#ifndef _LI_RENDERER_H #define _LI_RENDERER_H 1 #include #include namespace Li::Gui { class Renderer { public: virtual void InitImgui() {}; virtual void ImGuiNewFrame() {}; virtual void Render() {}; virtual void Resize(int newWidth, int newHeight) {}; virtual int WindowWidth() { return 0; }; virtual int WindowHeight() { return 0; }; virtual int CompileShader(std::string shaderSrc, std::string entryPoint, std::string shaderModel, void** shaderObjectOut) { return -1; }; }; } #endif