Add support for EU xbox release
This commit is contained in:
parent
5bad23d76a
commit
1ba9d45b19
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@ -174,11 +174,11 @@ namespace LibW4M
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}
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}
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public void SaveXBOX(Stream xboxSaveStream)
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public void SaveXBOX(Stream xboxSaveStream, XboxRegion region)
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{
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using (xboxSaveStream)
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{
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XboxSave.CreateSaveFile(this, xboxSaveStream);
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XboxSave.CreateSaveFile(this, xboxSaveStream, region);
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}
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}
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@ -190,9 +190,9 @@ namespace LibW4M
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}
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}
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public void SaveXBOX(string newXom)
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public void SaveXBOX(string newXom, XboxRegion region)
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{
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SaveXBOX(File.OpenWrite(newXom));
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SaveXBOX(File.OpenWrite(newXom), region);
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}
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public void SavePS2(string newXom)
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{
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@ -0,0 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LibW4M.XBOX
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{
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public enum XboxRegion : int
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{
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USA = 0,
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EU = 1,
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UNKNOWN = 2
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}
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}
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@ -16,9 +16,18 @@ namespace LibW4M.XBOX
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private const int SHA1_SIZE = 0x14;
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private const int XBOX_MAX_SZ = 0x64000;
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public static byte[] XboxSigningKey = new byte[0x40] { 0x20, 0x23, 0x8B, 0x22, 0xED, 0x13, 0xB7, 0xC1, 0x71, 0x5F, 0xC5, 0xB3, 0x72, 0x07, 0xC0, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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public static byte[] GetXboxSigningKeyForRegion(XboxRegion region) {
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switch (region)
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{
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case XboxRegion.EU:
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return new byte[0x10] { 0x78, 0x9F, 0x93, 0x67, 0xFD, 0xC8, 0x70, 0xAC, 0xCF, 0x9D, 0x46, 0xB0, 0x5E, 0x51, 0x36, 0x43 };
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case XboxRegion.USA:
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default:
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return new byte[0x10] { 0x20, 0x23, 0x8B, 0x22, 0xED, 0x13, 0xB7, 0xC1, 0x71, 0x5F, 0xC5, 0xB3, 0x72, 0x07, 0xC0, 0x24 };
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public static void CreateSaveFile(W4SaveFile save, Stream output)
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}
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}
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public static void CreateSaveFile(W4SaveFile save, Stream output, XboxRegion region)
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{
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using(MemoryStream ms = new MemoryStream())
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{
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@ -32,7 +41,7 @@ namespace LibW4M.XBOX
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XomWriter.WriteXom(save.OriginalXom, ms);
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ms.Seek(0, SeekOrigin.Begin);
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XboxSave.CalcAndWriteSignature(ms);
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XboxSave.CalcAndWriteSignature(ms, region);
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ms.Seek(0, SeekOrigin.Begin);
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ms.CopyTo(output);
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@ -47,14 +56,17 @@ namespace LibW4M.XBOX
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return outdata;
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}
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private static byte[] calcSignature(byte[] data)
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private static byte[] calcSignature(byte[] data, XboxRegion region)
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{
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using (SHA1 sha = SHA1.Create())
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{
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using (MemoryStream ms = new MemoryStream())
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{
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byte[] signHeader = new byte[0x40];
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Array.Copy(GetXboxSigningKeyForRegion(region), signHeader, 0x10);
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// hash save data
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ms.Write(xor(XboxSigningKey, 0x36), 0, XboxSigningKey.Length);
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ms.Write(xor(signHeader, 0x36), 0, signHeader.Length);
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ms.Write(data);
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ms.Seek(0, SeekOrigin.Begin);
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@ -65,7 +77,7 @@ namespace LibW4M.XBOX
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ms.Seek(0, SeekOrigin.Begin);
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ms.SetLength(0);
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ms.Write(xor(XboxSigningKey, 0x5C), 0, XboxSigningKey.Length);
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ms.Write(xor(signHeader, 0x5C), 0, signHeader.Length);
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ms.Write(hash, 0, hash.Length);
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sha.Initialize();
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@ -74,21 +86,49 @@ namespace LibW4M.XBOX
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}
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}
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}
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public static W4SaveFile ReadXboxSave(string filepath)
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private static MemoryStream readSaveData(Stream stream)
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{
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using (FileStream fs = File.OpenRead(filepath))
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MemoryStream ms = new MemoryStream();
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stream.Seek(SHA1_SIZE, SeekOrigin.Begin);
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stream.CopyTo(ms);
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ms.Seek(0, SeekOrigin.Begin);
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stream.Seek(0, SeekOrigin.Begin);
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return ms;
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}
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public static XboxRegion DetermineRegion(Stream stream)
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{
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byte[] expectedSignature = new byte[SHA1_SIZE];
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stream.Read(expectedSignature, 0, SHA1_SIZE);
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byte[] saveData = new byte[XBOX_MAX_SZ];
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stream.Read(saveData, 0, XBOX_MAX_SZ);
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stream.Seek(0, SeekOrigin.Begin);
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byte[] usaSig = calcSignature(saveData, XboxRegion.USA);
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byte[] eurSig = calcSignature(saveData, XboxRegion.EU);
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if (expectedSignature.SequenceEqual(usaSig)) return XboxRegion.USA;
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else if (expectedSignature.SequenceEqual(eurSig)) return XboxRegion.EU;
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else return XboxRegion.UNKNOWN;
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}
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public static W4SaveFile ReadXboxSave(Stream stream)
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{
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using (MemoryStream ms = readSaveData(stream))
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{
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fs.Seek(SHA1_SIZE, SeekOrigin.Begin);
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return new W4SaveFile(XomReader.ReadXomFile(fs));
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return new W4SaveFile(XomReader.ReadXomFile(ms));
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}
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}
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public static void CalcAndWriteSignature(Stream s)
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public static void CalcAndWriteSignature(Stream s, XboxRegion region)
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{
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byte[] data = new byte[XBOX_MAX_SZ];
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s.Read(data, 0, XBOX_MAX_SZ);
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byte[] signature = calcSignature(data);
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byte[] signature = calcSignature(data, region);
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using(MemoryStream ms = new MemoryStream())
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{
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ms.Write(signature, 0, SHA1_SIZE);
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@ -1,4 +1,5 @@
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using LibW4M;
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using LibW4M.XBOX;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -61,7 +61,7 @@
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<data name="logoPictureBox.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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iVBORw0KGgoAAAANSUhEUgAAAHgAAAEGCAIAAAAhWcaAAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
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wAAADsABataJCQAAZ9BJREFUeF7tvXuUXdV15nvqnH1eVSUhQIAeVVLpLUCgB3ohCRCWAIEFyEY22GDz
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vAAADrwBlbxySQAAZ9BJREFUeF7tvXuUXdV15nvqnH1eVSUhQIAeVVLpLUCgB3ohCRCWAIEFyEY22GDz
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DGDAGPzENrbEGxsTYjsYY4zBBr9ix0+cOMFxnOAOTuwOSZzupOPb7U4naXdfd3f6dm5GMu4/fX9zfmvN
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s2qfkiA36XvHHfEenxZzffObc8019z777HOqkBqNG8cabxiz8QbHjaONN4wn26YFf+O4T92LBqbUMIZ4
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xmnYimVRm3raAe/G9XmJxLPQuBeZxZYcWxkcyXZZ1CaSURuMqRm5+FRGdmm0nXp+BSKO2oAqkW3151GC
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@ -527,6 +527,7 @@ shadowknight1620
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- Reverse Engineering:
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Li
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- Worms 4 Mayhem:
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Team17
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Codemasters
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@ -35,15 +35,17 @@ namespace W4Gui
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private void openToolStripMenuItem_Click(object sender, EventArgs e)
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{
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#if !DEBUG
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try
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{
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#endif
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OpenFileDialog fd = new OpenFileDialog();
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fd.Filter = "Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Save File|*.psu|Worms 4: Mayhem XBOX Save File|data";
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fd.Title = "Open Worms 4 Save File";
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if (fd.ShowDialog() == DialogResult.OK)
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{
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DataManager.LoadedSavePath = fd.FileName;
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DataManager.LoadedSaveType = (SaveType)(fd.FilterIndex - 1);
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DataManager.LoadedSaveType = (SaveType)(fd.FilterIndex);
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switch (DataManager.LoadedSaveType)
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{
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@ -54,8 +56,17 @@ namespace W4Gui
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case SaveType.PS2:
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DataManager.SaveFile = Ps2Save.ReadPS2Save(fd.FileName);
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break;
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case SaveType.XBOX:
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DataManager.SaveFile = XboxSave.ReadXboxSave(fd.FileName);
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case SaveType.XBOX_US:
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case SaveType.XBOX_EU:
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using(FileStream fs = File.OpenRead(fd.FileName))
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{
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XboxRegion region = XboxSave.DetermineRegion(fs);
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if (region == XboxRegion.USA) DataManager.LoadedSaveType = SaveType.XBOX_US;
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if (region == XboxRegion.EU) DataManager.LoadedSaveType = SaveType.XBOX_EU;
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DataManager.SaveFile = XboxSave.ReadXboxSave(fs);
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}
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break;
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}
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@ -69,18 +80,21 @@ namespace W4Gui
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DataManager.LoadAll();
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}
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#if !DEBUG
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}
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catch (Exception ex)
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{
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MessageBox.Show("Failed to load save: " + ex.Message + "\nIt may be invalid or corrupt.", "Load failed!", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("Failed to load save due to an error\n" + ex.Message + "\nThe file may be invalid or corrupt.", "Load failed!", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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#endif
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}
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private void saveToolStripMenuItem_Click(object sender, EventArgs e)
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{
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#if !DEBUG
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try
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{
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#endif
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mainTabControl.Enabled = false;
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DataManager.SaveAll();
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switch (DataManager.LoadedSaveType)
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@ -91,17 +105,22 @@ namespace W4Gui
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case SaveType.PS2:
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DataManager.SaveFile.SavePS2PSU(DataManager.LoadedSavePath);
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break;
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case SaveType.XBOX:
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DataManager.SaveFile.SaveXBOX(DataManager.LoadedSavePath);
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case SaveType.XBOX_US:
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DataManager.SaveFile.SaveXBOX(DataManager.LoadedSavePath, XboxRegion.USA);
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break;
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case SaveType.XBOX_EU:
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DataManager.SaveFile.SaveXBOX(DataManager.LoadedSavePath, XboxRegion.EU);
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break;
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}
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mainTabControl.Enabled = true;
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MessageBox.Show("File saved to: " + DataManager.LoadedSavePath, "Save Complete!", MessageBoxButtons.OK, MessageBoxIcon.Information);
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#if !DEBUG
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}
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catch (Exception ex)
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{
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MessageBox.Show("Failed to save: " + ex.Message, "Save failed!", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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#endif
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}
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private void mainTabControl_SelectedIndexChanged(object sender, EventArgs e)
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{
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@ -140,10 +159,12 @@ namespace W4Gui
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private void saveAsToolStripMenuItem_Click(object sender, EventArgs e)
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{
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#if !DEBUG
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try
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{
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#endif
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SaveFileDialog fd = new SaveFileDialog();
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fd.Filter = "Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Single Save File|*.psu|Worms 4: Mayhem XBOX Save File|data";
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fd.Filter = "Worms 4: Mayhem PC Save File|*.xom|Worms 4: Mayhem PS2 Single Save File|*.psu|Worms 4: Mayhem XBOX United States Save File|data|Worms 4: Mayhem XBOX Europe/Austrailia Save File|data";
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fd.Title = "Save Worms 4 Save File";
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fd.FileName = Path.GetFileName(DataManager.LoadedSavePath);
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if (fd.ShowDialog() == DialogResult.OK)
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@ -151,7 +172,7 @@ namespace W4Gui
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this.mainTabControl.Enabled = false;
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DataManager.SaveAll();
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SaveType saveType = (SaveType)(fd.FilterIndex - 1);
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SaveType saveType = (SaveType)(fd.FilterIndex);
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switch (saveType)
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{
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@ -161,8 +182,11 @@ namespace W4Gui
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case SaveType.PS2:
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DataManager.SaveFile.SavePS2PSU(fd.FileName);
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break;
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case SaveType.XBOX:
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DataManager.SaveFile.SaveXBOX(fd.FileName);
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case SaveType.XBOX_US:
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DataManager.SaveFile.SaveXBOX(fd.FileName, XboxRegion.USA);
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break;
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case SaveType.XBOX_EU:
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DataManager.SaveFile.SaveXBOX(fd.FileName, XboxRegion.EU);
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break;
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}
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@ -172,11 +196,13 @@ namespace W4Gui
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MessageBox.Show("File saved to: " + fd.FileName, "Save Complete!", MessageBoxButtons.OK, MessageBoxIcon.Information);
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this.mainTabControl.Enabled = true;
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}
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#if !DEBUG
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}
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catch (Exception ex)
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{
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MessageBox.Show("Failed to save: " + ex.Message, "Save failed!", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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#endif
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}
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private void aboutProgramToolStripMenuItem_Click(object sender, EventArgs e)
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@ -4,7 +4,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
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-->
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<Project>
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<PropertyGroup>
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<History>True|2023-03-04T16:20:37.5344385Z;False|2023-03-05T05:11:04.5753179+13:00;True|2023-03-04T13:33:03.9184567+13:00;True|2023-03-04T05:17:31.1862857+13:00;True|2023-03-04T04:40:06.7859106+13:00;True|2023-03-01T11:45:37.3479871+13:00;True|2023-03-01T09:19:31.4651141+13:00;True|2023-02-25T21:53:35.8769435+13:00;True|2023-02-20T23:18:32.2496478+13:00;True|2023-02-19T06:40:54.2502643+13:00;False|2023-02-16T17:57:46.9563146+13:00;True|2023-01-19T20:41:26.7371208+13:00;True|2023-01-15T17:06:35.5919106+13:00;True|2023-01-14T13:57:56.0824690+13:00;True|2023-01-11T22:22:28.8737310+13:00;True|2023-01-11T22:16:55.3469226+13:00;</History>
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<History>True|2023-03-04T17:13:14.7341877Z;True|2023-03-05T05:34:42.0662279+13:00;True|2023-03-05T05:20:37.5344385+13:00;False|2023-03-05T05:11:04.5753179+13:00;True|2023-03-04T13:33:03.9184567+13:00;True|2023-03-04T05:17:31.1862857+13:00;True|2023-03-04T04:40:06.7859106+13:00;True|2023-03-01T11:45:37.3479871+13:00;True|2023-03-01T09:19:31.4651141+13:00;True|2023-02-25T21:53:35.8769435+13:00;True|2023-02-20T23:18:32.2496478+13:00;True|2023-02-19T06:40:54.2502643+13:00;False|2023-02-16T17:57:46.9563146+13:00;True|2023-01-19T20:41:26.7371208+13:00;True|2023-01-15T17:06:35.5919106+13:00;True|2023-01-14T13:57:56.0824690+13:00;True|2023-01-11T22:22:28.8737310+13:00;True|2023-01-11T22:16:55.3469226+13:00;</History>
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<LastFailureDetails />
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</PropertyGroup>
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</Project>
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@ -6,10 +6,11 @@ using System.Threading.Tasks;
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namespace W4Gui
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{
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public enum SaveType
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public enum SaveType : int
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{
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PC,
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PS2,
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XBOX
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PC = 1,
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PS2 = 2,
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XBOX_US = 3,
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XBOX_EU = 4
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}
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}
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