizen");
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ds_list_add(global.export_modules, "Windows");
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ds_list_add(global.export_modules, "Linux");
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ds_list_add(global.export_modules, "WindowsPhone");
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ds_list_add(global.export_modules, "Windows8");
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ds_list_add(global.export_modules, "yycompiler");
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ds_list_add(global.export_modules, "ps3");
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ds_list_add(global.export_modules, "ps4");
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ds_list_add(global.export_modules, "psvita");
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ds_list_add(global.export_modules, "xboxone");
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ds_list_add(global.export_modules, "WindowsUAP");
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ds_list_add(global.export_modules, "AndroidTV")
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ds_list_add(global.export_modules, "AppleTV");
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ds_list_add(global.export_modules, "Javascript");
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ds_list_add(global.export_modules, "Pro");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>centerX = room_width/2;
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centerY = room_height/2;
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draw_set_font(fn_text);
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draw_set_color(c_white);
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//draw_text(0,0,string(mouse_x-centerX)+" , "+string(mouse_y-centerY));
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draw_sprite_ext(spr_export_modules,0,centerX-770, centerY, obj_draw.menu_scale, obj_draw.menu_scale,0,c_white,255);
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if(obj_draw.menu_scale <= 0.00 && obj_draw.back_down == true)
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{
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instance_destroy();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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</object>
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