From 21906c49f4307d78d5881e0fd0e6f66d45325c16 Mon Sep 17 00:00:00 2001
From: Li
Date: Wed, 18 Jan 2023 23:56:12 -0800
Subject: [PATCH] Add scheme editor
---
LibW4M/Data/Schemes/LandObjects.cs | 16 +
LibW4M/Data/Schemes/SchemeData.cs | 24 +-
LibW4M/Data/Schemes/Stockpiling.cs | 15 +
LibW4M/Data/Schemes/SuddenDeath.cs | 15 +
LibW4M/Data/Schemes/WaterSpeed.cs | 16 +
W4Gui/Components/SchemePanel.Designer.cs | 1588 +++++++++--------
W4Gui/Components/SchemePanel.cs | 201 ++-
W4Gui/Main.Designer.cs | 18 +-
.../PublishProfiles/FolderProfile.pubxml.user | 2 +-
W4Gui/Tabs/SchemeTab.Designer.cs | 99 +
W4Gui/Tabs/SchemeTab.cs | 62 +
W4Gui/Tabs/SchemeTab.resx | 60 +
W4Gui/Tabs/TeamsTab.Designer.cs | 2 +-
W4Gui/W4Gui.csproj | 1 +
W4Gui/W4Gui.csproj.user | 3 +
15 files changed, 1302 insertions(+), 820 deletions(-)
create mode 100644 LibW4M/Data/Schemes/LandObjects.cs
create mode 100644 LibW4M/Data/Schemes/Stockpiling.cs
create mode 100644 LibW4M/Data/Schemes/SuddenDeath.cs
create mode 100644 LibW4M/Data/Schemes/WaterSpeed.cs
create mode 100644 W4Gui/Tabs/SchemeTab.Designer.cs
create mode 100644 W4Gui/Tabs/SchemeTab.cs
create mode 100644 W4Gui/Tabs/SchemeTab.resx
diff --git a/LibW4M/Data/Schemes/LandObjects.cs b/LibW4M/Data/Schemes/LandObjects.cs
new file mode 100644
index 0000000..4885f08
--- /dev/null
+++ b/LibW4M/Data/Schemes/LandObjects.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public enum LandObjects : int
+ {
+ None = 0,
+ Mines = 1,
+ OilDrums = 2,
+ Full = 3
+ }
+}
diff --git a/LibW4M/Data/Schemes/SchemeData.cs b/LibW4M/Data/Schemes/SchemeData.cs
index 4b2d206..d6f0234 100644
--- a/LibW4M/Data/Schemes/SchemeData.cs
+++ b/LibW4M/Data/Schemes/SchemeData.cs
@@ -86,7 +86,7 @@ namespace LibW4M.Data.Schemes
public int WormHealth;
public int RoundTime;
public int TurnTime;
- public int Objects; // TODO: make this an enum
+ public LandObjects Objects;
public int RandomCrateChancePerTurn;
public int MysteryChance;
public int WeaponChance;
@@ -94,9 +94,9 @@ namespace LibW4M.Data.Schemes
public int HealthChance;
public int HealthInCrates;
- public int Stockpiling; // TODO: make this an enum too
- public int SuddenDeath; // TODO: make this an enum too
- public int WaterSpeed; // TODO: make this an enum too
+ public Stockpiling Stockpiling;
+ public SuddenDeath SuddenDeath; // TODO: make this an enum too
+ public WaterSpeed WaterSpeed; // TODO: make this an enum too
public int DisplayTime;
public int LandTime;
@@ -191,16 +191,16 @@ namespace LibW4M.Data.Schemes
this.WormHealth = reader.ReadInt32();
this.RoundTime = reader.ReadInt32();
this.TurnTime = reader.ReadInt32();
- this.Objects = reader.ReadInt32();
+ this.Objects = (LandObjects)reader.ReadInt32();
this.RandomCrateChancePerTurn = reader.ReadInt32();
this.MysteryChance = reader.ReadInt32();
this.WeaponChance = reader.ReadInt32();
this.UtilityChance = reader.ReadInt32();
this.HealthChance = reader.ReadInt32();
this.HealthInCrates = reader.ReadInt32();
- this.Stockpiling = reader.ReadInt32();
- this.SuddenDeath = reader.ReadInt32();
- this.WaterSpeed = reader.ReadInt32();
+ this.Stockpiling = (Stockpiling)reader.ReadInt32();
+ this.SuddenDeath = (SuddenDeath)reader.ReadInt32();
+ this.WaterSpeed = (WaterSpeed)reader.ReadInt32();
this.DisplayTime = reader.ReadInt32();
this.LandTime = reader.ReadInt32();
this.RopeTime = reader.ReadInt32();
@@ -352,16 +352,16 @@ namespace LibW4M.Data.Schemes
writer.WriteInt32(this.WormHealth);
writer.WriteInt32(this.RoundTime);
writer.WriteInt32(this.TurnTime);
- writer.WriteInt32(this.Objects);
+ writer.WriteInt32((int)this.Objects);
writer.WriteInt32(this.RandomCrateChancePerTurn);
writer.WriteInt32(this.MysteryChance);
writer.WriteInt32(this.WeaponChance);
writer.WriteInt32(this.UtilityChance);
writer.WriteInt32(this.HealthChance);
writer.WriteInt32(this.HealthInCrates);
- writer.WriteInt32(this.Stockpiling);
- writer.WriteInt32(this.SuddenDeath);
- writer.WriteInt32(this.WaterSpeed);
+ writer.WriteInt32((int)this.Stockpiling);
+ writer.WriteInt32((int)this.SuddenDeath);
+ writer.WriteInt32((int)this.WaterSpeed);
writer.WriteInt32(this.DisplayTime);
writer.WriteInt32(this.LandTime);
writer.WriteInt32(this.RopeTime);
diff --git a/LibW4M/Data/Schemes/Stockpiling.cs b/LibW4M/Data/Schemes/Stockpiling.cs
new file mode 100644
index 0000000..cbdc55d
--- /dev/null
+++ b/LibW4M/Data/Schemes/Stockpiling.cs
@@ -0,0 +1,15 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public enum Stockpiling : int
+ {
+ Normal = 0,
+ Additive = 1,
+ Limited = 2
+ }
+}
diff --git a/LibW4M/Data/Schemes/SuddenDeath.cs b/LibW4M/Data/Schemes/SuddenDeath.cs
new file mode 100644
index 0000000..d2cfed8
--- /dev/null
+++ b/LibW4M/Data/Schemes/SuddenDeath.cs
@@ -0,0 +1,15 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public enum SuddenDeath : int
+ {
+ OneHealth = 0,
+ RaiseWater = 1,
+ DrawRound = 2
+ }
+}
diff --git a/LibW4M/Data/Schemes/WaterSpeed.cs b/LibW4M/Data/Schemes/WaterSpeed.cs
new file mode 100644
index 0000000..6ecb447
--- /dev/null
+++ b/LibW4M/Data/Schemes/WaterSpeed.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public enum WaterSpeed : int
+ {
+ None = 0,
+ Slow = 1,
+ Medium = 2,
+ Fast = 3
+ }
+}
diff --git a/W4Gui/Components/SchemePanel.Designer.cs b/W4Gui/Components/SchemePanel.Designer.cs
index aae16ac..adacb90 100644
--- a/W4Gui/Components/SchemePanel.Designer.cs
+++ b/W4Gui/Components/SchemePanel.Designer.cs
@@ -31,7 +31,6 @@
this.schemeTabControl = new System.Windows.Forms.TabControl();
this.generalTab = new System.Windows.Forms.TabPage();
this.tblGeneral = new System.Windows.Forms.TableLayoutPanel();
- this.selStockpiling = new W4Gui.Components.IntUpDown();
this.lblHelpPanelDisplay = new System.Windows.Forms.Label();
this.lblSpecial = new System.Windows.Forms.Label();
this.lblHotSeat = new System.Windows.Forms.Label();
@@ -55,7 +54,7 @@
this.selLock = new System.Windows.Forms.TextBox();
this.lblLock = new System.Windows.Forms.Label();
this.lblSchemeName = new System.Windows.Forms.Label();
- this.selWinnerName = new System.Windows.Forms.TextBox();
+ this.selSchemeName = new System.Windows.Forms.TextBox();
this.selArtilaryMode = new W4Gui.Components.IntUpDown();
this.selNumRounds = new W4Gui.Components.IntUpDown();
this.selDisplayTime = new W4Gui.Components.IntUpDown();
@@ -65,6 +64,7 @@
this.selHotSeat = new W4Gui.Components.IntUpDown();
this.selSpecial = new W4Gui.Components.IntUpDown();
this.selHelpPanelDisplay = new W4Gui.Components.IntUpDown();
+ this.selStockpiling = new System.Windows.Forms.ComboBox();
this.tblPermanatToggle = new System.Windows.Forms.TableLayoutPanel();
this.selPermanent = new System.Windows.Forms.CheckBox();
this.crateTab = new System.Windows.Forms.TabPage();
@@ -86,86 +86,87 @@
this.tblMap = new System.Windows.Forms.TableLayoutPanel();
this.selMaxWindStrength = new W4Gui.Components.IntUpDown();
this.lblWindMaxStrength = new System.Windows.Forms.Label();
- this.selWaterRiseSpeed = new W4Gui.Components.IntUpDown();
- this.selSuddenDeath = new W4Gui.Components.IntUpDown();
this.lblWaterRiseSpeed = new System.Windows.Forms.Label();
this.lblSuddenDeath = new System.Windows.Forms.Label();
this.selMineFuse = new W4Gui.Components.IntUpDown();
this.lblMineFuse = new System.Windows.Forms.Label();
- this.selObject = new W4Gui.Components.IntUpDown();
this.lblObjects = new System.Windows.Forms.Label();
+ this.selLndObjects = new System.Windows.Forms.ComboBox();
+ this.selSuddenDeath = new System.Windows.Forms.ComboBox();
+ this.selWaterSpeed = new System.Windows.Forms.ComboBox();
this.weaponsTab = new System.Windows.Forms.TabPage();
this.weapTypeTabControl = new System.Windows.Forms.TabControl();
this.weaponTab = new System.Windows.Forms.TabPage();
this.tblWeapons = new System.Windows.Forms.TableLayoutPanel();
+ this.selStarburst = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBovineBlitz = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSniperRifle = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSentryGun = new W4Gui.Components.InputWeaponSettingsData();
+ this.selPoisonArrow = new W4Gui.Components.InputWeaponSettingsData();
+ this.selTailNail = new W4Gui.Components.InputWeaponSettingsData();
+ this.selInflatableScouser = new W4Gui.Components.InputWeaponSettingsData();
+ this.selFatkinsStrike = new W4Gui.Components.InputWeaponSettingsData();
+ this.selAlienAbduction = new W4Gui.Components.InputWeaponSettingsData();
+ this.selTeamWeapon = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblStarburst = new System.Windows.Forms.Label();
+ this.lblBovineBlitz = new System.Windows.Forms.Label();
+ this.lblSniperRifle = new System.Windows.Forms.Label();
+ this.lblSentryGun = new System.Windows.Forms.Label();
+ this.lblPoisonArrow = new System.Windows.Forms.Label();
+ this.lblTailNail = new System.Windows.Forms.Label();
+ this.lblInflatableScouser = new System.Windows.Forms.Label();
+ this.lblFatkinsStrike = new System.Windows.Forms.Label();
+ this.lblAlienAbduction = new System.Windows.Forms.Label();
+ this.lblTeamWeapon = new System.Windows.Forms.Label();
+ this.selFlood = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSuperSheep = new W4Gui.Components.InputWeaponSettingsData();
+ this.selShotgun = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSheep = new W4Gui.Components.InputWeaponSettingsData();
+ this.selProd = new W4Gui.Components.InputWeaponSettingsData();
+ this.selOldWoman = new W4Gui.Components.InputWeaponSettingsData();
+ this.selLandMine = new W4Gui.Components.InputWeaponSettingsData();
+ this.selHomingMissile = new W4Gui.Components.InputWeaponSettingsData();
+ this.selHolyHandGrenade = new W4Gui.Components.InputWeaponSettingsData();
+ this.selGrenade = new W4Gui.Components.InputWeaponSettingsData();
+ this.selGasCanister = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblFlood = new System.Windows.Forms.Label();
+ this.lblSuperSheep = new System.Windows.Forms.Label();
+ this.lblShotgun = new System.Windows.Forms.Label();
+ this.lblSheep = new System.Windows.Forms.Label();
+ this.lblProd = new System.Windows.Forms.Label();
+ this.lblOldWoman = new System.Windows.Forms.Label();
+ this.lblHomingMissile = new System.Windows.Forms.Label();
+ this.lblLandMine = new System.Windows.Forms.Label();
+ this.lblGasCanister = new System.Windows.Forms.Label();
+ this.lblHolyHandGrenade = new System.Windows.Forms.Label();
+ this.lblGrenade = new System.Windows.Forms.Label();
+ this.selFirePunch = new W4Gui.Components.InputWeaponSettingsData();
+ this.selDynamite = new W4Gui.Components.InputWeaponSettingsData();
+ this.selConcreteDonkey = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblFirePunch = new System.Windows.Forms.Label();
+ this.lblDynamite = new System.Windows.Forms.Label();
+ this.lblConcreteDonkey = new System.Windows.Forms.Label();
+ this.selBazooka = new W4Gui.Components.InputWeaponSettingsData();
+ this.selClusterBomb = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBaseballBat = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblClusterBomb = new System.Windows.Forms.Label();
+ this.lblBaseballBat = new System.Windows.Forms.Label();
+ this.lblBazooka = new System.Windows.Forms.Label();
this.selBananaBomb = new W4Gui.Components.InputWeaponSettingsData();
this.lblBananaBomb = new System.Windows.Forms.Label();
this.lblAirstrike = new System.Windows.Forms.Label();
this.selAirstrike = new W4Gui.Components.InputWeaponSettingsData();
this.utilityTab = new System.Windows.Forms.TabPage();
- this.mysteryTab = new System.Windows.Forms.TabPage();
- this.lblBazooka = new System.Windows.Forms.Label();
- this.lblBaseballBat = new System.Windows.Forms.Label();
- this.lblClusterBomb = new System.Windows.Forms.Label();
- this.selBaseballBat = new W4Gui.Components.InputWeaponSettingsData();
- this.selClusterBomb = new W4Gui.Components.InputWeaponSettingsData();
- this.selBazooka = new W4Gui.Components.InputWeaponSettingsData();
- this.lblConcreteDonkey = new System.Windows.Forms.Label();
- this.lblDynamite = new System.Windows.Forms.Label();
- this.lblFirePunch = new System.Windows.Forms.Label();
- this.selConcreteDonkey = new W4Gui.Components.InputWeaponSettingsData();
- this.selDynamite = new W4Gui.Components.InputWeaponSettingsData();
- this.selFirePunch = new W4Gui.Components.InputWeaponSettingsData();
- this.lblGrenade = new System.Windows.Forms.Label();
- this.lblHolyHandGrenade = new System.Windows.Forms.Label();
- this.lblGasCanister = new System.Windows.Forms.Label();
- this.lblLandMine = new System.Windows.Forms.Label();
- this.lblHomingMissile = new System.Windows.Forms.Label();
- this.lblOldWoman = new System.Windows.Forms.Label();
- this.lblProd = new System.Windows.Forms.Label();
- this.lblSheep = new System.Windows.Forms.Label();
- this.lblShotgun = new System.Windows.Forms.Label();
- this.lblSuperSheep = new System.Windows.Forms.Label();
- this.lblFlood = new System.Windows.Forms.Label();
- this.selGasCanister = new W4Gui.Components.InputWeaponSettingsData();
- this.selGrenade = new W4Gui.Components.InputWeaponSettingsData();
- this.selHolyHandGrenade = new W4Gui.Components.InputWeaponSettingsData();
- this.selHomingMissile = new W4Gui.Components.InputWeaponSettingsData();
- this.selLandMine = new W4Gui.Components.InputWeaponSettingsData();
- this.selOldWoman = new W4Gui.Components.InputWeaponSettingsData();
- this.selProd = new W4Gui.Components.InputWeaponSettingsData();
- this.selSheep = new W4Gui.Components.InputWeaponSettingsData();
- this.selShotgun = new W4Gui.Components.InputWeaponSettingsData();
- this.selSuperSheep = new W4Gui.Components.InputWeaponSettingsData();
- this.selFlood = new W4Gui.Components.InputWeaponSettingsData();
- this.lblTeamWeapon = new System.Windows.Forms.Label();
- this.lblAlienAbduction = new System.Windows.Forms.Label();
- this.lblFatkinsStrike = new System.Windows.Forms.Label();
- this.lblInflatableScouser = new System.Windows.Forms.Label();
- this.lblTailNail = new System.Windows.Forms.Label();
- this.lblPoisonArrow = new System.Windows.Forms.Label();
- this.lblSentryGun = new System.Windows.Forms.Label();
- this.lblSniperRifle = new System.Windows.Forms.Label();
- this.lblBovineBlitz = new System.Windows.Forms.Label();
- this.lblStarburst = new System.Windows.Forms.Label();
- this.selTeamWeapon = new W4Gui.Components.InputWeaponSettingsData();
- this.selAlienAbduction = new W4Gui.Components.InputWeaponSettingsData();
- this.selFatkinsStrike = new W4Gui.Components.InputWeaponSettingsData();
- this.selInflatableScouser = new W4Gui.Components.InputWeaponSettingsData();
- this.selTailNail = new W4Gui.Components.InputWeaponSettingsData();
- this.selPoisonArrow = new W4Gui.Components.InputWeaponSettingsData();
- this.selSentryGun = new W4Gui.Components.InputWeaponSettingsData();
- this.selSniperRifle = new W4Gui.Components.InputWeaponSettingsData();
- this.selBovineBlitz = new W4Gui.Components.InputWeaponSettingsData();
- this.selStarburst = new W4Gui.Components.InputWeaponSettingsData();
this.tblWeapUtil = new System.Windows.Forms.TableLayoutPanel();
this.selArmour = new W4Gui.Components.InputWeaponSettingsData();
this.selDoubleDamage = new W4Gui.Components.InputWeaponSettingsData();
this.selCrateSpy = new W4Gui.Components.InputWeaponSettingsData();
this.selCrateShower = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSkipGo = new W4Gui.Components.InputWeaponSettingsData();
this.lblArmour = new System.Windows.Forms.Label();
this.lblCrateSpy = new System.Windows.Forms.Label();
this.lblDoubleDamage = new System.Windows.Forms.Label();
+ this.lblSkipGo = new System.Windows.Forms.Label();
this.lblCrateShower = new System.Windows.Forms.Label();
this.selSurrender = new W4Gui.Components.InputWeaponSettingsData();
this.selGirder = new W4Gui.Components.InputWeaponSettingsData();
@@ -183,9 +184,12 @@
this.lblParachute = new System.Windows.Forms.Label();
this.lblJetPack = new System.Windows.Forms.Label();
this.selJetpack = new W4Gui.Components.InputWeaponSettingsData();
- this.lblSkipGo = new System.Windows.Forms.Label();
- this.selSkipGo = new W4Gui.Components.InputWeaponSettingsData();
+ this.mysteryTab = new System.Windows.Forms.TabPage();
this.tblWeapMystery = new System.Windows.Forms.TableLayoutPanel();
+ this.selBadPoisonMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selGoodPoisonMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblTeamDisease = new System.Windows.Forms.Label();
+ this.lblSickItToThem = new System.Windows.Forms.Label();
this.selSpecialWeaponMystery = new W4Gui.Components.InputWeaponSettingsData();
this.selSuperHealthMystery = new W4Gui.Components.InputWeaponSettingsData();
this.selDamageMystery = new W4Gui.Components.InputWeaponSettingsData();
@@ -212,10 +216,6 @@
this.lblRandomDetonation = new System.Windows.Forms.Label();
this.lblBringOnTheMines = new System.Windows.Forms.Label();
this.selMineLayerMystery = new W4Gui.Components.InputWeaponSettingsData();
- this.lblSickItToThem = new System.Windows.Forms.Label();
- this.lblTeamDisease = new System.Windows.Forms.Label();
- this.selGoodPoisonMystery = new W4Gui.Components.InputWeaponSettingsData();
- this.selBadPoisonMystery = new W4Gui.Components.InputWeaponSettingsData();
this.schemeTabControl.SuspendLayout();
this.generalTab.SuspendLayout();
this.tblGeneral.SuspendLayout();
@@ -230,8 +230,8 @@
this.weaponTab.SuspendLayout();
this.tblWeapons.SuspendLayout();
this.utilityTab.SuspendLayout();
- this.mysteryTab.SuspendLayout();
this.tblWeapUtil.SuspendLayout();
+ this.mysteryTab.SuspendLayout();
this.tblWeapMystery.SuspendLayout();
this.SuspendLayout();
//
@@ -262,7 +262,6 @@
this.generalTab.Size = new System.Drawing.Size(699, 387);
this.generalTab.TabIndex = 0;
this.generalTab.Text = "General";
- this.generalTab.Click += new System.EventHandler(this.generalTab_Click);
//
// tblGeneral
//
@@ -271,7 +270,6 @@
this.tblGeneral.ColumnCount = 2;
this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
- this.tblGeneral.Controls.Add(this.selStockpiling, 1, 9);
this.tblGeneral.Controls.Add(this.lblHelpPanelDisplay, 0, 16);
this.tblGeneral.Controls.Add(this.lblSpecial, 0, 15);
this.tblGeneral.Controls.Add(this.lblHotSeat, 0, 14);
@@ -295,7 +293,7 @@
this.tblGeneral.Controls.Add(this.selLock, 1, 1);
this.tblGeneral.Controls.Add(this.lblLock, 0, 1);
this.tblGeneral.Controls.Add(this.lblSchemeName, 0, 0);
- this.tblGeneral.Controls.Add(this.selWinnerName, 1, 0);
+ this.tblGeneral.Controls.Add(this.selSchemeName, 1, 0);
this.tblGeneral.Controls.Add(this.selArtilaryMode, 1, 2);
this.tblGeneral.Controls.Add(this.selNumRounds, 1, 4);
this.tblGeneral.Controls.Add(this.selDisplayTime, 1, 10);
@@ -305,6 +303,7 @@
this.tblGeneral.Controls.Add(this.selHotSeat, 1, 14);
this.tblGeneral.Controls.Add(this.selSpecial, 1, 15);
this.tblGeneral.Controls.Add(this.selHelpPanelDisplay, 1, 16);
+ this.tblGeneral.Controls.Add(this.selStockpiling, 1, 9);
this.tblGeneral.Dock = System.Windows.Forms.DockStyle.Top;
this.tblGeneral.Location = new System.Drawing.Point(3, 3);
this.tblGeneral.Name = "tblGeneral";
@@ -329,16 +328,6 @@
this.tblGeneral.Size = new System.Drawing.Size(672, 529);
this.tblGeneral.TabIndex = 0;
//
- // selStockpiling
- //
- this.selStockpiling.Dock = System.Windows.Forms.DockStyle.Top;
- this.selStockpiling.Location = new System.Drawing.Point(121, 284);
- this.selStockpiling.Name = "selStockpiling";
- this.selStockpiling.Size = new System.Drawing.Size(546, 23);
- this.selStockpiling.TabIndex = 45;
- this.selStockpiling.Text = "0";
- this.selStockpiling.Value = 0;
- //
// lblHelpPanelDisplay
//
this.lblHelpPanelDisplay.AutoSize = true;
@@ -584,14 +573,14 @@
this.lblSchemeName.Text = "Scheme Name:";
this.lblSchemeName.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
- // selWinnerName
+ // selSchemeName
//
- this.selWinnerName.Dock = System.Windows.Forms.DockStyle.Top;
- this.selWinnerName.Location = new System.Drawing.Point(121, 5);
- this.selWinnerName.Name = "selWinnerName";
- this.selWinnerName.PlaceholderText = "Scheme Name";
- this.selWinnerName.Size = new System.Drawing.Size(546, 23);
- this.selWinnerName.TabIndex = 1;
+ this.selSchemeName.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSchemeName.Location = new System.Drawing.Point(121, 5);
+ this.selSchemeName.Name = "selSchemeName";
+ this.selSchemeName.PlaceholderText = "Scheme Name";
+ this.selSchemeName.Size = new System.Drawing.Size(546, 23);
+ this.selSchemeName.TabIndex = 1;
//
// selArtilaryMode
//
@@ -683,6 +672,20 @@
this.selHelpPanelDisplay.Text = "0";
this.selHelpPanelDisplay.Value = 0;
//
+ // selStockpiling
+ //
+ this.selStockpiling.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selStockpiling.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.selStockpiling.FormattingEnabled = true;
+ this.selStockpiling.Items.AddRange(new object[] {
+ "Normal",
+ "Additive",
+ "Limited"});
+ this.selStockpiling.Location = new System.Drawing.Point(121, 284);
+ this.selStockpiling.Name = "selStockpiling";
+ this.selStockpiling.Size = new System.Drawing.Size(546, 23);
+ this.selStockpiling.TabIndex = 53;
+ //
// tblPermanatToggle
//
this.tblPermanatToggle.AutoSize = true;
@@ -740,7 +743,7 @@
this.tblCrate.Controls.Add(this.selCrateChance, 1, 0);
this.tblCrate.Controls.Add(this.selUtilityCrateChance, 1, 2);
this.tblCrate.Dock = System.Windows.Forms.DockStyle.Top;
- this.tblCrate.Location = new System.Drawing.Point(0, 0);
+ this.tblCrate.Location = new System.Drawing.Point(3, 3);
this.tblCrate.Name = "tblCrate";
this.tblCrate.RowCount = 5;
this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle());
@@ -866,7 +869,7 @@
this.mapTab.Controls.Add(this.tblMap);
this.mapTab.Location = new System.Drawing.Point(4, 24);
this.mapTab.Name = "mapTab";
- this.mapTab.Size = new System.Drawing.Size(699, 387);
+ this.mapTab.Size = new System.Drawing.Size(192, 72);
this.mapTab.TabIndex = 2;
this.mapTab.Text = "Map";
this.mapTab.UseVisualStyleBackColor = true;
@@ -881,20 +884,20 @@
this.tblMineFactoryTelepadToggles.Controls.Add(this.selTelepads, 1, 0);
this.tblMineFactoryTelepadToggles.Controls.Add(this.selMineFactory, 0, 0);
this.tblMineFactoryTelepadToggles.Dock = System.Windows.Forms.DockStyle.Bottom;
- this.tblMineFactoryTelepadToggles.Location = new System.Drawing.Point(0, 354);
+ this.tblMineFactoryTelepadToggles.Location = new System.Drawing.Point(0, 39);
this.tblMineFactoryTelepadToggles.Name = "tblMineFactoryTelepadToggles";
this.tblMineFactoryTelepadToggles.RowCount = 1;
this.tblMineFactoryTelepadToggles.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
- this.tblMineFactoryTelepadToggles.Size = new System.Drawing.Size(695, 29);
+ this.tblMineFactoryTelepadToggles.Size = new System.Drawing.Size(188, 29);
this.tblMineFactoryTelepadToggles.TabIndex = 26;
//
// selTelepads
//
this.selTelepads.AutoSize = true;
this.selTelepads.Dock = System.Windows.Forms.DockStyle.Fill;
- this.selTelepads.Location = new System.Drawing.Point(351, 5);
+ this.selTelepads.Location = new System.Drawing.Point(98, 5);
this.selTelepads.Name = "selTelepads";
- this.selTelepads.Size = new System.Drawing.Size(339, 19);
+ this.selTelepads.Size = new System.Drawing.Size(85, 19);
this.selTelepads.TabIndex = 21;
this.selTelepads.Text = "Telepads";
this.selTelepads.UseVisualStyleBackColor = true;
@@ -905,7 +908,7 @@
this.selMineFactory.Dock = System.Windows.Forms.DockStyle.Fill;
this.selMineFactory.Location = new System.Drawing.Point(5, 5);
this.selMineFactory.Name = "selMineFactory";
- this.selMineFactory.Size = new System.Drawing.Size(338, 19);
+ this.selMineFactory.Size = new System.Drawing.Size(85, 19);
this.selMineFactory.TabIndex = 20;
this.selMineFactory.Text = "Mine Factory";
this.selMineFactory.UseVisualStyleBackColor = true;
@@ -919,16 +922,16 @@
this.tblMap.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tblMap.Controls.Add(this.selMaxWindStrength, 1, 4);
this.tblMap.Controls.Add(this.lblWindMaxStrength, 0, 4);
- this.tblMap.Controls.Add(this.selWaterRiseSpeed, 1, 3);
- this.tblMap.Controls.Add(this.selSuddenDeath, 1, 2);
this.tblMap.Controls.Add(this.lblWaterRiseSpeed, 0, 3);
this.tblMap.Controls.Add(this.lblSuddenDeath, 0, 2);
this.tblMap.Controls.Add(this.selMineFuse, 1, 1);
this.tblMap.Controls.Add(this.lblMineFuse, 0, 1);
- this.tblMap.Controls.Add(this.selObject, 1, 0);
this.tblMap.Controls.Add(this.lblObjects, 0, 0);
+ this.tblMap.Controls.Add(this.selLndObjects, 1, 0);
+ this.tblMap.Controls.Add(this.selSuddenDeath, 1, 2);
+ this.tblMap.Controls.Add(this.selWaterSpeed, 1, 3);
this.tblMap.Dock = System.Windows.Forms.DockStyle.Top;
- this.tblMap.Location = new System.Drawing.Point(0, 0);
+ this.tblMap.Location = new System.Drawing.Point(3, 3);
this.tblMap.Name = "tblMap";
this.tblMap.RowCount = 5;
this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle());
@@ -939,7 +942,7 @@
this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
- this.tblMap.Size = new System.Drawing.Size(695, 157);
+ this.tblMap.Size = new System.Drawing.Size(188, 157);
this.tblMap.TabIndex = 1;
//
// selMaxWindStrength
@@ -947,7 +950,7 @@
this.selMaxWindStrength.Dock = System.Windows.Forms.DockStyle.Top;
this.selMaxWindStrength.Location = new System.Drawing.Point(124, 129);
this.selMaxWindStrength.Name = "selMaxWindStrength";
- this.selMaxWindStrength.Size = new System.Drawing.Size(566, 23);
+ this.selMaxWindStrength.Size = new System.Drawing.Size(59, 23);
this.selMaxWindStrength.TabIndex = 44;
this.selMaxWindStrength.Text = "0";
this.selMaxWindStrength.Value = 0;
@@ -963,26 +966,6 @@
this.lblWindMaxStrength.Text = "Wind Max Strength:";
this.lblWindMaxStrength.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
- // selWaterRiseSpeed
- //
- this.selWaterRiseSpeed.Dock = System.Windows.Forms.DockStyle.Top;
- this.selWaterRiseSpeed.Location = new System.Drawing.Point(124, 98);
- this.selWaterRiseSpeed.Name = "selWaterRiseSpeed";
- this.selWaterRiseSpeed.Size = new System.Drawing.Size(566, 23);
- this.selWaterRiseSpeed.TabIndex = 42;
- this.selWaterRiseSpeed.Text = "0";
- this.selWaterRiseSpeed.Value = 0;
- //
- // selSuddenDeath
- //
- this.selSuddenDeath.Dock = System.Windows.Forms.DockStyle.Top;
- this.selSuddenDeath.Location = new System.Drawing.Point(124, 67);
- this.selSuddenDeath.Name = "selSuddenDeath";
- this.selSuddenDeath.Size = new System.Drawing.Size(566, 23);
- this.selSuddenDeath.TabIndex = 41;
- this.selSuddenDeath.Text = "0";
- this.selSuddenDeath.Value = 0;
- //
// lblWaterRiseSpeed
//
this.lblWaterRiseSpeed.AutoSize = true;
@@ -1010,7 +993,7 @@
this.selMineFuse.Dock = System.Windows.Forms.DockStyle.Top;
this.selMineFuse.Location = new System.Drawing.Point(124, 36);
this.selMineFuse.Name = "selMineFuse";
- this.selMineFuse.Size = new System.Drawing.Size(566, 23);
+ this.selMineFuse.Size = new System.Drawing.Size(59, 23);
this.selMineFuse.TabIndex = 38;
this.selMineFuse.Text = "0";
this.selMineFuse.Value = 0;
@@ -1026,16 +1009,6 @@
this.lblMineFuse.Text = "Mine Fuse:";
this.lblMineFuse.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
- // selObject
- //
- this.selObject.Dock = System.Windows.Forms.DockStyle.Top;
- this.selObject.Location = new System.Drawing.Point(124, 5);
- this.selObject.Name = "selObject";
- this.selObject.Size = new System.Drawing.Size(566, 23);
- this.selObject.TabIndex = 36;
- this.selObject.Text = "0";
- this.selObject.Value = 0;
- //
// lblObjects
//
this.lblObjects.AutoSize = true;
@@ -1044,16 +1017,60 @@
this.lblObjects.Name = "lblObjects";
this.lblObjects.Size = new System.Drawing.Size(111, 29);
this.lblObjects.TabIndex = 31;
- this.lblObjects.Text = "Objects:";
+ this.lblObjects.Text = "Land Objects:";
this.lblObjects.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
+ // selLndObjects
+ //
+ this.selLndObjects.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selLndObjects.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.selLndObjects.FormattingEnabled = true;
+ this.selLndObjects.Items.AddRange(new object[] {
+ "None",
+ "Mines",
+ "Oil Drums",
+ "Full"});
+ this.selLndObjects.Location = new System.Drawing.Point(124, 5);
+ this.selLndObjects.Name = "selLndObjects";
+ this.selLndObjects.Size = new System.Drawing.Size(59, 23);
+ this.selLndObjects.TabIndex = 45;
+ //
+ // selSuddenDeath
+ //
+ this.selSuddenDeath.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSuddenDeath.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.selSuddenDeath.FormattingEnabled = true;
+ this.selSuddenDeath.Items.AddRange(new object[] {
+ "1 Health",
+ "Raise Water",
+ "Draw Round"});
+ this.selSuddenDeath.Location = new System.Drawing.Point(124, 67);
+ this.selSuddenDeath.Name = "selSuddenDeath";
+ this.selSuddenDeath.Size = new System.Drawing.Size(59, 23);
+ this.selSuddenDeath.TabIndex = 46;
+ //
+ // selWaterSpeed
+ //
+ this.selWaterSpeed.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selWaterSpeed.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
+ this.selWaterSpeed.FormattingEnabled = true;
+ this.selWaterSpeed.Items.AddRange(new object[] {
+ "None",
+ "Slow",
+ "Medium",
+ "Fast"});
+ this.selWaterSpeed.Location = new System.Drawing.Point(124, 98);
+ this.selWaterSpeed.Name = "selWaterSpeed";
+ this.selWaterSpeed.Size = new System.Drawing.Size(59, 23);
+ this.selWaterSpeed.TabIndex = 47;
+ //
// weaponsTab
//
this.weaponsTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.weaponsTab.Controls.Add(this.weapTypeTabControl);
this.weaponsTab.Location = new System.Drawing.Point(4, 24);
this.weaponsTab.Name = "weaponsTab";
- this.weaponsTab.Size = new System.Drawing.Size(699, 387);
+ this.weaponsTab.Size = new System.Drawing.Size(192, 72);
this.weaponsTab.TabIndex = 3;
this.weaponsTab.Text = "Weapons";
this.weaponsTab.UseVisualStyleBackColor = true;
@@ -1064,10 +1081,10 @@
this.weapTypeTabControl.Controls.Add(this.utilityTab);
this.weapTypeTabControl.Controls.Add(this.mysteryTab);
this.weapTypeTabControl.Dock = System.Windows.Forms.DockStyle.Fill;
- this.weapTypeTabControl.Location = new System.Drawing.Point(0, 0);
+ this.weapTypeTabControl.Location = new System.Drawing.Point(\, 0);
this.weapTypeTabControl.Name = "weapTypeTabControl";
this.weapTypeTabControl.SelectedIndex = 0;
- this.weapTypeTabControl.Size = new System.Drawing.Size(695, 383);
+ this.weapTypeTabControl.Size = new System.Drawing.Size(188, 68);
this.weapTypeTabControl.TabIndex = 0;
//
// weaponTab
@@ -1078,11 +1095,10 @@
this.weaponTab.Location = new System.Drawing.Point(4, 24);
this.weaponTab.Name = "weaponTab";
this.weaponTab.Padding = new System.Windows.Forms.Padding(3);
- this.weaponTab.Size = new System.Drawing.Size(687, 355);
+ this.weaponTab.Size = new System.Drawing.Size(180, 40);
this.weaponTab.TabIndex = 0;
this.weaponTab.Text = "Weapons";
this.weaponTab.UseVisualStyleBackColor = true;
- this.weaponTab.Click += new System.EventHandler(this.weaponTab_Click);
//
// tblWeapons
//
@@ -1182,16 +1198,556 @@
this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tblWeapons.Size = new System.Drawing.Size(660, 2989);
+ this.tblWeapons.Size = new System.Drawing.Size(153, 2989);
this.tblWeapons.TabIndex = 0;
//
+ // selStarburst
+ //
+ this.selStarburst.AutoSize = true;
+ this.selStarburst.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selStarburst.Location = new System.Drawing.Point(127, 2889);
+ this.selStarburst.Name = "selStarburst";
+ this.selStarburst.Size = new System.Drawing.Size(21, 95);
+ this.selStarburst.TabIndex = 57;
+ //
+ // selBovineBlitz
+ //
+ this.selBovineBlitz.AutoSize = true;
+ this.selBovineBlitz.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBovineBlitz.Location = new System.Drawing.Point(127, 2786);
+ this.selBovineBlitz.Name = "selBovineBlitz";
+ this.selBovineBlitz.Size = new System.Drawing.Size(21, 95);
+ this.selBovineBlitz.TabIndex = 56;
+ //
+ // selSniperRifle
+ //
+ this.selSniperRifle.AutoSize = true;
+ this.selSniperRifle.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSniperRifle.Location = new System.Drawing.Point(127, 2683);
+ this.selSniperRifle.Name = "selSniperRifle";
+ this.selSniperRifle.Size = new System.Drawing.Size(21, 95);
+ this.selSniperRifle.TabIndex = 55;
+ //
+ // selSentryGun
+ //
+ this.selSentryGun.AutoSize = true;
+ this.selSentryGun.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSentryGun.Location = new System.Drawing.Point(127, 2580);
+ this.selSentryGun.Name = "selSentryGun";
+ this.selSentryGun.Size = new System.Drawing.Size(21, 95);
+ this.selSentryGun.TabIndex = 54;
+ //
+ // selPoisonArrow
+ //
+ this.selPoisonArrow.AutoSize = true;
+ this.selPoisonArrow.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selPoisonArrow.Location = new System.Drawing.Point(127, 2477);
+ this.selPoisonArrow.Name = "selPoisonArrow";
+ this.selPoisonArrow.Size = new System.Drawing.Size(21, 95);
+ this.selPoisonArrow.TabIndex = 53;
+ //
+ // selTailNail
+ //
+ this.selTailNail.AutoSize = true;
+ this.selTailNail.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTailNail.Location = new System.Drawing.Point(127, 2374);
+ this.selTailNail.Name = "selTailNail";
+ this.selTailNail.Size = new System.Drawing.Size(21, 95);
+ this.selTailNail.TabIndex = 52;
+ //
+ // selInflatableScouser
+ //
+ this.selInflatableScouser.AutoSize = true;
+ this.selInflatableScouser.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selInflatableScouser.Location = new System.Drawing.Point(127, 2271);
+ this.selInflatableScouser.Name = "selInflatableScouser";
+ this.selInflatableScouser.Size = new System.Drawing.Size(21, 95);
+ this.selInflatableScouser.TabIndex = 51;
+ //
+ // selFatkinsStrike
+ //
+ this.selFatkinsStrike.AutoSize = true;
+ this.selFatkinsStrike.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFatkinsStrike.Location = new System.Drawing.Point(127, 2168);
+ this.selFatkinsStrike.Name = "selFatkinsStrike";
+ this.selFatkinsStrike.Size = new System.Drawing.Size(21, 95);
+ this.selFatkinsStrike.TabIndex = 50;
+ //
+ // selAlienAbduction
+ //
+ this.selAlienAbduction.AutoSize = true;
+ this.selAlienAbduction.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selAlienAbduction.Location = new System.Drawing.Point(127, 2065);
+ this.selAlienAbduction.Name = "selAlienAbduction";
+ this.selAlienAbduction.Size = new System.Drawing.Size(21, 95);
+ this.selAlienAbduction.TabIndex = 49;
+ //
+ // selTeamWeapon
+ //
+ this.selTeamWeapon.AutoSize = true;
+ this.selTeamWeapon.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTeamWeapon.Location = new System.Drawing.Point(127, 1962);
+ this.selTeamWeapon.Name = "selTeamWeapon";
+ this.selTeamWeapon.Size = new System.Drawing.Size(21, 95);
+ this.selTeamWeapon.TabIndex = 48;
+ //
+ // lblStarburst
+ //
+ this.lblStarburst.AutoSize = true;
+ this.lblStarburst.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblStarburst.Location = new System.Drawing.Point(5, 2886);
+ this.lblStarburst.Name = "lblStarburst";
+ this.lblStarburst.Size = new System.Drawing.Size(114, 101);
+ this.lblStarburst.TabIndex = 47;
+ this.lblStarburst.Text = "Starburst:";
+ this.lblStarburst.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBovineBlitz
+ //
+ this.lblBovineBlitz.AutoSize = true;
+ this.lblBovineBlitz.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBovineBlitz.Location = new System.Drawing.Point(5, 2783);
+ this.lblBovineBlitz.Name = "lblBovineBlitz";
+ this.lblBovineBlitz.Size = new System.Drawing.Size(114, 101);
+ this.lblBovineBlitz.TabIndex = 46;
+ this.lblBovineBlitz.Text = "Bovine Blitz:";
+ this.lblBovineBlitz.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSniperRifle
+ //
+ this.lblSniperRifle.AutoSize = true;
+ this.lblSniperRifle.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSniperRifle.Location = new System.Drawing.Point(5, 2680);
+ this.lblSniperRifle.Name = "lblSniperRifle";
+ this.lblSniperRifle.Size = new System.Drawing.Size(114, 101);
+ this.lblSniperRifle.TabIndex = 45;
+ this.lblSniperRifle.Text = "Sniper Rifle:";
+ this.lblSniperRifle.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSentryGun
+ //
+ this.lblSentryGun.AutoSize = true;
+ this.lblSentryGun.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSentryGun.Location = new System.Drawing.Point(5, 2577);
+ this.lblSentryGun.Name = "lblSentryGun";
+ this.lblSentryGun.Size = new System.Drawing.Size(114, 101);
+ this.lblSentryGun.TabIndex = 44;
+ this.lblSentryGun.Text = "Sentry Gun:";
+ this.lblSentryGun.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblPoisonArrow
+ //
+ this.lblPoisonArrow.AutoSize = true;
+ this.lblPoisonArrow.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblPoisonArrow.Location = new System.Drawing.Point(5, 2474);
+ this.lblPoisonArrow.Name = "lblPoisonArrow";
+ this.lblPoisonArrow.Size = new System.Drawing.Size(114, 101);
+ this.lblPoisonArrow.TabIndex = 43;
+ this.lblPoisonArrow.Text = "Poison Arrow:";
+ this.lblPoisonArrow.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblTailNail
+ //
+ this.lblTailNail.AutoSize = true;
+ this.lblTailNail.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTailNail.Location = new System.Drawing.Point(5, 2371);
+ this.lblTailNail.Name = "lblTailNail";
+ this.lblTailNail.Size = new System.Drawing.Size(114, 101);
+ this.lblTailNail.TabIndex = 42;
+ this.lblTailNail.Text = "Tail Nail:";
+ this.lblTailNail.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblInflatableScouser
+ //
+ this.lblInflatableScouser.AutoSize = true;
+ this.lblInflatableScouser.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblInflatableScouser.Location = new System.Drawing.Point(5, 2268);
+ this.lblInflatableScouser.Name = "lblInflatableScouser";
+ this.lblInflatableScouser.Size = new System.Drawing.Size(114, 101);
+ this.lblInflatableScouser.TabIndex = 41;
+ this.lblInflatableScouser.Text = "Inflatable Scouser:";
+ this.lblInflatableScouser.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblFatkinsStrike
+ //
+ this.lblFatkinsStrike.AutoSize = true;
+ this.lblFatkinsStrike.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFatkinsStrike.Location = new System.Drawing.Point(5, 2165);
+ this.lblFatkinsStrike.Name = "lblFatkinsStrike";
+ this.lblFatkinsStrike.Size = new System.Drawing.Size(114, 101);
+ this.lblFatkinsStrike.TabIndex = 40;
+ this.lblFatkinsStrike.Text = "Fatkins Strike:";
+ this.lblFatkinsStrike.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblAlienAbduction
+ //
+ this.lblAlienAbduction.AutoSize = true;
+ this.lblAlienAbduction.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblAlienAbduction.Location = new System.Drawing.Point(5, 2062);
+ this.lblAlienAbduction.Name = "lblAlienAbduction";
+ this.lblAlienAbduction.Size = new System.Drawing.Size(114, 101);
+ this.lblAlienAbduction.TabIndex = 39;
+ this.lblAlienAbduction.Text = "Alien Abduction:";
+ this.lblAlienAbduction.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblTeamWeapon
+ //
+ this.lblTeamWeapon.AutoSize = true;
+ this.lblTeamWeapon.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTeamWeapon.Location = new System.Drawing.Point(5, 1959);
+ this.lblTeamWeapon.Name = "lblTeamWeapon";
+ this.lblTeamWeapon.Size = new System.Drawing.Size(114, 101);
+ this.lblTeamWeapon.TabIndex = 38;
+ this.lblTeamWeapon.Text = "Team Weapon:";
+ this.lblTeamWeapon.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selFlood
+ //
+ this.selFlood.AutoSize = true;
+ this.selFlood.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFlood.Location = new System.Drawing.Point(127, 1859);
+ this.selFlood.Name = "selFlood";
+ this.selFlood.Size = new System.Drawing.Size(21, 95);
+ this.selFlood.TabIndex = 37;
+ //
+ // selSuperSheep
+ //
+ this.selSuperSheep.AutoSize = true;
+ this.selSuperSheep.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSuperSheep.Location = new System.Drawing.Point(127, 1756);
+ this.selSuperSheep.Name = "selSuperSheep";
+ this.selSuperSheep.Size = new System.Drawing.Size(21, 95);
+ this.selSuperSheep.TabIndex = 36;
+ //
+ // selShotgun
+ //
+ this.selShotgun.AutoSize = true;
+ this.selShotgun.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selShotgun.Location = new System.Drawing.Point(127, 1653);
+ this.selShotgun.Name = "selShotgun";
+ this.selShotgun.Size = new System.Drawing.Size(21, 95);
+ this.selShotgun.TabIndex = 35;
+ //
+ // selSheep
+ //
+ this.selSheep.AutoSize = true;
+ this.selSheep.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSheep.Location = new System.Drawing.Point(127, 1550);
+ this.selSheep.Name = "selSheep";
+ this.selSheep.Size = new System.Drawing.Size(21, 95);
+ this.selSheep.TabIndex = 34;
+ //
+ // selProd
+ //
+ this.selProd.AutoSize = true;
+ this.selProd.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selProd.Location = new System.Drawing.Point(127, 1447);
+ this.selProd.Name = "selProd";
+ this.selProd.Size = new System.Drawing.Size(21, 95);
+ this.selProd.TabIndex = 33;
+ //
+ // selOldWoman
+ //
+ this.selOldWoman.AutoSize = true;
+ this.selOldWoman.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selOldWoman.Location = new System.Drawing.Point(127, 1344);
+ this.selOldWoman.Name = "selOldWoman";
+ this.selOldWoman.Size = new System.Drawing.Size(21, 95);
+ this.selOldWoman.TabIndex = 32;
+ //
+ // selLandMine
+ //
+ this.selLandMine.AutoSize = true;
+ this.selLandMine.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selLandMine.Location = new System.Drawing.Point(127, 1241);
+ this.selLandMine.Name = "selLandMine";
+ this.selLandMine.Size = new System.Drawing.Size(21, 95);
+ this.selLandMine.TabIndex = 31;
+ //
+ // selHomingMissile
+ //
+ this.selHomingMissile.AutoSize = true;
+ this.selHomingMissile.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHomingMissile.Location = new System.Drawing.Point(127, 1138);
+ this.selHomingMissile.Name = "selHomingMissile";
+ this.selHomingMissile.Size = new System.Drawing.Size(21, 95);
+ this.selHomingMissile.TabIndex = 30;
+ //
+ // selHolyHandGrenade
+ //
+ this.selHolyHandGrenade.AutoSize = true;
+ this.selHolyHandGrenade.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHolyHandGrenade.Location = new System.Drawing.Point(127, 1035);
+ this.selHolyHandGrenade.Name = "selHolyHandGrenade";
+ this.selHolyHandGrenade.Size = new System.Drawing.Size(21, 95);
+ this.selHolyHandGrenade.TabIndex = 29;
+ //
+ // selGrenade
+ //
+ this.selGrenade.AutoSize = true;
+ this.selGrenade.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGrenade.Location = new System.Drawing.Point(127, 932);
+ this.selGrenade.Name = "selGrenade";
+ this.selGrenade.Size = new System.Drawing.Size(21, 95);
+ this.selGrenade.TabIndex = 28;
+ //
+ // selGasCanister
+ //
+ this.selGasCanister.AutoSize = true;
+ this.selGasCanister.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGasCanister.Location = new System.Drawing.Point(127, 829);
+ this.selGasCanister.Name = "selGasCanister";
+ this.selGasCanister.Size = new System.Drawing.Size(21, 95);
+ this.selGasCanister.TabIndex = 27;
+ //
+ // lblFlood
+ //
+ this.lblFlood.AutoSize = true;
+ this.lblFlood.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFlood.Location = new System.Drawing.Point(5, 1856);
+ this.lblFlood.Name = "lblFlood";
+ this.lblFlood.Size = new System.Drawing.Size(114, 101);
+ this.lblFlood.TabIndex = 26;
+ this.lblFlood.Text = "Flood:";
+ this.lblFlood.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSuperSheep
+ //
+ this.lblSuperSheep.AutoSize = true;
+ this.lblSuperSheep.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSuperSheep.Location = new System.Drawing.Point(5, 1753);
+ this.lblSuperSheep.Name = "lblSuperSheep";
+ this.lblSuperSheep.Size = new System.Drawing.Size(114, 101);
+ this.lblSuperSheep.TabIndex = 25;
+ this.lblSuperSheep.Text = "Super Sheep:";
+ this.lblSuperSheep.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblShotgun
+ //
+ this.lblShotgun.AutoSize = true;
+ this.lblShotgun.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblShotgun.Location = new System.Drawing.Point(5, 1650);
+ this.lblShotgun.Name = "lblShotgun";
+ this.lblShotgun.Size = new System.Drawing.Size(114, 101);
+ this.lblShotgun.TabIndex = 24;
+ this.lblShotgun.Text = "Shotgun:";
+ this.lblShotgun.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSheep
+ //
+ this.lblSheep.AutoSize = true;
+ this.lblSheep.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSheep.Location = new System.Drawing.Point(5, 1547);
+ this.lblSheep.Name = "lblSheep";
+ this.lblSheep.Size = new System.Drawing.Size(114, 101);
+ this.lblSheep.TabIndex = 23;
+ this.lblSheep.Text = "Sheep:";
+ this.lblSheep.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblProd
+ //
+ this.lblProd.AutoSize = true;
+ this.lblProd.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblProd.Location = new System.Drawing.Point(5, 1444);
+ this.lblProd.Name = "lblProd";
+ this.lblProd.Size = new System.Drawing.Size(114, 101);
+ this.lblProd.TabIndex = 22;
+ this.lblProd.Text = "Prod:";
+ this.lblProd.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblOldWoman
+ //
+ this.lblOldWoman.AutoSize = true;
+ this.lblOldWoman.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblOldWoman.Location = new System.Drawing.Point(5, 1341);
+ this.lblOldWoman.Name = "lblOldWoman";
+ this.lblOldWoman.Size = new System.Drawing.Size(114, 101);
+ this.lblOldWoman.TabIndex = 21;
+ this.lblOldWoman.Text = "Old Woman:";
+ this.lblOldWoman.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHomingMissile
+ //
+ this.lblHomingMissile.AutoSize = true;
+ this.lblHomingMissile.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHomingMissile.Location = new System.Drawing.Point(5, 1135);
+ this.lblHomingMissile.Name = "lblHomingMissile";
+ this.lblHomingMissile.Size = new System.Drawing.Size(114, 101);
+ this.lblHomingMissile.TabIndex = 20;
+ this.lblHomingMissile.Text = "Homing Missile:";
+ this.lblHomingMissile.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblLandMine
+ //
+ this.lblLandMine.AutoSize = true;
+ this.lblLandMine.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblLandMine.Location = new System.Drawing.Point(5, 1238);
+ this.lblLandMine.Name = "lblLandMine";
+ this.lblLandMine.Size = new System.Drawing.Size(114, 101);
+ this.lblLandMine.TabIndex = 19;
+ this.lblLandMine.Text = "Land Mine:";
+ this.lblLandMine.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblGasCanister
+ //
+ this.lblGasCanister.AutoSize = true;
+ this.lblGasCanister.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblGasCanister.Location = new System.Drawing.Point(5, 826);
+ this.lblGasCanister.Name = "lblGasCanister";
+ this.lblGasCanister.Size = new System.Drawing.Size(114, 101);
+ this.lblGasCanister.TabIndex = 18;
+ this.lblGasCanister.Text = "Gas Canister:";
+ this.lblGasCanister.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHolyHandGrenade
+ //
+ this.lblHolyHandGrenade.AutoSize = true;
+ this.lblHolyHandGrenade.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHolyHandGrenade.Location = new System.Drawing.Point(5, 1032);
+ this.lblHolyHandGrenade.Name = "lblHolyHandGrenade";
+ this.lblHolyHandGrenade.Size = new System.Drawing.Size(114, 101);
+ this.lblHolyHandGrenade.TabIndex = 17;
+ this.lblHolyHandGrenade.Text = "Holy Hand Grenade:";
+ this.lblHolyHandGrenade.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblGrenade
+ //
+ this.lblGrenade.AutoSize = true;
+ this.lblGrenade.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblGrenade.Location = new System.Drawing.Point(5, 929);
+ this.lblGrenade.Name = "lblGrenade";
+ this.lblGrenade.Size = new System.Drawing.Size(114, 101);
+ this.lblGrenade.TabIndex = 16;
+ this.lblGrenade.Text = "Grenade:";
+ this.lblGrenade.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selFirePunch
+ //
+ this.selFirePunch.AutoSize = true;
+ this.selFirePunch.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFirePunch.Location = new System.Drawing.Point(127, 726);
+ this.selFirePunch.Name = "selFirePunch";
+ this.selFirePunch.Size = new System.Drawing.Size(21, 95);
+ this.selFirePunch.TabIndex = 15;
+ //
+ // selDynamite
+ //
+ this.selDynamite.AutoSize = true;
+ this.selDynamite.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDynamite.Location = new System.Drawing.Point(127, 623);
+ this.selDynamite.Name = "selDynamite";
+ this.selDynamite.Size = new System.Drawing.Size(21, 95);
+ this.selDynamite.TabIndex = 14;
+ //
+ // selConcreteDonkey
+ //
+ this.selConcreteDonkey.AutoSize = true;
+ this.selConcreteDonkey.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selConcreteDonkey.Location = new System.Drawing.Point(127, 520);
+ this.selConcreteDonkey.Name = "selConcreteDonkey";
+ this.selConcreteDonkey.Size = new System.Drawing.Size(21, 95);
+ this.selConcreteDonkey.TabIndex = 13;
+ //
+ // lblFirePunch
+ //
+ this.lblFirePunch.AutoSize = true;
+ this.lblFirePunch.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFirePunch.Location = new System.Drawing.Point(5, 723);
+ this.lblFirePunch.Name = "lblFirePunch";
+ this.lblFirePunch.Size = new System.Drawing.Size(114, 101);
+ this.lblFirePunch.TabIndex = 12;
+ this.lblFirePunch.Text = "Fire Punch:";
+ this.lblFirePunch.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblDynamite
+ //
+ this.lblDynamite.AutoSize = true;
+ this.lblDynamite.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblDynamite.Location = new System.Drawing.Point(5, 620);
+ this.lblDynamite.Name = "lblDynamite";
+ this.lblDynamite.Size = new System.Drawing.Size(114, 101);
+ this.lblDynamite.TabIndex = 11;
+ this.lblDynamite.Text = "Dynamite:";
+ this.lblDynamite.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblConcreteDonkey
+ //
+ this.lblConcreteDonkey.AutoSize = true;
+ this.lblConcreteDonkey.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblConcreteDonkey.Location = new System.Drawing.Point(5, 517);
+ this.lblConcreteDonkey.Name = "lblConcreteDonkey";
+ this.lblConcreteDonkey.Size = new System.Drawing.Size(114, 101);
+ this.lblConcreteDonkey.TabIndex = 10;
+ this.lblConcreteDonkey.Text = "Concrete Donkey:";
+ this.lblConcreteDonkey.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selBazooka
+ //
+ this.selBazooka.AutoSize = true;
+ this.selBazooka.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBazooka.Location = new System.Drawing.Point(127, 314);
+ this.selBazooka.Name = "selBazooka";
+ this.selBazooka.Size = new System.Drawing.Size(21, 95);
+ this.selBazooka.TabIndex = 9;
+ //
+ // selClusterBomb
+ //
+ this.selClusterBomb.AutoSize = true;
+ this.selClusterBomb.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selClusterBomb.Location = new System.Drawing.Point(127, 417);
+ this.selClusterBomb.Name = "selClusterBomb";
+ this.selClusterBomb.Size = new System.Drawing.Size(21, 95);
+ this.selClusterBomb.TabIndex = 8;
+ //
+ // selBaseballBat
+ //
+ this.selBaseballBat.AutoSize = true;
+ this.selBaseballBat.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBaseballBat.Location = new System.Drawing.Point(127, 211);
+ this.selBaseballBat.Name = "selBaseballBat";
+ this.selBaseballBat.Size = new System.Drawing.Size(21, 95);
+ this.selBaseballBat.TabIndex = 7;
+ //
+ // lblClusterBomb
+ //
+ this.lblClusterBomb.AutoSize = true;
+ this.lblClusterBomb.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblClusterBomb.Location = new System.Drawing.Point(5, 414);
+ this.lblClusterBomb.Name = "lblClusterBomb";
+ this.lblClusterBomb.Size = new System.Drawing.Size(114, 101);
+ this.lblClusterBomb.TabIndex = 6;
+ this.lblClusterBomb.Text = "Cluster Bomb:";
+ this.lblClusterBomb.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBaseballBat
+ //
+ this.lblBaseballBat.AutoSize = true;
+ this.lblBaseballBat.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBaseballBat.Location = new System.Drawing.Point(5, 208);
+ this.lblBaseballBat.Name = "lblBaseballBat";
+ this.lblBaseballBat.Size = new System.Drawing.Size(114, 101);
+ this.lblBaseballBat.TabIndex = 5;
+ this.lblBaseballBat.Text = "Baseball Bat:";
+ this.lblBaseballBat.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBazooka
+ //
+ this.lblBazooka.AutoSize = true;
+ this.lblBazooka.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBazooka.Location = new System.Drawing.Point(5, 311);
+ this.lblBazooka.Name = "lblBazooka";
+ this.lblBazooka.Size = new System.Drawing.Size(114, 101);
+ this.lblBazooka.TabIndex = 4;
+ this.lblBazooka.Text = "Bazooka:";
+ this.lblBazooka.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
// selBananaBomb
//
this.selBananaBomb.AutoSize = true;
this.selBananaBomb.Dock = System.Windows.Forms.DockStyle.Top;
this.selBananaBomb.Location = new System.Drawing.Point(127, 108);
this.selBananaBomb.Name = "selBananaBomb";
- this.selBananaBomb.Size = new System.Drawing.Size(528, 95);
+ this.selBananaBomb.Size = new System.Drawing.Size(21, 95);
this.selBananaBomb.TabIndex = 3;
//
// lblBananaBomb
@@ -1222,7 +1778,7 @@
this.selAirstrike.Dock = System.Windows.Forms.DockStyle.Top;
this.selAirstrike.Location = new System.Drawing.Point(127, 5);
this.selAirstrike.Name = "selAirstrike";
- this.selAirstrike.Size = new System.Drawing.Size(528, 95);
+ this.selAirstrike.Size = new System.Drawing.Size(21, 95);
this.selAirstrike.TabIndex = 1;
//
// utilityTab
@@ -1233,563 +1789,11 @@
this.utilityTab.Location = new System.Drawing.Point(4, 24);
this.utilityTab.Name = "utilityTab";
this.utilityTab.Padding = new System.Windows.Forms.Padding(3);
- this.utilityTab.Size = new System.Drawing.Size(687, 355);
+ this.utilityTab.Size = new System.Drawing.Size(180, 40);
this.utilityTab.TabIndex = 1;
this.utilityTab.Text = "Utilties";
this.utilityTab.UseVisualStyleBackColor = true;
//
- // mysteryTab
- //
- this.mysteryTab.AutoScroll = true;
- this.mysteryTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
- this.mysteryTab.Controls.Add(this.tblWeapMystery);
- this.mysteryTab.Location = new System.Drawing.Point(4, 24);
- this.mysteryTab.Name = "mysteryTab";
- this.mysteryTab.Size = new System.Drawing.Size(687, 355);
- this.mysteryTab.TabIndex = 2;
- this.mysteryTab.Text = "Mystery";
- this.mysteryTab.UseVisualStyleBackColor = true;
- //
- // lblBazooka
- //
- this.lblBazooka.AutoSize = true;
- this.lblBazooka.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblBazooka.Location = new System.Drawing.Point(5, 311);
- this.lblBazooka.Name = "lblBazooka";
- this.lblBazooka.Size = new System.Drawing.Size(114, 101);
- this.lblBazooka.TabIndex = 4;
- this.lblBazooka.Text = "Bazooka:";
- this.lblBazooka.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblBaseballBat
- //
- this.lblBaseballBat.AutoSize = true;
- this.lblBaseballBat.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblBaseballBat.Location = new System.Drawing.Point(5, 208);
- this.lblBaseballBat.Name = "lblBaseballBat";
- this.lblBaseballBat.Size = new System.Drawing.Size(114, 101);
- this.lblBaseballBat.TabIndex = 5;
- this.lblBaseballBat.Text = "Baseball Bat:";
- this.lblBaseballBat.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblClusterBomb
- //
- this.lblClusterBomb.AutoSize = true;
- this.lblClusterBomb.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblClusterBomb.Location = new System.Drawing.Point(5, 414);
- this.lblClusterBomb.Name = "lblClusterBomb";
- this.lblClusterBomb.Size = new System.Drawing.Size(114, 101);
- this.lblClusterBomb.TabIndex = 6;
- this.lblClusterBomb.Text = "Cluster Bomb:";
- this.lblClusterBomb.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // selBaseballBat
- //
- this.selBaseballBat.AutoSize = true;
- this.selBaseballBat.Dock = System.Windows.Forms.DockStyle.Top;
- this.selBaseballBat.Location = new System.Drawing.Point(127, 211);
- this.selBaseballBat.Name = "selBaseballBat";
- this.selBaseballBat.Size = new System.Drawing.Size(528, 95);
- this.selBaseballBat.TabIndex = 7;
- //
- // selClusterBomb
- //
- this.selClusterBomb.AutoSize = true;
- this.selClusterBomb.Dock = System.Windows.Forms.DockStyle.Top;
- this.selClusterBomb.Location = new System.Drawing.Point(127, 417);
- this.selClusterBomb.Name = "selClusterBomb";
- this.selClusterBomb.Size = new System.Drawing.Size(528, 95);
- this.selClusterBomb.TabIndex = 8;
- //
- // selBazooka
- //
- this.selBazooka.AutoSize = true;
- this.selBazooka.Dock = System.Windows.Forms.DockStyle.Top;
- this.selBazooka.Location = new System.Drawing.Point(127, 314);
- this.selBazooka.Name = "selBazooka";
- this.selBazooka.Size = new System.Drawing.Size(528, 95);
- this.selBazooka.TabIndex = 9;
- //
- // lblConcreteDonkey
- //
- this.lblConcreteDonkey.AutoSize = true;
- this.lblConcreteDonkey.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblConcreteDonkey.Location = new System.Drawing.Point(5, 517);
- this.lblConcreteDonkey.Name = "lblConcreteDonkey";
- this.lblConcreteDonkey.Size = new System.Drawing.Size(114, 101);
- this.lblConcreteDonkey.TabIndex = 10;
- this.lblConcreteDonkey.Text = "Concrete Donkey:";
- this.lblConcreteDonkey.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblDynamite
- //
- this.lblDynamite.AutoSize = true;
- this.lblDynamite.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblDynamite.Location = new System.Drawing.Point(5, 620);
- this.lblDynamite.Name = "lblDynamite";
- this.lblDynamite.Size = new System.Drawing.Size(114, 101);
- this.lblDynamite.TabIndex = 11;
- this.lblDynamite.Text = "Dynamite:";
- this.lblDynamite.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblFirePunch
- //
- this.lblFirePunch.AutoSize = true;
- this.lblFirePunch.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblFirePunch.Location = new System.Drawing.Point(5, 723);
- this.lblFirePunch.Name = "lblFirePunch";
- this.lblFirePunch.Size = new System.Drawing.Size(114, 101);
- this.lblFirePunch.TabIndex = 12;
- this.lblFirePunch.Text = "Fire Punch:";
- this.lblFirePunch.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // selConcreteDonkey
- //
- this.selConcreteDonkey.AutoSize = true;
- this.selConcreteDonkey.Dock = System.Windows.Forms.DockStyle.Top;
- this.selConcreteDonkey.Location = new System.Drawing.Point(127, 520);
- this.selConcreteDonkey.Name = "selConcreteDonkey";
- this.selConcreteDonkey.Size = new System.Drawing.Size(528, 95);
- this.selConcreteDonkey.TabIndex = 13;
- //
- // selDynamite
- //
- this.selDynamite.AutoSize = true;
- this.selDynamite.Dock = System.Windows.Forms.DockStyle.Top;
- this.selDynamite.Location = new System.Drawing.Point(127, 623);
- this.selDynamite.Name = "selDynamite";
- this.selDynamite.Size = new System.Drawing.Size(528, 95);
- this.selDynamite.TabIndex = 14;
- //
- // selFirePunch
- //
- this.selFirePunch.AutoSize = true;
- this.selFirePunch.Dock = System.Windows.Forms.DockStyle.Top;
- this.selFirePunch.Location = new System.Drawing.Point(127, 726);
- this.selFirePunch.Name = "selFirePunch";
- this.selFirePunch.Size = new System.Drawing.Size(528, 95);
- this.selFirePunch.TabIndex = 15;
- //
- // lblGrenade
- //
- this.lblGrenade.AutoSize = true;
- this.lblGrenade.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblGrenade.Location = new System.Drawing.Point(5, 929);
- this.lblGrenade.Name = "lblGrenade";
- this.lblGrenade.Size = new System.Drawing.Size(114, 101);
- this.lblGrenade.TabIndex = 16;
- this.lblGrenade.Text = "Grenade:";
- this.lblGrenade.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblHolyHandGrenade
- //
- this.lblHolyHandGrenade.AutoSize = true;
- this.lblHolyHandGrenade.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblHolyHandGrenade.Location = new System.Drawing.Point(5, 1032);
- this.lblHolyHandGrenade.Name = "lblHolyHandGrenade";
- this.lblHolyHandGrenade.Size = new System.Drawing.Size(114, 101);
- this.lblHolyHandGrenade.TabIndex = 17;
- this.lblHolyHandGrenade.Text = "Holy Hand Grenade:";
- this.lblHolyHandGrenade.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblGasCanister
- //
- this.lblGasCanister.AutoSize = true;
- this.lblGasCanister.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblGasCanister.Location = new System.Drawing.Point(5, 826);
- this.lblGasCanister.Name = "lblGasCanister";
- this.lblGasCanister.Size = new System.Drawing.Size(114, 101);
- this.lblGasCanister.TabIndex = 18;
- this.lblGasCanister.Text = "Gas Canister:";
- this.lblGasCanister.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblLandMine
- //
- this.lblLandMine.AutoSize = true;
- this.lblLandMine.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblLandMine.Location = new System.Drawing.Point(5, 1238);
- this.lblLandMine.Name = "lblLandMine";
- this.lblLandMine.Size = new System.Drawing.Size(114, 101);
- this.lblLandMine.TabIndex = 19;
- this.lblLandMine.Text = "Land Mine:";
- this.lblLandMine.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblHomingMissile
- //
- this.lblHomingMissile.AutoSize = true;
- this.lblHomingMissile.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblHomingMissile.Location = new System.Drawing.Point(5, 1135);
- this.lblHomingMissile.Name = "lblHomingMissile";
- this.lblHomingMissile.Size = new System.Drawing.Size(114, 101);
- this.lblHomingMissile.TabIndex = 20;
- this.lblHomingMissile.Text = "Homing Missile:";
- this.lblHomingMissile.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblOldWoman
- //
- this.lblOldWoman.AutoSize = true;
- this.lblOldWoman.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblOldWoman.Location = new System.Drawing.Point(5, 1341);
- this.lblOldWoman.Name = "lblOldWoman";
- this.lblOldWoman.Size = new System.Drawing.Size(114, 101);
- this.lblOldWoman.TabIndex = 21;
- this.lblOldWoman.Text = "Old Woman:";
- this.lblOldWoman.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblProd
- //
- this.lblProd.AutoSize = true;
- this.lblProd.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblProd.Location = new System.Drawing.Point(5, 1444);
- this.lblProd.Name = "lblProd";
- this.lblProd.Size = new System.Drawing.Size(114, 101);
- this.lblProd.TabIndex = 22;
- this.lblProd.Text = "Prod:";
- this.lblProd.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblSheep
- //
- this.lblSheep.AutoSize = true;
- this.lblSheep.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblSheep.Location = new System.Drawing.Point(5, 1547);
- this.lblSheep.Name = "lblSheep";
- this.lblSheep.Size = new System.Drawing.Size(114, 101);
- this.lblSheep.TabIndex = 23;
- this.lblSheep.Text = "Sheep:";
- this.lblSheep.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblShotgun
- //
- this.lblShotgun.AutoSize = true;
- this.lblShotgun.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblShotgun.Location = new System.Drawing.Point(5, 1650);
- this.lblShotgun.Name = "lblShotgun";
- this.lblShotgun.Size = new System.Drawing.Size(114, 101);
- this.lblShotgun.TabIndex = 24;
- this.lblShotgun.Text = "Shotgun:";
- this.lblShotgun.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblSuperSheep
- //
- this.lblSuperSheep.AutoSize = true;
- this.lblSuperSheep.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblSuperSheep.Location = new System.Drawing.Point(5, 1753);
- this.lblSuperSheep.Name = "lblSuperSheep";
- this.lblSuperSheep.Size = new System.Drawing.Size(114, 101);
- this.lblSuperSheep.TabIndex = 25;
- this.lblSuperSheep.Text = "Super Sheep:";
- this.lblSuperSheep.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblFlood
- //
- this.lblFlood.AutoSize = true;
- this.lblFlood.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblFlood.Location = new System.Drawing.Point(5, 1856);
- this.lblFlood.Name = "lblFlood";
- this.lblFlood.Size = new System.Drawing.Size(114, 101);
- this.lblFlood.TabIndex = 26;
- this.lblFlood.Text = "Flood:";
- this.lblFlood.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // selGasCanister
- //
- this.selGasCanister.AutoSize = true;
- this.selGasCanister.Dock = System.Windows.Forms.DockStyle.Top;
- this.selGasCanister.Location = new System.Drawing.Point(127, 829);
- this.selGasCanister.Name = "selGasCanister";
- this.selGasCanister.Size = new System.Drawing.Size(528, 95);
- this.selGasCanister.TabIndex = 27;
- //
- // selGrenade
- //
- this.selGrenade.AutoSize = true;
- this.selGrenade.Dock = System.Windows.Forms.DockStyle.Top;
- this.selGrenade.Location = new System.Drawing.Point(127, 932);
- this.selGrenade.Name = "selGrenade";
- this.selGrenade.Size = new System.Drawing.Size(528, 95);
- this.selGrenade.TabIndex = 28;
- //
- // selHolyHandGrenade
- //
- this.selHolyHandGrenade.AutoSize = true;
- this.selHolyHandGrenade.Dock = System.Windows.Forms.DockStyle.Top;
- this.selHolyHandGrenade.Location = new System.Drawing.Point(127, 1035);
- this.selHolyHandGrenade.Name = "selHolyHandGrenade";
- this.selHolyHandGrenade.Size = new System.Drawing.Size(528, 95);
- this.selHolyHandGrenade.TabIndex = 29;
- //
- // selHomingMissile
- //
- this.selHomingMissile.AutoSize = true;
- this.selHomingMissile.Dock = System.Windows.Forms.DockStyle.Top;
- this.selHomingMissile.Location = new System.Drawing.Point(127, 1138);
- this.selHomingMissile.Name = "selHomingMissile";
- this.selHomingMissile.Size = new System.Drawing.Size(528, 95);
- this.selHomingMissile.TabIndex = 30;
- //
- // selLandMine
- //
- this.selLandMine.AutoSize = true;
- this.selLandMine.Dock = System.Windows.Forms.DockStyle.Top;
- this.selLandMine.Location = new System.Drawing.Point(127, 1241);
- this.selLandMine.Name = "selLandMine";
- this.selLandMine.Size = new System.Drawing.Size(528, 95);
- this.selLandMine.TabIndex = 31;
- //
- // selOldWoman
- //
- this.selOldWoman.AutoSize = true;
- this.selOldWoman.Dock = System.Windows.Forms.DockStyle.Top;
- this.selOldWoman.Location = new System.Drawing.Point(127, 1344);
- this.selOldWoman.Name = "selOldWoman";
- this.selOldWoman.Size = new System.Drawing.Size(528, 95);
- this.selOldWoman.TabIndex = 32;
- //
- // selProd
- //
- this.selProd.AutoSize = true;
- this.selProd.Dock = System.Windows.Forms.DockStyle.Top;
- this.selProd.Location = new System.Drawing.Point(127, 1447);
- this.selProd.Name = "selProd";
- this.selProd.Size = new System.Drawing.Size(528, 95);
- this.selProd.TabIndex = 33;
- //
- // selSheep
- //
- this.selSheep.AutoSize = true;
- this.selSheep.Dock = System.Windows.Forms.DockStyle.Top;
- this.selSheep.Location = new System.Drawing.Point(127, 1550);
- this.selSheep.Name = "selSheep";
- this.selSheep.Size = new System.Drawing.Size(528, 95);
- this.selSheep.TabIndex = 34;
- //
- // selShotgun
- //
- this.selShotgun.AutoSize = true;
- this.selShotgun.Dock = System.Windows.Forms.DockStyle.Top;
- this.selShotgun.Location = new System.Drawing.Point(127, 1653);
- this.selShotgun.Name = "selShotgun";
- this.selShotgun.Size = new System.Drawing.Size(528, 95);
- this.selShotgun.TabIndex = 35;
- //
- // selSuperSheep
- //
- this.selSuperSheep.AutoSize = true;
- this.selSuperSheep.Dock = System.Windows.Forms.DockStyle.Top;
- this.selSuperSheep.Location = new System.Drawing.Point(127, 1756);
- this.selSuperSheep.Name = "selSuperSheep";
- this.selSuperSheep.Size = new System.Drawing.Size(528, 95);
- this.selSuperSheep.TabIndex = 36;
- //
- // selFlood
- //
- this.selFlood.AutoSize = true;
- this.selFlood.Dock = System.Windows.Forms.DockStyle.Top;
- this.selFlood.Location = new System.Drawing.Point(127, 1859);
- this.selFlood.Name = "selFlood";
- this.selFlood.Size = new System.Drawing.Size(528, 95);
- this.selFlood.TabIndex = 37;
- //
- // lblTeamWeapon
- //
- this.lblTeamWeapon.AutoSize = true;
- this.lblTeamWeapon.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblTeamWeapon.Location = new System.Drawing.Point(5, 1959);
- this.lblTeamWeapon.Name = "lblTeamWeapon";
- this.lblTeamWeapon.Size = new System.Drawing.Size(114, 101);
- this.lblTeamWeapon.TabIndex = 38;
- this.lblTeamWeapon.Text = "Team Weapon:";
- this.lblTeamWeapon.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblAlienAbduction
- //
- this.lblAlienAbduction.AutoSize = true;
- this.lblAlienAbduction.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblAlienAbduction.Location = new System.Drawing.Point(5, 2062);
- this.lblAlienAbduction.Name = "lblAlienAbduction";
- this.lblAlienAbduction.Size = new System.Drawing.Size(114, 101);
- this.lblAlienAbduction.TabIndex = 39;
- this.lblAlienAbduction.Text = "Alien Abduction:";
- this.lblAlienAbduction.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblFatkinsStrike
- //
- this.lblFatkinsStrike.AutoSize = true;
- this.lblFatkinsStrike.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblFatkinsStrike.Location = new System.Drawing.Point(5, 2165);
- this.lblFatkinsStrike.Name = "lblFatkinsStrike";
- this.lblFatkinsStrike.Size = new System.Drawing.Size(114, 101);
- this.lblFatkinsStrike.TabIndex = 40;
- this.lblFatkinsStrike.Text = "Fatkins Strike:";
- this.lblFatkinsStrike.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblInflatableScouser
- //
- this.lblInflatableScouser.AutoSize = true;
- this.lblInflatableScouser.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblInflatableScouser.Location = new System.Drawing.Point(5, 2268);
- this.lblInflatableScouser.Name = "lblInflatableScouser";
- this.lblInflatableScouser.Size = new System.Drawing.Size(114, 101);
- this.lblInflatableScouser.TabIndex = 41;
- this.lblInflatableScouser.Text = "Inflatable Scouser:";
- this.lblInflatableScouser.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblTailNail
- //
- this.lblTailNail.AutoSize = true;
- this.lblTailNail.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblTailNail.Location = new System.Drawing.Point(5, 2371);
- this.lblTailNail.Name = "lblTailNail";
- this.lblTailNail.Size = new System.Drawing.Size(114, 101);
- this.lblTailNail.TabIndex = 42;
- this.lblTailNail.Text = "Tail Nail:";
- this.lblTailNail.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblPoisonArrow
- //
- this.lblPoisonArrow.AutoSize = true;
- this.lblPoisonArrow.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblPoisonArrow.Location = new System.Drawing.Point(5, 2474);
- this.lblPoisonArrow.Name = "lblPoisonArrow";
- this.lblPoisonArrow.Size = new System.Drawing.Size(114, 101);
- this.lblPoisonArrow.TabIndex = 43;
- this.lblPoisonArrow.Text = "Poison Arrow:";
- this.lblPoisonArrow.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblSentryGun
- //
- this.lblSentryGun.AutoSize = true;
- this.lblSentryGun.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblSentryGun.Location = new System.Drawing.Point(5, 2577);
- this.lblSentryGun.Name = "lblSentryGun";
- this.lblSentryGun.Size = new System.Drawing.Size(114, 101);
- this.lblSentryGun.TabIndex = 44;
- this.lblSentryGun.Text = "Sentry Gun:";
- this.lblSentryGun.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblSniperRifle
- //
- this.lblSniperRifle.AutoSize = true;
- this.lblSniperRifle.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblSniperRifle.Location = new System.Drawing.Point(5, 2680);
- this.lblSniperRifle.Name = "lblSniperRifle";
- this.lblSniperRifle.Size = new System.Drawing.Size(114, 101);
- this.lblSniperRifle.TabIndex = 45;
- this.lblSniperRifle.Text = "Sniper Rifle:";
- this.lblSniperRifle.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblBovineBlitz
- //
- this.lblBovineBlitz.AutoSize = true;
- this.lblBovineBlitz.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblBovineBlitz.Location = new System.Drawing.Point(5, 2783);
- this.lblBovineBlitz.Name = "lblBovineBlitz";
- this.lblBovineBlitz.Size = new System.Drawing.Size(114, 101);
- this.lblBovineBlitz.TabIndex = 46;
- this.lblBovineBlitz.Text = "Bovine Blitz:";
- this.lblBovineBlitz.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblStarburst
- //
- this.lblStarburst.AutoSize = true;
- this.lblStarburst.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblStarburst.Location = new System.Drawing.Point(5, 2886);
- this.lblStarburst.Name = "lblStarburst";
- this.lblStarburst.Size = new System.Drawing.Size(114, 101);
- this.lblStarburst.TabIndex = 47;
- this.lblStarburst.Text = "Starburst:";
- this.lblStarburst.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // selTeamWeapon
- //
- this.selTeamWeapon.AutoSize = true;
- this.selTeamWeapon.Dock = System.Windows.Forms.DockStyle.Top;
- this.selTeamWeapon.Location = new System.Drawing.Point(127, 1962);
- this.selTeamWeapon.Name = "selTeamWeapon";
- this.selTeamWeapon.Size = new System.Drawing.Size(528, 95);
- this.selTeamWeapon.TabIndex = 48;
- //
- // selAlienAbduction
- //
- this.selAlienAbduction.AutoSize = true;
- this.selAlienAbduction.Dock = System.Windows.Forms.DockStyle.Top;
- this.selAlienAbduction.Location = new System.Drawing.Point(127, 2065);
- this.selAlienAbduction.Name = "selAlienAbduction";
- this.selAlienAbduction.Size = new System.Drawing.Size(528, 95);
- this.selAlienAbduction.TabIndex = 49;
- //
- // selFatkinsStrike
- //
- this.selFatkinsStrike.AutoSize = true;
- this.selFatkinsStrike.Dock = System.Windows.Forms.DockStyle.Top;
- this.selFatkinsStrike.Location = new System.Drawing.Point(127, 2168);
- this.selFatkinsStrike.Name = "selFatkinsStrike";
- this.selFatkinsStrike.Size = new System.Drawing.Size(528, 95);
- this.selFatkinsStrike.TabIndex = 50;
- //
- // selInflatableScouser
- //
- this.selInflatableScouser.AutoSize = true;
- this.selInflatableScouser.Dock = System.Windows.Forms.DockStyle.Top;
- this.selInflatableScouser.Location = new System.Drawing.Point(127, 2271);
- this.selInflatableScouser.Name = "selInflatableScouser";
- this.selInflatableScouser.Size = new System.Drawing.Size(528, 95);
- this.selInflatableScouser.TabIndex = 51;
- //
- // selTailNail
- //
- this.selTailNail.AutoSize = true;
- this.selTailNail.Dock = System.Windows.Forms.DockStyle.Top;
- this.selTailNail.Location = new System.Drawing.Point(127, 2374);
- this.selTailNail.Name = "selTailNail";
- this.selTailNail.Size = new System.Drawing.Size(528, 95);
- this.selTailNail.TabIndex = 52;
- //
- // selPoisonArrow
- //
- this.selPoisonArrow.AutoSize = true;
- this.selPoisonArrow.Dock = System.Windows.Forms.DockStyle.Top;
- this.selPoisonArrow.Location = new System.Drawing.Point(127, 2477);
- this.selPoisonArrow.Name = "selPoisonArrow";
- this.selPoisonArrow.Size = new System.Drawing.Size(528, 95);
- this.selPoisonArrow.TabIndex = 53;
- //
- // selSentryGun
- //
- this.selSentryGun.AutoSize = true;
- this.selSentryGun.Dock = System.Windows.Forms.DockStyle.Top;
- this.selSentryGun.Location = new System.Drawing.Point(127, 2580);
- this.selSentryGun.Name = "selSentryGun";
- this.selSentryGun.Size = new System.Drawing.Size(528, 95);
- this.selSentryGun.TabIndex = 54;
- //
- // selSniperRifle
- //
- this.selSniperRifle.AutoSize = true;
- this.selSniperRifle.Dock = System.Windows.Forms.DockStyle.Top;
- this.selSniperRifle.Location = new System.Drawing.Point(127, 2683);
- this.selSniperRifle.Name = "selSniperRifle";
- this.selSniperRifle.Size = new System.Drawing.Size(528, 95);
- this.selSniperRifle.TabIndex = 55;
- //
- // selBovineBlitz
- //
- this.selBovineBlitz.AutoSize = true;
- this.selBovineBlitz.Dock = System.Windows.Forms.DockStyle.Top;
- this.selBovineBlitz.Location = new System.Drawing.Point(127, 2786);
- this.selBovineBlitz.Name = "selBovineBlitz";
- this.selBovineBlitz.Size = new System.Drawing.Size(528, 95);
- this.selBovineBlitz.TabIndex = 56;
- //
- // selStarburst
- //
- this.selStarburst.AutoSize = true;
- this.selStarburst.Dock = System.Windows.Forms.DockStyle.Top;
- this.selStarburst.Location = new System.Drawing.Point(127, 2889);
- this.selStarburst.Name = "selStarburst";
- this.selStarburst.Size = new System.Drawing.Size(528, 95);
- this.selStarburst.TabIndex = 57;
- //
// tblWeapUtil
//
this.tblWeapUtil.AutoSize = true;
@@ -1841,7 +1845,7 @@
this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
- this.tblWeapUtil.Size = new System.Drawing.Size(660, 1341);
+ this.tblWeapUtil.Size = new System.Drawing.Size(153, 1341);
this.tblWeapUtil.TabIndex = 1;
//
// selArmour
@@ -1850,7 +1854,7 @@
this.selArmour.Dock = System.Windows.Forms.DockStyle.Top;
this.selArmour.Location = new System.Drawing.Point(108, 1241);
this.selArmour.Name = "selArmour";
- this.selArmour.Size = new System.Drawing.Size(547, 95);
+ this.selArmour.Size = new System.Drawing.Size(40, 95);
this.selArmour.TabIndex = 32;
//
// selDoubleDamage
@@ -1859,7 +1863,7 @@
this.selDoubleDamage.Dock = System.Windows.Forms.DockStyle.Top;
this.selDoubleDamage.Location = new System.Drawing.Point(108, 1138);
this.selDoubleDamage.Name = "selDoubleDamage";
- this.selDoubleDamage.Size = new System.Drawing.Size(547, 95);
+ this.selDoubleDamage.Size = new System.Drawing.Size(40, 95);
this.selDoubleDamage.TabIndex = 31;
//
// selCrateSpy
@@ -1868,7 +1872,7 @@
this.selCrateSpy.Dock = System.Windows.Forms.DockStyle.Top;
this.selCrateSpy.Location = new System.Drawing.Point(108, 1035);
this.selCrateSpy.Name = "selCrateSpy";
- this.selCrateSpy.Size = new System.Drawing.Size(547, 95);
+ this.selCrateSpy.Size = new System.Drawing.Size(40, 95);
this.selCrateSpy.TabIndex = 30;
//
// selCrateShower
@@ -1877,9 +1881,18 @@
this.selCrateShower.Dock = System.Windows.Forms.DockStyle.Top;
this.selCrateShower.Location = new System.Drawing.Point(108, 932);
this.selCrateShower.Name = "selCrateShower";
- this.selCrateShower.Size = new System.Drawing.Size(547, 95);
+ this.selCrateShower.Size = new System.Drawing.Size(40, 95);
this.selCrateShower.TabIndex = 29;
//
+ // selSkipGo
+ //
+ this.selSkipGo.AutoSize = true;
+ this.selSkipGo.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSkipGo.Location = new System.Drawing.Point(108, 829);
+ this.selSkipGo.Name = "selSkipGo";
+ this.selSkipGo.Size = new System.Drawing.Size(40, 95);
+ this.selSkipGo.TabIndex = 27;
+ //
// lblArmour
//
this.lblArmour.AutoSize = true;
@@ -1913,6 +1926,17 @@
this.lblDoubleDamage.Text = "Double Damage:";
this.lblDoubleDamage.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
+ // lblSkipGo
+ //
+ this.lblSkipGo.AutoSize = true;
+ this.lblSkipGo.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSkipGo.Location = new System.Drawing.Point(5, 826);
+ this.lblSkipGo.Name = "lblSkipGo";
+ this.lblSkipGo.Size = new System.Drawing.Size(95, 101);
+ this.lblSkipGo.TabIndex = 18;
+ this.lblSkipGo.Text = "Skip Go:";
+ this.lblSkipGo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
// lblCrateShower
//
this.lblCrateShower.AutoSize = true;
@@ -1930,7 +1954,7 @@
this.selSurrender.Dock = System.Windows.Forms.DockStyle.Top;
this.selSurrender.Location = new System.Drawing.Point(108, 726);
this.selSurrender.Name = "selSurrender";
- this.selSurrender.Size = new System.Drawing.Size(547, 95);
+ this.selSurrender.Size = new System.Drawing.Size(40, 95);
this.selSurrender.TabIndex = 15;
//
// selGirder
@@ -1939,7 +1963,7 @@
this.selGirder.Dock = System.Windows.Forms.DockStyle.Top;
this.selGirder.Location = new System.Drawing.Point(108, 623);
this.selGirder.Name = "selGirder";
- this.selGirder.Size = new System.Drawing.Size(547, 95);
+ this.selGirder.Size = new System.Drawing.Size(40, 95);
this.selGirder.TabIndex = 14;
//
// selBubbleTrouble
@@ -1948,7 +1972,7 @@
this.selBubbleTrouble.Dock = System.Windows.Forms.DockStyle.Top;
this.selBubbleTrouble.Location = new System.Drawing.Point(108, 520);
this.selBubbleTrouble.Name = "selBubbleTrouble";
- this.selBubbleTrouble.Size = new System.Drawing.Size(547, 95);
+ this.selBubbleTrouble.Size = new System.Drawing.Size(40, 95);
this.selBubbleTrouble.TabIndex = 13;
//
// lblSurrender
@@ -1990,7 +2014,7 @@
this.selIcarusPotion.Dock = System.Windows.Forms.DockStyle.Top;
this.selIcarusPotion.Location = new System.Drawing.Point(108, 314);
this.selIcarusPotion.Name = "selIcarusPotion";
- this.selIcarusPotion.Size = new System.Drawing.Size(547, 95);
+ this.selIcarusPotion.Size = new System.Drawing.Size(40, 95);
this.selIcarusPotion.TabIndex = 9;
//
// selWormSelect
@@ -1999,7 +2023,7 @@
this.selWormSelect.Dock = System.Windows.Forms.DockStyle.Top;
this.selWormSelect.Location = new System.Drawing.Point(108, 417);
this.selWormSelect.Name = "selWormSelect";
- this.selWormSelect.Size = new System.Drawing.Size(547, 95);
+ this.selWormSelect.Size = new System.Drawing.Size(40, 95);
this.selWormSelect.TabIndex = 8;
//
// selNinjaRope
@@ -2008,7 +2032,7 @@
this.selNinjaRope.Dock = System.Windows.Forms.DockStyle.Top;
this.selNinjaRope.Location = new System.Drawing.Point(108, 211);
this.selNinjaRope.Name = "selNinjaRope";
- this.selNinjaRope.Size = new System.Drawing.Size(547, 95);
+ this.selNinjaRope.Size = new System.Drawing.Size(40, 95);
this.selNinjaRope.TabIndex = 7;
//
// lblWormSelector
@@ -2050,7 +2074,7 @@
this.selParachute.Dock = System.Windows.Forms.DockStyle.Top;
this.selParachute.Location = new System.Drawing.Point(108, 108);
this.selParachute.Name = "selParachute";
- this.selParachute.Size = new System.Drawing.Size(547, 95);
+ this.selParachute.Size = new System.Drawing.Size(40, 95);
this.selParachute.TabIndex = 3;
//
// lblParachute
@@ -2081,28 +2105,20 @@
this.selJetpack.Dock = System.Windows.Forms.DockStyle.Top;
this.selJetpack.Location = new System.Drawing.Point(108, 5);
this.selJetpack.Name = "selJetpack";
- this.selJetpack.Size = new System.Drawing.Size(547, 95);
+ this.selJetpack.Size = new System.Drawing.Size(40, 95);
this.selJetpack.TabIndex = 1;
//
- // lblSkipGo
+ // mysteryTab
//
- this.lblSkipGo.AutoSize = true;
- this.lblSkipGo.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblSkipGo.Location = new System.Drawing.Point(5, 826);
- this.lblSkipGo.Name = "lblSkipGo";
- this.lblSkipGo.Size = new System.Drawing.Size(95, 101);
- this.lblSkipGo.TabIndex = 18;
- this.lblSkipGo.Text = "Skip Go:";
- this.lblSkipGo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // selSkipGo
- //
- this.selSkipGo.AutoSize = true;
- this.selSkipGo.Dock = System.Windows.Forms.DockStyle.Top;
- this.selSkipGo.Location = new System.Drawing.Point(108, 829);
- this.selSkipGo.Name = "selSkipGo";
- this.selSkipGo.Size = new System.Drawing.Size(547, 95);
- this.selSkipGo.TabIndex = 27;
+ this.mysteryTab.AutoScroll = true;
+ this.mysteryTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.mysteryTab.Controls.Add(this.tblWeapMystery);
+ this.mysteryTab.Location = new System.Drawing.Point(4, 24);
+ this.mysteryTab.Name = "mysteryTab";
+ this.mysteryTab.Size = new System.Drawing.Size(180, 40);
+ this.mysteryTab.TabIndex = 2;
+ this.mysteryTab.Text = "Mystery";
+ this.mysteryTab.UseVisualStyleBackColor = true;
//
// tblWeapMystery
//
@@ -2142,7 +2158,7 @@
this.tblWeapMystery.Controls.Add(this.lblBringOnTheMines, 0, 0);
this.tblWeapMystery.Controls.Add(this.selMineLayerMystery, 1, 0);
this.tblWeapMystery.Dock = System.Windows.Forms.DockStyle.Top;
- this.tblWeapMystery.Location = new System.Drawing.Point(0, 0);
+ this.tblWeapMystery.Location = new System.Drawing.Point(3, 3);
this.tblWeapMystery.Name = "tblWeapMystery";
this.tblWeapMystery.RowCount = 15;
this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
@@ -2160,16 +2176,56 @@
this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
- this.tblWeapMystery.Size = new System.Drawing.Size(666, 1547);
+ this.tblWeapMystery.Size = new System.Drawing.Size(159, 1547);
this.tblWeapMystery.TabIndex = 2;
//
+ // selBadPoisonMystery
+ //
+ this.selBadPoisonMystery.AutoSize = true;
+ this.selBadPoisonMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBadPoisonMystery.Location = new System.Drawing.Point(130, 1344);
+ this.selBadPoisonMystery.Name = "selBadPoisonMystery";
+ this.selBadPoisonMystery.Size = new System.Drawing.Size(24, 95);
+ this.selBadPoisonMystery.TabIndex = 36;
+ //
+ // selGoodPoisonMystery
+ //
+ this.selGoodPoisonMystery.AutoSize = true;
+ this.selGoodPoisonMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGoodPoisonMystery.Location = new System.Drawing.Point(130, 1447);
+ this.selGoodPoisonMystery.Name = "selGoodPoisonMystery";
+ this.selGoodPoisonMystery.Size = new System.Drawing.Size(24, 95);
+ this.selGoodPoisonMystery.TabIndex = 35;
+ //
+ // lblTeamDisease
+ //
+ this.lblTeamDisease.AutoSize = true;
+ this.lblTeamDisease.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTeamDisease.Location = new System.Drawing.Point(5, 1341);
+ this.lblTeamDisease.Name = "lblTeamDisease";
+ this.lblTeamDisease.Size = new System.Drawing.Size(117, 101);
+ this.lblTeamDisease.TabIndex = 34;
+ this.lblTeamDisease.Text = "Team Disease:";
+ this.lblTeamDisease.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSickItToThem
+ //
+ this.lblSickItToThem.AutoSize = true;
+ this.lblSickItToThem.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSickItToThem.Location = new System.Drawing.Point(5, 1444);
+ this.lblSickItToThem.Name = "lblSickItToThem";
+ this.lblSickItToThem.Size = new System.Drawing.Size(117, 101);
+ this.lblSickItToThem.TabIndex = 33;
+ this.lblSickItToThem.Text = "Sick it to them:";
+ this.lblSickItToThem.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
// selSpecialWeaponMystery
//
this.selSpecialWeaponMystery.AutoSize = true;
this.selSpecialWeaponMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selSpecialWeaponMystery.Location = new System.Drawing.Point(130, 1241);
this.selSpecialWeaponMystery.Name = "selSpecialWeaponMystery";
- this.selSpecialWeaponMystery.Size = new System.Drawing.Size(531, 95);
+ this.selSpecialWeaponMystery.Size = new System.Drawing.Size(24, 95);
this.selSpecialWeaponMystery.TabIndex = 32;
//
// selSuperHealthMystery
@@ -2178,7 +2234,7 @@
this.selSuperHealthMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selSuperHealthMystery.Location = new System.Drawing.Point(130, 1138);
this.selSuperHealthMystery.Name = "selSuperHealthMystery";
- this.selSuperHealthMystery.Size = new System.Drawing.Size(531, 95);
+ this.selSuperHealthMystery.Size = new System.Drawing.Size(24, 95);
this.selSuperHealthMystery.TabIndex = 31;
//
// selDamageMystery
@@ -2187,7 +2243,7 @@
this.selDamageMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selDamageMystery.Location = new System.Drawing.Point(130, 1035);
this.selDamageMystery.Name = "selDamageMystery";
- this.selDamageMystery.Size = new System.Drawing.Size(531, 95);
+ this.selDamageMystery.Size = new System.Drawing.Size(24, 95);
this.selDamageMystery.TabIndex = 30;
//
// selHealthMystery
@@ -2196,7 +2252,7 @@
this.selHealthMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selHealthMystery.Location = new System.Drawing.Point(130, 932);
this.selHealthMystery.Name = "selHealthMystery";
- this.selHealthMystery.Size = new System.Drawing.Size(531, 95);
+ this.selHealthMystery.Size = new System.Drawing.Size(24, 95);
this.selHealthMystery.TabIndex = 29;
//
// selDoubleTurnTimeMystery
@@ -2205,7 +2261,7 @@
this.selDoubleTurnTimeMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selDoubleTurnTimeMystery.Location = new System.Drawing.Point(130, 829);
this.selDoubleTurnTimeMystery.Name = "selDoubleTurnTimeMystery";
- this.selDoubleTurnTimeMystery.Size = new System.Drawing.Size(531, 95);
+ this.selDoubleTurnTimeMystery.Size = new System.Drawing.Size(24, 95);
this.selDoubleTurnTimeMystery.TabIndex = 27;
//
// lblBigGuns
@@ -2269,7 +2325,7 @@
this.selLowGravityMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selLowGravityMystery.Location = new System.Drawing.Point(130, 726);
this.selLowGravityMystery.Name = "selLowGravityMystery";
- this.selLowGravityMystery.Size = new System.Drawing.Size(531, 95);
+ this.selLowGravityMystery.Size = new System.Drawing.Size(24, 95);
this.selLowGravityMystery.TabIndex = 15;
//
// selQuickWalkMystery
@@ -2278,7 +2334,7 @@
this.selQuickWalkMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selQuickWalkMystery.Location = new System.Drawing.Point(130, 623);
this.selQuickWalkMystery.Name = "selQuickWalkMystery";
- this.selQuickWalkMystery.Size = new System.Drawing.Size(531, 95);
+ this.selQuickWalkMystery.Size = new System.Drawing.Size(24, 95);
this.selQuickWalkMystery.TabIndex = 14;
//
// selTeleportMystery
@@ -2287,7 +2343,7 @@
this.selTeleportMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selTeleportMystery.Location = new System.Drawing.Point(130, 520);
this.selTeleportMystery.Name = "selTeleportMystery";
- this.selTeleportMystery.Size = new System.Drawing.Size(531, 95);
+ this.selTeleportMystery.Size = new System.Drawing.Size(24, 95);
this.selTeleportMystery.TabIndex = 13;
//
// lblMoonPhysics
@@ -2329,7 +2385,7 @@
this.selFloodMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selFloodMystery.Location = new System.Drawing.Point(130, 314);
this.selFloodMystery.Name = "selFloodMystery";
- this.selFloodMystery.Size = new System.Drawing.Size(531, 95);
+ this.selFloodMystery.Size = new System.Drawing.Size(24, 95);
this.selFloodMystery.TabIndex = 9;
//
// selDisarmMystery
@@ -2338,7 +2394,7 @@
this.selDisarmMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selDisarmMystery.Location = new System.Drawing.Point(130, 417);
this.selDisarmMystery.Name = "selDisarmMystery";
- this.selDisarmMystery.Size = new System.Drawing.Size(531, 95);
+ this.selDisarmMystery.Size = new System.Drawing.Size(24, 95);
this.selDisarmMystery.TabIndex = 8;
//
// selBarrelTripletMystery
@@ -2347,7 +2403,7 @@
this.selBarrelTripletMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selBarrelTripletMystery.Location = new System.Drawing.Point(130, 211);
this.selBarrelTripletMystery.Name = "selBarrelTripletMystery";
- this.selBarrelTripletMystery.Size = new System.Drawing.Size(531, 95);
+ this.selBarrelTripletMystery.Size = new System.Drawing.Size(24, 95);
this.selBarrelTripletMystery.TabIndex = 7;
//
// lblSabotageInventory
@@ -2389,7 +2445,7 @@
this.selMineTripletMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selMineTripletMystery.Location = new System.Drawing.Point(130, 108);
this.selMineTripletMystery.Name = "selMineTripletMystery";
- this.selMineTripletMystery.Size = new System.Drawing.Size(531, 95);
+ this.selMineTripletMystery.Size = new System.Drawing.Size(24, 95);
this.selMineTripletMystery.TabIndex = 3;
//
// lblRandomDetonation
@@ -2420,49 +2476,9 @@
this.selMineLayerMystery.Dock = System.Windows.Forms.DockStyle.Top;
this.selMineLayerMystery.Location = new System.Drawing.Point(130, 5);
this.selMineLayerMystery.Name = "selMineLayerMystery";
- this.selMineLayerMystery.Size = new System.Drawing.Size(531, 95);
+ this.selMineLayerMystery.Size = new System.Drawing.Size(24, 95);
this.selMineLayerMystery.TabIndex = 1;
//
- // lblSickItToThem
- //
- this.lblSickItToThem.AutoSize = true;
- this.lblSickItToThem.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblSickItToThem.Location = new System.Drawing.Point(5, 1444);
- this.lblSickItToThem.Name = "lblSickItToThem";
- this.lblSickItToThem.Size = new System.Drawing.Size(117, 101);
- this.lblSickItToThem.TabIndex = 33;
- this.lblSickItToThem.Text = "Sick it to them:";
- this.lblSickItToThem.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // lblTeamDisease
- //
- this.lblTeamDisease.AutoSize = true;
- this.lblTeamDisease.Dock = System.Windows.Forms.DockStyle.Fill;
- this.lblTeamDisease.Location = new System.Drawing.Point(5, 1341);
- this.lblTeamDisease.Name = "lblTeamDisease";
- this.lblTeamDisease.Size = new System.Drawing.Size(117, 101);
- this.lblTeamDisease.TabIndex = 34;
- this.lblTeamDisease.Text = "Team Disease:";
- this.lblTeamDisease.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
- //
- // selGoodPoisonMystery
- //
- this.selGoodPoisonMystery.AutoSize = true;
- this.selGoodPoisonMystery.Dock = System.Windows.Forms.DockStyle.Top;
- this.selGoodPoisonMystery.Location = new System.Drawing.Point(130, 1447);
- this.selGoodPoisonMystery.Name = "selGoodPoisonMystery";
- this.selGoodPoisonMystery.Size = new System.Drawing.Size(531, 95);
- this.selGoodPoisonMystery.TabIndex = 35;
- //
- // selBadPoisonMystery
- //
- this.selBadPoisonMystery.AutoSize = true;
- this.selBadPoisonMystery.Dock = System.Windows.Forms.DockStyle.Top;
- this.selBadPoisonMystery.Location = new System.Drawing.Point(130, 1344);
- this.selBadPoisonMystery.Name = "selBadPoisonMystery";
- this.selBadPoisonMystery.Size = new System.Drawing.Size(531, 95);
- this.selBadPoisonMystery.TabIndex = 36;
- //
// SchemePanel
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
@@ -2496,10 +2512,10 @@
this.tblWeapons.PerformLayout();
this.utilityTab.ResumeLayout(false);
this.utilityTab.PerformLayout();
- this.mysteryTab.ResumeLayout(false);
- this.mysteryTab.PerformLayout();
this.tblWeapUtil.ResumeLayout(false);
this.tblWeapUtil.PerformLayout();
+ this.mysteryTab.ResumeLayout(false);
+ this.mysteryTab.PerformLayout();
this.tblWeapMystery.ResumeLayout(false);
this.tblWeapMystery.PerformLayout();
this.ResumeLayout(false);
@@ -2512,7 +2528,7 @@
private TabPage generalTab;
private TableLayoutPanel tblGeneral;
private Label lblSchemeName;
- private TextBox selWinnerName;
+ private TextBox selSchemeName;
private Label lblLock;
private TextBox selLock;
private CheckBox selPermanent;
@@ -2548,13 +2564,10 @@
private CheckBox selTelepads;
private CheckBox selMineFactory;
private TableLayoutPanel tblMap;
- private IntUpDown selWaterRiseSpeed;
- private IntUpDown selSuddenDeath;
private Label lblWaterRiseSpeed;
private Label lblSuddenDeath;
private IntUpDown selMineFuse;
private Label lblMineFuse;
- private IntUpDown selObject;
private Label lblObjects;
private IntUpDown selMaxWindStrength;
private Label lblWindMaxStrength;
@@ -2565,7 +2578,6 @@
private Label lblHotSeat;
private Label lblFallDamage;
private Label lblHelpPanelDisplay;
- private IntUpDown selStockpiling;
private Label lblDisplayTime;
private IntUpDown selDisplayTime;
private IntUpDown selLandTime;
@@ -2696,5 +2708,9 @@
private Label lblRandomDetonation;
private Label lblBringOnTheMines;
private InputWeaponSettingsData selMineLayerMystery;
+ private ComboBox selLndObjects;
+ private ComboBox selStockpiling;
+ private ComboBox selSuddenDeath;
+ private ComboBox selWaterSpeed;
}
}
diff --git a/W4Gui/Components/SchemePanel.cs b/W4Gui/Components/SchemePanel.cs
index 15ae7ec..890a76d 100644
--- a/W4Gui/Components/SchemePanel.cs
+++ b/W4Gui/Components/SchemePanel.cs
@@ -1,4 +1,5 @@
using LibW4M.Data.Highscores;
+using LibW4M.Data.Schemes;
using LibW4M.Data.Teams;
using LibW4M.Data.WeaponFactory;
using System;
@@ -21,30 +22,196 @@ namespace W4Gui.Components
InitializeComponent();
}
- private void generalTab_Click(object sender, EventArgs e)
+ public void SaveSchemeData(ref SchemeData scheme)
{
+ this.selAirstrike.SaveWeaponSettingsData(ref scheme.Airstrike);
+ this.selBananaBomb.SaveWeaponSettingsData(ref scheme.BananaBomb);
+ this.selBaseballBat.SaveWeaponSettingsData(ref scheme.BaseballBat);
+ this.selBazooka.SaveWeaponSettingsData(ref scheme.Bazooka);
+ this.selClusterBomb.SaveWeaponSettingsData(ref scheme.ClusterGrenade);
+ this.selConcreteDonkey.SaveWeaponSettingsData(ref scheme.ConcreteDonkey);
+ this.selCrateShower.SaveWeaponSettingsData(ref scheme.CrateShower);
+ this.selCrateSpy.SaveWeaponSettingsData(ref scheme.CrateSpy);
+ this.selDoubleDamage.SaveWeaponSettingsData(ref scheme.DoubleDamage);
+ this.selDynamite.SaveWeaponSettingsData(ref scheme.Dynamite);
+ this.selFirePunch.SaveWeaponSettingsData(ref scheme.FirePunch);
+ this.selGasCanister.SaveWeaponSettingsData(ref scheme.GasCanister);
+ this.selGirder.SaveWeaponSettingsData(ref scheme.Girder);
+ this.selGrenade.SaveWeaponSettingsData(ref scheme.Grenade);
+ this.selHolyHandGrenade.SaveWeaponSettingsData(ref scheme.HolyHandGrenade);
+ this.selHomingMissile.SaveWeaponSettingsData(ref scheme.HomingMissile);
+ this.selJetpack.SaveWeaponSettingsData(ref scheme.Jetpack);
+ this.selLandMine.SaveWeaponSettingsData(ref scheme.Landmine);
+ this.selNinjaRope.SaveWeaponSettingsData(ref scheme.NinjaRope);
+ this.selOldWoman.SaveWeaponSettingsData(ref scheme.OldWoman);
+ this.selParachute.SaveWeaponSettingsData(ref scheme.Parachute);
+ this.selProd.SaveWeaponSettingsData(ref scheme.Prod);
+ this.selWormSelect.SaveWeaponSettingsData(ref scheme.SelectWorm);
+ this.selSheep.SaveWeaponSettingsData(ref scheme.Sheep);
+ this.selShotgun.SaveWeaponSettingsData(ref scheme.Shotgun);
+ this.selSkipGo.SaveWeaponSettingsData(ref scheme.SkipGo);
+ this.selSuperSheep.SaveWeaponSettingsData(ref scheme.SuperSheep);
+ this.selIcarusPotion.SaveWeaponSettingsData(ref scheme.Redbull);
+ this.selFlood.SaveWeaponSettingsData(ref scheme.Flood);
+ this.selArmour.SaveWeaponSettingsData(ref scheme.Armour);
+ this.selTeamWeapon.SaveWeaponSettingsData(ref scheme.WeaponFactoryWeapon);
+ this.selAlienAbduction.SaveWeaponSettingsData(ref scheme.AlienAbduction);
+ this.selFatkinsStrike.SaveWeaponSettingsData(ref scheme.Fatkins);
+ this.selInflatableScouser.SaveWeaponSettingsData(ref scheme.Scouser);
+ this.selTailNail.SaveWeaponSettingsData(ref scheme.NoMoreNails);
+ this.selPoisonArrow.SaveWeaponSettingsData(ref scheme.PoisonArrow);
+ this.selSentryGun.SaveWeaponSettingsData(ref scheme.SentryGun);
+ this.selSniperRifle.SaveWeaponSettingsData(ref scheme.SniperRifle);
+ this.selBovineBlitz.SaveWeaponSettingsData(ref scheme.SuperAirstrike);
+ this.selBubbleTrouble.SaveWeaponSettingsData(ref scheme.BubbleTrouble);
+ this.selStarburst.SaveWeaponSettingsData(ref scheme.Starburst);
+ this.selSurrender.SaveWeaponSettingsData(ref scheme.Surrender);
+ this.selMineLayerMystery.SaveWeaponSettingsData(ref scheme.MineLayerMystery);
+ this.selMineTripletMystery.SaveWeaponSettingsData(ref scheme.MineTripletMystery);
+ this.selBarrelTripletMystery.SaveWeaponSettingsData(ref scheme.BarrelTripletMystery);
+ this.selFloodMystery.SaveWeaponSettingsData(ref scheme.FloodMystery);
+ this.selDisarmMystery.SaveWeaponSettingsData(ref scheme.DisarmMystery);
+ this.selTeleportMystery.SaveWeaponSettingsData(ref scheme.TeleportMystery);
+ this.selQuickWalkMystery.SaveWeaponSettingsData(ref scheme.QuickWalkMystery);
+ this.selLowGravityMystery.SaveWeaponSettingsData(ref scheme.LowGravityMystery);
+ this.selDoubleTurnTimeMystery.SaveWeaponSettingsData(ref scheme.DoubleTurnTimeMystery);
+ this.selHealthMystery.SaveWeaponSettingsData(ref scheme.HealthMystery);
+ this.selDoubleDamage.SaveWeaponSettingsData(ref scheme.DamageMystery);
+ this.selSuperHealthMystery.SaveWeaponSettingsData(ref scheme.SuperHealthMystery);
+ this.selSpecialWeaponMystery.SaveWeaponSettingsData(ref scheme.SpecialWeaponMystery);
+ this.selBadPoisonMystery.SaveWeaponSettingsData(ref scheme.BadPoisonMystery);
+ this.selGoodPoisonMystery.SaveWeaponSettingsData(ref scheme.GoodPoisonMystery);
+
+ scheme.Name = DataManager.SaveFile.LookupString(this.selSchemeName.Text);
+ scheme.Lock = DataManager.SaveFile.LookupString(this.selLock.Text);
+ scheme.ArtileryMode = this.selArtilaryMode.Value;
+ scheme.TeleportIn = this.selTeleportIn.Value;
+ scheme.Wins = this.selNumRounds.Value;
+ scheme.WormSelect = this.selWormSelectAtGameStart.Value;
+ scheme.WormHealth = this.selWormHealth.Value;
+ scheme.RoundTime = this.selRoundTime.Value;
+ scheme.TurnTime = this.selTurnTime.Value;
+ scheme.Stockpiling = (Stockpiling)this.selStockpiling.SelectedIndex;
+ scheme.DisplayTime = this.selDisplayTime.Value;
+ scheme.LandTime = this.selLandTime.Value;
+ scheme.RopeTime = this.selRopeTime.Value;
+ scheme.FallDamage = this.selFallDamage.Value;
+ scheme.HotSeat = this.selHotSeat.Value;
+ scheme.Special = this.selSpecial.Value;
+ scheme.HelpPanelDelay = this.selHelpPanelDisplay.Value;
+ scheme.Permanant = this.selPermanent.Checked;
+
+ scheme.RandomCrateChancePerTurn = this.selCrateChance.Value;
+ scheme.MysteryChance = this.selMysteryCrateChance.Value;
+ scheme.UtilityChance = this.selUtilityCrateChance.Value;
+ scheme.HealthChance = this.selHealthCrateChance.Value;
+ scheme.HealthInCrates = this.selHealthCrateAmount.Value;
+
+ scheme.Objects = (LandObjects)this.selLndObjects.SelectedIndex;
+ scheme.MineFuse = this.selMineFuse.Value;
+ scheme.SuddenDeath = (SuddenDeath)this.selSuddenDeath.SelectedIndex;
+ scheme.WaterSpeed = (WaterSpeed)this.selWaterSpeed.SelectedIndex;
+ scheme.WindMaxStrength = this.selMaxWindStrength.Value;
+
+ scheme.MineFactoryOn = this.selMineFactory.Checked;
+ scheme.TelepadsOn = this.selTelepads.Checked;
}
- private void weaponTab_Click(object sender, EventArgs e)
+ public void LoadSchemeData(SchemeData scheme)
{
+ this.selAirstrike.LoadWeaponSettingsData(scheme.Airstrike);
+ this.selBananaBomb.LoadWeaponSettingsData(scheme.BananaBomb);
+ this.selBaseballBat.LoadWeaponSettingsData(scheme.BaseballBat);
+ this.selBazooka.LoadWeaponSettingsData(scheme.Bazooka);
+ this.selClusterBomb.LoadWeaponSettingsData(scheme.ClusterGrenade);
+ this.selConcreteDonkey.LoadWeaponSettingsData(scheme.ConcreteDonkey);
+ this.selCrateShower.LoadWeaponSettingsData(scheme.CrateShower);
+ this.selCrateSpy.LoadWeaponSettingsData(scheme.CrateSpy);
+ this.selDoubleDamage.LoadWeaponSettingsData(scheme.DoubleDamage);
+ this.selDynamite.LoadWeaponSettingsData(scheme.Dynamite);
+ this.selFirePunch.LoadWeaponSettingsData(scheme.FirePunch);
+ this.selGasCanister.LoadWeaponSettingsData(scheme.GasCanister);
+ this.selGirder.LoadWeaponSettingsData(scheme.Girder);
+ this.selGrenade.LoadWeaponSettingsData(scheme.Grenade);
+ this.selHolyHandGrenade.LoadWeaponSettingsData(scheme.HolyHandGrenade);
+ this.selHomingMissile.LoadWeaponSettingsData(scheme.HomingMissile);
+ this.selJetpack.LoadWeaponSettingsData(scheme.Jetpack);
+ this.selLandMine.LoadWeaponSettingsData(scheme.Landmine);
+ this.selNinjaRope.LoadWeaponSettingsData(scheme.NinjaRope);
+ this.selOldWoman.LoadWeaponSettingsData(scheme.OldWoman);
+ this.selParachute.LoadWeaponSettingsData(scheme.Parachute);
+ this.selProd.LoadWeaponSettingsData(scheme.Prod);
+ this.selWormSelect.LoadWeaponSettingsData(scheme.SelectWorm);
+ this.selSheep.LoadWeaponSettingsData(scheme.Sheep);
+ this.selShotgun.LoadWeaponSettingsData(scheme.Shotgun);
+ this.selSkipGo.LoadWeaponSettingsData(scheme.SkipGo);
+ this.selSuperSheep.LoadWeaponSettingsData(scheme.SuperSheep);
+ this.selIcarusPotion.LoadWeaponSettingsData(scheme.Redbull);
+ this.selFlood.LoadWeaponSettingsData(scheme.Flood);
+ this.selArmour.LoadWeaponSettingsData(scheme.Armour);
+ this.selTeamWeapon.LoadWeaponSettingsData(scheme.WeaponFactoryWeapon);
+ this.selAlienAbduction.LoadWeaponSettingsData(scheme.AlienAbduction);
+ this.selFatkinsStrike.LoadWeaponSettingsData(scheme.Fatkins);
+ this.selInflatableScouser.LoadWeaponSettingsData(scheme.Scouser);
+ this.selTailNail.LoadWeaponSettingsData(scheme.NoMoreNails);
+ this.selPoisonArrow.LoadWeaponSettingsData(scheme.PoisonArrow);
+ this.selSentryGun.LoadWeaponSettingsData(scheme.SentryGun);
+ this.selSniperRifle.LoadWeaponSettingsData(scheme.SniperRifle);
+ this.selBovineBlitz.LoadWeaponSettingsData(scheme.SuperAirstrike);
+ this.selBubbleTrouble.LoadWeaponSettingsData(scheme.BubbleTrouble);
+ this.selStarburst.LoadWeaponSettingsData(scheme.Starburst);
+ this.selSurrender.LoadWeaponSettingsData(scheme.Surrender);
+ this.selMineLayerMystery.LoadWeaponSettingsData(scheme.MineLayerMystery);
+ this.selMineTripletMystery.LoadWeaponSettingsData(scheme.MineTripletMystery);
+ this.selBarrelTripletMystery.LoadWeaponSettingsData(scheme.BarrelTripletMystery);
+ this.selFloodMystery.LoadWeaponSettingsData(scheme.FloodMystery);
+ this.selDisarmMystery.LoadWeaponSettingsData(scheme.DisarmMystery);
+ this.selTeleportMystery.LoadWeaponSettingsData(scheme.TeleportMystery);
+ this.selQuickWalkMystery.LoadWeaponSettingsData(scheme.QuickWalkMystery);
+ this.selLowGravityMystery.LoadWeaponSettingsData(scheme.LowGravityMystery);
+ this.selDoubleTurnTimeMystery.LoadWeaponSettingsData(scheme.DoubleTurnTimeMystery);
+ this.selHealthMystery.LoadWeaponSettingsData(scheme.HealthMystery);
+ this.selDoubleDamage.LoadWeaponSettingsData(scheme.DamageMystery);
+ this.selSuperHealthMystery.LoadWeaponSettingsData(scheme.SuperHealthMystery);
+ this.selSpecialWeaponMystery.LoadWeaponSettingsData(scheme.SpecialWeaponMystery);
+ this.selBadPoisonMystery.LoadWeaponSettingsData(scheme.BadPoisonMystery);
+ this.selGoodPoisonMystery.LoadWeaponSettingsData(scheme.GoodPoisonMystery);
+ this.selSchemeName.Text = scheme.Name.Value;
+ this.selLock.Text = scheme.Lock.Value;
+ this.selArtilaryMode.Value = scheme.ArtileryMode;
+ this.selTeleportIn.Value = scheme.TeleportIn;
+ this.selNumRounds.Value = scheme.Wins;
+ this.selWormSelectAtGameStart.Value = scheme.WormSelect;
+ this.selWormHealth.Value = scheme.WormHealth;
+ this.selRoundTime.Value = scheme.RoundTime;
+ this.selTurnTime.Value = scheme.TurnTime;
+ this.selStockpiling.SelectedIndex = (int)scheme.Stockpiling;
+ this.selDisplayTime.Value = scheme.DisplayTime;
+ this.selLandTime.Value = scheme.LandTime;
+ this.selRopeTime.Value = scheme.RopeTime;
+ this.selFallDamage.Value = scheme.FallDamage;
+ this.selHotSeat.Value = scheme.HotSeat;
+ this.selSpecial.Value = scheme.Special;
+ this.selHelpPanelDisplay.Value = scheme.HelpPanelDelay;
+ this.selPermanent.Checked = scheme.Permanant;
+
+ this.selCrateChance.Value = scheme.RandomCrateChancePerTurn;
+ this.selMysteryCrateChance.Value = scheme.MysteryChance;
+ this.selUtilityCrateChance.Value = scheme.UtilityChance;
+ this.selHealthCrateChance.Value = scheme.HealthChance;
+ this.selHealthCrateAmount.Value = scheme.HealthInCrates;
+
+ this.selLndObjects.SelectedIndex = (int)scheme.Objects;
+ this.selMineFuse.Value = scheme.MineFuse;
+ this.selSuddenDeath.SelectedIndex = (int)scheme.SuddenDeath;
+ this.selWaterSpeed.SelectedIndex = (int)scheme.WaterSpeed;
+ this.selMaxWindStrength.Value = scheme.WindMaxStrength;
+
+ this.selMineFactory.Checked = scheme.MineFactoryOn;
+ this.selTelepads.Checked = scheme.TelepadsOn;
}
-
- /*public void SaveHighscoreData(ref HighscoreData highscore)
- {
- // Load general
- highscore.WinnerName = DataManager.SaveFile.LookupString(selWinnerName.Text);
- highscore.WinnerTime = selWinnerTime.Value;
- }
-
- public void LoadHighscoreData(HighscoreData highscore)
- {
- // Load general
- this.selWinnerName.Text = highscore.WinnerName.Value;
- this.selWinnerTime.Value = highscore.WinnerTime;
- }*/
-
}
}
diff --git a/W4Gui/Main.Designer.cs b/W4Gui/Main.Designer.cs
index 41b06a4..b063425 100644
--- a/W4Gui/Main.Designer.cs
+++ b/W4Gui/Main.Designer.cs
@@ -48,10 +48,12 @@ namespace W4Gui
this.highscoresPage = new W4Gui.Tabs.HighscoresTab();
this.inputTab = new System.Windows.Forms.TabPage();
this.variablesTab = new System.Windows.Forms.TabPage();
+ this.schemesPage = new W4Gui.Tabs.SchemeTab();
this.mainMenuStrip.SuspendLayout();
this.mainTabControl.SuspendLayout();
this.weaponTab.SuspendLayout();
this.teamTab.SuspendLayout();
+ this.schemeTab.SuspendLayout();
this.highscoreTab.SuspendLayout();
this.SuspendLayout();
//
@@ -182,9 +184,10 @@ namespace W4Gui
// schemeTab
//
this.schemeTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.schemeTab.Controls.Add(this.schemesPage);
this.schemeTab.Location = new System.Drawing.Point(4, 24);
this.schemeTab.Name = "schemeTab";
- this.schemeTab.Size = new System.Drawing.Size(192, 72);
+ this.schemeTab.Size = new System.Drawing.Size(868, 509);
this.schemeTab.TabIndex = 3;
this.schemeTab.Text = "Schemes";
this.schemeTab.UseVisualStyleBackColor = true;
@@ -195,14 +198,13 @@ namespace W4Gui
this.highscoreTab.Controls.Add(this.highscoresPage);
this.highscoreTab.Location = new System.Drawing.Point(4, 24);
this.highscoreTab.Name = "highscoreTab";
- this.highscoreTab.Size = new System.Drawing.Size(868, 509);
+ this.highscoreTab.Size = new System.Drawing.Size(192, 72);
this.highscoreTab.TabIndex = 2;
this.highscoreTab.Text = "Highscores";
this.highscoreTab.UseVisualStyleBackColor = true;
//
// highscoresPage
//
-
this.highscoresPage.Dock = System.Windows.Forms.DockStyle.Fill;
this.highscoresPage.Location = new System.Drawing.Point(3, 3);
this.highscoresPage.Name = "highscoresPage";
@@ -229,6 +231,14 @@ namespace W4Gui
this.variablesTab.Text = "Variables";
this.variablesTab.UseVisualStyleBackColor = true;
//
+ // schemePage
+ //
+ this.schemesPage.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.schemesPage.Location = new System.Drawing.Point(3, 3);
+ this.schemesPage.Name = "schemePage";
+ this.schemesPage.Size = new System.Drawing.Size(858, 499);
+ this.schemesPage.TabIndex = 0;
+ //
// Main
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
@@ -247,6 +257,7 @@ namespace W4Gui
this.mainTabControl.ResumeLayout(false);
this.weaponTab.ResumeLayout(false);
this.teamTab.ResumeLayout(false);
+ this.schemeTab.ResumeLayout(false);
this.highscoreTab.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
@@ -273,5 +284,6 @@ namespace W4Gui
private TabPage inputTab;
private TabPage variablesTab;
private HighscoresTab highscoresPage;
+ private SchemeTab schemesPage;
}
}
\ No newline at end of file
diff --git a/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user b/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user
index 00f1bc5..77c44c5 100644
--- a/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user
+++ b/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user
@@ -4,7 +4,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
-->
- True|2023-01-15T04:06:35.5919106Z;True|2023-01-13T16:57:56.0824690-08:00;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;
+ True|2023-01-19T07:41:26.7371208Z;True|2023-01-14T20:06:35.5919106-08:00;True|2023-01-13T16:57:56.0824690-08:00;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;
\ No newline at end of file
diff --git a/W4Gui/Tabs/SchemeTab.Designer.cs b/W4Gui/Tabs/SchemeTab.Designer.cs
new file mode 100644
index 0000000..6ee51da
--- /dev/null
+++ b/W4Gui/Tabs/SchemeTab.Designer.cs
@@ -0,0 +1,99 @@
+namespace W4Gui.Tabs
+{
+ partial class SchemeTab
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.schemesSplitContainer = new System.Windows.Forms.SplitContainer();
+ this.schemesList = new W4Gui.Components.CollectiveListAddDelete();
+ this.schemesPanel = new W4Gui.Components.SchemePanel();
+ ((System.ComponentModel.ISupportInitialize)(this.schemesSplitContainer)).BeginInit();
+ this.schemesSplitContainer.Panel1.SuspendLayout();
+ this.schemesSplitContainer.Panel2.SuspendLayout();
+ this.schemesSplitContainer.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // teamsSplitContainer
+ //
+ this.schemesSplitContainer.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.schemesSplitContainer.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.schemesSplitContainer.Location = new System.Drawing.Point(0, 0);
+ this.schemesSplitContainer.Name = "schemesSplitContainer";
+ //
+ // teamsSplitContainer.Panel1
+ //
+ this.schemesSplitContainer.Panel1.Controls.Add(this.schemesList);
+ //
+ // teamsSplitContainer.Panel2
+ //
+ this.schemesSplitContainer.Panel2.Controls.Add(this.schemesPanel);
+ this.schemesSplitContainer.Size = new System.Drawing.Size(797, 464);
+ this.schemesSplitContainer.SplitterDistance = 265;
+ this.schemesSplitContainer.TabIndex = 0;
+ //
+ // schemesList
+ //
+ this.schemesList.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.schemesList.Location = new System.Drawing.Point(3, 3);
+ this.schemesList.Name = "schemesList";
+ this.schemesList.Size = new System.Drawing.Size(261, 460);
+ this.schemesList.TabIndex = 0;
+ this.schemesList.NewButton += new System.EventHandler(this.schemesList_NewButton);
+ this.schemesList.DeleteButton += new System.EventHandler(this.schemesList_DeleteButton);
+ //
+ // schemesPanel
+ //
+ this.schemesPanel.BackColor = System.Drawing.Color.LightGray;
+ this.schemesPanel.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.schemesPanel.Enabled = false;
+ this.schemesPanel.Location = new System.Drawing.Point(0, 0);
+ this.schemesPanel.Name = "schemesPanel";
+ this.schemesPanel.Size = new System.Drawing.Size(524, 460);
+ this.schemesPanel.TabIndex = 0;
+ //
+ // SchemeTab
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Controls.Add(this.schemesSplitContainer);
+ this.Name = "SchemeTab";
+ this.Size = new System.Drawing.Size(797, 464);
+ this.schemesSplitContainer.Panel1.ResumeLayout(false);
+ this.schemesSplitContainer.Panel2.ResumeLayout(false);
+ ((System.ComponentModel.ISupportInitialize)(this.schemesSplitContainer)).EndInit();
+ this.schemesSplitContainer.ResumeLayout(false);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private SplitContainer schemesSplitContainer;
+ private Components.CollectiveListAddDelete schemesList;
+ private Components.SchemePanel schemesPanel;
+ }
+}
diff --git a/W4Gui/Tabs/SchemeTab.cs b/W4Gui/Tabs/SchemeTab.cs
new file mode 100644
index 0000000..a51eed8
--- /dev/null
+++ b/W4Gui/Tabs/SchemeTab.cs
@@ -0,0 +1,62 @@
+using LibW4M.Data.Schemes;
+using LibW4M.Data.Teams;
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace W4Gui.Tabs
+{
+ public partial class SchemeTab : TabEntry
+ {
+ public SchemeTab()
+ {
+ InitializeComponent();
+ this.schemesList.List.Selected += schemesList_Selected;
+ this.schemesList.List.Unselected += schemesList_Unselected;
+
+ }
+
+ public override void SaveFromControl()
+ {
+ if (schemesList.List.IsItemSelected)
+ schemesList_Unselected(null, null);
+ }
+
+ public override void LoadIntoControl()
+ {
+ this.schemesList.List.LoadCollective(DataManager.SaveFile.SchemeCollective);
+ schemesPanel.Enabled = false;
+ }
+
+ private void schemesList_Unselected(object? sender, EventArgs e)
+ {
+ SchemeData scheme = DataManager.SaveFile.SchemeCollective[schemesList.List.LastSelected] as SchemeData;
+ schemesPanel.SaveSchemeData(ref scheme);
+ schemesList.List.UpdateName(schemesList.List.LastSelected, scheme.Name.Value);
+ }
+
+ private void schemesList_Selected(object? sender, EventArgs e)
+ {
+ SchemeData scheme = DataManager.SaveFile.SchemeCollective[schemesList.List.CurrentlySelected] as SchemeData;
+ schemesPanel.LoadSchemeData(scheme);
+ schemesPanel.Enabled = true;
+ }
+
+ private void schemesList_NewButton(object sender, EventArgs e)
+ {
+ throw new NotImplementedException("Adding new schemes from here not implemented yet ;)");
+ }
+
+ private void schemesList_DeleteButton(object sender, EventArgs e)
+ {
+ throw new NotImplementedException("Removing schemes from here not implemented yet ;)");
+ }
+
+ }
+}
diff --git a/W4Gui/Tabs/SchemeTab.resx b/W4Gui/Tabs/SchemeTab.resx
new file mode 100644
index 0000000..f298a7b
--- /dev/null
+++ b/W4Gui/Tabs/SchemeTab.resx
@@ -0,0 +1,60 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/W4Gui/Tabs/TeamsTab.Designer.cs b/W4Gui/Tabs/TeamsTab.Designer.cs
index b876c16..0b76606 100644
--- a/W4Gui/Tabs/TeamsTab.Designer.cs
+++ b/W4Gui/Tabs/TeamsTab.Designer.cs
@@ -58,7 +58,7 @@
// teamsList
//
this.teamsList.Dock = System.Windows.Forms.DockStyle.Fill;
- this.teamsList.Location = new System.Drawing.Point(0, 0);
+ this.teamsList.Location = new System.Drawing.Point(3, 3);
this.teamsList.Name = "teamsList";
this.teamsList.Size = new System.Drawing.Size(261, 460);
this.teamsList.TabIndex = 0;
diff --git a/W4Gui/W4Gui.csproj b/W4Gui/W4Gui.csproj
index 0062d24..d3fc32e 100644
--- a/W4Gui/W4Gui.csproj
+++ b/W4Gui/W4Gui.csproj
@@ -18,6 +18,7 @@
True
Resources.resx
+
diff --git a/W4Gui/W4Gui.csproj.user b/W4Gui/W4Gui.csproj.user
index c641d30..a8150e0 100644
--- a/W4Gui/W4Gui.csproj.user
+++ b/W4Gui/W4Gui.csproj.user
@@ -52,6 +52,9 @@
UserControl
+
+ UserControl
+
UserControl