NoPssDrm/libsuperuser/src/main/java/eu/chainfire/libsuperuser/Shell.java
2024-05-19 17:59:42 +12:00

3579 lines
141 KiB
Java

/*
* Copyright (C) 2012-2019 Jorrit "Chainfire" Jongma
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package eu.chainfire.libsuperuser;
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.os.Build;
import android.os.Handler;
import android.os.HandlerThread;
import android.os.Looper;
import java.io.DataOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ScheduledThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.lang.Object;
import java.lang.String;
import android.support.annotation.*;
import eu.chainfire.libsuperuser.StreamGobbler.OnLineListener;
import eu.chainfire.libsuperuser.StreamGobbler.OnStreamClosedListener;
/**
* Class providing functionality to execute commands in a (root) shell
*/
@SuppressWarnings({"WeakerAccess", "UnusedReturnValue", "unused", "StatementWithEmptyBody", "DeprecatedIsStillUsed", "deprecation"})
public class Shell {
/**
* Exception class used to crash application when shell commands are executed
* from the main thread, and we are in debug mode.
*/
@SuppressWarnings({"serial", "WeakerAccess"})
public static class ShellOnMainThreadException extends RuntimeException {
public static final String EXCEPTION_COMMAND = "Application attempted to run a shell command from the main thread";
public static final String EXCEPTION_NOT_IDLE = "Application attempted to wait for a non-idle shell to close on the main thread";
public static final String EXCEPTION_WAIT_IDLE = "Application attempted to wait for a shell to become idle on the main thread";
public static final String EXCEPTION_TOOLBOX = "Application attempted to init the Toolbox class from the main thread";
public ShellOnMainThreadException(String message) {
super(message);
}
}
/**
* Exception class used to notify developer that a shell was not close()d
*/
@SuppressWarnings({"serial", "WeakerAccess"})
public static class ShellNotClosedException extends RuntimeException {
public static final String EXCEPTION_NOT_CLOSED = "Application did not close() interactive shell";
public ShellNotClosedException() {
super(EXCEPTION_NOT_CLOSED);
}
}
/**
* Exception class used to notify developer that a shell was not close()d
*/
@SuppressWarnings({"serial", "WeakerAccess"})
public static class ShellDiedException extends Exception {
public static final String EXCEPTION_SHELL_DIED = "Shell died (or access was not granted)";
public ShellDiedException() {
super(EXCEPTION_SHELL_DIED);
}
}
private static volatile boolean redirectDeprecated = true;
/**
* @see #setRedirectDeprecated(boolean)
*
* @return Whether deprecated calls are automatically redirected to {@link PoolWrapper}
*/
public static boolean isRedirectDeprecated() {
return redirectDeprecated;
}
/**
* Set whether deprecated calls (such as Shell.run, Shell.SH/SU.run, etc) should automatically
* redirect to Shell.Pool.?.run(). This is true by default, but it is possible to disable this
* behavior for backwards compatibility
*
* @param redirectDeprecated Whether deprecated calls should be automatically redirected to {@link PoolWrapper} (default true)
*/
public static void setRedirectDeprecated(boolean redirectDeprecated) {
Shell.redirectDeprecated = redirectDeprecated;
}
/**
* <p>
* Runs commands using the supplied shell, and returns the output, or null
* in case of errors.
* </p>
*
* @deprecated This method is deprecated and only provided for backwards
* compatibility. Use {@link Pool}'s method instead. If {@link #isRedirectDeprecated()}
* is true (default), these calls are now automatically redirected.
*
* @param shell The shell to use for executing the commands
* @param commands The commands to execute
* @param wantSTDERR Return STDERR in the output ?
* @return Output of the commands, or null in case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull String shell, @NonNull String[] commands, boolean wantSTDERR) {
return run(shell, commands, null, wantSTDERR);
}
/**
* <p>
* Runs commands using the supplied shell, and returns the output, or null
* in case of errors.
* </p>
* <p>
* Note that due to compatibility with older Android versions, wantSTDERR is
* not implemented using redirectErrorStream, but rather appended to the
* output. STDOUT and STDERR are thus not guaranteed to be in the correct
* order in the output.
* </p>
* <p>
* Note as well that this code will intentionally crash when run in debug
* mode from the main thread of the application. You should always execute
* shell commands from a background thread.
* </p>
* <p>
* When in debug mode, the code will also excessively log the commands
* passed to and the output returned from the shell.
* </p>
* <p>
* Though this function uses background threads to gobble STDOUT and STDERR
* so a deadlock does not occur if the shell produces massive output, the
* output is still stored in a List&lt;String&gt;, and as such doing
* something like <em>'ls -lR /'</em> will probably have you run out of
* memory.
* </p>
*
* @deprecated This method is deprecated and only provided for backwards
* compatibility. Use {@link Pool}'s method instead. If {@link #isRedirectDeprecated()}
* is true (default), these calls are now automatically redirected.
*
* @param shell The shell to use for executing the commands
* @param commands The commands to execute
* @param environment List of all environment variables (in 'key=value' format) or null for defaults
* @param wantSTDERR Return STDERR in the output ?
* @return Output of the commands, or null in case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull String shell, @NonNull String[] commands, @Nullable String[] environment,
boolean wantSTDERR) {
String shellUpper = shell.toUpperCase(Locale.ENGLISH);
if (Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) {
// check if we're running in the main thread, and if so, crash if
// we're in debug mode, to let the developer know attention is
// needed here.
Debug.log(ShellOnMainThreadException.EXCEPTION_COMMAND);
throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_COMMAND);
}
if (redirectDeprecated) {
// use our Threaded pool implementation instead
return Pool.getWrapper(shell).run(commands, environment, wantSTDERR);
}
Debug.logCommand(String.format(Locale.ENGLISH, "[%s%%] START", shellUpper));
List<String> res = Collections.synchronizedList(new ArrayList<String>());
try {
// Combine passed environment with system environment
if (environment != null) {
Map<String, String> newEnvironment = new HashMap<String, String>(System.getenv());
int split;
for (String entry : environment) {
if ((split = entry.indexOf("=")) >= 0) {
newEnvironment.put(entry.substring(0, split), entry.substring(split + 1));
}
}
int i = 0;
environment = new String[newEnvironment.size()];
for (Map.Entry<String, String> entry : newEnvironment.entrySet()) {
environment[i] = entry.getKey() + "=" + entry.getValue();
i++;
}
}
// setup our process, retrieve STDIN stream, and STDOUT/STDERR
// gobblers
Process process = Runtime.getRuntime().exec(shell, environment);
DataOutputStream STDIN = new DataOutputStream(process.getOutputStream());
StreamGobbler STDOUT = new StreamGobbler(shellUpper + "-", process.getInputStream(),
res);
StreamGobbler STDERR = new StreamGobbler(shellUpper + "*", process.getErrorStream(),
wantSTDERR ? res : null);
// start gobbling and write our commands to the shell
STDOUT.start();
STDERR.start();
try {
for (String write : commands) {
Debug.logCommand(String.format(Locale.ENGLISH, "[%s+] %s", shellUpper, write));
STDIN.write((write + "\n").getBytes("UTF-8"));
STDIN.flush();
}
STDIN.write("exit\n".getBytes("UTF-8"));
STDIN.flush();
} catch (IOException e) {
if (e.getMessage().contains("EPIPE") || e.getMessage().contains("Stream closed")) {
// Method most horrid to catch broken pipe, in which case we
// do nothing. The command is not a shell, the shell closed
// STDIN, the script already contained the exit command, etc.
// these cases we want the output instead of returning null.
} else {
// other issues we don't know how to handle, leads to
// returning null
throw e;
}
}
// wait for our process to finish, while we gobble away in the
// background
process.waitFor();
// make sure our threads are done gobbling, our streams are closed,
// and the process is destroyed - while the latter two shouldn't be
// needed in theory, and may even produce warnings, in "normal" Java
// they are required for guaranteed cleanup of resources, so lets be
// safe and do this on Android as well
try {
STDIN.close();
} catch (IOException e) {
// might be closed already
}
STDOUT.join();
STDERR.join();
process.destroy();
// in case of su, 255 usually indicates access denied
if (SU.isSU(shell) && (process.exitValue() == 255)) {
res = null;
}
} catch (IOException e) {
// shell probably not found
res = null;
} catch (InterruptedException e) {
// this should really be re-thrown
res = null;
}
Debug.logCommand(String.format(Locale.ENGLISH, "[%s%%] END", shell.toUpperCase(Locale.ENGLISH)));
return res;
}
protected static final String[] availableTestCommands = new String[]{
"echo -BOC-",
"id"
};
/**
* See if the shell is alive, and if so, check the UID
*
* @param ret Standard output from running availableTestCommands
* @param checkForRoot true if we are expecting this shell to be running as root
* @return true on success, false on error
*/
protected static boolean parseAvailableResult(@Nullable List<String> ret, boolean checkForRoot) {
if (ret == null)
return false;
// this is only one of many ways this can be done
boolean echo_seen = false;
for (String line : ret) {
if (line.contains("uid=")) {
// id command is working, let's see if we are actually root
return !checkForRoot || line.contains("uid=0");
} else if (line.contains("-BOC-")) {
// if we end up here, at least the su command starts some kind
// of shell, let's hope it has root privileges - no way to know without
// additional native binaries
echo_seen = true;
}
}
return echo_seen;
}
/**
* This class provides utility functions to easily execute commands using SH
*/
public static class SH {
/**
* Runs command and return output
*
* @deprecated Consider using Shell.Pool.SH.run() instead
*
* @param command The command to run
* @return Output of the command, or null in case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull String command) {
return Shell.run("sh", new String[]{
command
}, null, false);
}
/**
* Runs commands and return output
*
* @deprecated Consider using Shell.Pool.SH.run() instead
*
* @param commands The commands to run
* @return Output of the commands, or null in case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull List<String> commands) {
return Shell.run("sh", commands.toArray(new String[0]), null, false);
}
/**
* Runs commands and return output
*
* @deprecated Consider using Shell.Pool.SH.run() instead
*
* @param commands The commands to run
* @return Output of the commands, or null in case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull String[] commands) {
return Shell.run("sh", commands, null, false);
}
}
/**
* This class provides utility functions to easily execute commands using SU
* (root shell), as well as detecting whether or not root is available, and
* if so which version.
*/
public static class SU {
@Nullable
private static Boolean isSELinuxEnforcing = null;
@NonNull
private static String[] suVersion = new String[]{
null, null
};
/**
* Runs command as root (if available) and return output
*
* @deprecated Consider using Shell.Pool.SU.run() instead
*
* @param command The command to run
* @return Output of the command, or null if root isn't available or in
* case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull String command) {
return Shell.run("su", new String[]{
command
}, null, false);
}
/**
* Runs commands as root (if available) and return output
*
* @deprecated Consider using Shell.Pool.SU.run() instead
*
* @param commands The commands to run
* @return Output of the commands, or null if root isn't available or in
* case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull List<String> commands) {
return Shell.run("su", commands.toArray(new String[0]), null, false);
}
/**
* Runs commands as root (if available) and return output
*
* @deprecated Consider using Shell.Pool.SU.run() instead
*
* @param commands The commands to run
* @return Output of the commands, or null if root isn't available or in
* case of an error
*/
@Nullable
@Deprecated
@WorkerThread
public static List<String> run(@NonNull String[] commands) {
return Shell.run("su", commands, null, false);
}
/**
* Detects whether or not superuser access is available, by checking the
* output of the "id" command if available, checking if a shell runs at
* all otherwise
*
* @return True if superuser access available
*/
@WorkerThread
public static boolean available() {
// this is only one of many ways this can be done
List<String> ret = run(Shell.availableTestCommands);
return Shell.parseAvailableResult(ret, true);
}
/**
* <p>
* Detects the version of the su binary installed (if any), if supported
* by the binary. Most binaries support two different version numbers,
* the public version that is displayed to users, and an internal
* version number that is used for version number comparisons. Returns
* null if su not available or retrieving the version isn't supported.
* </p>
* <p>
* Note that su binary version and GUI (APK) version can be completely
* different.
* </p>
* <p>
* This function caches its result to improve performance on multiple
* calls
* </p>
*
* @param internal Request human-readable version or application internal version
* @return String containing the su version or null
*/
@Nullable
@WorkerThread // if not cached
public static synchronized String version(boolean internal) {
int idx = internal ? 0 : 1;
if (suVersion[idx] == null) {
String version = null;
List<String> ret;
if (!redirectDeprecated) {
ret = Shell.run(
internal ? "su -V" : "su -v",
new String[] { "exit" },
null,
false
);
} else {
ret = new ArrayList<String>();
try {
ret = new ArrayList<String>();
Shell.Pool.SH.run(
new String[] {
internal ? "su -V" : "su -v",
"exit"
},
ret,
null,
false
);
} catch (ShellDiedException e) {
// no action
}
}
if (ret != null) {
for (String line : ret) {
if (!internal) {
if (!line.trim().equals("")) {
version = line;
break;
}
} else {
try {
if (Integer.parseInt(line) > 0) {
version = line;
break;
}
} catch (NumberFormatException e) {
// should be parsable, try next line otherwise
}
}
}
}
suVersion[idx] = version;
}
return suVersion[idx];
}
/**
* Attempts to deduce if the shell command refers to a su shell
*
* @param shell Shell command to run
* @return Shell command appears to be su
*/
@AnyThread
public static boolean isSU(String shell) {
// Strip parameters
int pos = shell.indexOf(' ');
if (pos >= 0) {
shell = shell.substring(0, pos);
}
// Strip path
pos = shell.lastIndexOf('/');
if (pos >= 0) {
shell = shell.substring(pos + 1);
}
return shell.toLowerCase(Locale.ENGLISH).equals("su");
}
/**
* Constructs a shell command to start a su shell using the supplied uid
* and SELinux context. This is can be an expensive operation, consider
* caching the result.
*
* @param uid Uid to use (0 == root)
* @param context (SELinux) context name to use or null
* @return Shell command
*/
@NonNull
@WorkerThread
public static String shell(int uid, @Nullable String context) {
// su[ --context <context>][ <uid>]
String shell = "su";
if ((context != null) && isSELinuxEnforcing()) {
String display = version(false);
String internal = version(true);
// We only know the format for SuperSU v1.90+ right now
//TODO add detection for other su's that support this
if ((display != null) &&
(internal != null) &&
(display.endsWith("SUPERSU")) &&
(Integer.valueOf(internal) >= 190)) {
shell = String.format(Locale.ENGLISH, "%s --context %s", shell, context);
}
}
// Most su binaries support the "su <uid>" format, but in case
// they don't, lets skip it for the default 0 (root) case
if (uid > 0) {
shell = String.format(Locale.ENGLISH, "%s %d", shell, uid);
}
return shell;
}
/**
* Constructs a shell command to start a su shell connected to mount
* master daemon, to perform public mounts on Android 4.3+ (or 4.2+ in
* SELinux enforcing mode)
*
* @return Shell command
*/
@NonNull
@AnyThread
public static String shellMountMaster() {
if (android.os.Build.VERSION.SDK_INT >= 17) {
return "su --mount-master";
}
return "su";
}
/**
* Detect if SELinux is set to enforcing, caches result
*
* @return true if SELinux set to enforcing, or false in the case of permissive or not present
*/
@SuppressLint("PrivateApi")
@WorkerThread
public static synchronized boolean isSELinuxEnforcing() {
if (isSELinuxEnforcing == null) {
Boolean enforcing = null;
// First known firmware with SELinux built-in was a 4.2 (17)
// leak
if (android.os.Build.VERSION.SDK_INT >= 17) {
if (android.os.Build.VERSION.SDK_INT >= 28) {
// Due to non-SDK API greylisting, we cannot determine SELinux status
// through the methods below, so we assume SELinux is enforcing and
// potentially patch policies for nothing
enforcing = true;
}
// Detect enforcing through sysfs, not always present
if (enforcing == null) {
File f = new File("/sys/fs/selinux/enforce");
if (f.exists()) {
try {
InputStream is = new FileInputStream("/sys/fs/selinux/enforce");
try {
enforcing = (is.read() == '1');
} finally {
is.close();
}
} catch (Exception e) {
// we might not be allowed to read, thanks SELinux
}
}
}
// 4.4+ has a new API to detect SELinux mode, so use it
// SELinux is typically in enforced mode, but emulators may have SELinux disabled
if (enforcing == null) {
try {
Class<?> seLinux = Class.forName("android.os.SELinux");
Method isSELinuxEnforced = seLinux.getMethod("isSELinuxEnforced");
enforcing = (Boolean) isSELinuxEnforced.invoke(seLinux.newInstance());
} catch (Exception e) {
// 4.4+ release builds are enforcing by default, take the gamble
enforcing = (android.os.Build.VERSION.SDK_INT >= 19);
}
}
}
if (enforcing == null) {
enforcing = false;
}
isSELinuxEnforcing = enforcing;
}
return isSELinuxEnforcing;
}
/**
* <p>
* Clears results cached by isSELinuxEnforcing() and version(boolean
* internal) calls.
* </p>
* <p>
* Most apps should never need to call this, as neither enforcing status
* nor su version is likely to change on a running device - though it is
* not impossible.
* </p>
*/
@AnyThread
public static synchronized void clearCachedResults() {
isSELinuxEnforcing = null;
suVersion[0] = null;
suVersion[1] = null;
}
}
/**
* DO NOT USE DIRECTLY. Base interface for result callbacks.
*/
public interface OnResult {
// for any callback
int WATCHDOG_EXIT = -1;
int SHELL_DIED = -2;
// for Interactive.open() callbacks only
int SHELL_EXEC_FAILED = -3;
int SHELL_WRONG_UID = -4;
int SHELL_RUNNING = 0;
}
/**
* Callback for {@link Shell.Builder#open(Shell.OnShellOpenResultListener)}
*/
public interface OnShellOpenResultListener extends OnResult {
/**
* Callback for shell open result
*
* @param success whether the shell is opened
* @param reason reason why the shell isn't opened
*/
void onOpenResult(boolean success, int reason);
}
/**
* Command result callback, notifies the recipient of the completion of a
* command block, including the (last) exit code, and the full output
*
* @deprecated You probably want to use {@link OnCommandResultListener2} instead
*/
@Deprecated
public interface OnCommandResultListener extends OnResult {
/**
* <p>
* Command result callback for STDOUT, optionally interleaved with STDERR
* </p>
* <p>
* Depending on how and on which thread the shell was created, this
* callback may be executed on one of the gobbler threads. In that case,
* it is important the callback returns as quickly as possible, as
* delays in this callback may pause the native process or even result
* in a deadlock
* </p>
* <p>
* If wantSTDERR is set, output of STDOUT and STDERR is interleaved into
* the output buffer. There are no guarantees of absolutely order
* correctness (just like in a real terminal)
* </p>
* <p>
* To get separate STDOUT and STDERR output, use {@link OnCommandResultListener2}
* </p>
* <p>
* See {@link Interactive} for threading details
* </p>
*
* @param commandCode Value previously supplied to addCommand
* @param exitCode Exit code of the last command in the block
* @param output All output generated by the command block
*/
void onCommandResult(int commandCode, int exitCode, @NonNull List<String> output);
}
/**
* Command result callback, notifies the recipient of the completion of a
* command block, including the (last) exit code, and the full output
*/
public interface OnCommandResultListener2 extends OnResult {
/**
* <p>
* Command result callback with separated STDOUT and STDERR
* </p>
* <p>
* Depending on how and on which thread the shell was created, this
* callback may be executed on one of the gobbler threads. In that case,
* it is important the callback returns as quickly as possible, as
* delays in this callback may pause the native process or even result
* in a deadlock
* </p>
* <p>
* See {@link Interactive} for threading details
* </p>
*
* @param commandCode Value previously supplied to addCommand
* @param exitCode Exit code of the last command in the block
* @param STDOUT All STDOUT output generated by the command block
* @param STDERR All STDERR output generated by the command block
*/
void onCommandResult(int commandCode, int exitCode, @NonNull List<String> STDOUT, @NonNull List<String> STDERR);
}
/**
* DO NOT USE DIRECTLY. Command result callback that doesn't cause output to be buffered
*/
private interface OnCommandResultListenerUnbuffered extends OnResult {
/**
* <p>
* Command result callback
* </p>
* <p>
* Depending on how and on which thread the shell was created, this
* callback may be executed on one of the gobbler threads. In that case,
* it is important the callback returns as quickly as possible, as
* delays in this callback may pause the native process or even result
* in a deadlock
* </p>
* <p>
* See {@link Interactive} for threading details
* </p>
*
* @param commandCode Value previously supplied to addCommand
* @param exitCode Exit code of the last command in the block
*/
void onCommandResult(int commandCode, int exitCode);
}
/**
* DO NOT USE DIRECTLY. Line callback for STDOUT
*/
private interface OnCommandLineSTDOUT {
/**
* <p>
* Line callback for STDOUT
* </p>
* <p>
* Depending on how and on which thread the shell was created, this
* callback may be executed on one of the gobbler threads. In that case,
* it is important the callback returns as quickly as possible, as
* delays in this callback may pause the native process or even result
* in a deadlock
* </p>
* <p>
* See {@link Interactive} for threading details
* </p>
*
* @param line One line of STDOUT output
*/
void onSTDOUT(@NonNull String line);
}
/**
* DO NOT USE DIRECTLY. Line callback for STDERR
*/
private interface OnCommandLineSTDERR {
/**
* <p>
* Line callback for STDERR
* </p>
* <p>
* Depending on how and on which thread the shell was created, this
* callback may be executed on one of the gobbler threads. In that case,
* it is important the callback returns as quickly as possible, as
* delays in this callback may pause the native process or even result
* in a deadlock
* </p>
* <p>
* See {@link Interactive} for threading details
* </p>
*
* @param line One line of STDERR output
*/
void onSTDERR(@NonNull String line);
}
/**
* Command per line callback for parsing the output line by line without
* buffering. It also notifies the recipient of the completion of a command
* block, including the (last) exit code.
*/
public interface OnCommandLineListener extends OnCommandResultListenerUnbuffered, OnCommandLineSTDOUT, OnCommandLineSTDERR {
}
/**
* DO NOT USE DIRECTLY. InputStream callback
*/
public interface OnCommandInputStream extends OnCommandLineSTDERR {
/**
* <p>
* InputStream callback
* </p>
* <p>
* The read() methods will return -1 when all input is consumed, and throw an
* IOException if the shell died before all data being read.
* </p>
* <p>
* If a Handler is <i>not</i> setup, this callback may be executed on one of the
* gobbler threads. In that case, it is important the callback returns as quickly
* as possible, as delays in this callback may pause the native process or even
* result in a deadlock. It may also be executed on the main thread, in which
* case you should offload handling to a different thread
* </p>
* <p>
* If a Handler <i>is</i> setup and it executes callbacks on the main thread,
* you <i>should</i> offload handling to a different thread, as reading from
* the InputStream would block your UI
* </p>
* <p>
* You <i>must</i> drain the InputStream (read until it returns -1 or throws
* an IOException), or call close(), otherwise execution of root commands will
* not continue. This cannot be solved automatically without keeping it safe to
* offload the InputStream to another thread.
* </p>
*
* @param inputStream InputStream to read from
*/
void onInputStream(@NonNull InputStream inputStream);
}
/**
* Command InputStream callback for direct access to STDOUT. It also notifies the
* recipient of the completion of a command block, including the (last) exit code.
*/
public interface OnCommandInputStreamListener extends OnCommandResultListenerUnbuffered, OnCommandInputStream {
}
/**
* Internal class to store command block properties
*/
private static class Command {
private static int commandCounter = 0;
private final String[] commands;
private final int code;
@Nullable
private final OnCommandResultListener onCommandResultListener;
@Nullable
private final OnCommandResultListener2 onCommandResultListener2;
@Nullable
private final OnCommandLineListener onCommandLineListener;
@Nullable
private final OnCommandInputStreamListener onCommandInputStreamListener;
@NonNull
private final String marker;
@Nullable
private volatile MarkerInputStream markerInputStream = null;
@SuppressWarnings("unchecked") // if the user passes in List<> of anything other than String, that's on them
public Command(@NonNull Object commands, int code, @Nullable OnResult listener) {
if (commands instanceof String) {
this.commands = new String[] { (String)commands };
} else if (commands instanceof List<?>) {
this.commands = ((List<String>)commands).toArray(new String[0]);
} else if (commands instanceof String[]) {
this.commands = (String[])commands;
} else {
throw new IllegalArgumentException("commands parameter must be of type String, List<String> or String[]");
}
this.code = code;
this.marker = UUID.randomUUID().toString() + String.format(Locale.ENGLISH, "-%08x", ++commandCounter);
OnCommandResultListener commandResultListener = null;
OnCommandResultListener2 commandResultListener2 = null;
OnCommandLineListener commandLineListener = null;
OnCommandInputStreamListener commandInputStreamListener = null;
if (listener != null) {
if (listener instanceof OnCommandInputStreamListener) {
commandInputStreamListener = (OnCommandInputStreamListener)listener;
} else if (listener instanceof OnCommandLineListener) {
commandLineListener = (OnCommandLineListener)listener;
} else if (listener instanceof OnCommandResultListener2) {
commandResultListener2 = (OnCommandResultListener2)listener;
} else if (listener instanceof OnCommandResultListener) {
commandResultListener = (OnCommandResultListener)listener;
} else {
throw new IllegalArgumentException("OnResult is not a supported callback interface");
}
}
this.onCommandResultListener = commandResultListener;
this.onCommandResultListener2 = commandResultListener2;
this.onCommandLineListener = commandLineListener;
this.onCommandInputStreamListener = commandInputStreamListener;
}
}
/**
* Builder class for {@link Interactive}
*/
@AnyThread
public static class Builder {
@Nullable
private Handler handler = null;
private boolean autoHandler = true;
private String shell = "sh";
private boolean wantSTDERR = false;
private boolean shellDiesOnSTDOUTERRClose = true;
private boolean detectOpen = true;
@NonNull
private List<Command> commands = new LinkedList<Command>();
@NonNull
private Map<String, String> environment = new HashMap<String, String>();
@Nullable
private OnLineListener onSTDOUTLineListener = null;
@Nullable
private OnLineListener onSTDERRLineListener = null;
private int watchdogTimeout = 0;
/**
* <p>
* Set a custom handler that will be used to post all callbacks to
* </p>
* <p>
* See {@link Interactive} for further details on threading and
* handlers
* </p>
*
* @param handler Handler to use
* @return This Builder object for method chaining
*/
@NonNull
public Builder setHandler(@Nullable Handler handler) {
this.handler = handler;
return this;
}
/**
* <p>
* Automatically create a handler if possible ? Default to true
* </p>
* <p>
* See {@link Interactive} for further details on threading and
* handlers
* </p>
*
* @param autoHandler Auto-create handler ?
* @return This Builder object for method chaining
*/
@NonNull
public Builder setAutoHandler(boolean autoHandler) {
this.autoHandler = autoHandler;
return this;
}
/**
* Set shell binary to use. Usually "sh" or "su", do not use a full path
* unless you have a good reason to
*
* @param shell Shell to use
* @return This Builder object for method chaining
*/
@NonNull
public Builder setShell(@NonNull String shell) {
this.shell = shell;
return this;
}
/**
* Convenience function to set "sh" as used shell
*
* @return This Builder object for method chaining
*/
@NonNull
public Builder useSH() {
return setShell("sh");
}
/**
* Convenience function to set "su" as used shell
*
* @return This Builder object for method chaining
*/
@NonNull
public Builder useSU() {
return setShell("su");
}
/**
* <p>
* Detect whether the shell was opened correctly ?
* </p>
* <p>
* When active, this runs test commands in the shell
* before it runs your own commands to determine if
* the shell is functioning correctly. This is also
* required for the {@link Interactive#isOpening()}
* method to return a proper result
* </p>
* <p>
* You probably want to keep this turned on, the
* option to turn it off exists only to support
* code using older versions of this library that
* may depend on these commands <i>not</i> being
* run
* </p>
*
* @deprecated New users should leave the default
*
* @param detectOpen Detect shell running properly (default true)
* @return This Builder object for method chaining
*/
@NonNull
@Deprecated
public Builder setDetectOpen(boolean detectOpen) {
this.detectOpen = detectOpen;
return this;
}
/**
* <p>
* Treat STDOUT/STDERR close as shell death ?
* </p>
* <p>
* You probably want to keep this turned on. It is not
* completely unthinkable you may need to turn this off,
* but it is unlikely. Turning it off will break dead
* shell detection on commands providing an InputStream
* </p>
*
* @deprecated New users should leave the default unless absolutely necessary
*
* @param shellDies Treat STDOUT/STDERR close as shell death (default true)
* @return This Builder object for method chaining
*/
@NonNull
@Deprecated
public Builder setShellDiesOnSTDOUTERRClose(boolean shellDies) {
this.shellDiesOnSTDOUTERRClose = shellDies;
return this;
}
/**
* <p>
* Set if STDERR output should be interleaved with STDOUT output (only) when {@link OnCommandResultListener} is used
* </p>
* <p>
* If you want separate STDOUT and STDERR output, use {@link OnCommandResultListener2} instead
* </p>
*
* @deprecated You probably want to use {@link OnCommandResultListener2}, which ignores this setting
*
* @param wantSTDERR Want error output ?
* @return This Builder object for method chaining
*/
@NonNull
@Deprecated
public Builder setWantSTDERR(boolean wantSTDERR) {
this.wantSTDERR = wantSTDERR;
return this;
}
/**
* Add or update an environment variable
*
* @param key Key of the environment variable
* @param value Value of the environment variable
* @return This Builder object for method chaining
*/
@NonNull
public Builder addEnvironment(@NonNull String key, @NonNull String value) {
environment.put(key, value);
return this;
}
/**
* Add or update environment variables
*
* @param addEnvironment Map of environment variables
* @return This Builder object for method chaining
*/
@NonNull
public Builder addEnvironment(@NonNull Map<String, String> addEnvironment) {
environment.putAll(addEnvironment);
return this;
}
/**
* Add commands to execute, without a callback
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @return This Builder object for method chaining
*/
@NonNull
public Builder addCommand(@NonNull Object commands) {
return addCommand(commands, 0, null);
}
/**
* <p>
* Add commands to execute, with a callback. Several callback interfaces are supported
* </p>
* <p>
* {@link OnCommandResultListener2}: provides only a callback with the result of the entire
* command and the (last) exit code. The results are buffered until command completion, so
* commands that generate massive amounts of output should use {@link OnCommandLineListener}
* instead.
* </p>
* <p>
* {@link OnCommandLineListener}: provides a per-line callback without internal buffering.
* Also provides a command completion callback with the (last) exit code.
* </p>
* <p>
* {@link OnCommandInputStreamListener}: provides a callback that is called with an
* InputStream you can read STDOUT from directly. Also provides a command completion
* callback with the (last) exit code. Note that this callback ignores the watchdog.
* </p>
* <p>
* The thread on which the callback executes is dependent on various
* factors, see {@link Interactive} for further details
* </p>
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param code User-defined value passed back to the callback
* @param onResultListener One of OnCommandResultListener, OnCommandLineListener, OnCommandInputStreamListener
* @return This Builder object for method chaining
*/
@NonNull
public Builder addCommand(@NonNull Object commands, int code, @Nullable OnResult onResultListener) {
this.commands.add(new Command(commands, code, onResultListener));
return this;
}
/**
* <p>
* Set a callback called for every line output to STDOUT by the shell
* </p>
* <p>
* The thread on which the callback executes is dependent on various
* factors, see {@link Interactive} for further details
* </p>
*
* @param onLineListener Callback to be called for each line
* @return This Builder object for method chaining
*/
@NonNull
public Builder setOnSTDOUTLineListener(@Nullable OnLineListener onLineListener) {
this.onSTDOUTLineListener = onLineListener;
return this;
}
/**
* <p>
* Set a callback called for every line output to STDERR by the shell
* </p>
* <p>
* The thread on which the callback executes is dependent on various
* factors, see {@link Interactive} for further details
* </p>
*
* @param onLineListener Callback to be called for each line
* @return This Builder object for method chaining
*/
@NonNull
public Builder setOnSTDERRLineListener(@Nullable OnLineListener onLineListener) {
this.onSTDERRLineListener = onLineListener;
return this;
}
/**
* <p>
* Enable command timeout callback
* </p>
* <p>
* This will invoke the onCommandResult() callback with exitCode
* WATCHDOG_EXIT if a command takes longer than watchdogTimeout seconds
* to complete.
* </p>
* <p>
* If a watchdog timeout occurs, it generally means that the Interactive
* session is out of sync with the shell process. The caller should
* close the current session and open a new one.
* </p>
*
* @param watchdogTimeout Timeout, in seconds; 0 to disable
* @return This Builder object for method chaining
*/
@NonNull
public Builder setWatchdogTimeout(int watchdogTimeout) {
this.watchdogTimeout = watchdogTimeout;
return this;
}
/**
* <p>
* Enable/disable reduced logcat output
* </p>
* <p>
* Note that this is a global setting
* </p>
*
* @param useMinimal true for reduced output, false for full output
* @return This Builder object for method chaining
*/
@NonNull
public Builder setMinimalLogging(boolean useMinimal) {
Debug.setLogTypeEnabled(Debug.LOG_COMMAND | Debug.LOG_OUTPUT, !useMinimal);
return this;
}
/**
* Construct a {@link Interactive} instance, and start the shell
*
* @return Interactive shell
*/
@NonNull
public Interactive open() {
return new Interactive(this, null);
}
/**
* Construct a {@link Interactive} instance, try to start the
* shell, and call onShellOpenResultListener to report success or failure
*
* @param onShellOpenResultListener Callback to return shell open status
* @return Interactive shell
*/
@NonNull
public Interactive open(@Nullable OnShellOpenResultListener onShellOpenResultListener) {
return new Interactive(this, onShellOpenResultListener);
}
/**
* <p>
* Construct a {@link Threaded} instance, and start the shell
* </p>
* <p>
* {@link Threaded} ignores the {@link #setHandler(Handler)},
* {@link #setAutoHandler(boolean)}, {@link #setDetectOpen(boolean)}
* and {@link #setShellDiesOnSTDOUTERRClose(boolean)} settings on this
* Builder and uses its own values
* </p>
* <p>
* On API &gt;= 19, the return value is {@link ThreadedAutoCloseable}
* rather than {@link Threaded}
* </p>
*
* @return Threaded interactive shell
*/
@NonNull
public Threaded openThreaded() {
return openThreadedEx(null, false);
}
/**
* <p>
* Construct a {@link Threaded} instance, try to start the
* shell, and call onShellOpenResultListener to report success or failure
* </p>
* <p>
* {@link Threaded} ignores the {@link #setHandler(Handler)},
* {@link #setAutoHandler(boolean)}, {@link #setDetectOpen(boolean)}
* and {@link #setShellDiesOnSTDOUTERRClose(boolean)} settings on this
* Builder and uses its own values
* </p>
* <p>
* On API &gt;= 19, the return value is {@link ThreadedAutoCloseable}
* rather than {@link Threaded}
* </p>
*
* @param onShellOpenResultListener Callback to return shell open status
* @return Threaded interactive shell
*/
@NonNull
public Threaded openThreaded(@Nullable OnShellOpenResultListener onShellOpenResultListener) {
return openThreadedEx(onShellOpenResultListener, false);
}
private Threaded openThreadedEx(OnShellOpenResultListener onShellOpenResultListener, boolean pooled) {
return new Threaded(this, onShellOpenResultListener, pooled);
}
}
/**
*
* Callback interface for
*/
public interface OnSyncCommandLineListener extends OnCommandLineSTDOUT, OnCommandLineSTDERR {
}
/**
* Callback interface for {@link SyncCommands#run(Object, Shell.OnSyncCommandInputStreamListener)}
*/
public interface OnSyncCommandInputStreamListener extends OnCommandInputStream, OnCommandLineSTDERR {
}
/**
* Base interface for objects that support deprecated synchronous commands
*/
@Deprecated
@WorkerThread
public interface DeprecatedSyncCommands {
/**
* Run commands, returning the output, or null on error
*
* @deprecated This methods exists only as drop-in replacement for Shell.SU/SH.run() methods and should not be used by new users
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param wantSTDERR Return STDERR in the output ?
* @return Output of the commands, or null in case of an error
*/
@Nullable
@Deprecated
List<String> run(@NonNull Object commands, boolean wantSTDERR);
/**
* Run commands, with a set environment, returning the output, or null on error
*
* @deprecated This methods exists only as drop-in replacement for Shell.SU/SH.run() methods and should not be used by new users
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param environment List of all environment variables (in 'key=value' format) or null for defaults
* @param wantSTDERR Return STDERR in the output ?
* @return Output of the commands, or null in case of an error
*/
@Nullable
@Deprecated
List<String> run(@NonNull Object commands, @Nullable String[] environment, boolean wantSTDERR);
}
/**
* Base interface for objects that support synchronous commands
*/
@WorkerThread
public interface SyncCommands {
/**
* Run commands and return exit code
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @return Exit code
* @throws ShellDiedException if shell is closed, was closed during command execution, or was never open (access denied)
*/
int run(@NonNull Object commands) throws ShellDiedException;
/**
* <p>
* Run commands and return STDOUT and STDERR output, and exit code
* </p>
* <p>
* Note that all output is buffered, and very large outputs may cause you to run out of
* memory.
* </p>
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param STDOUT List&lt;String&gt; to receive STDOUT output, or null
* @param STDERR List&lt;String&gt; to receive STDERR output, or null
* @param clear Clear STDOUT/STDOUT before adding output ?
* @return Exit code
* @throws ShellDiedException if shell is closed, was closed during command execution, or was never open (access denied)
*/
int run(@NonNull Object commands, @Nullable List<String> STDOUT, @Nullable List<String> STDERR, boolean clear) throws ShellDiedException;
/**
* <p>
* Run commands using a callback that receives per-line STDOUT and STDERR output as they happen, and returns exit code
* </p>
* <p>
* You should <i>not</i> call other synchronous methods from the callback
* </p>
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param onSyncCommandLineListener Callback interface for per-line output
* @return Exit code
* @throws ShellDiedException if shell is closed, was closed during command execution, or was never open (access denied)
*/
int run(@NonNull Object commands, @NonNull OnSyncCommandLineListener onSyncCommandLineListener) throws ShellDiedException;
/**
* <p>
* Run commands using a callback that receives an InputStream for STDOUT and per-line STDERR output as it happens, and returns exit code
* </p>
* <p>
* You should <i>not</i> call other synchronous methods from the callback
* </p>
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param onSyncCommandInputStreamListener Callback interface for InputStream output
* @return Exit code
* @throws ShellDiedException if shell is closed, was closed during command execution, or was never open (access denied)
*/
int run(@NonNull Object commands, @NonNull OnSyncCommandInputStreamListener onSyncCommandInputStreamListener) throws ShellDiedException;
}
/**
* <p>
* An interactive shell - initially created with {@link Builder} -
* that executes blocks of commands you supply in the background, optionally
* calling callbacks as each block completes.
* </p>
* <p>
* STDERR output can be supplied as well, but (just like in a real terminal)
* output order between STDOUT and STDERR cannot be guaranteed to be correct.
* </p>
* <p>
* Note as well that the close() and waitForIdle() methods will
* intentionally crash when run in debug mode from the main thread of the
* application. Any blocking call should be run from a background thread.
* </p>
* <p>
* When in debug mode, the code will also excessively log the commands
* passed to and the output returned from the shell.
* </p>
* <p>
* Background threads are used to gobble STDOUT and STDERR so a deadlock does
* not occur if the shell produces massive output, but if you're using
* {@link OnCommandResultListener} or {@link OnCommandResultListener2} for
* callbacks, the output gets added to a List&lt;String&gt; until the command
* completes. As such if you're doing something like <em>'ls -lR /'</em> you
* will probably run out of memory. A work-around is to use {@link OnCommandLineListener}
* which does not buffer the data nor waste memory, but you should make sure
* those callbacks do not block unnecessarily.
* </p>
* <h3>Callbacks, threads and handlers</h3>
* <p>
* On which thread the callbacks execute is dependent on your
* initialization. You can supply a custom Handler using
* {@link Builder#setHandler(Handler)} if needed. If you do not supply
* a custom Handler - unless you set
* {@link Builder#setAutoHandler(boolean)} to false - a Handler will
* be auto-created if the thread used for instantiation of the object has a
* Looper.
* </p>
* <p>
* If no Handler was supplied and it was also not auto-created, all
* callbacks will be called from either the STDOUT or STDERR gobbler
* threads. These are important threads that should be blocked as little as
* possible, as blocking them may in rare cases pause the native process or
* even create a deadlock.
* </p>
* <p>
* The main thread must certainly have a Looper, thus if you call
* {@link Builder#open()} from the main thread, a handler will (by
* default) be auto-created, and all the callbacks will be called on the
* main thread. While this is often convenient and easy to code with, you
* should be aware that if your callbacks are 'expensive' to execute, this
* may negatively impact UI performance.
* </p>
* <p>
* Background threads usually do <em>not</em> have a Looper, so calling
* {@link Builder#open()} from such a background thread will (by
* default) result in all the callbacks being executed in one of the gobbler
* threads. You will have to make sure the code you execute in these
* callbacks is thread-safe.
* </p>
*/
public static class Interactive implements SyncCommands {
@Nullable
protected final Handler handler;
private final boolean autoHandler;
private final String shell;
private boolean shellDiesOnSTDOUTERRClose;
private final boolean wantSTDERR;
@NonNull
private final List<Command> commands;
@NonNull
private final Map<String, String> environment;
@Nullable
private final OnLineListener onSTDOUTLineListener;
@Nullable
private final OnLineListener onSTDERRLineListener;
private int watchdogTimeout;
@Nullable
private Process process = null;
@Nullable
private DataOutputStream STDIN = null;
@Nullable
private StreamGobbler STDOUT = null;
@Nullable
private StreamGobbler STDERR = null;
private final Object STDclosedSync = new Object();
private boolean STDOUTclosed = false;
private boolean STDERRclosed = false;
@Nullable
private ScheduledThreadPoolExecutor watchdog = null;
private volatile boolean running = false;
private volatile boolean lastOpening = false;
private volatile boolean opening = false;
private volatile boolean idle = true; // read/write only synchronized
protected volatile boolean closed = true;
protected volatile int callbacks = 0;
private volatile int watchdogCount;
private volatile boolean doCloseWhenIdle = false;
protected volatile boolean inClosingJoin = false;
private final Object idleSync = new Object();
protected final Object callbackSync = new Object();
private final Object openingSync = new Object();
private final List<String> emptyStringList = new ArrayList<String>();
private volatile int lastExitCode = 0;
@Nullable
private volatile String lastMarkerSTDOUT = null;
@Nullable
private volatile String lastMarkerSTDERR = null;
@Nullable
private volatile Command command = null;
@Nullable
private volatile List<String> bufferSTDOUT = null;
@Nullable
private volatile List<String> bufferSTDERR = null;
/**
* The only way to create an instance: Shell.Builder::open(...)
*
* @see Shell.Builder#open()
* @see Shell.Builder#open(Shell.OnShellOpenResultListener)
*
* @param builder Builder class to take values from
* @param onShellOpenResultListener Callback
*/
@AnyThread
protected Interactive(@NonNull final Builder builder,
@Nullable final OnShellOpenResultListener onShellOpenResultListener) {
autoHandler = builder.autoHandler;
shell = builder.shell;
shellDiesOnSTDOUTERRClose = builder.shellDiesOnSTDOUTERRClose;
wantSTDERR = builder.wantSTDERR;
commands = builder.commands;
environment = builder.environment;
onSTDOUTLineListener = builder.onSTDOUTLineListener;
onSTDERRLineListener = builder.onSTDERRLineListener;
watchdogTimeout = builder.watchdogTimeout;
// If a looper is available, we offload the callbacks from the gobbling threads to
// whichever thread created us. Would normally do this in open(), but then we could
// not declare handler as final
if ((Looper.myLooper() != null) && (builder.handler == null) && autoHandler) {
handler = new Handler();
} else {
handler = builder.handler;
}
if ((onShellOpenResultListener != null) || builder.detectOpen) {
lastOpening = true;
opening = true;
// Allow up to 60 seconds for SuperSU/Superuser dialog, then enable
// the user-specified timeout for all subsequent operations
watchdogTimeout = 60;
commands.add(0, new Command(Shell.availableTestCommands, 0, new OnCommandResultListener2() {
@Override
public void onCommandResult(int commandCode, int exitCode, @NonNull List<String> STDOUT, @NonNull List<String> STDERR) {
// we don't set opening to false here because idle must be set to true first
// to prevent falling through if 'isOpening() || isIdle()' is called
// this always runs in one of the gobbler threads, hard-coded
if ((exitCode == OnCommandResultListener2.SHELL_RUNNING) &&
!Shell.parseAvailableResult(STDOUT, Shell.SU.isSU(shell))) {
// shell is up, but it's brain-damaged
exitCode = OnCommandResultListener2.SHELL_WRONG_UID;
// we're otherwise technically not idle in this callback, deadlock
// we're inside runNextCommand so we needn't bother with idleSync
idle = true;
closeImmediately(); // triggers SHELL_DIED on remaining commands
}
// reset watchdog to user value
watchdogTimeout = builder.watchdogTimeout;
// callback
if (onShellOpenResultListener != null) {
if (handler != null) {
final int fExitCode = exitCode;
startCallback();
handler.post(new Runnable() {
@Override
public void run() {
try {
onShellOpenResultListener.onOpenResult(fExitCode == OnShellOpenResultListener.SHELL_RUNNING, fExitCode);
} finally {
endCallback();
}
}
});
} else {
onShellOpenResultListener.onOpenResult(exitCode == OnShellOpenResultListener.SHELL_RUNNING, exitCode);
}
}
}
}));
}
if (!open() && (onShellOpenResultListener != null)) {
if (handler != null) {
startCallback();
handler.post(new Runnable() {
@Override
public void run() {
try {
onShellOpenResultListener.onOpenResult(false, OnShellOpenResultListener.SHELL_EXEC_FAILED);
} finally {
endCallback();
}
}
});
} else {
onShellOpenResultListener.onOpenResult(false, OnShellOpenResultListener.SHELL_EXEC_FAILED);
}
}
}
@Override
protected void finalize() throws Throwable {
if (!closed && Debug.getSanityChecksEnabledEffective()) {
// waste of resources
Debug.log(ShellNotClosedException.EXCEPTION_NOT_CLOSED);
throw new ShellNotClosedException();
}
super.finalize();
}
/**
* Add commands to execute, without a callback
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
*/
@AnyThread
public synchronized void addCommand(@NonNull Object commands) {
addCommand(commands, 0, null);
}
/**
* Add commands to execute with a callback. See {@link Shell.Builder#addCommand(Object, int, Shell.OnResult)}
* for details
*
* @see Shell.Builder#addCommand(Object, int, Shell.OnResult)
*
* @param commands Commands to execute, accepts String, List&lt;String&gt;, and String[]
* @param code User-defined value passed back to the callback
* @param onResultListener One of OnCommandResultListener, OnCommandLineListener, OnCommandInputStreamListener
*/
@AnyThread
public synchronized void addCommand(@NonNull Object commands, int code, @Nullable OnResult onResultListener) {
this.commands.add(new Command(commands, code, onResultListener));
runNextCommand();
}
/**
* Run the next command if any and if ready, signals idle state if no
* commands left
*/
private void runNextCommand() {
runNextCommand(true);
}
/**
* Called from a ScheduledThreadPoolExecutor timer thread every second
* when there is an outstanding command
*/
private synchronized void handleWatchdog() {
final int exitCode;
if (watchdog == null)
return;
if (watchdogTimeout == 0)
return;
if (!isRunning()) {
exitCode = OnResult.SHELL_DIED;
Debug.log(String.format(Locale.ENGLISH, "[%s%%] SHELL_DIED", shell.toUpperCase(Locale.ENGLISH)));
} else if (watchdogCount++ < watchdogTimeout) {
return;
} else {
exitCode = OnResult.WATCHDOG_EXIT;
Debug.log(String.format(Locale.ENGLISH, "[%s%%] WATCHDOG_EXIT", shell.toUpperCase(Locale.ENGLISH)));
}
if (command != null) {
//noinspection ConstantConditions // all write to 'command' are synchronized
postCallback(command, exitCode, bufferSTDOUT, bufferSTDERR, null);
}
// prevent multiple callbacks for the same command
command = null;
bufferSTDOUT = null;
bufferSTDERR = null;
idle = true;
opening = false;
watchdog.shutdown();
watchdog = null;
kill();
}
/**
* Start the periodic timer when a command is submitted
*/
private void startWatchdog() {
if (watchdogTimeout == 0) {
return;
}
watchdogCount = 0;
watchdog = new ScheduledThreadPoolExecutor(1);
watchdog.scheduleAtFixedRate(new Runnable() {
@Override
public void run() {
handleWatchdog();
}
}, 1, 1, TimeUnit.SECONDS);
}
/**
* Disable the watchdog timer upon command completion
*/
private void stopWatchdog() {
if (watchdog != null) {
watchdog.shutdownNow();
watchdog = null;
}
}
/**
* Run the next command if any and if ready
*
* @param notifyIdle signals idle state if no commands left ?
*/
private void runNextCommand(boolean notifyIdle) {
// must always be called from a synchronized method
boolean running = isRunning();
if (!running || closed) {
idle = true;
opening = false;
}
if (running && !closed && idle && (commands.size() > 0)) {
Command command = commands.get(0);
commands.remove(0);
bufferSTDOUT = null;
bufferSTDERR = null;
lastExitCode = 0;
lastMarkerSTDOUT = null;
lastMarkerSTDERR = null;
if (command.commands.length > 0) {
// STDIN and STDOUT would never be null here, but checks added to satisfy lint
if ((STDIN != null) && (STDOUT != null)) {
try {
if (command.onCommandResultListener != null) {
bufferSTDOUT = Collections.synchronizedList(new ArrayList<String>());
} else if (command.onCommandResultListener2 != null) {
bufferSTDOUT = Collections.synchronizedList(new ArrayList<String>());
bufferSTDERR = Collections.synchronizedList(new ArrayList<String>());
}
idle = false;
this.command = command;
if (command.onCommandInputStreamListener != null) {
if (!STDOUT.isSuspended()) {
if (Thread.currentThread().getId() == STDOUT.getId()) {
// if we're on the Gobbler thread we can suspend immediately,
// as we're not currently in a readLine() call
STDOUT.suspendGobbling();
} else {
// if not, we trigger the readLine() call in the Gobbler to
// complete, and have the suspend triggered in the next
// onLine call
STDIN.write(("echo inputstream\n").getBytes("UTF-8"));
STDIN.flush();
STDOUT.waitForSuspend();
}
}
} else {
STDOUT.resumeGobbling();
startWatchdog();
}
for (String write : command.commands) {
Debug.logCommand(String.format(Locale.ENGLISH, "[%s+] %s",
shell.toUpperCase(Locale.ENGLISH), write));
STDIN.write((write + "\n").getBytes("UTF-8"));
}
STDIN.write(("echo " + command.marker + " $?\n").getBytes("UTF-8"));
STDIN.write(("echo " + command.marker + " >&2\n").getBytes("UTF-8"));
STDIN.flush();
if (command.onCommandInputStreamListener != null) {
command.markerInputStream = new MarkerInputStream(STDOUT, command.marker);
postCallback(command, 0, null, null, command.markerInputStream);
}
} catch (IOException e) {
// STDIN might have closed
}
}
} else {
runNextCommand(false);
}
} else if (!running || closed) {
// our shell died for unknown reasons or was closed - abort all submissions
Debug.log(String.format(Locale.ENGLISH, "[%s%%] SHELL_DIED", shell.toUpperCase(Locale.ENGLISH)));
while (commands.size() > 0) {
postCallback(commands.remove(0), OnResult.SHELL_DIED, null, null, null);
}
onClosed();
}
if (idle) {
if (running && doCloseWhenIdle) {
doCloseWhenIdle = false;
closeImmediately(true);
}
if (notifyIdle) {
synchronized (idleSync) {
idleSync.notifyAll();
}
}
}
if (lastOpening && !opening) {
lastOpening = opening;
synchronized (openingSync) {
openingSync.notifyAll();
}
}
}
/**
* Processes a STDOUT/STDERR line containing an end/exitCode marker
*/
@SuppressWarnings("ConstantConditions") // all writes to 'command' are synchronized
private synchronized void processMarker() {
if ((command != null) &&
command.marker.equals(lastMarkerSTDOUT) &&
command.marker.equals(lastMarkerSTDERR)) {
postCallback(command, lastExitCode, bufferSTDOUT, bufferSTDERR, null);
stopWatchdog();
command = null;
bufferSTDOUT = null;
bufferSTDERR = null;
idle = true;
opening = false;
runNextCommand();
}
}
/**
* Process a normal STDOUT/STDERR line, post to callback
*
* @param line Line to process
* @param listener Callback to call or null, supports OnLineListener, OnCommandLineSTDOUT, OnCommandLineSTDERR
*/
private synchronized void processLine(@NonNull final String line, @Nullable final Object listener, final boolean isSTDERR) {
if (listener != null) {
if (handler != null) {
startCallback();
handler.post(new Runnable() {
@Override
public void run() {
try {
if (listener instanceof OnLineListener) {
((OnLineListener)listener).onLine(line);
} else if ((listener instanceof OnCommandLineSTDOUT) && !isSTDERR) {
((OnCommandLineSTDOUT)listener).onSTDOUT(line);
} else if ((listener instanceof OnCommandLineSTDERR) && isSTDERR) {
((OnCommandLineSTDERR)listener).onSTDERR(line);
}
} finally {
endCallback();
}
}
});
} else {
if (listener instanceof OnLineListener) {
((OnLineListener)listener).onLine(line);
} else if ((listener instanceof OnCommandLineSTDOUT) && !isSTDERR) {
((OnCommandLineSTDOUT)listener).onSTDOUT(line);
} else if ((listener instanceof OnCommandLineSTDERR) && isSTDERR) {
((OnCommandLineSTDERR)listener).onSTDERR(line);
}
}
}
}
/**
* Add line to internal buffer
*
* @param line Line to add
*/
@SuppressWarnings("ConstantConditions") // all writes to bufferSTDxxx are synchronized
private synchronized void addBuffer(@NonNull String line, boolean isSTDERR) {
if (isSTDERR) {
if (bufferSTDERR != null) {
bufferSTDERR.add(line);
} else if (wantSTDERR && (bufferSTDOUT != null)) {
bufferSTDOUT.add(line);
}
} else if (bufferSTDOUT != null) {
bufferSTDOUT.add(line);
}
}
/**
* Increase callback counter
*/
void startCallback() {
synchronized (callbackSync) {
callbacks++;
}
}
/**
* Schedule a callback to run on the appropriate thread
*
* @return if callback has already completed
*/
private boolean postCallback(@NonNull final Command fCommand, final int fExitCode,
@Nullable final List<String> fSTDOUT, @Nullable final List<String> fSTDERR,
@Nullable final InputStream inputStream) {
if (
(fCommand.onCommandResultListener == null) &&
(fCommand.onCommandResultListener2 == null) &&
(fCommand.onCommandLineListener == null) &&
(fCommand.onCommandInputStreamListener == null)
) {
return true;
}
// we run the shell open test commands result immediately even if we have a handler, so
// it may close the shell before other commands start and pass them SHELL_DIED exit code
if ((handler == null) || (fCommand.commands == availableTestCommands)) {
if (inputStream == null) {
if (fCommand.onCommandResultListener != null)
fCommand.onCommandResultListener.onCommandResult(fCommand.code, fExitCode, fSTDOUT != null ? fSTDOUT : emptyStringList);
if (fCommand.onCommandResultListener2 != null)
fCommand.onCommandResultListener2.onCommandResult(fCommand.code, fExitCode, fSTDOUT != null ? fSTDOUT : emptyStringList, fSTDERR != null ? fSTDERR : emptyStringList);
if (fCommand.onCommandLineListener != null)
fCommand.onCommandLineListener.onCommandResult(fCommand.code, fExitCode);
if (fCommand.onCommandInputStreamListener != null)
fCommand.onCommandInputStreamListener.onCommandResult(fCommand.code, fExitCode);
} else if (fCommand.onCommandInputStreamListener != null) {
fCommand.onCommandInputStreamListener.onInputStream(inputStream);
}
return true;
}
startCallback();
handler.post(new Runnable() {
@Override
public void run() {
try {
if (inputStream == null) {
if (fCommand.onCommandResultListener != null)
fCommand.onCommandResultListener.onCommandResult(fCommand.code, fExitCode, fSTDOUT != null ? fSTDOUT : emptyStringList);
if (fCommand.onCommandResultListener2 != null)
fCommand.onCommandResultListener2.onCommandResult(fCommand.code, fExitCode, fSTDOUT != null ? fSTDOUT : emptyStringList, fSTDERR != null ? fSTDERR : emptyStringList);
if (fCommand.onCommandLineListener != null)
fCommand.onCommandLineListener.onCommandResult(fCommand.code, fExitCode);
if (fCommand.onCommandInputStreamListener != null)
fCommand.onCommandInputStreamListener.onCommandResult(fCommand.code, fExitCode);
} else if (fCommand.onCommandInputStreamListener != null) {
fCommand.onCommandInputStreamListener.onInputStream(inputStream);
}
} finally {
endCallback();
}
}
});
return false;
}
/**
* Decrease callback counter, signals callback complete state when
* dropped to 0
*/
void endCallback() {
synchronized (callbackSync) {
callbacks--;
if (callbacks == 0) {
callbackSync.notifyAll();
}
}
}
/**
* Internal call that launches the shell, starts gobbling, and starts
* executing commands. See {@link Interactive}
*
* @return Opened successfully ?
*/
private synchronized boolean open() {
Debug.log(String.format(Locale.ENGLISH, "[%s%%] START", shell.toUpperCase(Locale.ENGLISH)));
try {
// setup our process, retrieve STDIN stream, and STDOUT/STDERR
// gobblers
if (environment.size() == 0) {
process = Runtime.getRuntime().exec(shell);
} else {
Map<String, String> newEnvironment = new HashMap<String, String>();
newEnvironment.putAll(System.getenv());
newEnvironment.putAll(environment);
int i = 0;
String[] env = new String[newEnvironment.size()];
for (Map.Entry<String, String> entry : newEnvironment.entrySet()) {
env[i] = entry.getKey() + "=" + entry.getValue();
i++;
}
process = Runtime.getRuntime().exec(shell, env);
}
// this should never actually happen
if (process == null) throw new NullPointerException();
OnStreamClosedListener onStreamClosedListener = new OnStreamClosedListener() {
@Override
public void onStreamClosed() {
if (shellDiesOnSTDOUTERRClose || !isRunning()) {
if ((STDERR != null) && (Thread.currentThread() == STDOUT)) STDERR.resumeGobbling();
if ((STDOUT != null) && (Thread.currentThread() == STDERR)) STDOUT.resumeGobbling();
boolean isLast;
synchronized (STDclosedSync){
if (Thread.currentThread() == STDOUT) STDOUTclosed = true;
if (Thread.currentThread() == STDERR) STDERRclosed = true;
isLast = STDOUTclosed && STDERRclosed;
Command c = command;
if (c != null) {
MarkerInputStream mis = c.markerInputStream;
if (mis != null) {
mis.setEOF();
}
}
}
if (isLast) { // make sure both are done
waitForCallbacks();
synchronized (Interactive.this) {
// our shell died for unknown reasons - abort all submissions
if (command != null) {
//noinspection ConstantConditions // all writes to 'command' are synchronized
postCallback(command, OnResult.SHELL_DIED, bufferSTDOUT, bufferSTDERR, null);
command = null;
}
closed = true;
opening = false;
runNextCommand();
}
}
}
}
};
STDIN = new DataOutputStream(process.getOutputStream());
STDOUT = new StreamGobbler(shell.toUpperCase(Locale.ENGLISH) + "-",
process.getInputStream(), new OnLineListener() {
@SuppressWarnings("ConstantConditions") // all writes to 'command' are synchronized
@Override
public void onLine(@NonNull String line) {
Command cmd = command;
if ((cmd != null) && (cmd.onCommandInputStreamListener != null)) {
// we need to suspend the normal input reader
if (line.equals("inputstream")) {
if (STDOUT != null) STDOUT.suspendGobbling();
return;
}
}
synchronized (Interactive.this) {
if (command == null) {
return;
}
String contentPart = line;
String markerPart = null;
int markerIndex = line.indexOf(command.marker);
if (markerIndex == 0) {
contentPart = null;
markerPart = line;
} else if (markerIndex > 0) {
contentPart = line.substring(0, markerIndex);
markerPart = line.substring(markerIndex);
}
if (contentPart != null) {
addBuffer(contentPart, false);
processLine(contentPart, onSTDOUTLineListener, false);
processLine(contentPart, command.onCommandLineListener, false);
}
if (markerPart != null) {
try {
lastExitCode = Integer.valueOf(
markerPart.substring(command.marker.length() + 1), 10);
} catch (Exception e) {
// this really shouldn't happen
e.printStackTrace();
}
lastMarkerSTDOUT = command.marker;
processMarker();
}
}
}
}, onStreamClosedListener);
STDERR = new StreamGobbler(shell.toUpperCase(Locale.ENGLISH) + "*",
process.getErrorStream(), new OnLineListener() {
@SuppressWarnings("ConstantConditions") // all writes to 'command' are synchronized
@Override
public void onLine(@NonNull String line) {
synchronized (Interactive.this) {
if (command == null) {
return;
}
String contentPart = line;
int markerIndex = line.indexOf(command.marker);
if (markerIndex == 0) {
contentPart = null;
} else if (markerIndex > 0) {
contentPart = line.substring(0, markerIndex);
}
if (contentPart != null) {
addBuffer(contentPart, true);
processLine(contentPart, onSTDERRLineListener, true);
processLine(contentPart, command.onCommandLineListener, true);
processLine(contentPart, command.onCommandInputStreamListener, true);
}
if (markerIndex >= 0) {
lastMarkerSTDERR = command.marker;
processMarker();
}
}
}
}, onStreamClosedListener);
// start gobbling and write our commands to the shell
STDOUT.start();
STDERR.start();
running = true;
closed = false;
runNextCommand();
return true;
} catch (IOException e) {
// shell probably not found
return false;
}
}
/**
* Currently unused. May be called multiple times for each actual close.
*/
protected void onClosed() {
// callbacks may still be scheduled/running at this point, and this may be called
// multiple times!
// if (inClosingJoin) return; // prevent deadlock, we will be called after
}
/**
* Currently redirects to {@link #closeImmediately()}. You should use
* {@link #closeImmediately()} or {@link #closeWhenIdle()} directly instead
*/
// not annotated @deprecated because we do want to use this method in Threaded
@WorkerThread // if shell not idle
public void close() {
closeImmediately();
}
/**
* Close shell and clean up all resources. Call this when you are done
* with the shell. If the shell is not idle (all commands completed) you
* should not call this method from the main UI thread because it may
* block for a long time. This method will intentionally crash your app
* (if in debug mode) if you try to do this anyway.
*/
@WorkerThread // if shell not idle
public void closeImmediately() {
closeImmediately(false);
}
protected void closeImmediately(boolean fromIdle) {
// these should never happen, satisfy lint
if ((STDIN == null) || (STDOUT == null) || (STDERR == null) || (process == null)) throw new NullPointerException();
boolean _idle = isIdle(); // idle must be checked synchronized
synchronized (this) {
if (!running)
return;
running = false;
closed = true;
}
if (!isRunning()) {
onClosed();
return;
}
// This method should not be called from the main thread unless the
// shell is idle and can be cleaned up with (minimal) waiting. Only
// throw in debug mode.
if (!_idle && Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) {
Debug.log(ShellOnMainThreadException.EXCEPTION_NOT_IDLE);
throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_NOT_IDLE);
}
if (!_idle)
waitForIdle();
try {
try {
STDIN.write(("exit\n").getBytes("UTF-8"));
STDIN.flush();
} catch (IOException e) {
if (e.getMessage().contains("EPIPE") || e.getMessage().contains("Stream closed")) {
// we're not running a shell, the shell closed STDIN,
// the script already contained the exit command, etc.
} else {
throw e;
}
}
// wait for our process to finish, while we gobble away in the
// background
process.waitFor();
// make sure our threads are done gobbling, our streams are
// closed, and the process is destroyed - while the latter two
// shouldn't be needed in theory, and may even produce warnings,
// in "normal" Java they are required for guaranteed cleanup of
// resources, so lets be safe and do this on Android as well
try {
STDIN.close();
} catch (IOException e) {
// STDIN going missing is no reason to abort
}
// Make sure our threads our running
if (Thread.currentThread() != STDOUT) STDOUT.resumeGobbling();
if (Thread.currentThread() != STDERR) STDERR.resumeGobbling();
// Otherwise we may deadlock waiting on eachother, happens when this is run from OnShellOpenResultListener
if ((Thread.currentThread() != STDOUT) && (Thread.currentThread() != STDERR)) {
inClosingJoin = true;
STDOUT.conditionalJoin();
STDERR.conditionalJoin();
inClosingJoin = false;
}
stopWatchdog();
process.destroy();
} catch (IOException e) {
// various unforseen IO errors may still occur
} catch (InterruptedException e) {
// this should really be re-thrown
}
Debug.log(String.format(Locale.ENGLISH, "[%s%%] END", shell.toUpperCase(Locale.ENGLISH)));
onClosed();
}
/**
* {@link #close()} the shell when it becomes idle. Note that in contrast to
* {@link #closeImmediately()}, this method does <i>not</i> block until the
* shell is closed!
*/
@AnyThread
public void closeWhenIdle() {
if (idle) {
closeImmediately(true);
} else {
doCloseWhenIdle = true;
}
}
/**
* Try to clean up as much as possible from a shell that's gotten itself
* wedged. Hopefully the StreamGobblers will croak on their own when the
* other side of the pipe is closed.
*/
@WorkerThread
public synchronized void kill() {
// these should never happen, satisfy lint
if ((STDIN == null) || (process == null)) throw new NullPointerException();
running = false;
closed = true;
try {
STDIN.close();
} catch (IOException e) {
// in case it was closed
}
try {
process.destroy();
} catch (Exception e) {
// in case it was already destroyed or can't be
}
idle = true;
opening = false;
synchronized (idleSync) {
idleSync.notifyAll();
}
if (lastOpening && !opening) {
lastOpening = opening;
synchronized (openingSync) {
openingSync.notifyAll();
}
}
onClosed();
}
/**
* <p>
* Is our shell currently being opened ?
* </p>
* <p>
* Requires OnShellOpenResultCallback to be used when opening, or
* {@link Builder#setDetectOpen(boolean)} to be true
* </p>
*
* @return Shell opening ?
*/
@AnyThread
public boolean isOpening() {
return isRunning() && opening;
}
/**
* Is our shell still running ?
*
* @return Shell running ?
*/
@AnyThread
public boolean isRunning() {
if (process == null) {
return false;
}
try {
process.exitValue();
return false;
} catch (IllegalThreadStateException e) {
// if this is thrown, we're still running
}
return true;
}
/**
* Have all commands completed executing ?
*
* @return Shell idle ?
*/
@AnyThread
public synchronized boolean isIdle() {
if (!isRunning()) {
idle = true;
opening = false;
synchronized (idleSync) {
idleSync.notifyAll();
}
if (lastOpening && !opening) {
lastOpening = opening;
synchronized (openingSync) {
openingSync.notifyAll();
}
}
}
return idle;
}
private boolean waitForCallbacks() {
if ((handler != null) &&
(handler.getLooper() != null) &&
(handler.getLooper() != Looper.myLooper())) {
// If the callbacks are posted to a different thread than
// this one, we can wait until all callbacks have called
// before returning. If we don't use a Handler at all, the
// callbacks are already called before we get here. If we do
// use a Handler but we use the same Looper, waiting here
// would actually block the callbacks from being called
synchronized (callbackSync) {
while (callbacks > 0) {
try {
callbackSync.wait();
} catch (InterruptedException e) {
return false;
}
}
}
}
return true;
}
/**
* <p>
* Wait for idle state. As this is a blocking call, you should not call
* it from the main UI thread. If you do so and debug mode is enabled,
* this method will intentionally crash your app.
* </p>
* <p>
* If not interrupted, this method will not return until all commands
* have finished executing. Note that this does not necessarily mean
* that all the callbacks have fired yet.
* </p>
* <p>
* If no Handler is used, all callbacks will have been executed when
* this method returns. If a Handler is used, and this method is called
* from a different thread than associated with the Handler's Looper,
* all callbacks will have been executed when this method returns as
* well. If however a Handler is used but this method is called from the
* same thread as associated with the Handler's Looper, there is no way
* to know.
* </p>
* <p>
* In practice this means that in most simple cases all callbacks will
* have completed when this method returns, but if you actually depend
* on this behavior, you should make certain this is indeed the case.
* </p>
* <p>
* See {@link Interactive} for further details on threading and
* handlers
* </p>
*
* @return True if wait complete, false if wait interrupted
*/
@WorkerThread
public boolean waitForIdle() {
if (Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) {
Debug.log(ShellOnMainThreadException.EXCEPTION_WAIT_IDLE);
throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_WAIT_IDLE);
}
if (isRunning()) {
synchronized (idleSync) {
while (!idle) {
try {
idleSync.wait();
} catch (InterruptedException e) {
return false;
}
}
}
return waitForCallbacks();
}
return true;
}
/**
* <p>
* Wait for shell opening to complete
* </p>
* <p>
* Requires OnShellOpenResultCallback to be used when opening, or
* {@link Builder#setDetectOpen(boolean)} to be true
* </p>
*
* @param defaultIfInterrupted What to return if an interrupt occurs, null to keep waiting
* @return If shell was opened successfully
*/
@WorkerThread
public boolean waitForOpened(@Nullable Boolean defaultIfInterrupted) {
if (Debug.getSanityChecksEnabledEffective() && Debug.onMainThread()) {
Debug.log(ShellOnMainThreadException.EXCEPTION_WAIT_IDLE);
throw new ShellOnMainThreadException(ShellOnMainThreadException.EXCEPTION_WAIT_IDLE);
}
if (isRunning()) {
synchronized (openingSync) {
while (opening) {
try {
openingSync.wait();
} catch (InterruptedException e) {
if (defaultIfInterrupted != null) {
return defaultIfInterrupted;
}
}
}
}
}
return isRunning();
}
/**
* Are we using a Handler to post callbacks ?
*
* @return Handler used ?
*/
@AnyThread
public boolean hasHandler() {
return (handler != null);
}
/**
* Are there any commands scheduled ?
*
* @return Commands scheduled ?
*/
@AnyThread
public boolean hasCommands() {
return (commands.size() > 0);
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands) throws ShellDiedException {
return run(commands, null, null, false);
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands, @Nullable final List<String> STDOUT, @Nullable final List<String> STDERR, boolean clear) throws ShellDiedException {
if (clear) {
if (STDOUT != null) STDOUT.clear();
if (STDERR != null) STDERR.clear();
}
final int[] exitCode = new int[1];
addCommand(commands, 0, new OnCommandResultListener2() {
@Override
public void onCommandResult(int commandCode, int intExitCode, @NonNull List<String> intSTDOUT, @NonNull List<String> intSTDERR) {
exitCode[0] = intExitCode;
if (STDOUT != null) STDOUT.addAll(intSTDOUT);
if (STDERR != null) STDERR.addAll(intSTDERR);
}
});
waitForIdle();
if (exitCode[0] < 0) throw new ShellDiedException();
return exitCode[0];
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands, @NonNull final OnSyncCommandLineListener onSyncCommandLineListener) throws ShellDiedException {
final int[] exitCode = new int[1];
addCommand(commands, 0, new OnCommandLineListener() {
@Override
public void onSTDERR(@NonNull String line) {
onSyncCommandLineListener.onSTDERR(line);
}
@Override
public void onSTDOUT(@NonNull String line) {
onSyncCommandLineListener.onSTDOUT(line);
}
@Override
public void onCommandResult(int commandCode, int intExitCode) {
exitCode[0] = intExitCode;
}
});
waitForIdle();
if (exitCode[0] < 0) throw new ShellDiedException();
return exitCode[0];
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands, @NonNull final OnSyncCommandInputStreamListener onSyncCommandInputStreamListener) throws ShellDiedException {
final int[] exitCode = new int[1];
addCommand(commands, 0, new OnCommandInputStreamListener() {
@Override
public void onSTDERR(@NonNull String line) {
onSyncCommandInputStreamListener.onSTDERR(line);
}
@Override
public void onInputStream(@NonNull InputStream inputStream) {
onSyncCommandInputStreamListener.onInputStream(inputStream);
}
@Override
public void onCommandResult(int commandCode, int intExitCode) {
exitCode[0] = intExitCode;
}
});
waitForIdle();
if (exitCode[0] < 0) throw new ShellDiedException();
return exitCode[0];
}
}
/**
* <p>
* Variant of {@link Interactive} that uses a dedicated background thread for callbacks,
* rather than requiring the library users to manage this themselves. It also provides
* support for pooling, and is used by {@link Pool}
* </p>
* <p>
* While {@link Interactive}'s asynchronous calls are relatively easy to use from the
* main UI thread, many developers struggle with implementing it correctly in background
* threads. This class is a one-stop solution for those issues
* </p>
* <p>
* You can use this class from the main UI thread as well, though you should take note
* that since the callbacks are run in a background thread, you cannot manipulate the
* UI directly. You can use the Activity#runOnUiThread() to work around this
* </p>
* <p>
* Please note that the {@link #close()} method behaves differently from the implementation
* in {@link Interactive}!
* </p>
*
* @see Interactive
*/
public static class Threaded extends Interactive {
private static int threadCounter = 0;
private static int incThreadCounter() {
synchronized (Threaded.class) {
int ret = threadCounter;
threadCounter++;
return ret;
}
}
@NonNull
private final HandlerThread handlerThread;
private final boolean pooled;
private final Object onCloseCalledSync = new Object();
private volatile boolean onClosedCalled = false;
private final Object onPoolRemoveCalledSync = new Object();
private volatile boolean onPoolRemoveCalled = false;
private volatile boolean reserved = true;
private volatile boolean closeEvenIfPooled = false;
private static Handler createHandlerThread() {
// to work-around having to call super() as first line in constructor, but still
// being able to keep fields final
HandlerThread handlerThread = new HandlerThread("Shell.Threaded#" + incThreadCounter());
handlerThread.start();
return new Handler(handlerThread.getLooper());
}
/**
* The only way to create an instance: Shell.Builder::openThreaded(...)
*
* @see Shell.Builder#openThreaded()
* @see Shell.Builder#openThreaded(Shell.OnShellOpenResultListener)
*
* @param builder Builder class to take values from
* @param onShellOpenResultListener Callback
* @param pooled Will this instance be pooled ?
*/
protected Threaded(Builder builder, OnShellOpenResultListener onShellOpenResultListener, boolean pooled) {
super(builder.setHandler(createHandlerThread()).
setDetectOpen(true).
setShellDiesOnSTDOUTERRClose(true),
onShellOpenResultListener);
// don't try this at home
//noinspection ConstantConditions
handlerThread = (HandlerThread)handler.getLooper().getThread();
// it's ok if close is called before this
this.pooled = pooled;
if (this.pooled) protect();
}
@Override
protected void finalize() throws Throwable {
if (pooled) closed = true; // prevent ShellNotClosedException exception on pool
super.finalize();
}
private void protect() {
synchronized (onCloseCalledSync) {
if (!onClosedCalled) {
Garbage.protect(this);
}
}
}
private void collect() {
Garbage.collect(this);
}
/**
* <p>
* Redirects to non-blocking {@link #closeWhenIdle()} if this instance is not part of a
* pool; if it is, returns the instance to the pool
* </p>
* <p>
* Note that this behavior is different from the superclass' behavior, which redirects
* to the blocking {@link #closeImmediately()}
* </p>
* <p>
* This change in behavior between super- and subclass is a clear code smell, but it is
* needed to support AutoCloseable, makes the flow with {@link Pool} better, and maintains
* compatibility with older code using this library (which there is quite a bit of)
* </p>
*/
@Override
@AnyThread
public void close() {
protect();
// NOT close(Immediately), but closeWhenIdle, note!
if (pooled) {
super.closeWhenIdle();
} else {
closeWhenIdle();
}
}
@Override
protected void closeImmediately(boolean fromIdle) {
protect();
if (pooled) {
if (fromIdle) {
boolean callRelease = false;
synchronized (onPoolRemoveCalledSync) {
if (!onPoolRemoveCalled) {
callRelease = true;
}
}
if (callRelease) Pool.releaseReservation(this);
if (closeEvenIfPooled) {
super.closeImmediately(true);
}
} else {
boolean callRemove = false;
synchronized (onPoolRemoveCalledSync) {
if (!onPoolRemoveCalled) {
onPoolRemoveCalled = true;
callRemove = true;
}
}
if (callRemove) Pool.removeShell(this);
super.closeImmediately(false);
}
} else {
super.closeImmediately(fromIdle);
}
}
private void closeWhenIdle(boolean fromPool) {
protect();
if (pooled) {
synchronized (onPoolRemoveCalledSync) {
if (!onPoolRemoveCalled) {
onPoolRemoveCalled = true;
Pool.removeShell(this);
}
}
if (fromPool) {
closeEvenIfPooled = true;
}
}
super.closeWhenIdle();
}
@Override
@AnyThread
public void closeWhenIdle() {
closeWhenIdle(false);
}
boolean wasPoolRemoveCalled() {
synchronized (onPoolRemoveCalledSync) {
return onPoolRemoveCalled;
}
}
@SuppressWarnings("ConstantConditions") // handler is never null
@Override
protected void onClosed() {
// clean up our thread
if (inClosingJoin) return; // prevent deadlock, we will be called after
if (pooled) {
boolean callRemove = false;
synchronized (onPoolRemoveCalledSync) {
if (!onPoolRemoveCalled) {
onPoolRemoveCalled = true;
callRemove = true;
}
}
if (callRemove) {
protect();
Pool.removeShell(this);
}
}
// we've been GC'd by removeShell above, code below should already have been executed
if (onCloseCalledSync == null) return;
synchronized (onCloseCalledSync) {
if (onClosedCalled) return;
onClosedCalled = true;
}
try {
super.onClosed();
} finally {
if (!handlerThread.isAlive()) {
collect();
} else {
handler.post(new Runnable() {
@SuppressWarnings("ConstantConditions") // handler is never null
@Override
public void run() {
synchronized (callbackSync) {
if (callbacks > 0) {
// we still have some callbacks running
handler.postDelayed(this, 1000);
} else {
collect();
handlerThread.quit();
}
}
}
});
}
}
}
private boolean isReserved() {
return reserved;
}
private void setReserved(boolean reserved) {
this.reserved = reserved;
}
}
/**
* <p>
* Helper class for pooled command execution
* </p>
* <p>
* {@link Interactive} and {@link Threaded}'s run() methods operate on a specific
* shell instance. This class supports the same synchronous methods, but runs them
* on any available shell instance from the pool, creating a new instance when none
* is available.
* </p>
* <p>
* {@link Pool#SH} and {@link Pool#SH} are instances of this class, you can create
* a wrapper for other shell commands using {@link Pool#getWrapper(String)}
* </p>
*
* @see Pool
*/
public static class PoolWrapper implements DeprecatedSyncCommands, SyncCommands {
private final String shellCommand;
/**
* Constructor for {@link PoolWrapper}
*
* @param shell Shell command, like "sh" or "su"
*/
@AnyThread
public PoolWrapper(@NonNull String shell) {
this.shellCommand = shell;
}
/**
* <p>
* Retrieves a {@link Threaded} instance from the {@link Pool}, creating a new one
* if none are available. You <i>must</i> call {@link Threaded#close()} to return
* the instance to the {@link Pool}
* </p>
* <p>
* If called from a background thread, the shell is fully opened before this method
* returns. If called from the main UI thread, the shell may not have completed
* opening.
* </p>
*
* @return A {@link Threaded} instance from the {@link Pool}
* @throws ShellDiedException if a shell could not be retrieved (execution failed, access denied)
*/
@NonNull
@AnyThread
public Threaded get() throws ShellDiedException {
return Shell.Pool.get(shellCommand);
}
/**
* <p>
* Retrieves a {@link Threaded} instance from the {@link Pool}, creating a new one
* if none are available. You <i>must</i> call {@link Threaded#close()} to return
* the instance to the {@link Pool}
* </p>
* <p>
* The callback with open status is called before this method returns if this method
* is called from a background thread. When called from the main UI thread, the
* method may return before the callback is executed (or the shell has completed opening)
* </p>
*
* @param onShellOpenResultListener Callback to return shell open status
* @return A {@link Threaded} instance from the {@link Pool}
* @throws ShellDiedException if a shell could not be retrieved (execution failed, access denied)
*/
@NonNull
@AnyThread
public Threaded get(@Nullable OnShellOpenResultListener onShellOpenResultListener) throws ShellDiedException {
return Shell.Pool.get(shellCommand, onShellOpenResultListener);
}
/**
* <p>
* Retrieves a new {@link Threaded} instance that is not part of the {@link Pool}
* </p>
*
* @return A {@link Threaded} instance
*/
@NonNull
@AnyThread
public Threaded getUnpooled() {
return Shell.Pool.getUnpooled(shellCommand);
}
/**
* <p>
* Retrieves a new {@link Threaded} instance that is not part of the {@link Pool}
* </p>
*
* @param onShellOpenResultListener Callback to return shell open status
* @return A {@link Threaded} instance
*/
@NonNull
@AnyThread
public Threaded getUnpooled(@Nullable OnShellOpenResultListener onShellOpenResultListener) {
return Shell.Pool.getUnpooled(shellCommand, onShellOpenResultListener);
}
// documented in DeprecatedSyncCommands interface
@Nullable
@Deprecated
@WorkerThread
public List<String> run(@NonNull Object commands, final boolean wantSTDERR) {
try {
Threaded shell = get();
try {
final int[] exitCode = new int[1];
final List<String> output = new ArrayList<String>();
shell.addCommand(commands, 0, new OnCommandResultListener2() {
@Override
public void onCommandResult(int commandCode, int intExitCode, @NonNull List<String> intSTDOUT, @NonNull List<String> intSTDERR) {
exitCode[0] = intExitCode;
output.addAll(intSTDOUT);
if (wantSTDERR) {
output.addAll(intSTDERR);
}
}
});
shell.waitForIdle();
if (exitCode[0] < 0) return null;
return output;
} finally {
shell.close();
}
} catch (ShellDiedException e) {
return null;
}
}
// documented in DeprecatedSyncCommands interface
@Nullable
@SuppressWarnings("unchecked") // if the user passes in List<> of anything other than String, that's on them
@Deprecated
@WorkerThread
public List<String> run(@NonNull Object commands, @Nullable String[] environment, boolean wantSTDERR) {
if (environment == null) {
return run(commands, wantSTDERR);
} else {
String[] _commands;
if (commands instanceof String) {
_commands = new String[] { (String)commands };
} else if (commands instanceof List<?>) {
_commands = ((List<String>)commands).toArray(new String[0]);
} else if (commands instanceof String[]) {
_commands = (String[])commands;
} else {
throw new IllegalArgumentException("commands parameter must be of type String, List<String> or String[]");
}
StringBuilder sb = new StringBuilder();
for (String entry : environment) {
int split;
if ((split = entry.indexOf("=")) >= 0) {
boolean quoted = entry.substring(split + 1, split + 2).equals("\"");
sb.append(entry, 0, split);
sb.append(quoted ? "=" : "=\"");
sb.append(entry.substring(split + 1));
sb.append(quoted ? " " : "\" ");
}
}
sb.append("sh -c \"\n");
for (String line : _commands) {
sb.append(line);
sb.append("\n");
}
sb.append("\"");
return run(new String[] { sb.toString().
replace("\\", "\\\\").
replace("$", "\\$")
}, wantSTDERR);
}
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands) throws ShellDiedException {
return run(commands, null, null, false);
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands, @Nullable List<String> STDOUT, @Nullable List<String> STDERR, boolean clear) throws ShellDiedException {
Threaded shell = get();
try {
return shell.run(commands, STDOUT, STDERR, clear);
} finally {
shell.close();
}
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands, @NonNull OnSyncCommandLineListener onSyncCommandLineListener) throws ShellDiedException {
Threaded shell = get();
try {
return shell.run(commands, onSyncCommandLineListener);
} finally {
shell.close();
}
}
// documented in SyncCommands interface
@Override
@WorkerThread
public int run(@NonNull Object commands, @NonNull OnSyncCommandInputStreamListener onSyncCommandInputStreamListener) throws ShellDiedException {
Threaded shell = get();
try {
return shell.run(commands, onSyncCommandInputStreamListener);
} finally {
shell.close();
}
}
}
/**
* <p>
* Class that manages {@link Threaded} shell pools. When one of its (or {@link PoolWrapper}'s)
* get() methods is used, a shell is retrieved from the pool, or a new one is created if none
* are available. You <i>must</i> call {@link Threaded#close()} to return a shell to the pool
* for reuse
* </p>
* <p>
* While as many shells are created on-demand as necessary {@link #setPoolSize(int)} governs
* how many open shells are kept around in the pool once they become idle. Note that this only
* applies to "su"-based (root) shells, there is at most one instance of other shells
* (such as "sh") kept around, based on the assumption that starting those is cheap, while
* starting a "su"-based shell is expensive (and may interrupt the user with a permission
* dialog)
* </p>
* <p>
* If you want to change the default settings the {@link Threaded} shells are created with,
* call {@link #setOnNewBuilderListener(OnNewBuilderListener)}. It is advised to this only
* once, from Application::onCreate(). If you change this after shells have been created,
* you may end up with some shells have the default settings, and others having your
* customized ones
* </p>
* <p>
* For convenience, getUnpooled() methods are also provided, creating new {@link Threaded}
* shells you can manage on your own, but using the same {@link Builder} settings as
* configured for the pool
* </p>
* <p>
* {@link PoolWrapper} instances are setup for you already as {@link Shell.SH} and
* {@link Shell.SU}, allowing you to call Shell.SH/SU.run(...) without further management
* requirements. These methods retrieve an idle shell from the pool, run the passed
* commands in synchronous fashion (throwing {@link ShellDiedException} on any issue),
* and return the used shell to pool. Though their signatures are (intentionally) the
* same as the run(...) methods from the {@link Threaded} class (and indeed those are
* used internally), they should not be confused: the ones in the {@link Threaded} class
* operate specifically on that {@link Threaded} instance, that you should have get(...)
* before and will close() afterwards, while the {@link PoolWrapper} methods handle the
* pooling for you
* </p>
* <p>
* Should you need to pool shells that aren't "sh" or "su", a {@link PoolWrapper} instance
* can be created for these with {@link #getWrapper(String)}
* </p>
*
*/
public static class Pool {
/**
* Callback interface to create a {@link Builder} for new shell instances
*/
public interface OnNewBuilderListener {
/**
* Called when a new {@link Builder} needs to be instantiated
*
* @return New {@link Builder} instance
*/
@NonNull
Shell.Builder newBuilder();
}
/**
* Default {@link OnNewBuilderListener} interface
*
* @see #setOnNewBuilderListener(OnNewBuilderListener)
*/
public static final OnNewBuilderListener defaultOnNewBuilderListener = new OnNewBuilderListener() {
@NonNull
@SuppressWarnings("deprecation")
@Override
public Shell.Builder newBuilder() {
return (new Shell.Builder())
.setWantSTDERR(true)
.setWatchdogTimeout(0)
.setMinimalLogging(false);
}
};
@Nullable
private static OnNewBuilderListener onNewBuilderListener = null;
@NonNull
private static final Map<String, ArrayList<Threaded>> pool = new HashMap<String, ArrayList<Threaded>>();
private static int poolSize = 4; // only applicable to su, we keep only 1 of others
/**
* Get the currently set {@link OnNewBuilderListener} callback. {@link #defaultOnNewBuilderListener}
* is used when null
*
* @return Current {@link OnNewBuilderListener} interface, or null for {@link #defaultOnNewBuilderListener}
*/
@Nullable
@AnyThread
public static synchronized OnNewBuilderListener getOnNewBuilderListener() {
return onNewBuilderListener;
}
/**
* Set current {@link OnNewBuilderListener} callback
*
* @param onNewBuilderListener {@link OnNewBuilderListener} to use, or null to revert to {@link #defaultOnNewBuilderListener}
*/
@AnyThread
public static synchronized void setOnNewBuilderListener(@Nullable OnNewBuilderListener onNewBuilderListener) {
Pool.onNewBuilderListener = onNewBuilderListener;
}
/**
* <p>
* Retrieve current kept pool size for "su"-based (root) shells. Only one instance of
* non-root shells is kept around long-term
* </p>
* <p>
* Note that more shells may be created as needed, this number only indicates how many
* idle instances to keep around for later use
* </p>
*
* @return Current pool size
*/
@AnyThread
public static synchronized int getPoolSize() {
return poolSize;
}
/**
* <p>
* Set current kept pool size for "su"-based (root) shells. Only one instance of
* non-root shells is kept around long-term
* </p>
* <p>
* Note that more shells may be created as needed, this number only indicates how many
* idle instances to keep around for later use
* </p>
*
* @param poolSize Pool size to use
*/
@AnyThread
public static synchronized void setPoolSize(int poolSize) {
poolSize = Math.max(poolSize, 1);
if (poolSize != Pool.poolSize) {
Pool.poolSize = poolSize;
cleanup(null, false);
}
}
@NonNull
@AnyThread
private static synchronized Shell.Builder newBuilder() {
if (onNewBuilderListener != null) {
return onNewBuilderListener.newBuilder();
} else {
return defaultOnNewBuilderListener.newBuilder();
}
}
/**
* Retrieves a new {@link Threaded} instance that is not part of the {@link Pool}
*
* @param shell Shell command
* @return A {@link Threaded}
*/
@NonNull
@AnyThread
public static Threaded getUnpooled(@NonNull String shell) {
return getUnpooled(shell, null);
}
/**
* <p>
* Retrieves a new {@link Threaded} instance that is not part of the {@link Pool},
* with open result callback
* </p>
*
* @param shell Shell command
* @param onShellOpenResultListener Callback to return shell open status
* @return A {@link Threaded}
*/
@NonNull
@AnyThread
public static Threaded getUnpooled(@NonNull String shell, @Nullable OnShellOpenResultListener onShellOpenResultListener) {
return newInstance(shell, onShellOpenResultListener, false);
}
private static Threaded newInstance(@NonNull String shell, @Nullable OnShellOpenResultListener onShellOpenResultListener, boolean pooled) {
Debug.logPool(String.format(Locale.ENGLISH, "newInstance(shell:%s, pooled:%d)", shell, pooled ? 1 : 0));
return newBuilder().setShell(shell).openThreadedEx(onShellOpenResultListener, pooled);
}
/**
* Cleanup cycle for pooled shells
*
* @param toRemove Shell to remove, should already be closed, or null
* @param removeAll Remove all shells, closing them
*/
private static void cleanup(@Nullable Threaded toRemove, boolean removeAll) {
String[] keySet;
synchronized (pool) {
keySet = pool.keySet().toArray(new String[0]);
}
for (String key : keySet) {
ArrayList<Threaded> shellsModify = pool.get(key);
if (shellsModify == null) continue;
@SuppressWarnings("unchecked")
ArrayList<Threaded> shellsCheck = (ArrayList<Threaded>)shellsModify.clone();
// we use this so we don't need to synchronize the entire method, but can still
// prevent issues by the list being modified asynchronously
int wantedTotal = Shell.SU.isSU(key) ? poolSize : 1;
int haveTotal = 0;
int haveAvailable = 0;
for (int i = shellsCheck.size() - 1; i >= 0; i--) {
Threaded threaded = shellsCheck.get(i);
if (!threaded.isRunning() || (threaded == toRemove) || removeAll) {
Debug.logPool("shell removed");
shellsCheck.remove(threaded);
synchronized (pool) {
shellsModify.remove(threaded);
}
if (removeAll) threaded.closeWhenIdle();
} else {
haveTotal += 1;
if (!threaded.isReserved()) {
haveAvailable++;
}
}
}
if ((haveTotal > wantedTotal) && (haveAvailable > 1)) {
int kill = Math.min(haveAvailable - 1, haveTotal - wantedTotal);
for (int i = shellsCheck.size() - 1; i >= 0; i--) {
Threaded threaded = shellsCheck.get(i);
if (!threaded.isReserved() && threaded.isIdle()) {
Debug.logPool("shell killed");
shellsCheck.remove(threaded);
synchronized (pool) {
shellsModify.remove(threaded);
}
// not calling closeImmediately() due to possible race
threaded.closeWhenIdle(true);
kill--;
if (kill == 0)
break;
}
}
}
synchronized (pool) {
if (shellsModify.size() == 0) {
pool.remove(key);
}
}
}
if (Debug.getDebug()) {
synchronized (pool) {
for (String key : pool.keySet()) {
int reserved = 0;
ArrayList<Threaded> shells = pool.get(key);
if (shells == null) continue; // never happens, satisfy lint
for (int i = 0; i < shells.size(); i++) {
if (shells.get(i).isReserved()) reserved++;
}
Debug.logPool(String.format(Locale.ENGLISH, "cleanup: shell:%s count:%d reserved:%d", key, shells.size(), reserved));
}
}
}
}
/**
* <p>
* Retrieves a {@link Threaded} instance from the {@link Pool}, creating a new one
* if none are available. You <i>must</i> call {@link Threaded#close()} to return
* the instance to the {@link Pool}
* </p>
* <p>
* If called from a background thread, the shell is fully opened before this method
* returns. If called from the main UI thread, the shell may not have completed
* opening.
* </p>
*
* @param shell Shell command
* @return A {@link Threaded}
* @throws ShellDiedException if a shell could not be retrieved (execution failed, access denied)
*/
@NonNull
@AnyThread
public static Threaded get(@NonNull String shell) throws ShellDiedException {
return get(shell, null);
}
/**
* <p>
* Retrieves a {@link Threaded} instance from the {@link Pool}, creating a new one
* if none are available. You <i>must</i> call {@link Threaded#close()} to return
* the instance to the {@link Pool}
* </p>
* <p>
* The callback with open status is called before this method returns if this method
* is called from a background thread. When called from the main UI thread, the
* method may return before the callback is executed (or the shell has completed opening)
* </p>
*
* @param shell Shell command
* @param onShellOpenResultListener Callback to return shell open status
* @return A {@link Threaded} instance from the {@link Pool}
* @throws ShellDiedException if a shell could not be retrieved (execution failed, access denied)
*/
@SuppressLint("WrongThread")
@NonNull
@AnyThread
public static Threaded get(@NonNull String shell, @Nullable final OnShellOpenResultListener onShellOpenResultListener) throws ShellDiedException {
Threaded threaded = null;
String shellUpper = shell.toUpperCase(Locale.ENGLISH);
synchronized (Pool.class) {
cleanup(null, false);
// find instance
ArrayList<Threaded> shells = pool.get(shellUpper);
if (shells != null) {
for (Threaded instance : shells) {
if (!instance.isReserved()) {
threaded = instance;
threaded.setReserved(true);
break;
}
}
}
}
if (threaded == null) {
// create instance
threaded = newInstance(shell, onShellOpenResultListener, true);
if (!threaded.isRunning()) {
throw new ShellDiedException();
} else {
if (!(Debug.getSanityChecksEnabledEffective() && Debug.onMainThread())) {
if (!threaded.waitForOpened(null)) {
throw new ShellDiedException();
}
}
// otherwise failure will be in callbacks
}
synchronized (Pool.class) {
if (!threaded.wasPoolRemoveCalled()) {
if (pool.get(shellUpper) == null) {
pool.put(shellUpper, new ArrayList<Threaded>());
}
//noinspection ConstantConditions // pool.get(shellUpper) is never null here
pool.get(shellUpper).add(threaded);
}
}
} else {
// shell is already open, but if an OnShellOpenResultListener was passed, call it
if (onShellOpenResultListener != null) {
final Threaded fThreaded = threaded;
threaded.startCallback();
//noinspection ConstantConditions // handler is never null
threaded.handler.post(new Runnable() {
@Override
public void run() {
try {
onShellOpenResultListener.onOpenResult(true, OnShellOpenResultListener.SHELL_RUNNING);
} finally {
fThreaded.endCallback();
}
}
});
}
}
return threaded;
}
/**
* @param threaded Shell to return to pool
*/
private static synchronized void releaseReservation(@NonNull Threaded threaded) {
Debug.logPool("releaseReservation");
threaded.setReserved(false);
cleanup(null, false);
}
/**
* @param threaded This shell is dead
*/
private static synchronized void removeShell(@NonNull Threaded threaded) {
Debug.logPool("removeShell");
cleanup(threaded, false);
}
/**
* Close (as soon as they become idle) all pooled {@link Threaded} shells
*/
@AnyThread
public static synchronized void closeAll() {
cleanup(null, true);
}
/**
* Create a {@link PoolWrapper} for the given shell command. A returned shell is
* automatically pooled. If the command is based on "su", {@link #getPoolSize()}
* applies, if not, only a single instance is kept
*
* @param shell Shell command, like "sh" or "su"
* @return {@link PoolWrapper} for this shell command
*/
@AnyThread
public static PoolWrapper getWrapper(@NonNull String shell) {
if (shell.toUpperCase(Locale.ENGLISH).equals("SH") && (SH != null)) {
return SH;
} else if (shell.toUpperCase(Locale.ENGLISH).equals("SU") && (SU != null)) {
return SU;
} else {
return new PoolWrapper(shell);
}
}
/**
* {@link PoolWrapper} for the "sh" shell
*/
public static final PoolWrapper SH = getWrapper("sh");
/**
* {@link PoolWrapper} for the "su" (root) shell
*/
public static final PoolWrapper SU = getWrapper("su");
}
/**
* <p>
* Helper class to prevent {@link Threaded} instances being garbage collected too soon. Not
* reference counted, a single {@link #collect(Threaded)} call clears the protection.
* </p>
*/
static class Garbage {
static final ArrayList<Threaded> shells = new ArrayList<Threaded>();
@AnyThread
static synchronized void protect(@NonNull Threaded shell) {
if (shells.indexOf(shell) == -1) {
shells.add(shell);
}
}
@AnyThread
static synchronized void collect(@NonNull Threaded shell) {
if (shells.indexOf(shell) != -1) {
shells.remove(shell);
}
}
}
}