50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
#ifndef _LI_D3D_H
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#define _LI_D3D_H 1
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#ifndef _WIN32
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#error d3d not availible except on windows
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#endif
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#include "Renderer.hpp"
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#include <imgui.h>
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#include <imgui_impl_dx11.h>
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#include <d3d11.h>
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#include <Windows.h>
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#include <string>
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namespace Li::Gui {
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class D3D : public Renderer {
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private:
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HWND hwnd;
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ID3D11Device* d3dDevice;
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ID3D11DeviceContext* d3dDeviceContext;
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IDXGISwapChain* swapChain;
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ID3D11RenderTargetView* mainRenderTargetView;
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int windowWidth;
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int windowHeight;
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bool createDeviceD3D();
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void createRenderTarget();
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void setupRenderTarget();
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void cleanupRenderTarget();
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void cleanupDeviceD3D();
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public:
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ID3D11Device* D3dDevice();
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ID3D11DeviceContext* D3dDeviceContext();
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int CompileShader(std::string shaderSrc, std::string entryPoint, std::string shaderModel, void** shaderObjectOut);
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void Resize(int newWidth, int newHeight);
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void InitImgui();
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void ImGuiNewFrame();
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void Render();
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int WindowWidth();
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int WindowHeight();
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D3D(HWND hwnd, int windowWidth, int windowHeight);
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~D3D();
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};
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}
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#endif |