From 6ecbff1e6633596dd05312dc53ee6a85b96ccf5f Mon Sep 17 00:00:00 2001
From: Li
Date: Mon, 16 Jan 2023 20:07:32 -0800
Subject: [PATCH] Add schemePanel.cs gui stuff
---
LibW4M/Data/Schemes/SchemeData.cs | 385 +++
LibW4M/Data/Schemes/SchemesCollective.cs | 41 +
LibW4M/Data/Schemes/WeaponSettingsData.cs | 49 +
LibW4M/Data/Teams/{Team.cs => TeamData.cs} | 4 +-
LibW4M/Data/Teams/TeamsCollective.cs | 4 +-
LibW4M/W4SaveFile.cs | 31 +-
LibXom/Streams/XomStreamWriter.cs | 2 +-
.../InputWeaponSettingsData.Designer.cs | 153 +
W4Gui/Components/InputWeaponSettingsData.cs | 34 +
W4Gui/Components/InputWeaponSettingsData.resx | 60 +
W4Gui/Components/SchemePanel.Designer.cs | 2700 +++++++++++++++++
W4Gui/Components/SchemePanel.cs | 50 +
W4Gui/Components/SchemePanel.resx | 60 +
W4Gui/Components/TeamsPanel.cs | 4 +-
.../PublishProfiles/FolderProfile.pubxml.user | 2 +-
W4Gui/Tabs/HighscoresTab.Designer.cs | 4 +-
W4Gui/Tabs/HighscoresTab.cs | 4 +-
W4Gui/Tabs/TeamsTab.cs | 4 +-
W4Gui/W4Gui.csproj | 3 +
W4Gui/W4Gui.csproj.user | 3 +
20 files changed, 3582 insertions(+), 15 deletions(-)
create mode 100644 LibW4M/Data/Schemes/SchemeData.cs
create mode 100644 LibW4M/Data/Schemes/SchemesCollective.cs
create mode 100644 LibW4M/Data/Schemes/WeaponSettingsData.cs
rename LibW4M/Data/Teams/{Team.cs => TeamData.cs} (97%)
create mode 100644 W4Gui/Components/InputWeaponSettingsData.Designer.cs
create mode 100644 W4Gui/Components/InputWeaponSettingsData.cs
create mode 100644 W4Gui/Components/InputWeaponSettingsData.resx
create mode 100644 W4Gui/Components/SchemePanel.Designer.cs
create mode 100644 W4Gui/Components/SchemePanel.cs
create mode 100644 W4Gui/Components/SchemePanel.resx
diff --git a/LibW4M/Data/Schemes/SchemeData.cs b/LibW4M/Data/Schemes/SchemeData.cs
new file mode 100644
index 0000000..4b2d206
--- /dev/null
+++ b/LibW4M/Data/Schemes/SchemeData.cs
@@ -0,0 +1,385 @@
+using LibXom.Data;
+using LibXom.Streams;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public class SchemeData : SaveDataEntry
+ {
+ public override string FriendlyName
+ {
+ get
+ {
+ return this.Name.Value;
+ }
+ }
+ public XomString Name;
+ public bool Permanant;
+ public XomString Lock;
+
+ public WeaponSettingsData Airstrike;
+ public WeaponSettingsData BananaBomb;
+ public WeaponSettingsData BaseballBat;
+ public WeaponSettingsData Bazooka;
+ public WeaponSettingsData ClusterGrenade;
+ public WeaponSettingsData ConcreteDonkey;
+ public WeaponSettingsData CrateShower;
+ public WeaponSettingsData CrateSpy;
+ public WeaponSettingsData DoubleDamage;
+ public WeaponSettingsData Dynamite;
+ public WeaponSettingsData FirePunch;
+ public WeaponSettingsData GasCanister;
+ public WeaponSettingsData Girder;
+ public WeaponSettingsData Grenade;
+ public WeaponSettingsData HolyHandGrenade;
+ public WeaponSettingsData HomingMissile;
+ public WeaponSettingsData Jetpack;
+ public WeaponSettingsData Landmine;
+ public WeaponSettingsData NinjaRope;
+ public WeaponSettingsData OldWoman;
+ public WeaponSettingsData Parachute;
+ public WeaponSettingsData Prod;
+ public WeaponSettingsData SelectWorm;
+ public WeaponSettingsData Sheep;
+ public WeaponSettingsData Shotgun;
+ public WeaponSettingsData SkipGo;
+ public WeaponSettingsData SuperSheep;
+ public WeaponSettingsData Redbull;
+ public WeaponSettingsData Flood;
+ public WeaponSettingsData Armour;
+ public WeaponSettingsData WeaponFactoryWeapon;
+ public WeaponSettingsData AlienAbduction;
+ public WeaponSettingsData Fatkins;
+ public WeaponSettingsData Scouser;
+ public WeaponSettingsData NoMoreNails;
+ public WeaponSettingsData PoisonArrow;
+ public WeaponSettingsData SentryGun;
+ public WeaponSettingsData SniperRifle;
+ public WeaponSettingsData SuperAirstrike;
+ public WeaponSettingsData BubbleTrouble;
+ public WeaponSettingsData Starburst;
+ public WeaponSettingsData Surrender;
+ public WeaponSettingsData MineLayerMystery;
+ public WeaponSettingsData MineTripletMystery;
+ public WeaponSettingsData BarrelTripletMystery;
+ public WeaponSettingsData FloodMystery;
+ public WeaponSettingsData DisarmMystery;
+ public WeaponSettingsData TeleportMystery;
+ public WeaponSettingsData QuickWalkMystery;
+ public WeaponSettingsData LowGravityMystery;
+ public WeaponSettingsData DoubleTurnTimeMystery;
+ public WeaponSettingsData HealthMystery;
+ public WeaponSettingsData DamageMystery;
+ public WeaponSettingsData SuperHealthMystery;
+ public WeaponSettingsData SpecialWeaponMystery;
+ public WeaponSettingsData BadPoisonMystery;
+ public WeaponSettingsData GoodPoisonMystery;
+
+ public int ArtileryMode;
+ public int TeleportIn;
+ public int Wins;
+ public int WormSelect;
+ public int WormHealth;
+ public int RoundTime;
+ public int TurnTime;
+ public int Objects; // TODO: make this an enum
+ public int RandomCrateChancePerTurn;
+ public int MysteryChance;
+ public int WeaponChance;
+ public int UtilityChance;
+ public int HealthChance;
+ public int HealthInCrates;
+
+ public int Stockpiling; // TODO: make this an enum too
+ public int SuddenDeath; // TODO: make this an enum too
+ public int WaterSpeed; // TODO: make this an enum too
+
+ public int DisplayTime;
+ public int LandTime;
+ public int RopeTime;
+ public int FallDamage;
+ public int HotSeat;
+ public int Special;
+ public int MineFuse;
+ public int HelpPanelDelay;
+
+ public bool MineFactoryOn;
+ public bool TelepadsOn;
+ public int WindMaxStrength;
+
+ public SchemeData(W4SaveFile fileBelongs, XomContainer mainContainer) : base(fileBelongs, mainContainer)
+ {
+ }
+
+ public override void Load()
+ {
+ using (XomStreamReader reader = new XomStreamReader(new MemoryStream(this.mainContainer.GetData())))
+ {
+ reader.Skip(3);
+ this.Name = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
+ this.Permanant = reader.ReadBool();
+ this.Lock = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
+
+ // Read WeaponSettingsData
+
+ this.Airstrike = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.BananaBomb = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.BaseballBat = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Bazooka = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.ClusterGrenade = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.ConcreteDonkey = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.CrateShower = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.CrateSpy = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.DoubleDamage = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Dynamite = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.FirePunch = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.GasCanister = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Girder = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Grenade = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.HolyHandGrenade = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.HomingMissile = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Jetpack = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Landmine = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.NinjaRope = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.OldWoman = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Parachute = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Prod = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SelectWorm = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Sheep = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Shotgun = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SkipGo = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SuperSheep = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Redbull = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Flood = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Armour = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.WeaponFactoryWeapon = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.AlienAbduction = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Fatkins = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Scouser = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.NoMoreNails = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.PoisonArrow = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SentryGun = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SniperRifle = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SuperAirstrike = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.BubbleTrouble = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Starburst = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.Surrender = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.MineLayerMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.MineTripletMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.BarrelTripletMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.FloodMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.DisarmMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.TeleportMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.QuickWalkMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.LowGravityMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.DoubleTurnTimeMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.HealthMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.DamageMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SuperHealthMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.SpecialWeaponMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.BadPoisonMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+ this.GoodPoisonMystery = new WeaponSettingsData(fileBelongs, fileBelongs.xomFile.GetContainerById(reader.ReadCompressedInt()));
+
+ this.ArtileryMode = reader.ReadInt32();
+ this.TeleportIn = reader.ReadInt32();
+ this.Wins = reader.ReadInt32();
+ this.WormSelect = reader.ReadInt32();
+ this.WormHealth = reader.ReadInt32();
+ this.RoundTime = reader.ReadInt32();
+ this.TurnTime = reader.ReadInt32();
+ this.Objects = reader.ReadInt32();
+ this.RandomCrateChancePerTurn = reader.ReadInt32();
+ this.MysteryChance = reader.ReadInt32();
+ this.WeaponChance = reader.ReadInt32();
+ this.UtilityChance = reader.ReadInt32();
+ this.HealthChance = reader.ReadInt32();
+ this.HealthInCrates = reader.ReadInt32();
+ this.Stockpiling = reader.ReadInt32();
+ this.SuddenDeath = reader.ReadInt32();
+ this.WaterSpeed = reader.ReadInt32();
+ this.DisplayTime = reader.ReadInt32();
+ this.LandTime = reader.ReadInt32();
+ this.RopeTime = reader.ReadInt32();
+ this.FallDamage = reader.ReadInt32();
+ this.HotSeat = reader.ReadInt32();
+ this.Special = reader.ReadInt32();
+ this.MineFuse = reader.ReadInt32();
+ this.HelpPanelDelay = reader.ReadInt32();
+ this.MineFactoryOn = reader.ReadBool();
+ this.TelepadsOn = reader.ReadBool();
+ this.WindMaxStrength = reader.ReadInt32();
+
+ }
+ }
+
+ public override void Save()
+ {
+ // Save all WeaponSettingsData.
+ this.Airstrike.Save();
+ this.BananaBomb.Save();
+ this.BaseballBat.Save();
+ this.Bazooka.Save();
+ this.ClusterGrenade.Save();
+ this.ConcreteDonkey.Save();
+ this.CrateShower.Save();
+ this.CrateSpy.Save();
+ this.DoubleDamage.Save();
+ this.Dynamite.Save();
+ this.FirePunch.Save();
+ this.GasCanister.Save();
+ this.Girder.Save();
+ this.Grenade.Save();
+ this.HolyHandGrenade.Save();
+ this.HomingMissile.Save();
+ this.Jetpack.Save();
+ this.Landmine.Save();
+ this.NinjaRope.Save();
+ this.OldWoman.Save();
+ this.Parachute.Save();
+ this.Prod.Save();
+ this.SelectWorm.Save();
+ this.Sheep.Save();
+ this.Shotgun.Save();
+ this.SkipGo.Save();
+ this.SuperSheep.Save();
+ this.Redbull.Save();
+ this.Flood.Save();
+ this.Armour.Save();
+ this.WeaponFactoryWeapon.Save();
+ this.AlienAbduction.Save();
+ this.Fatkins.Save();
+ this.Scouser.Save();
+ this.NoMoreNails.Save();
+ this.PoisonArrow.Save();
+ this.SentryGun.Save();
+ this.SniperRifle.Save();
+ this.SuperAirstrike.Save();
+ this.BubbleTrouble.Save();
+ this.Starburst.Save();
+ this.Surrender.Save();
+ this.MineLayerMystery.Save();
+ this.MineTripletMystery.Save();
+ this.BarrelTripletMystery.Save();
+ this.FloodMystery.Save();
+ this.DisarmMystery.Save();
+ this.TeleportMystery.Save();
+ this.QuickWalkMystery.Save();
+ this.LowGravityMystery.Save();
+ this.DoubleTurnTimeMystery.Save();
+ this.HealthMystery.Save();
+ this.DamageMystery.Save();
+ this.SuperHealthMystery.Save();
+ this.SpecialWeaponMystery.Save();
+ this.BadPoisonMystery.Save();
+ this.GoodPoisonMystery.Save();
+
+ // Save scheme
+ using (MemoryStream ms = new MemoryStream())
+ {
+ using (XomStreamWriter writer = new XomStreamWriter(ms))
+ {
+ writer.Skip(3);
+ writer.WriteCompressedInt(this.Name.Id);
+ writer.WriteBool(this.Permanant);
+ writer.WriteCompressedInt(this.Lock.Id);
+
+ writer.WriteCompressedInt(this.Airstrike.mainContainer.Id);
+ writer.WriteCompressedInt(this.BananaBomb.mainContainer.Id);
+ writer.WriteCompressedInt(this.BaseballBat.mainContainer.Id);
+ writer.WriteCompressedInt(this.Bazooka.mainContainer.Id);
+ writer.WriteCompressedInt(this.ClusterGrenade.mainContainer.Id);
+ writer.WriteCompressedInt(this.ConcreteDonkey.mainContainer.Id);
+ writer.WriteCompressedInt(this.CrateShower.mainContainer.Id);
+ writer.WriteCompressedInt(this.CrateSpy.mainContainer.Id);
+ writer.WriteCompressedInt(this.DoubleDamage.mainContainer.Id);
+ writer.WriteCompressedInt(this.Dynamite.mainContainer.Id);
+ writer.WriteCompressedInt(this.FirePunch.mainContainer.Id);
+ writer.WriteCompressedInt(this.GasCanister.mainContainer.Id);
+ writer.WriteCompressedInt(this.Girder.mainContainer.Id);
+ writer.WriteCompressedInt(this.Grenade.mainContainer.Id);
+ writer.WriteCompressedInt(this.HolyHandGrenade.mainContainer.Id);
+ writer.WriteCompressedInt(this.HomingMissile.mainContainer.Id);
+ writer.WriteCompressedInt(this.Jetpack.mainContainer.Id);
+ writer.WriteCompressedInt(this.Landmine.mainContainer.Id);
+ writer.WriteCompressedInt(this.NinjaRope.mainContainer.Id);
+ writer.WriteCompressedInt(this.OldWoman.mainContainer.Id);
+ writer.WriteCompressedInt(this.Parachute.mainContainer.Id);
+ writer.WriteCompressedInt(this.Prod.mainContainer.Id);
+ writer.WriteCompressedInt(this.SelectWorm.mainContainer.Id);
+ writer.WriteCompressedInt(this.Sheep.mainContainer.Id);
+ writer.WriteCompressedInt(this.Shotgun.mainContainer.Id);
+ writer.WriteCompressedInt(this.SkipGo.mainContainer.Id);
+ writer.WriteCompressedInt(this.SuperSheep.mainContainer.Id);
+ writer.WriteCompressedInt(this.Redbull.mainContainer.Id);
+ writer.WriteCompressedInt(this.Flood.mainContainer.Id);
+ writer.WriteCompressedInt(this.Armour.mainContainer.Id);
+ writer.WriteCompressedInt(this.WeaponFactoryWeapon.mainContainer.Id);
+ writer.WriteCompressedInt(this.AlienAbduction.mainContainer.Id);
+ writer.WriteCompressedInt(this.Fatkins.mainContainer.Id);
+ writer.WriteCompressedInt(this.Scouser.mainContainer.Id);
+ writer.WriteCompressedInt(this.NoMoreNails.mainContainer.Id);
+ writer.WriteCompressedInt(this.PoisonArrow.mainContainer.Id);
+ writer.WriteCompressedInt(this.SentryGun.mainContainer.Id);
+ writer.WriteCompressedInt(this.SniperRifle.mainContainer.Id);
+ writer.WriteCompressedInt(this.SuperAirstrike.mainContainer.Id);
+ writer.WriteCompressedInt(this.BubbleTrouble.mainContainer.Id);
+ writer.WriteCompressedInt(this.Starburst.mainContainer.Id);
+ writer.WriteCompressedInt(this.Surrender.mainContainer.Id);
+ writer.WriteCompressedInt(this.MineLayerMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.MineTripletMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.BarrelTripletMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.FloodMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.DisarmMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.TeleportMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.QuickWalkMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.LowGravityMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.DoubleTurnTimeMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.HealthMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.DamageMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.SuperHealthMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.SpecialWeaponMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.BadPoisonMystery.mainContainer.Id);
+ writer.WriteCompressedInt(this.GoodPoisonMystery.mainContainer.Id);
+
+ writer.WriteInt32(this.ArtileryMode);
+ writer.WriteInt32(this.TeleportIn);
+ writer.WriteInt32(this.Wins);
+ writer.WriteInt32(this.WormSelect);
+ writer.WriteInt32(this.WormHealth);
+ writer.WriteInt32(this.RoundTime);
+ writer.WriteInt32(this.TurnTime);
+ writer.WriteInt32(this.Objects);
+ writer.WriteInt32(this.RandomCrateChancePerTurn);
+ writer.WriteInt32(this.MysteryChance);
+ writer.WriteInt32(this.WeaponChance);
+ writer.WriteInt32(this.UtilityChance);
+ writer.WriteInt32(this.HealthChance);
+ writer.WriteInt32(this.HealthInCrates);
+ writer.WriteInt32(this.Stockpiling);
+ writer.WriteInt32(this.SuddenDeath);
+ writer.WriteInt32(this.WaterSpeed);
+ writer.WriteInt32(this.DisplayTime);
+ writer.WriteInt32(this.LandTime);
+ writer.WriteInt32(this.RopeTime);
+ writer.WriteInt32(this.FallDamage);
+ writer.WriteInt32(this.HotSeat);
+ writer.WriteInt32(this.Special);
+ writer.WriteInt32(this.MineFuse);
+ writer.WriteInt32(this.HelpPanelDelay);
+ writer.WriteBool(this.MineFactoryOn);
+ writer.WriteBool(this.TelepadsOn);
+ writer.WriteInt32(this.WindMaxStrength);
+
+ ms.Seek(0x00, SeekOrigin.Begin);
+ mainContainer.SetData(ms.ToArray());
+ }
+ }
+
+
+ }
+ }
+}
diff --git a/LibW4M/Data/Schemes/SchemesCollective.cs b/LibW4M/Data/Schemes/SchemesCollective.cs
new file mode 100644
index 0000000..c76651e
--- /dev/null
+++ b/LibW4M/Data/Schemes/SchemesCollective.cs
@@ -0,0 +1,41 @@
+using LibW4M.Data.WeaponFactory;
+using LibXom.Data;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public class SchemesCollective : SaveDataCollective
+ {
+ public SchemesCollective(W4SaveFile fileBelongs, XomContainer mainContainer) : base(fileBelongs, mainContainer)
+ {
+ }
+
+ public override void Load()
+ {
+ int[] collective = mainContainer.Decompress();
+ for (int i = 0; i < collective[0]; i++)
+ {
+ SchemeData scheme = new SchemeData(this.fileBelongs, this.fileBelongs.xomFile.GetContainerById(collective[i + 1]));
+ base.collectiveEntries.Add(scheme);
+ }
+ }
+
+ public override void Save()
+ {
+ int len = this.Length;
+ int[] collective = new int[len + 1];
+ collective[0] = len;
+ for (int i = 0; i < len; i++)
+ {
+ SchemeData scheme = collectiveEntries[i] as SchemeData;
+ scheme.Save();
+ collective[i + 1] = scheme.mainContainer.Id;
+ }
+ mainContainer.CompressAndUpdate(collective);
+ }
+ }
+}
diff --git a/LibW4M/Data/Schemes/WeaponSettingsData.cs b/LibW4M/Data/Schemes/WeaponSettingsData.cs
new file mode 100644
index 0000000..322b55d
--- /dev/null
+++ b/LibW4M/Data/Schemes/WeaponSettingsData.cs
@@ -0,0 +1,49 @@
+using LibXom.Data;
+using LibXom.Streams;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace LibW4M.Data.Schemes
+{
+ public class WeaponSettingsData : SaveDataEntry
+ {
+ public int Ammo;
+ public int Crate;
+ public int Delay;
+
+ public WeaponSettingsData(W4SaveFile fileBelongs, XomContainer mainContainer) : base(fileBelongs, mainContainer)
+ {
+ }
+
+ public override void Load()
+ {
+ using (XomStreamReader reader = new XomStreamReader(new MemoryStream(this.mainContainer.GetData())))
+ {
+ reader.Skip(3);
+ this.Ammo = reader.ReadInt32();
+ this.Crate = reader.ReadInt32();
+ this.Delay = reader.ReadInt32();
+ }
+ }
+
+ public override void Save()
+ {
+ using (MemoryStream ms = new MemoryStream())
+ {
+ using (XomStreamWriter writer = new XomStreamWriter(ms))
+ {
+ writer.Skip(3);
+ writer.WriteInt32(this.Ammo);
+ writer.WriteInt32(this.Crate);
+ writer.WriteInt32(this.Delay);
+
+ ms.Seek(0x00, SeekOrigin.Begin);
+ mainContainer.SetData(ms.ToArray());
+ }
+ }
+ }
+ }
+}
diff --git a/LibW4M/Data/Teams/Team.cs b/LibW4M/Data/Teams/TeamData.cs
similarity index 97%
rename from LibW4M/Data/Teams/Team.cs
rename to LibW4M/Data/Teams/TeamData.cs
index 6b54e5e..d221f90 100644
--- a/LibW4M/Data/Teams/Team.cs
+++ b/LibW4M/Data/Teams/TeamData.cs
@@ -9,7 +9,7 @@ using System.Threading.Tasks;
namespace LibW4M.Data.Teams
{
- public class Team : SaveDataEntry
+ public class TeamData : SaveDataEntry
{
public override string FriendlyName
@@ -42,7 +42,7 @@ namespace LibW4M.Data.Teams
public XomString Tash;
public int[] StoryMissionsCompleted;
public int StoryChapter;
- public Team(W4SaveFile fileBelongs, XomContainer mainContainer) : base(fileBelongs, mainContainer)
+ public TeamData(W4SaveFile fileBelongs, XomContainer mainContainer) : base(fileBelongs, mainContainer)
{
}
diff --git a/LibW4M/Data/Teams/TeamsCollective.cs b/LibW4M/Data/Teams/TeamsCollective.cs
index f621989..4c1e0d7 100644
--- a/LibW4M/Data/Teams/TeamsCollective.cs
+++ b/LibW4M/Data/Teams/TeamsCollective.cs
@@ -20,7 +20,7 @@ namespace LibW4M.Data.Teams
int numTeams = decompressedCollective[0];
for (int i = 0; i < numTeams; i++)
{
- Team team = new Team(this.fileBelongs, this.fileBelongs.xomFile.GetContainerById(decompressedCollective[i + 1]));
+ TeamData team = new TeamData(this.fileBelongs, this.fileBelongs.xomFile.GetContainerById(decompressedCollective[i + 1]));
this.collectiveEntries.Add(team);
}
}
@@ -44,7 +44,7 @@ namespace LibW4M.Data.Teams
collective[0] = sz;
for (int i = 0; i < sz; i++)
{
- Team team = collectiveEntries[i] as Team;
+ TeamData team = collectiveEntries[i] as TeamData;
team.Save();
collective[i + 1] = team.mainContainer.Id;
}
diff --git a/LibW4M/W4SaveFile.cs b/LibW4M/W4SaveFile.cs
index 891fa05..10da1e2 100644
--- a/LibW4M/W4SaveFile.cs
+++ b/LibW4M/W4SaveFile.cs
@@ -1,10 +1,12 @@
using LibW4M.Data;
using LibW4M.Data.Highscores;
+using LibW4M.Data.Schemes;
using LibW4M.Data.Teams;
using LibW4M.Data.WeaponFactory;
using LibXom;
using LibXom.Blocks;
using LibXom.Data;
+using System.Runtime.InteropServices;
namespace LibW4M
{
@@ -13,6 +15,7 @@ namespace LibW4M
internal List collectives = new List();
private WeaponsCollective weaponFactoryCollective;
private TeamsCollective teamDataColective;
+ private SchemesCollective schemesCollective;
private HighscoreCollective highscoreCollective;
public WeaponsCollective WeaponFactoryCollective
{
@@ -36,6 +39,14 @@ namespace LibW4M
}
}
+ public SchemesCollective SchemeCollective
+ {
+ get
+ {
+ return schemesCollective;
+ }
+ }
+
internal XomFile xomFile;
internal WeaponData findWeaponWithContainerId(int containerId)
@@ -70,7 +81,19 @@ namespace LibW4M
foreach(XomContainer container in type.Containers)
{
- File.WriteAllBytes(Path.ChangeExtension(Path.Combine(outfolder, container.Id.ToString("X2")), ".bin"), container.GetData());
+ while (true)
+ {
+ try
+ {
+ File.WriteAllBytes(Path.ChangeExtension(Path.Combine(outfolder, container.Id.ToString("X2")), ".bin"), container.GetData());
+ break;
+ }
+ catch
+ {
+ continue;
+ }
+ }
+
}
}
}
@@ -112,9 +135,15 @@ namespace LibW4M
public W4SaveFile(XomFile w4Save)
{
this.xomFile = w4Save;
+ // Read Weapon Factory
weaponFactoryCollective = new WeaponsCollective(this, this.xomFile.GetTypeByName("WeaponFactoryCollective").Containers.First());
+
+ // Abtract away teamdata storing both highscores and teams.
teamDataColective = new TeamsCollective(this, this.xomFile.GetTypeByName("TeamDataColective").Containers.First());
highscoreCollective = new HighscoreCollective(this, this.xomFile.GetTypeByName("TeamDataColective").Containers.First());
+
+ // Read Schemes / Game Styles
+ schemesCollective = new SchemesCollective(this, this.xomFile.GetTypeByName("SchemeColective").Containers.First());
}
}
}
\ No newline at end of file
diff --git a/LibXom/Streams/XomStreamWriter.cs b/LibXom/Streams/XomStreamWriter.cs
index 5a8522d..72d1bf7 100644
--- a/LibXom/Streams/XomStreamWriter.cs
+++ b/LibXom/Streams/XomStreamWriter.cs
@@ -89,7 +89,7 @@ namespace LibXom.Streams
}
public void WriteInt32(int value)
{
- byte[] buffer = BitConverter.GetBytes(value);
+ byte[] buffer = BitConverter.GetBytes((int)value);
WriteBytes(buffer);
}
public void WriteInt32BE(int value)
diff --git a/W4Gui/Components/InputWeaponSettingsData.Designer.cs b/W4Gui/Components/InputWeaponSettingsData.Designer.cs
new file mode 100644
index 0000000..3340cbf
--- /dev/null
+++ b/W4Gui/Components/InputWeaponSettingsData.Designer.cs
@@ -0,0 +1,153 @@
+namespace W4Gui.Components
+{
+ partial class InputWeaponSettingsData
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.tblWeapSettingData = new System.Windows.Forms.TableLayoutPanel();
+ this.lblAmmo = new System.Windows.Forms.Label();
+ this.lblCrateChance = new System.Windows.Forms.Label();
+ this.lblTurnDelay = new System.Windows.Forms.Label();
+ this.selAmmo = new W4Gui.Components.IntUpDown();
+ this.selCrate = new W4Gui.Components.IntUpDown();
+ this.selTurnDelay = new W4Gui.Components.IntUpDown();
+ this.tblWeapSettingData.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // tblWeapSettingData
+ //
+ this.tblWeapSettingData.AutoSize = true;
+ this.tblWeapSettingData.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblWeapSettingData.ColumnCount = 2;
+ this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblWeapSettingData.Controls.Add(this.lblAmmo, 0, 0);
+ this.tblWeapSettingData.Controls.Add(this.lblCrateChance, 0, 1);
+ this.tblWeapSettingData.Controls.Add(this.lblTurnDelay, 0, 2);
+ this.tblWeapSettingData.Controls.Add(this.selAmmo, 1, 0);
+ this.tblWeapSettingData.Controls.Add(this.selCrate, 1, 1);
+ this.tblWeapSettingData.Controls.Add(this.selTurnDelay, 1, 2);
+ this.tblWeapSettingData.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblWeapSettingData.Location = new System.Drawing.Point(0, 0);
+ this.tblWeapSettingData.Name = "tblWeapSettingData";
+ this.tblWeapSettingData.RowCount = 3;
+ this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapSettingData.Size = new System.Drawing.Size(351, 95);
+ this.tblWeapSettingData.TabIndex = 0;
+ //
+ // lblAmmo
+ //
+ this.lblAmmo.AutoSize = true;
+ this.lblAmmo.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblAmmo.ForeColor = System.Drawing.SystemColors.ControlText;
+ this.lblAmmo.Location = new System.Drawing.Point(5, 2);
+ this.lblAmmo.Name = "lblAmmo";
+ this.lblAmmo.Size = new System.Drawing.Size(81, 29);
+ this.lblAmmo.TabIndex = 0;
+ this.lblAmmo.Text = "Ammo:";
+ this.lblAmmo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblCrateChance
+ //
+ this.lblCrateChance.AutoSize = true;
+ this.lblCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblCrateChance.Location = new System.Drawing.Point(5, 33);
+ this.lblCrateChance.Name = "lblCrateChance";
+ this.lblCrateChance.Size = new System.Drawing.Size(81, 29);
+ this.lblCrateChance.TabIndex = 1;
+ this.lblCrateChance.Text = "Crate Chance:";
+ this.lblCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblTurnDelay
+ //
+ this.lblTurnDelay.AutoSize = true;
+ this.lblTurnDelay.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTurnDelay.Location = new System.Drawing.Point(5, 64);
+ this.lblTurnDelay.Name = "lblTurnDelay";
+ this.lblTurnDelay.Size = new System.Drawing.Size(81, 29);
+ this.lblTurnDelay.TabIndex = 2;
+ this.lblTurnDelay.Text = "Turn Delay:";
+ this.lblTurnDelay.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selAmmo
+ //
+ this.selAmmo.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selAmmo.Location = new System.Drawing.Point(94, 5);
+ this.selAmmo.Name = "selAmmo";
+ this.selAmmo.Size = new System.Drawing.Size(252, 23);
+ this.selAmmo.TabIndex = 3;
+ this.selAmmo.Text = "0";
+ this.selAmmo.Value = 0;
+ //
+ // selCrate
+ //
+ this.selCrate.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selCrate.Location = new System.Drawing.Point(94, 36);
+ this.selCrate.Name = "selCrate";
+ this.selCrate.Size = new System.Drawing.Size(252, 23);
+ this.selCrate.TabIndex = 4;
+ this.selCrate.Text = "0";
+ this.selCrate.Value = 0;
+ //
+ // selTurnDelay
+ //
+ this.selTurnDelay.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTurnDelay.Location = new System.Drawing.Point(94, 67);
+ this.selTurnDelay.Name = "selTurnDelay";
+ this.selTurnDelay.Size = new System.Drawing.Size(252, 23);
+ this.selTurnDelay.TabIndex = 5;
+ this.selTurnDelay.Text = "0";
+ this.selTurnDelay.Value = 0;
+ //
+ // InputWeaponSettingsData
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.AutoSize = true;
+ this.Controls.Add(this.tblWeapSettingData);
+ this.Name = "InputWeaponSettingsData";
+ this.Size = new System.Drawing.Size(351, 95);
+ this.tblWeapSettingData.ResumeLayout(false);
+ this.tblWeapSettingData.PerformLayout();
+ this.ResumeLayout(false);
+ this.PerformLayout();
+
+ }
+
+ #endregion
+
+ private TableLayoutPanel tblWeapSettingData;
+ private Label lblAmmo;
+ private Label lblCrateChance;
+ private Label lblTurnDelay;
+ private IntUpDown selAmmo;
+ private IntUpDown selCrate;
+ private IntUpDown selTurnDelay;
+ }
+}
diff --git a/W4Gui/Components/InputWeaponSettingsData.cs b/W4Gui/Components/InputWeaponSettingsData.cs
new file mode 100644
index 0000000..d20b684
--- /dev/null
+++ b/W4Gui/Components/InputWeaponSettingsData.cs
@@ -0,0 +1,34 @@
+using LibW4M.Data.Schemes;
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace W4Gui.Components
+{
+ public partial class InputWeaponSettingsData : UserControl
+ {
+ public InputWeaponSettingsData()
+ {
+ InitializeComponent();
+ }
+
+ public void LoadWeaponSettingsData(WeaponSettingsData wsd)
+ {
+ this.selAmmo.Value = wsd.Ammo;
+ this.selCrate.Value = wsd.Crate;
+ this.selTurnDelay.Value = wsd.Delay;
+ }
+ public void SaveWeaponSettingsData(ref WeaponSettingsData wsd)
+ {
+ wsd.Ammo = this.selAmmo.Value;
+ wsd.Crate = this.selCrate.Value;
+ wsd.Delay = this.selTurnDelay.Value;
+ }
+ }
+}
diff --git a/W4Gui/Components/InputWeaponSettingsData.resx b/W4Gui/Components/InputWeaponSettingsData.resx
new file mode 100644
index 0000000..f298a7b
--- /dev/null
+++ b/W4Gui/Components/InputWeaponSettingsData.resx
@@ -0,0 +1,60 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/W4Gui/Components/SchemePanel.Designer.cs b/W4Gui/Components/SchemePanel.Designer.cs
new file mode 100644
index 0000000..aae16ac
--- /dev/null
+++ b/W4Gui/Components/SchemePanel.Designer.cs
@@ -0,0 +1,2700 @@
+namespace W4Gui.Components
+{
+ partial class SchemePanel
+ {
+ ///
+ /// Required designer variable.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Clean up any resources being used.
+ ///
+ /// true if managed resources should be disposed; otherwise, false.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ ///
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ ///
+ private void InitializeComponent()
+ {
+ this.schemeTabControl = new System.Windows.Forms.TabControl();
+ this.generalTab = new System.Windows.Forms.TabPage();
+ this.tblGeneral = new System.Windows.Forms.TableLayoutPanel();
+ this.selStockpiling = new W4Gui.Components.IntUpDown();
+ this.lblHelpPanelDisplay = new System.Windows.Forms.Label();
+ this.lblSpecial = new System.Windows.Forms.Label();
+ this.lblHotSeat = new System.Windows.Forms.Label();
+ this.lblFallDamage = new System.Windows.Forms.Label();
+ this.lblRopeTime = new System.Windows.Forms.Label();
+ this.lblLandTime = new System.Windows.Forms.Label();
+ this.lblDisplayTime = new System.Windows.Forms.Label();
+ this.lblStockpiling = new System.Windows.Forms.Label();
+ this.selTurnTime = new W4Gui.Components.IntUpDown();
+ this.selWormHealth = new W4Gui.Components.IntUpDown();
+ this.selRoundTime = new W4Gui.Components.IntUpDown();
+ this.selWormSelectAtGameStart = new W4Gui.Components.IntUpDown();
+ this.lblTurnTime = new System.Windows.Forms.Label();
+ this.lblRoundTime = new System.Windows.Forms.Label();
+ this.lblWormHealth = new System.Windows.Forms.Label();
+ this.lblWormSelect = new System.Windows.Forms.Label();
+ this.lblNumRounds = new System.Windows.Forms.Label();
+ this.selTeleportIn = new W4Gui.Components.IntUpDown();
+ this.lblTeleportIn = new System.Windows.Forms.Label();
+ this.lblArtiliaryMode = new System.Windows.Forms.Label();
+ this.selLock = new System.Windows.Forms.TextBox();
+ this.lblLock = new System.Windows.Forms.Label();
+ this.lblSchemeName = new System.Windows.Forms.Label();
+ this.selWinnerName = new System.Windows.Forms.TextBox();
+ this.selArtilaryMode = new W4Gui.Components.IntUpDown();
+ this.selNumRounds = new W4Gui.Components.IntUpDown();
+ this.selDisplayTime = new W4Gui.Components.IntUpDown();
+ this.selLandTime = new W4Gui.Components.IntUpDown();
+ this.selRopeTime = new W4Gui.Components.IntUpDown();
+ this.selFallDamage = new W4Gui.Components.IntUpDown();
+ this.selHotSeat = new W4Gui.Components.IntUpDown();
+ this.selSpecial = new W4Gui.Components.IntUpDown();
+ this.selHelpPanelDisplay = new W4Gui.Components.IntUpDown();
+ this.tblPermanatToggle = new System.Windows.Forms.TableLayoutPanel();
+ this.selPermanent = new System.Windows.Forms.CheckBox();
+ this.crateTab = new System.Windows.Forms.TabPage();
+ this.tblCrate = new System.Windows.Forms.TableLayoutPanel();
+ this.selHealthCrateAmount = new W4Gui.Components.IntUpDown();
+ this.selHealthCrateChance = new W4Gui.Components.IntUpDown();
+ this.lblHealthCrateAmount = new System.Windows.Forms.Label();
+ this.lblHealthCrateChance = new System.Windows.Forms.Label();
+ this.lblUtilityCrateChance = new System.Windows.Forms.Label();
+ this.selMysteryCrateChance = new W4Gui.Components.IntUpDown();
+ this.lblMysteryCrateChance = new System.Windows.Forms.Label();
+ this.lblPerTurnCrateChance = new System.Windows.Forms.Label();
+ this.selCrateChance = new W4Gui.Components.IntUpDown();
+ this.selUtilityCrateChance = new W4Gui.Components.IntUpDown();
+ this.mapTab = new System.Windows.Forms.TabPage();
+ this.tblMineFactoryTelepadToggles = new System.Windows.Forms.TableLayoutPanel();
+ this.selTelepads = new System.Windows.Forms.CheckBox();
+ this.selMineFactory = new System.Windows.Forms.CheckBox();
+ this.tblMap = new System.Windows.Forms.TableLayoutPanel();
+ this.selMaxWindStrength = new W4Gui.Components.IntUpDown();
+ this.lblWindMaxStrength = new System.Windows.Forms.Label();
+ this.selWaterRiseSpeed = new W4Gui.Components.IntUpDown();
+ this.selSuddenDeath = new W4Gui.Components.IntUpDown();
+ this.lblWaterRiseSpeed = new System.Windows.Forms.Label();
+ this.lblSuddenDeath = new System.Windows.Forms.Label();
+ this.selMineFuse = new W4Gui.Components.IntUpDown();
+ this.lblMineFuse = new System.Windows.Forms.Label();
+ this.selObject = new W4Gui.Components.IntUpDown();
+ this.lblObjects = new System.Windows.Forms.Label();
+ this.weaponsTab = new System.Windows.Forms.TabPage();
+ this.weapTypeTabControl = new System.Windows.Forms.TabControl();
+ this.weaponTab = new System.Windows.Forms.TabPage();
+ this.tblWeapons = new System.Windows.Forms.TableLayoutPanel();
+ this.selBananaBomb = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblBananaBomb = new System.Windows.Forms.Label();
+ this.lblAirstrike = new System.Windows.Forms.Label();
+ this.selAirstrike = new W4Gui.Components.InputWeaponSettingsData();
+ this.utilityTab = new System.Windows.Forms.TabPage();
+ this.mysteryTab = new System.Windows.Forms.TabPage();
+ this.lblBazooka = new System.Windows.Forms.Label();
+ this.lblBaseballBat = new System.Windows.Forms.Label();
+ this.lblClusterBomb = new System.Windows.Forms.Label();
+ this.selBaseballBat = new W4Gui.Components.InputWeaponSettingsData();
+ this.selClusterBomb = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBazooka = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblConcreteDonkey = new System.Windows.Forms.Label();
+ this.lblDynamite = new System.Windows.Forms.Label();
+ this.lblFirePunch = new System.Windows.Forms.Label();
+ this.selConcreteDonkey = new W4Gui.Components.InputWeaponSettingsData();
+ this.selDynamite = new W4Gui.Components.InputWeaponSettingsData();
+ this.selFirePunch = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblGrenade = new System.Windows.Forms.Label();
+ this.lblHolyHandGrenade = new System.Windows.Forms.Label();
+ this.lblGasCanister = new System.Windows.Forms.Label();
+ this.lblLandMine = new System.Windows.Forms.Label();
+ this.lblHomingMissile = new System.Windows.Forms.Label();
+ this.lblOldWoman = new System.Windows.Forms.Label();
+ this.lblProd = new System.Windows.Forms.Label();
+ this.lblSheep = new System.Windows.Forms.Label();
+ this.lblShotgun = new System.Windows.Forms.Label();
+ this.lblSuperSheep = new System.Windows.Forms.Label();
+ this.lblFlood = new System.Windows.Forms.Label();
+ this.selGasCanister = new W4Gui.Components.InputWeaponSettingsData();
+ this.selGrenade = new W4Gui.Components.InputWeaponSettingsData();
+ this.selHolyHandGrenade = new W4Gui.Components.InputWeaponSettingsData();
+ this.selHomingMissile = new W4Gui.Components.InputWeaponSettingsData();
+ this.selLandMine = new W4Gui.Components.InputWeaponSettingsData();
+ this.selOldWoman = new W4Gui.Components.InputWeaponSettingsData();
+ this.selProd = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSheep = new W4Gui.Components.InputWeaponSettingsData();
+ this.selShotgun = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSuperSheep = new W4Gui.Components.InputWeaponSettingsData();
+ this.selFlood = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblTeamWeapon = new System.Windows.Forms.Label();
+ this.lblAlienAbduction = new System.Windows.Forms.Label();
+ this.lblFatkinsStrike = new System.Windows.Forms.Label();
+ this.lblInflatableScouser = new System.Windows.Forms.Label();
+ this.lblTailNail = new System.Windows.Forms.Label();
+ this.lblPoisonArrow = new System.Windows.Forms.Label();
+ this.lblSentryGun = new System.Windows.Forms.Label();
+ this.lblSniperRifle = new System.Windows.Forms.Label();
+ this.lblBovineBlitz = new System.Windows.Forms.Label();
+ this.lblStarburst = new System.Windows.Forms.Label();
+ this.selTeamWeapon = new W4Gui.Components.InputWeaponSettingsData();
+ this.selAlienAbduction = new W4Gui.Components.InputWeaponSettingsData();
+ this.selFatkinsStrike = new W4Gui.Components.InputWeaponSettingsData();
+ this.selInflatableScouser = new W4Gui.Components.InputWeaponSettingsData();
+ this.selTailNail = new W4Gui.Components.InputWeaponSettingsData();
+ this.selPoisonArrow = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSentryGun = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSniperRifle = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBovineBlitz = new W4Gui.Components.InputWeaponSettingsData();
+ this.selStarburst = new W4Gui.Components.InputWeaponSettingsData();
+ this.tblWeapUtil = new System.Windows.Forms.TableLayoutPanel();
+ this.selArmour = new W4Gui.Components.InputWeaponSettingsData();
+ this.selDoubleDamage = new W4Gui.Components.InputWeaponSettingsData();
+ this.selCrateSpy = new W4Gui.Components.InputWeaponSettingsData();
+ this.selCrateShower = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblArmour = new System.Windows.Forms.Label();
+ this.lblCrateSpy = new System.Windows.Forms.Label();
+ this.lblDoubleDamage = new System.Windows.Forms.Label();
+ this.lblCrateShower = new System.Windows.Forms.Label();
+ this.selSurrender = new W4Gui.Components.InputWeaponSettingsData();
+ this.selGirder = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBubbleTrouble = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblSurrender = new System.Windows.Forms.Label();
+ this.lblGirder = new System.Windows.Forms.Label();
+ this.lblBubbleTrouble = new System.Windows.Forms.Label();
+ this.selIcarusPotion = new W4Gui.Components.InputWeaponSettingsData();
+ this.selWormSelect = new W4Gui.Components.InputWeaponSettingsData();
+ this.selNinjaRope = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblWormSelector = new System.Windows.Forms.Label();
+ this.lblNinjaRope = new System.Windows.Forms.Label();
+ this.lblIcarusPotion = new System.Windows.Forms.Label();
+ this.selParachute = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblParachute = new System.Windows.Forms.Label();
+ this.lblJetPack = new System.Windows.Forms.Label();
+ this.selJetpack = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblSkipGo = new System.Windows.Forms.Label();
+ this.selSkipGo = new W4Gui.Components.InputWeaponSettingsData();
+ this.tblWeapMystery = new System.Windows.Forms.TableLayoutPanel();
+ this.selSpecialWeaponMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selSuperHealthMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selDamageMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selHealthMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selDoubleTurnTimeMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblBigGuns = new System.Windows.Forms.Label();
+ this.lblDamageIncoming = new System.Windows.Forms.Label();
+ this.lblSuperHealth = new System.Windows.Forms.Label();
+ this.lblExtendedTime = new System.Windows.Forms.Label();
+ this.lblMedicalInsurance = new System.Windows.Forms.Label();
+ this.selLowGravityMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selQuickWalkMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selTeleportMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblMoonPhysics = new System.Windows.Forms.Label();
+ this.lblHyperActive = new System.Windows.Forms.Label();
+ this.lblRepositionWorm = new System.Windows.Forms.Label();
+ this.selFloodMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selDisarmMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBarrelTripletMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblSabotageInventory = new System.Windows.Forms.Label();
+ this.lblBarrelOLaughs = new System.Windows.Forms.Label();
+ this.lblGlobalWarming = new System.Windows.Forms.Label();
+ this.selMineTripletMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblRandomDetonation = new System.Windows.Forms.Label();
+ this.lblBringOnTheMines = new System.Windows.Forms.Label();
+ this.selMineLayerMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.lblSickItToThem = new System.Windows.Forms.Label();
+ this.lblTeamDisease = new System.Windows.Forms.Label();
+ this.selGoodPoisonMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.selBadPoisonMystery = new W4Gui.Components.InputWeaponSettingsData();
+ this.schemeTabControl.SuspendLayout();
+ this.generalTab.SuspendLayout();
+ this.tblGeneral.SuspendLayout();
+ this.tblPermanatToggle.SuspendLayout();
+ this.crateTab.SuspendLayout();
+ this.tblCrate.SuspendLayout();
+ this.mapTab.SuspendLayout();
+ this.tblMineFactoryTelepadToggles.SuspendLayout();
+ this.tblMap.SuspendLayout();
+ this.weaponsTab.SuspendLayout();
+ this.weapTypeTabControl.SuspendLayout();
+ this.weaponTab.SuspendLayout();
+ this.tblWeapons.SuspendLayout();
+ this.utilityTab.SuspendLayout();
+ this.mysteryTab.SuspendLayout();
+ this.tblWeapUtil.SuspendLayout();
+ this.tblWeapMystery.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // schemeTabControl
+ //
+ this.schemeTabControl.Controls.Add(this.generalTab);
+ this.schemeTabControl.Controls.Add(this.crateTab);
+ this.schemeTabControl.Controls.Add(this.mapTab);
+ this.schemeTabControl.Controls.Add(this.weaponsTab);
+ this.schemeTabControl.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.schemeTabControl.HotTrack = true;
+ this.schemeTabControl.Location = new System.Drawing.Point(0, 0);
+ this.schemeTabControl.Name = "schemeTabControl";
+ this.schemeTabControl.SelectedIndex = 0;
+ this.schemeTabControl.Size = new System.Drawing.Size(707, 415);
+ this.schemeTabControl.TabIndex = 1;
+ //
+ // generalTab
+ //
+ this.generalTab.AutoScroll = true;
+ this.generalTab.BackColor = System.Drawing.Color.Transparent;
+ this.generalTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.generalTab.Controls.Add(this.tblGeneral);
+ this.generalTab.Controls.Add(this.tblPermanatToggle);
+ this.generalTab.Location = new System.Drawing.Point(4, 24);
+ this.generalTab.Name = "generalTab";
+ this.generalTab.Padding = new System.Windows.Forms.Padding(3);
+ this.generalTab.Size = new System.Drawing.Size(699, 387);
+ this.generalTab.TabIndex = 0;
+ this.generalTab.Text = "General";
+ this.generalTab.Click += new System.EventHandler(this.generalTab_Click);
+ //
+ // tblGeneral
+ //
+ this.tblGeneral.AutoSize = true;
+ this.tblGeneral.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblGeneral.ColumnCount = 2;
+ this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblGeneral.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblGeneral.Controls.Add(this.selStockpiling, 1, 9);
+ this.tblGeneral.Controls.Add(this.lblHelpPanelDisplay, 0, 16);
+ this.tblGeneral.Controls.Add(this.lblSpecial, 0, 15);
+ this.tblGeneral.Controls.Add(this.lblHotSeat, 0, 14);
+ this.tblGeneral.Controls.Add(this.lblFallDamage, 0, 13);
+ this.tblGeneral.Controls.Add(this.lblRopeTime, 0, 12);
+ this.tblGeneral.Controls.Add(this.lblLandTime, 0, 11);
+ this.tblGeneral.Controls.Add(this.lblDisplayTime, 0, 10);
+ this.tblGeneral.Controls.Add(this.lblStockpiling, 0, 9);
+ this.tblGeneral.Controls.Add(this.selTurnTime, 1, 8);
+ this.tblGeneral.Controls.Add(this.selWormHealth, 1, 6);
+ this.tblGeneral.Controls.Add(this.selRoundTime, 1, 7);
+ this.tblGeneral.Controls.Add(this.selWormSelectAtGameStart, 1, 5);
+ this.tblGeneral.Controls.Add(this.lblTurnTime, 0, 8);
+ this.tblGeneral.Controls.Add(this.lblRoundTime, 0, 7);
+ this.tblGeneral.Controls.Add(this.lblWormHealth, 0, 6);
+ this.tblGeneral.Controls.Add(this.lblWormSelect, 0, 5);
+ this.tblGeneral.Controls.Add(this.lblNumRounds, 0, 4);
+ this.tblGeneral.Controls.Add(this.selTeleportIn, 1, 3);
+ this.tblGeneral.Controls.Add(this.lblTeleportIn, 0, 3);
+ this.tblGeneral.Controls.Add(this.lblArtiliaryMode, 0, 2);
+ this.tblGeneral.Controls.Add(this.selLock, 1, 1);
+ this.tblGeneral.Controls.Add(this.lblLock, 0, 1);
+ this.tblGeneral.Controls.Add(this.lblSchemeName, 0, 0);
+ this.tblGeneral.Controls.Add(this.selWinnerName, 1, 0);
+ this.tblGeneral.Controls.Add(this.selArtilaryMode, 1, 2);
+ this.tblGeneral.Controls.Add(this.selNumRounds, 1, 4);
+ this.tblGeneral.Controls.Add(this.selDisplayTime, 1, 10);
+ this.tblGeneral.Controls.Add(this.selLandTime, 1, 11);
+ this.tblGeneral.Controls.Add(this.selRopeTime, 1, 12);
+ this.tblGeneral.Controls.Add(this.selFallDamage, 1, 13);
+ this.tblGeneral.Controls.Add(this.selHotSeat, 1, 14);
+ this.tblGeneral.Controls.Add(this.selSpecial, 1, 15);
+ this.tblGeneral.Controls.Add(this.selHelpPanelDisplay, 1, 16);
+ this.tblGeneral.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblGeneral.Location = new System.Drawing.Point(3, 3);
+ this.tblGeneral.Name = "tblGeneral";
+ this.tblGeneral.RowCount = 17;
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblGeneral.Size = new System.Drawing.Size(672, 529);
+ this.tblGeneral.TabIndex = 0;
+ //
+ // selStockpiling
+ //
+ this.selStockpiling.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selStockpiling.Location = new System.Drawing.Point(121, 284);
+ this.selStockpiling.Name = "selStockpiling";
+ this.selStockpiling.Size = new System.Drawing.Size(546, 23);
+ this.selStockpiling.TabIndex = 45;
+ this.selStockpiling.Text = "0";
+ this.selStockpiling.Value = 0;
+ //
+ // lblHelpPanelDisplay
+ //
+ this.lblHelpPanelDisplay.AutoSize = true;
+ this.lblHelpPanelDisplay.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHelpPanelDisplay.Location = new System.Drawing.Point(5, 498);
+ this.lblHelpPanelDisplay.Name = "lblHelpPanelDisplay";
+ this.lblHelpPanelDisplay.Size = new System.Drawing.Size(108, 29);
+ this.lblHelpPanelDisplay.TabIndex = 44;
+ this.lblHelpPanelDisplay.Text = "Help Panel Display:";
+ this.lblHelpPanelDisplay.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSpecial
+ //
+ this.lblSpecial.AutoSize = true;
+ this.lblSpecial.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSpecial.Location = new System.Drawing.Point(5, 467);
+ this.lblSpecial.Name = "lblSpecial";
+ this.lblSpecial.Size = new System.Drawing.Size(108, 29);
+ this.lblSpecial.TabIndex = 43;
+ this.lblSpecial.Text = "Special:";
+ this.lblSpecial.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHotSeat
+ //
+ this.lblHotSeat.AutoSize = true;
+ this.lblHotSeat.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHotSeat.Location = new System.Drawing.Point(5, 436);
+ this.lblHotSeat.Name = "lblHotSeat";
+ this.lblHotSeat.Size = new System.Drawing.Size(108, 29);
+ this.lblHotSeat.TabIndex = 42;
+ this.lblHotSeat.Text = "Hot Seat:";
+ this.lblHotSeat.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblFallDamage
+ //
+ this.lblFallDamage.AutoSize = true;
+ this.lblFallDamage.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFallDamage.Location = new System.Drawing.Point(5, 405);
+ this.lblFallDamage.Name = "lblFallDamage";
+ this.lblFallDamage.Size = new System.Drawing.Size(108, 29);
+ this.lblFallDamage.TabIndex = 41;
+ this.lblFallDamage.Text = "Fall Damage:";
+ this.lblFallDamage.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblRopeTime
+ //
+ this.lblRopeTime.AutoSize = true;
+ this.lblRopeTime.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblRopeTime.Location = new System.Drawing.Point(5, 374);
+ this.lblRopeTime.Name = "lblRopeTime";
+ this.lblRopeTime.Size = new System.Drawing.Size(108, 29);
+ this.lblRopeTime.TabIndex = 39;
+ this.lblRopeTime.Text = "Rope Time:";
+ this.lblRopeTime.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblLandTime
+ //
+ this.lblLandTime.AutoSize = true;
+ this.lblLandTime.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblLandTime.Location = new System.Drawing.Point(5, 343);
+ this.lblLandTime.Name = "lblLandTime";
+ this.lblLandTime.Size = new System.Drawing.Size(108, 29);
+ this.lblLandTime.TabIndex = 38;
+ this.lblLandTime.Text = "Land Time:";
+ this.lblLandTime.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblDisplayTime
+ //
+ this.lblDisplayTime.AutoSize = true;
+ this.lblDisplayTime.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblDisplayTime.Location = new System.Drawing.Point(5, 312);
+ this.lblDisplayTime.Name = "lblDisplayTime";
+ this.lblDisplayTime.Size = new System.Drawing.Size(108, 29);
+ this.lblDisplayTime.TabIndex = 37;
+ this.lblDisplayTime.Text = "Display Time:";
+ this.lblDisplayTime.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblStockpiling
+ //
+ this.lblStockpiling.AutoSize = true;
+ this.lblStockpiling.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblStockpiling.Location = new System.Drawing.Point(5, 281);
+ this.lblStockpiling.Name = "lblStockpiling";
+ this.lblStockpiling.Size = new System.Drawing.Size(108, 29);
+ this.lblStockpiling.TabIndex = 36;
+ this.lblStockpiling.Text = "Stockpiling:";
+ this.lblStockpiling.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selTurnTime
+ //
+ this.selTurnTime.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTurnTime.Location = new System.Drawing.Point(121, 253);
+ this.selTurnTime.Name = "selTurnTime";
+ this.selTurnTime.Size = new System.Drawing.Size(546, 23);
+ this.selTurnTime.TabIndex = 35;
+ this.selTurnTime.Text = "0";
+ this.selTurnTime.Value = 0;
+ //
+ // selWormHealth
+ //
+ this.selWormHealth.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selWormHealth.Location = new System.Drawing.Point(121, 191);
+ this.selWormHealth.Name = "selWormHealth";
+ this.selWormHealth.Size = new System.Drawing.Size(546, 23);
+ this.selWormHealth.TabIndex = 34;
+ this.selWormHealth.Text = "0";
+ this.selWormHealth.Value = 0;
+ //
+ // selRoundTime
+ //
+ this.selRoundTime.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selRoundTime.Location = new System.Drawing.Point(121, 222);
+ this.selRoundTime.Name = "selRoundTime";
+ this.selRoundTime.Size = new System.Drawing.Size(546, 23);
+ this.selRoundTime.TabIndex = 33;
+ this.selRoundTime.Text = "0";
+ this.selRoundTime.Value = 0;
+ //
+ // selWormSelectAtGameStart
+ //
+ this.selWormSelectAtGameStart.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selWormSelectAtGameStart.Location = new System.Drawing.Point(121, 160);
+ this.selWormSelectAtGameStart.Name = "selWormSelectAtGameStart";
+ this.selWormSelectAtGameStart.Size = new System.Drawing.Size(546, 23);
+ this.selWormSelectAtGameStart.TabIndex = 32;
+ this.selWormSelectAtGameStart.Text = "0";
+ this.selWormSelectAtGameStart.Value = 0;
+ //
+ // lblTurnTime
+ //
+ this.lblTurnTime.AutoSize = true;
+ this.lblTurnTime.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTurnTime.Location = new System.Drawing.Point(5, 250);
+ this.lblTurnTime.Name = "lblTurnTime";
+ this.lblTurnTime.Size = new System.Drawing.Size(108, 29);
+ this.lblTurnTime.TabIndex = 30;
+ this.lblTurnTime.Text = "Turn Time:";
+ this.lblTurnTime.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblRoundTime
+ //
+ this.lblRoundTime.AutoSize = true;
+ this.lblRoundTime.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblRoundTime.Location = new System.Drawing.Point(5, 219);
+ this.lblRoundTime.Name = "lblRoundTime";
+ this.lblRoundTime.Size = new System.Drawing.Size(108, 29);
+ this.lblRoundTime.TabIndex = 29;
+ this.lblRoundTime.Text = "Round Time:";
+ this.lblRoundTime.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblWormHealth
+ //
+ this.lblWormHealth.AutoSize = true;
+ this.lblWormHealth.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblWormHealth.Location = new System.Drawing.Point(5, 188);
+ this.lblWormHealth.Name = "lblWormHealth";
+ this.lblWormHealth.Size = new System.Drawing.Size(108, 29);
+ this.lblWormHealth.TabIndex = 28;
+ this.lblWormHealth.Text = "Worm Health:";
+ this.lblWormHealth.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblWormSelect
+ //
+ this.lblWormSelect.AutoSize = true;
+ this.lblWormSelect.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblWormSelect.Location = new System.Drawing.Point(5, 157);
+ this.lblWormSelect.Name = "lblWormSelect";
+ this.lblWormSelect.Size = new System.Drawing.Size(108, 29);
+ this.lblWormSelect.TabIndex = 27;
+ this.lblWormSelect.Text = "Worm Select:";
+ this.lblWormSelect.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblNumRounds
+ //
+ this.lblNumRounds.AutoSize = true;
+ this.lblNumRounds.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblNumRounds.Location = new System.Drawing.Point(5, 126);
+ this.lblNumRounds.Name = "lblNumRounds";
+ this.lblNumRounds.Size = new System.Drawing.Size(108, 29);
+ this.lblNumRounds.TabIndex = 25;
+ this.lblNumRounds.Text = "# of Rounds:";
+ this.lblNumRounds.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selTeleportIn
+ //
+ this.selTeleportIn.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTeleportIn.Location = new System.Drawing.Point(121, 98);
+ this.selTeleportIn.Name = "selTeleportIn";
+ this.selTeleportIn.Size = new System.Drawing.Size(546, 23);
+ this.selTeleportIn.TabIndex = 24;
+ this.selTeleportIn.Text = "0";
+ this.selTeleportIn.Value = 0;
+ //
+ // lblTeleportIn
+ //
+ this.lblTeleportIn.AutoSize = true;
+ this.lblTeleportIn.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTeleportIn.Location = new System.Drawing.Point(5, 95);
+ this.lblTeleportIn.Name = "lblTeleportIn";
+ this.lblTeleportIn.Size = new System.Drawing.Size(108, 29);
+ this.lblTeleportIn.TabIndex = 23;
+ this.lblTeleportIn.Text = "Teleport In:";
+ this.lblTeleportIn.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblArtiliaryMode
+ //
+ this.lblArtiliaryMode.AutoSize = true;
+ this.lblArtiliaryMode.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblArtiliaryMode.Location = new System.Drawing.Point(5, 64);
+ this.lblArtiliaryMode.Name = "lblArtiliaryMode";
+ this.lblArtiliaryMode.Size = new System.Drawing.Size(108, 29);
+ this.lblArtiliaryMode.TabIndex = 21;
+ this.lblArtiliaryMode.Text = "Artilary Mode:";
+ this.lblArtiliaryMode.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selLock
+ //
+ this.selLock.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selLock.Location = new System.Drawing.Point(121, 36);
+ this.selLock.Name = "selLock";
+ this.selLock.Size = new System.Drawing.Size(546, 23);
+ this.selLock.TabIndex = 20;
+ //
+ // lblLock
+ //
+ this.lblLock.AutoSize = true;
+ this.lblLock.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblLock.Location = new System.Drawing.Point(5, 33);
+ this.lblLock.Name = "lblLock";
+ this.lblLock.Size = new System.Drawing.Size(108, 29);
+ this.lblLock.TabIndex = 19;
+ this.lblLock.Text = "Lock:";
+ this.lblLock.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSchemeName
+ //
+ this.lblSchemeName.AutoSize = true;
+ this.lblSchemeName.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSchemeName.Location = new System.Drawing.Point(5, 2);
+ this.lblSchemeName.Name = "lblSchemeName";
+ this.lblSchemeName.Size = new System.Drawing.Size(108, 29);
+ this.lblSchemeName.TabIndex = 0;
+ this.lblSchemeName.Text = "Scheme Name:";
+ this.lblSchemeName.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selWinnerName
+ //
+ this.selWinnerName.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selWinnerName.Location = new System.Drawing.Point(121, 5);
+ this.selWinnerName.Name = "selWinnerName";
+ this.selWinnerName.PlaceholderText = "Scheme Name";
+ this.selWinnerName.Size = new System.Drawing.Size(546, 23);
+ this.selWinnerName.TabIndex = 1;
+ //
+ // selArtilaryMode
+ //
+ this.selArtilaryMode.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selArtilaryMode.Location = new System.Drawing.Point(121, 67);
+ this.selArtilaryMode.Name = "selArtilaryMode";
+ this.selArtilaryMode.Size = new System.Drawing.Size(546, 23);
+ this.selArtilaryMode.TabIndex = 22;
+ this.selArtilaryMode.Text = "0";
+ this.selArtilaryMode.Value = 0;
+ //
+ // selNumRounds
+ //
+ this.selNumRounds.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selNumRounds.Location = new System.Drawing.Point(121, 129);
+ this.selNumRounds.Name = "selNumRounds";
+ this.selNumRounds.Size = new System.Drawing.Size(546, 23);
+ this.selNumRounds.TabIndex = 26;
+ this.selNumRounds.Text = "0";
+ this.selNumRounds.Value = 0;
+ //
+ // selDisplayTime
+ //
+ this.selDisplayTime.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDisplayTime.Location = new System.Drawing.Point(121, 315);
+ this.selDisplayTime.Name = "selDisplayTime";
+ this.selDisplayTime.Size = new System.Drawing.Size(546, 23);
+ this.selDisplayTime.TabIndex = 46;
+ this.selDisplayTime.Text = "0";
+ this.selDisplayTime.Value = 0;
+ //
+ // selLandTime
+ //
+ this.selLandTime.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selLandTime.Location = new System.Drawing.Point(121, 346);
+ this.selLandTime.Name = "selLandTime";
+ this.selLandTime.Size = new System.Drawing.Size(546, 23);
+ this.selLandTime.TabIndex = 47;
+ this.selLandTime.Text = "0";
+ this.selLandTime.Value = 0;
+ //
+ // selRopeTime
+ //
+ this.selRopeTime.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selRopeTime.Location = new System.Drawing.Point(121, 377);
+ this.selRopeTime.Name = "selRopeTime";
+ this.selRopeTime.Size = new System.Drawing.Size(546, 23);
+ this.selRopeTime.TabIndex = 48;
+ this.selRopeTime.Text = "0";
+ this.selRopeTime.Value = 0;
+ //
+ // selFallDamage
+ //
+ this.selFallDamage.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFallDamage.Location = new System.Drawing.Point(121, 408);
+ this.selFallDamage.Name = "selFallDamage";
+ this.selFallDamage.Size = new System.Drawing.Size(546, 23);
+ this.selFallDamage.TabIndex = 49;
+ this.selFallDamage.Text = "0";
+ this.selFallDamage.Value = 0;
+ //
+ // selHotSeat
+ //
+ this.selHotSeat.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHotSeat.Location = new System.Drawing.Point(121, 439);
+ this.selHotSeat.Name = "selHotSeat";
+ this.selHotSeat.Size = new System.Drawing.Size(546, 23);
+ this.selHotSeat.TabIndex = 50;
+ this.selHotSeat.Text = "0";
+ this.selHotSeat.Value = 0;
+ //
+ // selSpecial
+ //
+ this.selSpecial.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSpecial.Location = new System.Drawing.Point(121, 470);
+ this.selSpecial.Name = "selSpecial";
+ this.selSpecial.Size = new System.Drawing.Size(546, 23);
+ this.selSpecial.TabIndex = 51;
+ this.selSpecial.Text = "0";
+ this.selSpecial.Value = 0;
+ //
+ // selHelpPanelDisplay
+ //
+ this.selHelpPanelDisplay.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHelpPanelDisplay.Location = new System.Drawing.Point(121, 501);
+ this.selHelpPanelDisplay.Name = "selHelpPanelDisplay";
+ this.selHelpPanelDisplay.Size = new System.Drawing.Size(546, 23);
+ this.selHelpPanelDisplay.TabIndex = 52;
+ this.selHelpPanelDisplay.Text = "0";
+ this.selHelpPanelDisplay.Value = 0;
+ //
+ // tblPermanatToggle
+ //
+ this.tblPermanatToggle.AutoSize = true;
+ this.tblPermanatToggle.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblPermanatToggle.ColumnCount = 1;
+ this.tblPermanatToggle.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblPermanatToggle.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblPermanatToggle.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblPermanatToggle.Controls.Add(this.selPermanent, 0, 0);
+ this.tblPermanatToggle.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.tblPermanatToggle.Location = new System.Drawing.Point(3, 529);
+ this.tblPermanatToggle.Name = "tblPermanatToggle";
+ this.tblPermanatToggle.RowCount = 1;
+ this.tblPermanatToggle.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblPermanatToggle.Size = new System.Drawing.Size(672, 29);
+ this.tblPermanatToggle.TabIndex = 25;
+ //
+ // selPermanent
+ //
+ this.selPermanent.AutoSize = true;
+ this.selPermanent.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.selPermanent.Location = new System.Drawing.Point(5, 5);
+ this.selPermanent.Name = "selPermanent";
+ this.selPermanent.Size = new System.Drawing.Size(662, 19);
+ this.selPermanent.TabIndex = 19;
+ this.selPermanent.Text = "Permanant";
+ this.selPermanent.UseVisualStyleBackColor = true;
+ //
+ // crateTab
+ //
+ this.crateTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.crateTab.Controls.Add(this.tblCrate);
+ this.crateTab.Location = new System.Drawing.Point(4, 24);
+ this.crateTab.Name = "crateTab";
+ this.crateTab.Size = new System.Drawing.Size(699, 387);
+ this.crateTab.TabIndex = 1;
+ this.crateTab.Text = "Crates";
+ this.crateTab.UseVisualStyleBackColor = true;
+ //
+ // tblCrate
+ //
+ this.tblCrate.AutoSize = true;
+ this.tblCrate.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblCrate.ColumnCount = 2;
+ this.tblCrate.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblCrate.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblCrate.Controls.Add(this.selHealthCrateAmount, 1, 4);
+ this.tblCrate.Controls.Add(this.selHealthCrateChance, 1, 3);
+ this.tblCrate.Controls.Add(this.lblHealthCrateAmount, 0, 4);
+ this.tblCrate.Controls.Add(this.lblHealthCrateChance, 0, 3);
+ this.tblCrate.Controls.Add(this.lblUtilityCrateChance, 0, 2);
+ this.tblCrate.Controls.Add(this.selMysteryCrateChance, 1, 1);
+ this.tblCrate.Controls.Add(this.lblMysteryCrateChance, 0, 1);
+ this.tblCrate.Controls.Add(this.lblPerTurnCrateChance, 0, 0);
+ this.tblCrate.Controls.Add(this.selCrateChance, 1, 0);
+ this.tblCrate.Controls.Add(this.selUtilityCrateChance, 1, 2);
+ this.tblCrate.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblCrate.Location = new System.Drawing.Point(0, 0);
+ this.tblCrate.Name = "tblCrate";
+ this.tblCrate.RowCount = 5;
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblCrate.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblCrate.Size = new System.Drawing.Size(695, 157);
+ this.tblCrate.TabIndex = 1;
+ //
+ // selHealthCrateAmount
+ //
+ this.selHealthCrateAmount.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHealthCrateAmount.Location = new System.Drawing.Point(144, 129);
+ this.selHealthCrateAmount.Name = "selHealthCrateAmount";
+ this.selHealthCrateAmount.Size = new System.Drawing.Size(546, 23);
+ this.selHealthCrateAmount.TabIndex = 34;
+ this.selHealthCrateAmount.Text = "0";
+ this.selHealthCrateAmount.Value = 0;
+ //
+ // selHealthCrateChance
+ //
+ this.selHealthCrateChance.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHealthCrateChance.Location = new System.Drawing.Point(144, 98);
+ this.selHealthCrateChance.Name = "selHealthCrateChance";
+ this.selHealthCrateChance.Size = new System.Drawing.Size(546, 23);
+ this.selHealthCrateChance.TabIndex = 32;
+ this.selHealthCrateChance.Text = "0";
+ this.selHealthCrateChance.Value = 0;
+ //
+ // lblHealthCrateAmount
+ //
+ this.lblHealthCrateAmount.AutoSize = true;
+ this.lblHealthCrateAmount.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHealthCrateAmount.Location = new System.Drawing.Point(5, 126);
+ this.lblHealthCrateAmount.Name = "lblHealthCrateAmount";
+ this.lblHealthCrateAmount.Size = new System.Drawing.Size(131, 29);
+ this.lblHealthCrateAmount.TabIndex = 28;
+ this.lblHealthCrateAmount.Text = "Health Crate Amount:";
+ this.lblHealthCrateAmount.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHealthCrateChance
+ //
+ this.lblHealthCrateChance.AutoSize = true;
+ this.lblHealthCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHealthCrateChance.Location = new System.Drawing.Point(5, 95);
+ this.lblHealthCrateChance.Name = "lblHealthCrateChance";
+ this.lblHealthCrateChance.Size = new System.Drawing.Size(131, 29);
+ this.lblHealthCrateChance.TabIndex = 27;
+ this.lblHealthCrateChance.Text = "Health Crate Chance:";
+ this.lblHealthCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblUtilityCrateChance
+ //
+ this.lblUtilityCrateChance.AutoSize = true;
+ this.lblUtilityCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblUtilityCrateChance.Location = new System.Drawing.Point(5, 64);
+ this.lblUtilityCrateChance.Name = "lblUtilityCrateChance";
+ this.lblUtilityCrateChance.Size = new System.Drawing.Size(131, 29);
+ this.lblUtilityCrateChance.TabIndex = 25;
+ this.lblUtilityCrateChance.Text = "Utility Crate Chance:";
+ this.lblUtilityCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selMysteryCrateChance
+ //
+ this.selMysteryCrateChance.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selMysteryCrateChance.Location = new System.Drawing.Point(144, 36);
+ this.selMysteryCrateChance.Name = "selMysteryCrateChance";
+ this.selMysteryCrateChance.Size = new System.Drawing.Size(546, 23);
+ this.selMysteryCrateChance.TabIndex = 24;
+ this.selMysteryCrateChance.Text = "0";
+ this.selMysteryCrateChance.Value = 0;
+ //
+ // lblMysteryCrateChance
+ //
+ this.lblMysteryCrateChance.AutoSize = true;
+ this.lblMysteryCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblMysteryCrateChance.Location = new System.Drawing.Point(5, 33);
+ this.lblMysteryCrateChance.Name = "lblMysteryCrateChance";
+ this.lblMysteryCrateChance.Size = new System.Drawing.Size(131, 29);
+ this.lblMysteryCrateChance.TabIndex = 23;
+ this.lblMysteryCrateChance.Text = "Mystery Crate Chance:";
+ this.lblMysteryCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblPerTurnCrateChance
+ //
+ this.lblPerTurnCrateChance.AutoSize = true;
+ this.lblPerTurnCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblPerTurnCrateChance.Location = new System.Drawing.Point(5, 2);
+ this.lblPerTurnCrateChance.Name = "lblPerTurnCrateChance";
+ this.lblPerTurnCrateChance.Size = new System.Drawing.Size(131, 29);
+ this.lblPerTurnCrateChance.TabIndex = 21;
+ this.lblPerTurnCrateChance.Text = "Per-Turn Crate Chance:";
+ this.lblPerTurnCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selCrateChance
+ //
+ this.selCrateChance.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selCrateChance.Location = new System.Drawing.Point(144, 5);
+ this.selCrateChance.Name = "selCrateChance";
+ this.selCrateChance.Size = new System.Drawing.Size(546, 23);
+ this.selCrateChance.TabIndex = 22;
+ this.selCrateChance.Text = "0";
+ this.selCrateChance.Value = 0;
+ //
+ // selUtilityCrateChance
+ //
+ this.selUtilityCrateChance.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selUtilityCrateChance.Location = new System.Drawing.Point(144, 67);
+ this.selUtilityCrateChance.Name = "selUtilityCrateChance";
+ this.selUtilityCrateChance.Size = new System.Drawing.Size(546, 23);
+ this.selUtilityCrateChance.TabIndex = 26;
+ this.selUtilityCrateChance.Text = "0";
+ this.selUtilityCrateChance.Value = 0;
+ //
+ // mapTab
+ //
+ this.mapTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.mapTab.Controls.Add(this.tblMineFactoryTelepadToggles);
+ this.mapTab.Controls.Add(this.tblMap);
+ this.mapTab.Location = new System.Drawing.Point(4, 24);
+ this.mapTab.Name = "mapTab";
+ this.mapTab.Size = new System.Drawing.Size(699, 387);
+ this.mapTab.TabIndex = 2;
+ this.mapTab.Text = "Map";
+ this.mapTab.UseVisualStyleBackColor = true;
+ //
+ // tblMineFactoryTelepadToggles
+ //
+ this.tblMineFactoryTelepadToggles.AutoSize = true;
+ this.tblMineFactoryTelepadToggles.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblMineFactoryTelepadToggles.ColumnCount = 2;
+ this.tblMineFactoryTelepadToggles.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
+ this.tblMineFactoryTelepadToggles.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
+ this.tblMineFactoryTelepadToggles.Controls.Add(this.selTelepads, 1, 0);
+ this.tblMineFactoryTelepadToggles.Controls.Add(this.selMineFactory, 0, 0);
+ this.tblMineFactoryTelepadToggles.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.tblMineFactoryTelepadToggles.Location = new System.Drawing.Point(0, 354);
+ this.tblMineFactoryTelepadToggles.Name = "tblMineFactoryTelepadToggles";
+ this.tblMineFactoryTelepadToggles.RowCount = 1;
+ this.tblMineFactoryTelepadToggles.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblMineFactoryTelepadToggles.Size = new System.Drawing.Size(695, 29);
+ this.tblMineFactoryTelepadToggles.TabIndex = 26;
+ //
+ // selTelepads
+ //
+ this.selTelepads.AutoSize = true;
+ this.selTelepads.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.selTelepads.Location = new System.Drawing.Point(351, 5);
+ this.selTelepads.Name = "selTelepads";
+ this.selTelepads.Size = new System.Drawing.Size(339, 19);
+ this.selTelepads.TabIndex = 21;
+ this.selTelepads.Text = "Telepads";
+ this.selTelepads.UseVisualStyleBackColor = true;
+ //
+ // selMineFactory
+ //
+ this.selMineFactory.AutoSize = true;
+ this.selMineFactory.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.selMineFactory.Location = new System.Drawing.Point(5, 5);
+ this.selMineFactory.Name = "selMineFactory";
+ this.selMineFactory.Size = new System.Drawing.Size(338, 19);
+ this.selMineFactory.TabIndex = 20;
+ this.selMineFactory.Text = "Mine Factory";
+ this.selMineFactory.UseVisualStyleBackColor = true;
+ //
+ // tblMap
+ //
+ this.tblMap.AutoSize = true;
+ this.tblMap.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblMap.ColumnCount = 2;
+ this.tblMap.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblMap.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblMap.Controls.Add(this.selMaxWindStrength, 1, 4);
+ this.tblMap.Controls.Add(this.lblWindMaxStrength, 0, 4);
+ this.tblMap.Controls.Add(this.selWaterRiseSpeed, 1, 3);
+ this.tblMap.Controls.Add(this.selSuddenDeath, 1, 2);
+ this.tblMap.Controls.Add(this.lblWaterRiseSpeed, 0, 3);
+ this.tblMap.Controls.Add(this.lblSuddenDeath, 0, 2);
+ this.tblMap.Controls.Add(this.selMineFuse, 1, 1);
+ this.tblMap.Controls.Add(this.lblMineFuse, 0, 1);
+ this.tblMap.Controls.Add(this.selObject, 1, 0);
+ this.tblMap.Controls.Add(this.lblObjects, 0, 0);
+ this.tblMap.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblMap.Location = new System.Drawing.Point(0, 0);
+ this.tblMap.Name = "tblMap";
+ this.tblMap.RowCount = 5;
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblMap.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblMap.Size = new System.Drawing.Size(695, 157);
+ this.tblMap.TabIndex = 1;
+ //
+ // selMaxWindStrength
+ //
+ this.selMaxWindStrength.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selMaxWindStrength.Location = new System.Drawing.Point(124, 129);
+ this.selMaxWindStrength.Name = "selMaxWindStrength";
+ this.selMaxWindStrength.Size = new System.Drawing.Size(566, 23);
+ this.selMaxWindStrength.TabIndex = 44;
+ this.selMaxWindStrength.Text = "0";
+ this.selMaxWindStrength.Value = 0;
+ //
+ // lblWindMaxStrength
+ //
+ this.lblWindMaxStrength.AutoSize = true;
+ this.lblWindMaxStrength.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblWindMaxStrength.Location = new System.Drawing.Point(5, 126);
+ this.lblWindMaxStrength.Name = "lblWindMaxStrength";
+ this.lblWindMaxStrength.Size = new System.Drawing.Size(111, 29);
+ this.lblWindMaxStrength.TabIndex = 43;
+ this.lblWindMaxStrength.Text = "Wind Max Strength:";
+ this.lblWindMaxStrength.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selWaterRiseSpeed
+ //
+ this.selWaterRiseSpeed.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selWaterRiseSpeed.Location = new System.Drawing.Point(124, 98);
+ this.selWaterRiseSpeed.Name = "selWaterRiseSpeed";
+ this.selWaterRiseSpeed.Size = new System.Drawing.Size(566, 23);
+ this.selWaterRiseSpeed.TabIndex = 42;
+ this.selWaterRiseSpeed.Text = "0";
+ this.selWaterRiseSpeed.Value = 0;
+ //
+ // selSuddenDeath
+ //
+ this.selSuddenDeath.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSuddenDeath.Location = new System.Drawing.Point(124, 67);
+ this.selSuddenDeath.Name = "selSuddenDeath";
+ this.selSuddenDeath.Size = new System.Drawing.Size(566, 23);
+ this.selSuddenDeath.TabIndex = 41;
+ this.selSuddenDeath.Text = "0";
+ this.selSuddenDeath.Value = 0;
+ //
+ // lblWaterRiseSpeed
+ //
+ this.lblWaterRiseSpeed.AutoSize = true;
+ this.lblWaterRiseSpeed.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblWaterRiseSpeed.Location = new System.Drawing.Point(5, 95);
+ this.lblWaterRiseSpeed.Name = "lblWaterRiseSpeed";
+ this.lblWaterRiseSpeed.Size = new System.Drawing.Size(111, 29);
+ this.lblWaterRiseSpeed.TabIndex = 40;
+ this.lblWaterRiseSpeed.Text = "Water Rise Speed:";
+ this.lblWaterRiseSpeed.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSuddenDeath
+ //
+ this.lblSuddenDeath.AutoSize = true;
+ this.lblSuddenDeath.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSuddenDeath.Location = new System.Drawing.Point(5, 64);
+ this.lblSuddenDeath.Name = "lblSuddenDeath";
+ this.lblSuddenDeath.Size = new System.Drawing.Size(111, 29);
+ this.lblSuddenDeath.TabIndex = 39;
+ this.lblSuddenDeath.Text = "Sudden Death:";
+ this.lblSuddenDeath.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selMineFuse
+ //
+ this.selMineFuse.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selMineFuse.Location = new System.Drawing.Point(124, 36);
+ this.selMineFuse.Name = "selMineFuse";
+ this.selMineFuse.Size = new System.Drawing.Size(566, 23);
+ this.selMineFuse.TabIndex = 38;
+ this.selMineFuse.Text = "0";
+ this.selMineFuse.Value = 0;
+ //
+ // lblMineFuse
+ //
+ this.lblMineFuse.AutoSize = true;
+ this.lblMineFuse.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblMineFuse.Location = new System.Drawing.Point(5, 33);
+ this.lblMineFuse.Name = "lblMineFuse";
+ this.lblMineFuse.Size = new System.Drawing.Size(111, 29);
+ this.lblMineFuse.TabIndex = 37;
+ this.lblMineFuse.Text = "Mine Fuse:";
+ this.lblMineFuse.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selObject
+ //
+ this.selObject.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selObject.Location = new System.Drawing.Point(124, 5);
+ this.selObject.Name = "selObject";
+ this.selObject.Size = new System.Drawing.Size(566, 23);
+ this.selObject.TabIndex = 36;
+ this.selObject.Text = "0";
+ this.selObject.Value = 0;
+ //
+ // lblObjects
+ //
+ this.lblObjects.AutoSize = true;
+ this.lblObjects.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblObjects.Location = new System.Drawing.Point(5, 2);
+ this.lblObjects.Name = "lblObjects";
+ this.lblObjects.Size = new System.Drawing.Size(111, 29);
+ this.lblObjects.TabIndex = 31;
+ this.lblObjects.Text = "Objects:";
+ this.lblObjects.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // weaponsTab
+ //
+ this.weaponsTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.weaponsTab.Controls.Add(this.weapTypeTabControl);
+ this.weaponsTab.Location = new System.Drawing.Point(4, 24);
+ this.weaponsTab.Name = "weaponsTab";
+ this.weaponsTab.Size = new System.Drawing.Size(699, 387);
+ this.weaponsTab.TabIndex = 3;
+ this.weaponsTab.Text = "Weapons";
+ this.weaponsTab.UseVisualStyleBackColor = true;
+ //
+ // weapTypeTabControl
+ //
+ this.weapTypeTabControl.Controls.Add(this.weaponTab);
+ this.weapTypeTabControl.Controls.Add(this.utilityTab);
+ this.weapTypeTabControl.Controls.Add(this.mysteryTab);
+ this.weapTypeTabControl.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.weapTypeTabControl.Location = new System.Drawing.Point(0, 0);
+ this.weapTypeTabControl.Name = "weapTypeTabControl";
+ this.weapTypeTabControl.SelectedIndex = 0;
+ this.weapTypeTabControl.Size = new System.Drawing.Size(695, 383);
+ this.weapTypeTabControl.TabIndex = 0;
+ //
+ // weaponTab
+ //
+ this.weaponTab.AutoScroll = true;
+ this.weaponTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.weaponTab.Controls.Add(this.tblWeapons);
+ this.weaponTab.Location = new System.Drawing.Point(4, 24);
+ this.weaponTab.Name = "weaponTab";
+ this.weaponTab.Padding = new System.Windows.Forms.Padding(3);
+ this.weaponTab.Size = new System.Drawing.Size(687, 355);
+ this.weaponTab.TabIndex = 0;
+ this.weaponTab.Text = "Weapons";
+ this.weaponTab.UseVisualStyleBackColor = true;
+ this.weaponTab.Click += new System.EventHandler(this.weaponTab_Click);
+ //
+ // tblWeapons
+ //
+ this.tblWeapons.AutoSize = true;
+ this.tblWeapons.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblWeapons.ColumnCount = 2;
+ this.tblWeapons.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblWeapons.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblWeapons.Controls.Add(this.selStarburst, 1, 28);
+ this.tblWeapons.Controls.Add(this.selBovineBlitz, 1, 27);
+ this.tblWeapons.Controls.Add(this.selSniperRifle, 1, 26);
+ this.tblWeapons.Controls.Add(this.selSentryGun, 1, 25);
+ this.tblWeapons.Controls.Add(this.selPoisonArrow, 1, 24);
+ this.tblWeapons.Controls.Add(this.selTailNail, 1, 23);
+ this.tblWeapons.Controls.Add(this.selInflatableScouser, 1, 22);
+ this.tblWeapons.Controls.Add(this.selFatkinsStrike, 1, 21);
+ this.tblWeapons.Controls.Add(this.selAlienAbduction, 1, 20);
+ this.tblWeapons.Controls.Add(this.selTeamWeapon, 1, 19);
+ this.tblWeapons.Controls.Add(this.lblStarburst, 0, 28);
+ this.tblWeapons.Controls.Add(this.lblBovineBlitz, 0, 27);
+ this.tblWeapons.Controls.Add(this.lblSniperRifle, 0, 26);
+ this.tblWeapons.Controls.Add(this.lblSentryGun, 0, 25);
+ this.tblWeapons.Controls.Add(this.lblPoisonArrow, 0, 24);
+ this.tblWeapons.Controls.Add(this.lblTailNail, 0, 23);
+ this.tblWeapons.Controls.Add(this.lblInflatableScouser, 0, 22);
+ this.tblWeapons.Controls.Add(this.lblFatkinsStrike, 0, 21);
+ this.tblWeapons.Controls.Add(this.lblAlienAbduction, 0, 20);
+ this.tblWeapons.Controls.Add(this.lblTeamWeapon, 0, 19);
+ this.tblWeapons.Controls.Add(this.selFlood, 1, 18);
+ this.tblWeapons.Controls.Add(this.selSuperSheep, 1, 17);
+ this.tblWeapons.Controls.Add(this.selShotgun, 1, 16);
+ this.tblWeapons.Controls.Add(this.selSheep, 1, 15);
+ this.tblWeapons.Controls.Add(this.selProd, 1, 14);
+ this.tblWeapons.Controls.Add(this.selOldWoman, 1, 13);
+ this.tblWeapons.Controls.Add(this.selLandMine, 1, 12);
+ this.tblWeapons.Controls.Add(this.selHomingMissile, 1, 11);
+ this.tblWeapons.Controls.Add(this.selHolyHandGrenade, 1, 10);
+ this.tblWeapons.Controls.Add(this.selGrenade, 1, 9);
+ this.tblWeapons.Controls.Add(this.selGasCanister, 1, 8);
+ this.tblWeapons.Controls.Add(this.lblFlood, 0, 18);
+ this.tblWeapons.Controls.Add(this.lblSuperSheep, 0, 17);
+ this.tblWeapons.Controls.Add(this.lblShotgun, 0, 16);
+ this.tblWeapons.Controls.Add(this.lblSheep, 0, 15);
+ this.tblWeapons.Controls.Add(this.lblProd, 0, 14);
+ this.tblWeapons.Controls.Add(this.lblOldWoman, 0, 13);
+ this.tblWeapons.Controls.Add(this.lblHomingMissile, 0, 11);
+ this.tblWeapons.Controls.Add(this.lblLandMine, 0, 12);
+ this.tblWeapons.Controls.Add(this.lblGasCanister, 0, 8);
+ this.tblWeapons.Controls.Add(this.lblHolyHandGrenade, 0, 10);
+ this.tblWeapons.Controls.Add(this.lblGrenade, 0, 9);
+ this.tblWeapons.Controls.Add(this.selFirePunch, 1, 7);
+ this.tblWeapons.Controls.Add(this.selDynamite, 1, 6);
+ this.tblWeapons.Controls.Add(this.selConcreteDonkey, 1, 5);
+ this.tblWeapons.Controls.Add(this.lblFirePunch, 0, 7);
+ this.tblWeapons.Controls.Add(this.lblDynamite, 0, 6);
+ this.tblWeapons.Controls.Add(this.lblConcreteDonkey, 0, 5);
+ this.tblWeapons.Controls.Add(this.selBazooka, 1, 3);
+ this.tblWeapons.Controls.Add(this.selClusterBomb, 1, 4);
+ this.tblWeapons.Controls.Add(this.selBaseballBat, 1, 2);
+ this.tblWeapons.Controls.Add(this.lblClusterBomb, 0, 4);
+ this.tblWeapons.Controls.Add(this.lblBaseballBat, 0, 2);
+ this.tblWeapons.Controls.Add(this.lblBazooka, 0, 3);
+ this.tblWeapons.Controls.Add(this.selBananaBomb, 1, 1);
+ this.tblWeapons.Controls.Add(this.lblBananaBomb, 0, 1);
+ this.tblWeapons.Controls.Add(this.lblAirstrike, 0, 0);
+ this.tblWeapons.Controls.Add(this.selAirstrike, 1, 0);
+ this.tblWeapons.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblWeapons.Location = new System.Drawing.Point(3, 3);
+ this.tblWeapons.Name = "tblWeapons";
+ this.tblWeapons.RowCount = 29;
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapons.Size = new System.Drawing.Size(660, 2989);
+ this.tblWeapons.TabIndex = 0;
+ //
+ // selBananaBomb
+ //
+ this.selBananaBomb.AutoSize = true;
+ this.selBananaBomb.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBananaBomb.Location = new System.Drawing.Point(127, 108);
+ this.selBananaBomb.Name = "selBananaBomb";
+ this.selBananaBomb.Size = new System.Drawing.Size(528, 95);
+ this.selBananaBomb.TabIndex = 3;
+ //
+ // lblBananaBomb
+ //
+ this.lblBananaBomb.AutoSize = true;
+ this.lblBananaBomb.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBananaBomb.Location = new System.Drawing.Point(5, 105);
+ this.lblBananaBomb.Name = "lblBananaBomb";
+ this.lblBananaBomb.Size = new System.Drawing.Size(114, 101);
+ this.lblBananaBomb.TabIndex = 2;
+ this.lblBananaBomb.Text = "Banana Bomb:";
+ this.lblBananaBomb.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblAirstrike
+ //
+ this.lblAirstrike.AutoSize = true;
+ this.lblAirstrike.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblAirstrike.Location = new System.Drawing.Point(5, 2);
+ this.lblAirstrike.Name = "lblAirstrike";
+ this.lblAirstrike.Size = new System.Drawing.Size(114, 101);
+ this.lblAirstrike.TabIndex = 0;
+ this.lblAirstrike.Text = "Airstrike:";
+ this.lblAirstrike.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selAirstrike
+ //
+ this.selAirstrike.AutoSize = true;
+ this.selAirstrike.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selAirstrike.Location = new System.Drawing.Point(127, 5);
+ this.selAirstrike.Name = "selAirstrike";
+ this.selAirstrike.Size = new System.Drawing.Size(528, 95);
+ this.selAirstrike.TabIndex = 1;
+ //
+ // utilityTab
+ //
+ this.utilityTab.AutoScroll = true;
+ this.utilityTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.utilityTab.Controls.Add(this.tblWeapUtil);
+ this.utilityTab.Location = new System.Drawing.Point(4, 24);
+ this.utilityTab.Name = "utilityTab";
+ this.utilityTab.Padding = new System.Windows.Forms.Padding(3);
+ this.utilityTab.Size = new System.Drawing.Size(687, 355);
+ this.utilityTab.TabIndex = 1;
+ this.utilityTab.Text = "Utilties";
+ this.utilityTab.UseVisualStyleBackColor = true;
+ //
+ // mysteryTab
+ //
+ this.mysteryTab.AutoScroll = true;
+ this.mysteryTab.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
+ this.mysteryTab.Controls.Add(this.tblWeapMystery);
+ this.mysteryTab.Location = new System.Drawing.Point(4, 24);
+ this.mysteryTab.Name = "mysteryTab";
+ this.mysteryTab.Size = new System.Drawing.Size(687, 355);
+ this.mysteryTab.TabIndex = 2;
+ this.mysteryTab.Text = "Mystery";
+ this.mysteryTab.UseVisualStyleBackColor = true;
+ //
+ // lblBazooka
+ //
+ this.lblBazooka.AutoSize = true;
+ this.lblBazooka.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBazooka.Location = new System.Drawing.Point(5, 311);
+ this.lblBazooka.Name = "lblBazooka";
+ this.lblBazooka.Size = new System.Drawing.Size(114, 101);
+ this.lblBazooka.TabIndex = 4;
+ this.lblBazooka.Text = "Bazooka:";
+ this.lblBazooka.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBaseballBat
+ //
+ this.lblBaseballBat.AutoSize = true;
+ this.lblBaseballBat.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBaseballBat.Location = new System.Drawing.Point(5, 208);
+ this.lblBaseballBat.Name = "lblBaseballBat";
+ this.lblBaseballBat.Size = new System.Drawing.Size(114, 101);
+ this.lblBaseballBat.TabIndex = 5;
+ this.lblBaseballBat.Text = "Baseball Bat:";
+ this.lblBaseballBat.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblClusterBomb
+ //
+ this.lblClusterBomb.AutoSize = true;
+ this.lblClusterBomb.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblClusterBomb.Location = new System.Drawing.Point(5, 414);
+ this.lblClusterBomb.Name = "lblClusterBomb";
+ this.lblClusterBomb.Size = new System.Drawing.Size(114, 101);
+ this.lblClusterBomb.TabIndex = 6;
+ this.lblClusterBomb.Text = "Cluster Bomb:";
+ this.lblClusterBomb.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selBaseballBat
+ //
+ this.selBaseballBat.AutoSize = true;
+ this.selBaseballBat.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBaseballBat.Location = new System.Drawing.Point(127, 211);
+ this.selBaseballBat.Name = "selBaseballBat";
+ this.selBaseballBat.Size = new System.Drawing.Size(528, 95);
+ this.selBaseballBat.TabIndex = 7;
+ //
+ // selClusterBomb
+ //
+ this.selClusterBomb.AutoSize = true;
+ this.selClusterBomb.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selClusterBomb.Location = new System.Drawing.Point(127, 417);
+ this.selClusterBomb.Name = "selClusterBomb";
+ this.selClusterBomb.Size = new System.Drawing.Size(528, 95);
+ this.selClusterBomb.TabIndex = 8;
+ //
+ // selBazooka
+ //
+ this.selBazooka.AutoSize = true;
+ this.selBazooka.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBazooka.Location = new System.Drawing.Point(127, 314);
+ this.selBazooka.Name = "selBazooka";
+ this.selBazooka.Size = new System.Drawing.Size(528, 95);
+ this.selBazooka.TabIndex = 9;
+ //
+ // lblConcreteDonkey
+ //
+ this.lblConcreteDonkey.AutoSize = true;
+ this.lblConcreteDonkey.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblConcreteDonkey.Location = new System.Drawing.Point(5, 517);
+ this.lblConcreteDonkey.Name = "lblConcreteDonkey";
+ this.lblConcreteDonkey.Size = new System.Drawing.Size(114, 101);
+ this.lblConcreteDonkey.TabIndex = 10;
+ this.lblConcreteDonkey.Text = "Concrete Donkey:";
+ this.lblConcreteDonkey.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblDynamite
+ //
+ this.lblDynamite.AutoSize = true;
+ this.lblDynamite.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblDynamite.Location = new System.Drawing.Point(5, 620);
+ this.lblDynamite.Name = "lblDynamite";
+ this.lblDynamite.Size = new System.Drawing.Size(114, 101);
+ this.lblDynamite.TabIndex = 11;
+ this.lblDynamite.Text = "Dynamite:";
+ this.lblDynamite.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblFirePunch
+ //
+ this.lblFirePunch.AutoSize = true;
+ this.lblFirePunch.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFirePunch.Location = new System.Drawing.Point(5, 723);
+ this.lblFirePunch.Name = "lblFirePunch";
+ this.lblFirePunch.Size = new System.Drawing.Size(114, 101);
+ this.lblFirePunch.TabIndex = 12;
+ this.lblFirePunch.Text = "Fire Punch:";
+ this.lblFirePunch.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selConcreteDonkey
+ //
+ this.selConcreteDonkey.AutoSize = true;
+ this.selConcreteDonkey.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selConcreteDonkey.Location = new System.Drawing.Point(127, 520);
+ this.selConcreteDonkey.Name = "selConcreteDonkey";
+ this.selConcreteDonkey.Size = new System.Drawing.Size(528, 95);
+ this.selConcreteDonkey.TabIndex = 13;
+ //
+ // selDynamite
+ //
+ this.selDynamite.AutoSize = true;
+ this.selDynamite.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDynamite.Location = new System.Drawing.Point(127, 623);
+ this.selDynamite.Name = "selDynamite";
+ this.selDynamite.Size = new System.Drawing.Size(528, 95);
+ this.selDynamite.TabIndex = 14;
+ //
+ // selFirePunch
+ //
+ this.selFirePunch.AutoSize = true;
+ this.selFirePunch.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFirePunch.Location = new System.Drawing.Point(127, 726);
+ this.selFirePunch.Name = "selFirePunch";
+ this.selFirePunch.Size = new System.Drawing.Size(528, 95);
+ this.selFirePunch.TabIndex = 15;
+ //
+ // lblGrenade
+ //
+ this.lblGrenade.AutoSize = true;
+ this.lblGrenade.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblGrenade.Location = new System.Drawing.Point(5, 929);
+ this.lblGrenade.Name = "lblGrenade";
+ this.lblGrenade.Size = new System.Drawing.Size(114, 101);
+ this.lblGrenade.TabIndex = 16;
+ this.lblGrenade.Text = "Grenade:";
+ this.lblGrenade.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHolyHandGrenade
+ //
+ this.lblHolyHandGrenade.AutoSize = true;
+ this.lblHolyHandGrenade.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHolyHandGrenade.Location = new System.Drawing.Point(5, 1032);
+ this.lblHolyHandGrenade.Name = "lblHolyHandGrenade";
+ this.lblHolyHandGrenade.Size = new System.Drawing.Size(114, 101);
+ this.lblHolyHandGrenade.TabIndex = 17;
+ this.lblHolyHandGrenade.Text = "Holy Hand Grenade:";
+ this.lblHolyHandGrenade.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblGasCanister
+ //
+ this.lblGasCanister.AutoSize = true;
+ this.lblGasCanister.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblGasCanister.Location = new System.Drawing.Point(5, 826);
+ this.lblGasCanister.Name = "lblGasCanister";
+ this.lblGasCanister.Size = new System.Drawing.Size(114, 101);
+ this.lblGasCanister.TabIndex = 18;
+ this.lblGasCanister.Text = "Gas Canister:";
+ this.lblGasCanister.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblLandMine
+ //
+ this.lblLandMine.AutoSize = true;
+ this.lblLandMine.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblLandMine.Location = new System.Drawing.Point(5, 1238);
+ this.lblLandMine.Name = "lblLandMine";
+ this.lblLandMine.Size = new System.Drawing.Size(114, 101);
+ this.lblLandMine.TabIndex = 19;
+ this.lblLandMine.Text = "Land Mine:";
+ this.lblLandMine.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHomingMissile
+ //
+ this.lblHomingMissile.AutoSize = true;
+ this.lblHomingMissile.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHomingMissile.Location = new System.Drawing.Point(5, 1135);
+ this.lblHomingMissile.Name = "lblHomingMissile";
+ this.lblHomingMissile.Size = new System.Drawing.Size(114, 101);
+ this.lblHomingMissile.TabIndex = 20;
+ this.lblHomingMissile.Text = "Homing Missile:";
+ this.lblHomingMissile.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblOldWoman
+ //
+ this.lblOldWoman.AutoSize = true;
+ this.lblOldWoman.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblOldWoman.Location = new System.Drawing.Point(5, 1341);
+ this.lblOldWoman.Name = "lblOldWoman";
+ this.lblOldWoman.Size = new System.Drawing.Size(114, 101);
+ this.lblOldWoman.TabIndex = 21;
+ this.lblOldWoman.Text = "Old Woman:";
+ this.lblOldWoman.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblProd
+ //
+ this.lblProd.AutoSize = true;
+ this.lblProd.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblProd.Location = new System.Drawing.Point(5, 1444);
+ this.lblProd.Name = "lblProd";
+ this.lblProd.Size = new System.Drawing.Size(114, 101);
+ this.lblProd.TabIndex = 22;
+ this.lblProd.Text = "Prod:";
+ this.lblProd.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSheep
+ //
+ this.lblSheep.AutoSize = true;
+ this.lblSheep.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSheep.Location = new System.Drawing.Point(5, 1547);
+ this.lblSheep.Name = "lblSheep";
+ this.lblSheep.Size = new System.Drawing.Size(114, 101);
+ this.lblSheep.TabIndex = 23;
+ this.lblSheep.Text = "Sheep:";
+ this.lblSheep.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblShotgun
+ //
+ this.lblShotgun.AutoSize = true;
+ this.lblShotgun.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblShotgun.Location = new System.Drawing.Point(5, 1650);
+ this.lblShotgun.Name = "lblShotgun";
+ this.lblShotgun.Size = new System.Drawing.Size(114, 101);
+ this.lblShotgun.TabIndex = 24;
+ this.lblShotgun.Text = "Shotgun:";
+ this.lblShotgun.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSuperSheep
+ //
+ this.lblSuperSheep.AutoSize = true;
+ this.lblSuperSheep.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSuperSheep.Location = new System.Drawing.Point(5, 1753);
+ this.lblSuperSheep.Name = "lblSuperSheep";
+ this.lblSuperSheep.Size = new System.Drawing.Size(114, 101);
+ this.lblSuperSheep.TabIndex = 25;
+ this.lblSuperSheep.Text = "Super Sheep:";
+ this.lblSuperSheep.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblFlood
+ //
+ this.lblFlood.AutoSize = true;
+ this.lblFlood.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFlood.Location = new System.Drawing.Point(5, 1856);
+ this.lblFlood.Name = "lblFlood";
+ this.lblFlood.Size = new System.Drawing.Size(114, 101);
+ this.lblFlood.TabIndex = 26;
+ this.lblFlood.Text = "Flood:";
+ this.lblFlood.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selGasCanister
+ //
+ this.selGasCanister.AutoSize = true;
+ this.selGasCanister.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGasCanister.Location = new System.Drawing.Point(127, 829);
+ this.selGasCanister.Name = "selGasCanister";
+ this.selGasCanister.Size = new System.Drawing.Size(528, 95);
+ this.selGasCanister.TabIndex = 27;
+ //
+ // selGrenade
+ //
+ this.selGrenade.AutoSize = true;
+ this.selGrenade.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGrenade.Location = new System.Drawing.Point(127, 932);
+ this.selGrenade.Name = "selGrenade";
+ this.selGrenade.Size = new System.Drawing.Size(528, 95);
+ this.selGrenade.TabIndex = 28;
+ //
+ // selHolyHandGrenade
+ //
+ this.selHolyHandGrenade.AutoSize = true;
+ this.selHolyHandGrenade.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHolyHandGrenade.Location = new System.Drawing.Point(127, 1035);
+ this.selHolyHandGrenade.Name = "selHolyHandGrenade";
+ this.selHolyHandGrenade.Size = new System.Drawing.Size(528, 95);
+ this.selHolyHandGrenade.TabIndex = 29;
+ //
+ // selHomingMissile
+ //
+ this.selHomingMissile.AutoSize = true;
+ this.selHomingMissile.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHomingMissile.Location = new System.Drawing.Point(127, 1138);
+ this.selHomingMissile.Name = "selHomingMissile";
+ this.selHomingMissile.Size = new System.Drawing.Size(528, 95);
+ this.selHomingMissile.TabIndex = 30;
+ //
+ // selLandMine
+ //
+ this.selLandMine.AutoSize = true;
+ this.selLandMine.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selLandMine.Location = new System.Drawing.Point(127, 1241);
+ this.selLandMine.Name = "selLandMine";
+ this.selLandMine.Size = new System.Drawing.Size(528, 95);
+ this.selLandMine.TabIndex = 31;
+ //
+ // selOldWoman
+ //
+ this.selOldWoman.AutoSize = true;
+ this.selOldWoman.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selOldWoman.Location = new System.Drawing.Point(127, 1344);
+ this.selOldWoman.Name = "selOldWoman";
+ this.selOldWoman.Size = new System.Drawing.Size(528, 95);
+ this.selOldWoman.TabIndex = 32;
+ //
+ // selProd
+ //
+ this.selProd.AutoSize = true;
+ this.selProd.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selProd.Location = new System.Drawing.Point(127, 1447);
+ this.selProd.Name = "selProd";
+ this.selProd.Size = new System.Drawing.Size(528, 95);
+ this.selProd.TabIndex = 33;
+ //
+ // selSheep
+ //
+ this.selSheep.AutoSize = true;
+ this.selSheep.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSheep.Location = new System.Drawing.Point(127, 1550);
+ this.selSheep.Name = "selSheep";
+ this.selSheep.Size = new System.Drawing.Size(528, 95);
+ this.selSheep.TabIndex = 34;
+ //
+ // selShotgun
+ //
+ this.selShotgun.AutoSize = true;
+ this.selShotgun.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selShotgun.Location = new System.Drawing.Point(127, 1653);
+ this.selShotgun.Name = "selShotgun";
+ this.selShotgun.Size = new System.Drawing.Size(528, 95);
+ this.selShotgun.TabIndex = 35;
+ //
+ // selSuperSheep
+ //
+ this.selSuperSheep.AutoSize = true;
+ this.selSuperSheep.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSuperSheep.Location = new System.Drawing.Point(127, 1756);
+ this.selSuperSheep.Name = "selSuperSheep";
+ this.selSuperSheep.Size = new System.Drawing.Size(528, 95);
+ this.selSuperSheep.TabIndex = 36;
+ //
+ // selFlood
+ //
+ this.selFlood.AutoSize = true;
+ this.selFlood.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFlood.Location = new System.Drawing.Point(127, 1859);
+ this.selFlood.Name = "selFlood";
+ this.selFlood.Size = new System.Drawing.Size(528, 95);
+ this.selFlood.TabIndex = 37;
+ //
+ // lblTeamWeapon
+ //
+ this.lblTeamWeapon.AutoSize = true;
+ this.lblTeamWeapon.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTeamWeapon.Location = new System.Drawing.Point(5, 1959);
+ this.lblTeamWeapon.Name = "lblTeamWeapon";
+ this.lblTeamWeapon.Size = new System.Drawing.Size(114, 101);
+ this.lblTeamWeapon.TabIndex = 38;
+ this.lblTeamWeapon.Text = "Team Weapon:";
+ this.lblTeamWeapon.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblAlienAbduction
+ //
+ this.lblAlienAbduction.AutoSize = true;
+ this.lblAlienAbduction.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblAlienAbduction.Location = new System.Drawing.Point(5, 2062);
+ this.lblAlienAbduction.Name = "lblAlienAbduction";
+ this.lblAlienAbduction.Size = new System.Drawing.Size(114, 101);
+ this.lblAlienAbduction.TabIndex = 39;
+ this.lblAlienAbduction.Text = "Alien Abduction:";
+ this.lblAlienAbduction.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblFatkinsStrike
+ //
+ this.lblFatkinsStrike.AutoSize = true;
+ this.lblFatkinsStrike.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblFatkinsStrike.Location = new System.Drawing.Point(5, 2165);
+ this.lblFatkinsStrike.Name = "lblFatkinsStrike";
+ this.lblFatkinsStrike.Size = new System.Drawing.Size(114, 101);
+ this.lblFatkinsStrike.TabIndex = 40;
+ this.lblFatkinsStrike.Text = "Fatkins Strike:";
+ this.lblFatkinsStrike.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblInflatableScouser
+ //
+ this.lblInflatableScouser.AutoSize = true;
+ this.lblInflatableScouser.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblInflatableScouser.Location = new System.Drawing.Point(5, 2268);
+ this.lblInflatableScouser.Name = "lblInflatableScouser";
+ this.lblInflatableScouser.Size = new System.Drawing.Size(114, 101);
+ this.lblInflatableScouser.TabIndex = 41;
+ this.lblInflatableScouser.Text = "Inflatable Scouser:";
+ this.lblInflatableScouser.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblTailNail
+ //
+ this.lblTailNail.AutoSize = true;
+ this.lblTailNail.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTailNail.Location = new System.Drawing.Point(5, 2371);
+ this.lblTailNail.Name = "lblTailNail";
+ this.lblTailNail.Size = new System.Drawing.Size(114, 101);
+ this.lblTailNail.TabIndex = 42;
+ this.lblTailNail.Text = "Tail Nail:";
+ this.lblTailNail.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblPoisonArrow
+ //
+ this.lblPoisonArrow.AutoSize = true;
+ this.lblPoisonArrow.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblPoisonArrow.Location = new System.Drawing.Point(5, 2474);
+ this.lblPoisonArrow.Name = "lblPoisonArrow";
+ this.lblPoisonArrow.Size = new System.Drawing.Size(114, 101);
+ this.lblPoisonArrow.TabIndex = 43;
+ this.lblPoisonArrow.Text = "Poison Arrow:";
+ this.lblPoisonArrow.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSentryGun
+ //
+ this.lblSentryGun.AutoSize = true;
+ this.lblSentryGun.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSentryGun.Location = new System.Drawing.Point(5, 2577);
+ this.lblSentryGun.Name = "lblSentryGun";
+ this.lblSentryGun.Size = new System.Drawing.Size(114, 101);
+ this.lblSentryGun.TabIndex = 44;
+ this.lblSentryGun.Text = "Sentry Gun:";
+ this.lblSentryGun.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSniperRifle
+ //
+ this.lblSniperRifle.AutoSize = true;
+ this.lblSniperRifle.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSniperRifle.Location = new System.Drawing.Point(5, 2680);
+ this.lblSniperRifle.Name = "lblSniperRifle";
+ this.lblSniperRifle.Size = new System.Drawing.Size(114, 101);
+ this.lblSniperRifle.TabIndex = 45;
+ this.lblSniperRifle.Text = "Sniper Rifle:";
+ this.lblSniperRifle.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBovineBlitz
+ //
+ this.lblBovineBlitz.AutoSize = true;
+ this.lblBovineBlitz.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBovineBlitz.Location = new System.Drawing.Point(5, 2783);
+ this.lblBovineBlitz.Name = "lblBovineBlitz";
+ this.lblBovineBlitz.Size = new System.Drawing.Size(114, 101);
+ this.lblBovineBlitz.TabIndex = 46;
+ this.lblBovineBlitz.Text = "Bovine Blitz:";
+ this.lblBovineBlitz.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblStarburst
+ //
+ this.lblStarburst.AutoSize = true;
+ this.lblStarburst.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblStarburst.Location = new System.Drawing.Point(5, 2886);
+ this.lblStarburst.Name = "lblStarburst";
+ this.lblStarburst.Size = new System.Drawing.Size(114, 101);
+ this.lblStarburst.TabIndex = 47;
+ this.lblStarburst.Text = "Starburst:";
+ this.lblStarburst.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selTeamWeapon
+ //
+ this.selTeamWeapon.AutoSize = true;
+ this.selTeamWeapon.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTeamWeapon.Location = new System.Drawing.Point(127, 1962);
+ this.selTeamWeapon.Name = "selTeamWeapon";
+ this.selTeamWeapon.Size = new System.Drawing.Size(528, 95);
+ this.selTeamWeapon.TabIndex = 48;
+ //
+ // selAlienAbduction
+ //
+ this.selAlienAbduction.AutoSize = true;
+ this.selAlienAbduction.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selAlienAbduction.Location = new System.Drawing.Point(127, 2065);
+ this.selAlienAbduction.Name = "selAlienAbduction";
+ this.selAlienAbduction.Size = new System.Drawing.Size(528, 95);
+ this.selAlienAbduction.TabIndex = 49;
+ //
+ // selFatkinsStrike
+ //
+ this.selFatkinsStrike.AutoSize = true;
+ this.selFatkinsStrike.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFatkinsStrike.Location = new System.Drawing.Point(127, 2168);
+ this.selFatkinsStrike.Name = "selFatkinsStrike";
+ this.selFatkinsStrike.Size = new System.Drawing.Size(528, 95);
+ this.selFatkinsStrike.TabIndex = 50;
+ //
+ // selInflatableScouser
+ //
+ this.selInflatableScouser.AutoSize = true;
+ this.selInflatableScouser.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selInflatableScouser.Location = new System.Drawing.Point(127, 2271);
+ this.selInflatableScouser.Name = "selInflatableScouser";
+ this.selInflatableScouser.Size = new System.Drawing.Size(528, 95);
+ this.selInflatableScouser.TabIndex = 51;
+ //
+ // selTailNail
+ //
+ this.selTailNail.AutoSize = true;
+ this.selTailNail.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTailNail.Location = new System.Drawing.Point(127, 2374);
+ this.selTailNail.Name = "selTailNail";
+ this.selTailNail.Size = new System.Drawing.Size(528, 95);
+ this.selTailNail.TabIndex = 52;
+ //
+ // selPoisonArrow
+ //
+ this.selPoisonArrow.AutoSize = true;
+ this.selPoisonArrow.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selPoisonArrow.Location = new System.Drawing.Point(127, 2477);
+ this.selPoisonArrow.Name = "selPoisonArrow";
+ this.selPoisonArrow.Size = new System.Drawing.Size(528, 95);
+ this.selPoisonArrow.TabIndex = 53;
+ //
+ // selSentryGun
+ //
+ this.selSentryGun.AutoSize = true;
+ this.selSentryGun.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSentryGun.Location = new System.Drawing.Point(127, 2580);
+ this.selSentryGun.Name = "selSentryGun";
+ this.selSentryGun.Size = new System.Drawing.Size(528, 95);
+ this.selSentryGun.TabIndex = 54;
+ //
+ // selSniperRifle
+ //
+ this.selSniperRifle.AutoSize = true;
+ this.selSniperRifle.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSniperRifle.Location = new System.Drawing.Point(127, 2683);
+ this.selSniperRifle.Name = "selSniperRifle";
+ this.selSniperRifle.Size = new System.Drawing.Size(528, 95);
+ this.selSniperRifle.TabIndex = 55;
+ //
+ // selBovineBlitz
+ //
+ this.selBovineBlitz.AutoSize = true;
+ this.selBovineBlitz.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBovineBlitz.Location = new System.Drawing.Point(127, 2786);
+ this.selBovineBlitz.Name = "selBovineBlitz";
+ this.selBovineBlitz.Size = new System.Drawing.Size(528, 95);
+ this.selBovineBlitz.TabIndex = 56;
+ //
+ // selStarburst
+ //
+ this.selStarburst.AutoSize = true;
+ this.selStarburst.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selStarburst.Location = new System.Drawing.Point(127, 2889);
+ this.selStarburst.Name = "selStarburst";
+ this.selStarburst.Size = new System.Drawing.Size(528, 95);
+ this.selStarburst.TabIndex = 57;
+ //
+ // tblWeapUtil
+ //
+ this.tblWeapUtil.AutoSize = true;
+ this.tblWeapUtil.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblWeapUtil.ColumnCount = 2;
+ this.tblWeapUtil.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblWeapUtil.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblWeapUtil.Controls.Add(this.selArmour, 1, 12);
+ this.tblWeapUtil.Controls.Add(this.selDoubleDamage, 1, 11);
+ this.tblWeapUtil.Controls.Add(this.selCrateSpy, 1, 10);
+ this.tblWeapUtil.Controls.Add(this.selCrateShower, 1, 9);
+ this.tblWeapUtil.Controls.Add(this.selSkipGo, 1, 8);
+ this.tblWeapUtil.Controls.Add(this.lblArmour, 0, 12);
+ this.tblWeapUtil.Controls.Add(this.lblCrateSpy, 0, 10);
+ this.tblWeapUtil.Controls.Add(this.lblDoubleDamage, 0, 11);
+ this.tblWeapUtil.Controls.Add(this.lblSkipGo, 0, 8);
+ this.tblWeapUtil.Controls.Add(this.lblCrateShower, 0, 9);
+ this.tblWeapUtil.Controls.Add(this.selSurrender, 1, 7);
+ this.tblWeapUtil.Controls.Add(this.selGirder, 1, 6);
+ this.tblWeapUtil.Controls.Add(this.selBubbleTrouble, 1, 5);
+ this.tblWeapUtil.Controls.Add(this.lblSurrender, 0, 7);
+ this.tblWeapUtil.Controls.Add(this.lblGirder, 0, 6);
+ this.tblWeapUtil.Controls.Add(this.lblBubbleTrouble, 0, 5);
+ this.tblWeapUtil.Controls.Add(this.selIcarusPotion, 1, 3);
+ this.tblWeapUtil.Controls.Add(this.selWormSelect, 1, 4);
+ this.tblWeapUtil.Controls.Add(this.selNinjaRope, 1, 2);
+ this.tblWeapUtil.Controls.Add(this.lblWormSelector, 0, 4);
+ this.tblWeapUtil.Controls.Add(this.lblNinjaRope, 0, 2);
+ this.tblWeapUtil.Controls.Add(this.lblIcarusPotion, 0, 3);
+ this.tblWeapUtil.Controls.Add(this.selParachute, 1, 1);
+ this.tblWeapUtil.Controls.Add(this.lblParachute, 0, 1);
+ this.tblWeapUtil.Controls.Add(this.lblJetPack, 0, 0);
+ this.tblWeapUtil.Controls.Add(this.selJetpack, 1, 0);
+ this.tblWeapUtil.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblWeapUtil.Location = new System.Drawing.Point(3, 3);
+ this.tblWeapUtil.Name = "tblWeapUtil";
+ this.tblWeapUtil.RowCount = 13;
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapUtil.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
+ this.tblWeapUtil.Size = new System.Drawing.Size(660, 1341);
+ this.tblWeapUtil.TabIndex = 1;
+ //
+ // selArmour
+ //
+ this.selArmour.AutoSize = true;
+ this.selArmour.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selArmour.Location = new System.Drawing.Point(108, 1241);
+ this.selArmour.Name = "selArmour";
+ this.selArmour.Size = new System.Drawing.Size(547, 95);
+ this.selArmour.TabIndex = 32;
+ //
+ // selDoubleDamage
+ //
+ this.selDoubleDamage.AutoSize = true;
+ this.selDoubleDamage.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDoubleDamage.Location = new System.Drawing.Point(108, 1138);
+ this.selDoubleDamage.Name = "selDoubleDamage";
+ this.selDoubleDamage.Size = new System.Drawing.Size(547, 95);
+ this.selDoubleDamage.TabIndex = 31;
+ //
+ // selCrateSpy
+ //
+ this.selCrateSpy.AutoSize = true;
+ this.selCrateSpy.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selCrateSpy.Location = new System.Drawing.Point(108, 1035);
+ this.selCrateSpy.Name = "selCrateSpy";
+ this.selCrateSpy.Size = new System.Drawing.Size(547, 95);
+ this.selCrateSpy.TabIndex = 30;
+ //
+ // selCrateShower
+ //
+ this.selCrateShower.AutoSize = true;
+ this.selCrateShower.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selCrateShower.Location = new System.Drawing.Point(108, 932);
+ this.selCrateShower.Name = "selCrateShower";
+ this.selCrateShower.Size = new System.Drawing.Size(547, 95);
+ this.selCrateShower.TabIndex = 29;
+ //
+ // lblArmour
+ //
+ this.lblArmour.AutoSize = true;
+ this.lblArmour.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblArmour.Location = new System.Drawing.Point(5, 1238);
+ this.lblArmour.Name = "lblArmour";
+ this.lblArmour.Size = new System.Drawing.Size(95, 101);
+ this.lblArmour.TabIndex = 21;
+ this.lblArmour.Text = "Armour:";
+ this.lblArmour.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblCrateSpy
+ //
+ this.lblCrateSpy.AutoSize = true;
+ this.lblCrateSpy.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblCrateSpy.Location = new System.Drawing.Point(5, 1032);
+ this.lblCrateSpy.Name = "lblCrateSpy";
+ this.lblCrateSpy.Size = new System.Drawing.Size(95, 101);
+ this.lblCrateSpy.TabIndex = 20;
+ this.lblCrateSpy.Text = "Crate Spy:";
+ this.lblCrateSpy.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblDoubleDamage
+ //
+ this.lblDoubleDamage.AutoSize = true;
+ this.lblDoubleDamage.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblDoubleDamage.Location = new System.Drawing.Point(5, 1135);
+ this.lblDoubleDamage.Name = "lblDoubleDamage";
+ this.lblDoubleDamage.Size = new System.Drawing.Size(95, 101);
+ this.lblDoubleDamage.TabIndex = 19;
+ this.lblDoubleDamage.Text = "Double Damage:";
+ this.lblDoubleDamage.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblCrateShower
+ //
+ this.lblCrateShower.AutoSize = true;
+ this.lblCrateShower.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblCrateShower.Location = new System.Drawing.Point(5, 929);
+ this.lblCrateShower.Name = "lblCrateShower";
+ this.lblCrateShower.Size = new System.Drawing.Size(95, 101);
+ this.lblCrateShower.TabIndex = 17;
+ this.lblCrateShower.Text = "Crate Shower:";
+ this.lblCrateShower.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selSurrender
+ //
+ this.selSurrender.AutoSize = true;
+ this.selSurrender.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSurrender.Location = new System.Drawing.Point(108, 726);
+ this.selSurrender.Name = "selSurrender";
+ this.selSurrender.Size = new System.Drawing.Size(547, 95);
+ this.selSurrender.TabIndex = 15;
+ //
+ // selGirder
+ //
+ this.selGirder.AutoSize = true;
+ this.selGirder.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGirder.Location = new System.Drawing.Point(108, 623);
+ this.selGirder.Name = "selGirder";
+ this.selGirder.Size = new System.Drawing.Size(547, 95);
+ this.selGirder.TabIndex = 14;
+ //
+ // selBubbleTrouble
+ //
+ this.selBubbleTrouble.AutoSize = true;
+ this.selBubbleTrouble.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBubbleTrouble.Location = new System.Drawing.Point(108, 520);
+ this.selBubbleTrouble.Name = "selBubbleTrouble";
+ this.selBubbleTrouble.Size = new System.Drawing.Size(547, 95);
+ this.selBubbleTrouble.TabIndex = 13;
+ //
+ // lblSurrender
+ //
+ this.lblSurrender.AutoSize = true;
+ this.lblSurrender.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSurrender.Location = new System.Drawing.Point(5, 723);
+ this.lblSurrender.Name = "lblSurrender";
+ this.lblSurrender.Size = new System.Drawing.Size(95, 101);
+ this.lblSurrender.TabIndex = 12;
+ this.lblSurrender.Text = "Surrender:";
+ this.lblSurrender.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblGirder
+ //
+ this.lblGirder.AutoSize = true;
+ this.lblGirder.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblGirder.Location = new System.Drawing.Point(5, 620);
+ this.lblGirder.Name = "lblGirder";
+ this.lblGirder.Size = new System.Drawing.Size(95, 101);
+ this.lblGirder.TabIndex = 11;
+ this.lblGirder.Text = "Girder";
+ this.lblGirder.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBubbleTrouble
+ //
+ this.lblBubbleTrouble.AutoSize = true;
+ this.lblBubbleTrouble.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBubbleTrouble.Location = new System.Drawing.Point(5, 517);
+ this.lblBubbleTrouble.Name = "lblBubbleTrouble";
+ this.lblBubbleTrouble.Size = new System.Drawing.Size(95, 101);
+ this.lblBubbleTrouble.TabIndex = 10;
+ this.lblBubbleTrouble.Text = "Bubble Trouble:";
+ this.lblBubbleTrouble.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selIcarusPotion
+ //
+ this.selIcarusPotion.AutoSize = true;
+ this.selIcarusPotion.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selIcarusPotion.Location = new System.Drawing.Point(108, 314);
+ this.selIcarusPotion.Name = "selIcarusPotion";
+ this.selIcarusPotion.Size = new System.Drawing.Size(547, 95);
+ this.selIcarusPotion.TabIndex = 9;
+ //
+ // selWormSelect
+ //
+ this.selWormSelect.AutoSize = true;
+ this.selWormSelect.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selWormSelect.Location = new System.Drawing.Point(108, 417);
+ this.selWormSelect.Name = "selWormSelect";
+ this.selWormSelect.Size = new System.Drawing.Size(547, 95);
+ this.selWormSelect.TabIndex = 8;
+ //
+ // selNinjaRope
+ //
+ this.selNinjaRope.AutoSize = true;
+ this.selNinjaRope.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selNinjaRope.Location = new System.Drawing.Point(108, 211);
+ this.selNinjaRope.Name = "selNinjaRope";
+ this.selNinjaRope.Size = new System.Drawing.Size(547, 95);
+ this.selNinjaRope.TabIndex = 7;
+ //
+ // lblWormSelector
+ //
+ this.lblWormSelector.AutoSize = true;
+ this.lblWormSelector.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblWormSelector.Location = new System.Drawing.Point(5, 414);
+ this.lblWormSelector.Name = "lblWormSelector";
+ this.lblWormSelector.Size = new System.Drawing.Size(95, 101);
+ this.lblWormSelector.TabIndex = 6;
+ this.lblWormSelector.Text = "Worm Select:";
+ this.lblWormSelector.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblNinjaRope
+ //
+ this.lblNinjaRope.AutoSize = true;
+ this.lblNinjaRope.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblNinjaRope.Location = new System.Drawing.Point(5, 208);
+ this.lblNinjaRope.Name = "lblNinjaRope";
+ this.lblNinjaRope.Size = new System.Drawing.Size(95, 101);
+ this.lblNinjaRope.TabIndex = 5;
+ this.lblNinjaRope.Text = "Ninja Rope:";
+ this.lblNinjaRope.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblIcarusPotion
+ //
+ this.lblIcarusPotion.AutoSize = true;
+ this.lblIcarusPotion.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblIcarusPotion.Location = new System.Drawing.Point(5, 311);
+ this.lblIcarusPotion.Name = "lblIcarusPotion";
+ this.lblIcarusPotion.Size = new System.Drawing.Size(95, 101);
+ this.lblIcarusPotion.TabIndex = 4;
+ this.lblIcarusPotion.Text = "Icarus Potion:";
+ this.lblIcarusPotion.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selParachute
+ //
+ this.selParachute.AutoSize = true;
+ this.selParachute.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selParachute.Location = new System.Drawing.Point(108, 108);
+ this.selParachute.Name = "selParachute";
+ this.selParachute.Size = new System.Drawing.Size(547, 95);
+ this.selParachute.TabIndex = 3;
+ //
+ // lblParachute
+ //
+ this.lblParachute.AutoSize = true;
+ this.lblParachute.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblParachute.Location = new System.Drawing.Point(5, 105);
+ this.lblParachute.Name = "lblParachute";
+ this.lblParachute.Size = new System.Drawing.Size(95, 101);
+ this.lblParachute.TabIndex = 2;
+ this.lblParachute.Text = "Parachute:";
+ this.lblParachute.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblJetPack
+ //
+ this.lblJetPack.AutoSize = true;
+ this.lblJetPack.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblJetPack.Location = new System.Drawing.Point(5, 2);
+ this.lblJetPack.Name = "lblJetPack";
+ this.lblJetPack.Size = new System.Drawing.Size(95, 101);
+ this.lblJetPack.TabIndex = 0;
+ this.lblJetPack.Text = "Jet Pack:";
+ this.lblJetPack.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selJetpack
+ //
+ this.selJetpack.AutoSize = true;
+ this.selJetpack.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selJetpack.Location = new System.Drawing.Point(108, 5);
+ this.selJetpack.Name = "selJetpack";
+ this.selJetpack.Size = new System.Drawing.Size(547, 95);
+ this.selJetpack.TabIndex = 1;
+ //
+ // lblSkipGo
+ //
+ this.lblSkipGo.AutoSize = true;
+ this.lblSkipGo.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSkipGo.Location = new System.Drawing.Point(5, 826);
+ this.lblSkipGo.Name = "lblSkipGo";
+ this.lblSkipGo.Size = new System.Drawing.Size(95, 101);
+ this.lblSkipGo.TabIndex = 18;
+ this.lblSkipGo.Text = "Skip Go:";
+ this.lblSkipGo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selSkipGo
+ //
+ this.selSkipGo.AutoSize = true;
+ this.selSkipGo.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSkipGo.Location = new System.Drawing.Point(108, 829);
+ this.selSkipGo.Name = "selSkipGo";
+ this.selSkipGo.Size = new System.Drawing.Size(547, 95);
+ this.selSkipGo.TabIndex = 27;
+ //
+ // tblWeapMystery
+ //
+ this.tblWeapMystery.AutoSize = true;
+ this.tblWeapMystery.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
+ this.tblWeapMystery.ColumnCount = 2;
+ this.tblWeapMystery.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
+ this.tblWeapMystery.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
+ this.tblWeapMystery.Controls.Add(this.selBadPoisonMystery, 1, 13);
+ this.tblWeapMystery.Controls.Add(this.selGoodPoisonMystery, 1, 14);
+ this.tblWeapMystery.Controls.Add(this.lblTeamDisease, 0, 13);
+ this.tblWeapMystery.Controls.Add(this.lblSickItToThem, 0, 14);
+ this.tblWeapMystery.Controls.Add(this.selSpecialWeaponMystery, 1, 12);
+ this.tblWeapMystery.Controls.Add(this.selSuperHealthMystery, 1, 11);
+ this.tblWeapMystery.Controls.Add(this.selDamageMystery, 1, 10);
+ this.tblWeapMystery.Controls.Add(this.selHealthMystery, 1, 9);
+ this.tblWeapMystery.Controls.Add(this.selDoubleTurnTimeMystery, 1, 8);
+ this.tblWeapMystery.Controls.Add(this.lblBigGuns, 0, 12);
+ this.tblWeapMystery.Controls.Add(this.lblDamageIncoming, 0, 10);
+ this.tblWeapMystery.Controls.Add(this.lblSuperHealth, 0, 11);
+ this.tblWeapMystery.Controls.Add(this.lblExtendedTime, 0, 8);
+ this.tblWeapMystery.Controls.Add(this.lblMedicalInsurance, 0, 9);
+ this.tblWeapMystery.Controls.Add(this.selLowGravityMystery, 1, 7);
+ this.tblWeapMystery.Controls.Add(this.selQuickWalkMystery, 1, 6);
+ this.tblWeapMystery.Controls.Add(this.selTeleportMystery, 1, 5);
+ this.tblWeapMystery.Controls.Add(this.lblMoonPhysics, 0, 7);
+ this.tblWeapMystery.Controls.Add(this.lblHyperActive, 0, 6);
+ this.tblWeapMystery.Controls.Add(this.lblRepositionWorm, 0, 5);
+ this.tblWeapMystery.Controls.Add(this.selFloodMystery, 1, 3);
+ this.tblWeapMystery.Controls.Add(this.selDisarmMystery, 1, 4);
+ this.tblWeapMystery.Controls.Add(this.selBarrelTripletMystery, 1, 2);
+ this.tblWeapMystery.Controls.Add(this.lblSabotageInventory, 0, 4);
+ this.tblWeapMystery.Controls.Add(this.lblBarrelOLaughs, 0, 2);
+ this.tblWeapMystery.Controls.Add(this.lblGlobalWarming, 0, 3);
+ this.tblWeapMystery.Controls.Add(this.selMineTripletMystery, 1, 1);
+ this.tblWeapMystery.Controls.Add(this.lblRandomDetonation, 0, 1);
+ this.tblWeapMystery.Controls.Add(this.lblBringOnTheMines, 0, 0);
+ this.tblWeapMystery.Controls.Add(this.selMineLayerMystery, 1, 0);
+ this.tblWeapMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.tblWeapMystery.Location = new System.Drawing.Point(0, 0);
+ this.tblWeapMystery.Name = "tblWeapMystery";
+ this.tblWeapMystery.RowCount = 15;
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.RowStyles.Add(new System.Windows.Forms.RowStyle());
+ this.tblWeapMystery.Size = new System.Drawing.Size(666, 1547);
+ this.tblWeapMystery.TabIndex = 2;
+ //
+ // selSpecialWeaponMystery
+ //
+ this.selSpecialWeaponMystery.AutoSize = true;
+ this.selSpecialWeaponMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSpecialWeaponMystery.Location = new System.Drawing.Point(130, 1241);
+ this.selSpecialWeaponMystery.Name = "selSpecialWeaponMystery";
+ this.selSpecialWeaponMystery.Size = new System.Drawing.Size(531, 95);
+ this.selSpecialWeaponMystery.TabIndex = 32;
+ //
+ // selSuperHealthMystery
+ //
+ this.selSuperHealthMystery.AutoSize = true;
+ this.selSuperHealthMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selSuperHealthMystery.Location = new System.Drawing.Point(130, 1138);
+ this.selSuperHealthMystery.Name = "selSuperHealthMystery";
+ this.selSuperHealthMystery.Size = new System.Drawing.Size(531, 95);
+ this.selSuperHealthMystery.TabIndex = 31;
+ //
+ // selDamageMystery
+ //
+ this.selDamageMystery.AutoSize = true;
+ this.selDamageMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDamageMystery.Location = new System.Drawing.Point(130, 1035);
+ this.selDamageMystery.Name = "selDamageMystery";
+ this.selDamageMystery.Size = new System.Drawing.Size(531, 95);
+ this.selDamageMystery.TabIndex = 30;
+ //
+ // selHealthMystery
+ //
+ this.selHealthMystery.AutoSize = true;
+ this.selHealthMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selHealthMystery.Location = new System.Drawing.Point(130, 932);
+ this.selHealthMystery.Name = "selHealthMystery";
+ this.selHealthMystery.Size = new System.Drawing.Size(531, 95);
+ this.selHealthMystery.TabIndex = 29;
+ //
+ // selDoubleTurnTimeMystery
+ //
+ this.selDoubleTurnTimeMystery.AutoSize = true;
+ this.selDoubleTurnTimeMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDoubleTurnTimeMystery.Location = new System.Drawing.Point(130, 829);
+ this.selDoubleTurnTimeMystery.Name = "selDoubleTurnTimeMystery";
+ this.selDoubleTurnTimeMystery.Size = new System.Drawing.Size(531, 95);
+ this.selDoubleTurnTimeMystery.TabIndex = 27;
+ //
+ // lblBigGuns
+ //
+ this.lblBigGuns.AutoSize = true;
+ this.lblBigGuns.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBigGuns.Location = new System.Drawing.Point(5, 1238);
+ this.lblBigGuns.Name = "lblBigGuns";
+ this.lblBigGuns.Size = new System.Drawing.Size(117, 101);
+ this.lblBigGuns.TabIndex = 21;
+ this.lblBigGuns.Text = "Big Guns:";
+ this.lblBigGuns.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblDamageIncoming
+ //
+ this.lblDamageIncoming.AutoSize = true;
+ this.lblDamageIncoming.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblDamageIncoming.Location = new System.Drawing.Point(5, 1032);
+ this.lblDamageIncoming.Name = "lblDamageIncoming";
+ this.lblDamageIncoming.Size = new System.Drawing.Size(117, 101);
+ this.lblDamageIncoming.TabIndex = 20;
+ this.lblDamageIncoming.Text = "Damage Incoming:";
+ this.lblDamageIncoming.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblSuperHealth
+ //
+ this.lblSuperHealth.AutoSize = true;
+ this.lblSuperHealth.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSuperHealth.Location = new System.Drawing.Point(5, 1135);
+ this.lblSuperHealth.Name = "lblSuperHealth";
+ this.lblSuperHealth.Size = new System.Drawing.Size(117, 101);
+ this.lblSuperHealth.TabIndex = 19;
+ this.lblSuperHealth.Text = "Super Health:";
+ this.lblSuperHealth.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblExtendedTime
+ //
+ this.lblExtendedTime.AutoSize = true;
+ this.lblExtendedTime.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblExtendedTime.Location = new System.Drawing.Point(5, 826);
+ this.lblExtendedTime.Name = "lblExtendedTime";
+ this.lblExtendedTime.Size = new System.Drawing.Size(117, 101);
+ this.lblExtendedTime.TabIndex = 18;
+ this.lblExtendedTime.Text = "Extended Time:";
+ this.lblExtendedTime.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblMedicalInsurance
+ //
+ this.lblMedicalInsurance.AutoSize = true;
+ this.lblMedicalInsurance.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblMedicalInsurance.Location = new System.Drawing.Point(5, 929);
+ this.lblMedicalInsurance.Name = "lblMedicalInsurance";
+ this.lblMedicalInsurance.Size = new System.Drawing.Size(117, 101);
+ this.lblMedicalInsurance.TabIndex = 17;
+ this.lblMedicalInsurance.Text = "Medical Insurance:";
+ this.lblMedicalInsurance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selLowGravityMystery
+ //
+ this.selLowGravityMystery.AutoSize = true;
+ this.selLowGravityMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selLowGravityMystery.Location = new System.Drawing.Point(130, 726);
+ this.selLowGravityMystery.Name = "selLowGravityMystery";
+ this.selLowGravityMystery.Size = new System.Drawing.Size(531, 95);
+ this.selLowGravityMystery.TabIndex = 15;
+ //
+ // selQuickWalkMystery
+ //
+ this.selQuickWalkMystery.AutoSize = true;
+ this.selQuickWalkMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selQuickWalkMystery.Location = new System.Drawing.Point(130, 623);
+ this.selQuickWalkMystery.Name = "selQuickWalkMystery";
+ this.selQuickWalkMystery.Size = new System.Drawing.Size(531, 95);
+ this.selQuickWalkMystery.TabIndex = 14;
+ //
+ // selTeleportMystery
+ //
+ this.selTeleportMystery.AutoSize = true;
+ this.selTeleportMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selTeleportMystery.Location = new System.Drawing.Point(130, 520);
+ this.selTeleportMystery.Name = "selTeleportMystery";
+ this.selTeleportMystery.Size = new System.Drawing.Size(531, 95);
+ this.selTeleportMystery.TabIndex = 13;
+ //
+ // lblMoonPhysics
+ //
+ this.lblMoonPhysics.AutoSize = true;
+ this.lblMoonPhysics.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblMoonPhysics.Location = new System.Drawing.Point(5, 723);
+ this.lblMoonPhysics.Name = "lblMoonPhysics";
+ this.lblMoonPhysics.Size = new System.Drawing.Size(117, 101);
+ this.lblMoonPhysics.TabIndex = 12;
+ this.lblMoonPhysics.Text = "Moon Physics:";
+ this.lblMoonPhysics.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblHyperActive
+ //
+ this.lblHyperActive.AutoSize = true;
+ this.lblHyperActive.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblHyperActive.Location = new System.Drawing.Point(5, 620);
+ this.lblHyperActive.Name = "lblHyperActive";
+ this.lblHyperActive.Size = new System.Drawing.Size(117, 101);
+ this.lblHyperActive.TabIndex = 11;
+ this.lblHyperActive.Text = "Hyperactive!:";
+ this.lblHyperActive.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblRepositionWorm
+ //
+ this.lblRepositionWorm.AutoSize = true;
+ this.lblRepositionWorm.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblRepositionWorm.Location = new System.Drawing.Point(5, 517);
+ this.lblRepositionWorm.Name = "lblRepositionWorm";
+ this.lblRepositionWorm.Size = new System.Drawing.Size(117, 101);
+ this.lblRepositionWorm.TabIndex = 10;
+ this.lblRepositionWorm.Text = "Reposition Worm:";
+ this.lblRepositionWorm.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selFloodMystery
+ //
+ this.selFloodMystery.AutoSize = true;
+ this.selFloodMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selFloodMystery.Location = new System.Drawing.Point(130, 314);
+ this.selFloodMystery.Name = "selFloodMystery";
+ this.selFloodMystery.Size = new System.Drawing.Size(531, 95);
+ this.selFloodMystery.TabIndex = 9;
+ //
+ // selDisarmMystery
+ //
+ this.selDisarmMystery.AutoSize = true;
+ this.selDisarmMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selDisarmMystery.Location = new System.Drawing.Point(130, 417);
+ this.selDisarmMystery.Name = "selDisarmMystery";
+ this.selDisarmMystery.Size = new System.Drawing.Size(531, 95);
+ this.selDisarmMystery.TabIndex = 8;
+ //
+ // selBarrelTripletMystery
+ //
+ this.selBarrelTripletMystery.AutoSize = true;
+ this.selBarrelTripletMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBarrelTripletMystery.Location = new System.Drawing.Point(130, 211);
+ this.selBarrelTripletMystery.Name = "selBarrelTripletMystery";
+ this.selBarrelTripletMystery.Size = new System.Drawing.Size(531, 95);
+ this.selBarrelTripletMystery.TabIndex = 7;
+ //
+ // lblSabotageInventory
+ //
+ this.lblSabotageInventory.AutoSize = true;
+ this.lblSabotageInventory.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSabotageInventory.Location = new System.Drawing.Point(5, 414);
+ this.lblSabotageInventory.Name = "lblSabotageInventory";
+ this.lblSabotageInventory.Size = new System.Drawing.Size(117, 101);
+ this.lblSabotageInventory.TabIndex = 6;
+ this.lblSabotageInventory.Text = "Sabotage Inventory:";
+ this.lblSabotageInventory.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBarrelOLaughs
+ //
+ this.lblBarrelOLaughs.AutoSize = true;
+ this.lblBarrelOLaughs.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBarrelOLaughs.Location = new System.Drawing.Point(5, 208);
+ this.lblBarrelOLaughs.Name = "lblBarrelOLaughs";
+ this.lblBarrelOLaughs.Size = new System.Drawing.Size(117, 101);
+ this.lblBarrelOLaughs.TabIndex = 5;
+ this.lblBarrelOLaughs.Text = "Barrel O\' Laughs:";
+ this.lblBarrelOLaughs.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblGlobalWarming
+ //
+ this.lblGlobalWarming.AutoSize = true;
+ this.lblGlobalWarming.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblGlobalWarming.Location = new System.Drawing.Point(5, 311);
+ this.lblGlobalWarming.Name = "lblGlobalWarming";
+ this.lblGlobalWarming.Size = new System.Drawing.Size(117, 101);
+ this.lblGlobalWarming.TabIndex = 4;
+ this.lblGlobalWarming.Text = "Global Warming:";
+ this.lblGlobalWarming.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selMineTripletMystery
+ //
+ this.selMineTripletMystery.AutoSize = true;
+ this.selMineTripletMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selMineTripletMystery.Location = new System.Drawing.Point(130, 108);
+ this.selMineTripletMystery.Name = "selMineTripletMystery";
+ this.selMineTripletMystery.Size = new System.Drawing.Size(531, 95);
+ this.selMineTripletMystery.TabIndex = 3;
+ //
+ // lblRandomDetonation
+ //
+ this.lblRandomDetonation.AutoSize = true;
+ this.lblRandomDetonation.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblRandomDetonation.Location = new System.Drawing.Point(5, 105);
+ this.lblRandomDetonation.Name = "lblRandomDetonation";
+ this.lblRandomDetonation.Size = new System.Drawing.Size(117, 101);
+ this.lblRandomDetonation.TabIndex = 2;
+ this.lblRandomDetonation.Text = "Random Detonation:";
+ this.lblRandomDetonation.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblBringOnTheMines
+ //
+ this.lblBringOnTheMines.AutoSize = true;
+ this.lblBringOnTheMines.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblBringOnTheMines.Location = new System.Drawing.Point(5, 2);
+ this.lblBringOnTheMines.Name = "lblBringOnTheMines";
+ this.lblBringOnTheMines.Size = new System.Drawing.Size(117, 101);
+ this.lblBringOnTheMines.TabIndex = 0;
+ this.lblBringOnTheMines.Text = "Bring on the Mines";
+ this.lblBringOnTheMines.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selMineLayerMystery
+ //
+ this.selMineLayerMystery.AutoSize = true;
+ this.selMineLayerMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selMineLayerMystery.Location = new System.Drawing.Point(130, 5);
+ this.selMineLayerMystery.Name = "selMineLayerMystery";
+ this.selMineLayerMystery.Size = new System.Drawing.Size(531, 95);
+ this.selMineLayerMystery.TabIndex = 1;
+ //
+ // lblSickItToThem
+ //
+ this.lblSickItToThem.AutoSize = true;
+ this.lblSickItToThem.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblSickItToThem.Location = new System.Drawing.Point(5, 1444);
+ this.lblSickItToThem.Name = "lblSickItToThem";
+ this.lblSickItToThem.Size = new System.Drawing.Size(117, 101);
+ this.lblSickItToThem.TabIndex = 33;
+ this.lblSickItToThem.Text = "Sick it to them:";
+ this.lblSickItToThem.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // lblTeamDisease
+ //
+ this.lblTeamDisease.AutoSize = true;
+ this.lblTeamDisease.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.lblTeamDisease.Location = new System.Drawing.Point(5, 1341);
+ this.lblTeamDisease.Name = "lblTeamDisease";
+ this.lblTeamDisease.Size = new System.Drawing.Size(117, 101);
+ this.lblTeamDisease.TabIndex = 34;
+ this.lblTeamDisease.Text = "Team Disease:";
+ this.lblTeamDisease.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // selGoodPoisonMystery
+ //
+ this.selGoodPoisonMystery.AutoSize = true;
+ this.selGoodPoisonMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selGoodPoisonMystery.Location = new System.Drawing.Point(130, 1447);
+ this.selGoodPoisonMystery.Name = "selGoodPoisonMystery";
+ this.selGoodPoisonMystery.Size = new System.Drawing.Size(531, 95);
+ this.selGoodPoisonMystery.TabIndex = 35;
+ //
+ // selBadPoisonMystery
+ //
+ this.selBadPoisonMystery.AutoSize = true;
+ this.selBadPoisonMystery.Dock = System.Windows.Forms.DockStyle.Top;
+ this.selBadPoisonMystery.Location = new System.Drawing.Point(130, 1344);
+ this.selBadPoisonMystery.Name = "selBadPoisonMystery";
+ this.selBadPoisonMystery.Size = new System.Drawing.Size(531, 95);
+ this.selBadPoisonMystery.TabIndex = 36;
+ //
+ // SchemePanel
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.BackColor = System.Drawing.Color.LightGray;
+ this.Controls.Add(this.schemeTabControl);
+ this.Name = "SchemePanel";
+ this.Size = new System.Drawing.Size(707, 415);
+ this.schemeTabControl.ResumeLayout(false);
+ this.generalTab.ResumeLayout(false);
+ this.generalTab.PerformLayout();
+ this.tblGeneral.ResumeLayout(false);
+ this.tblGeneral.PerformLayout();
+ this.tblPermanatToggle.ResumeLayout(false);
+ this.tblPermanatToggle.PerformLayout();
+ this.crateTab.ResumeLayout(false);
+ this.crateTab.PerformLayout();
+ this.tblCrate.ResumeLayout(false);
+ this.tblCrate.PerformLayout();
+ this.mapTab.ResumeLayout(false);
+ this.mapTab.PerformLayout();
+ this.tblMineFactoryTelepadToggles.ResumeLayout(false);
+ this.tblMineFactoryTelepadToggles.PerformLayout();
+ this.tblMap.ResumeLayout(false);
+ this.tblMap.PerformLayout();
+ this.weaponsTab.ResumeLayout(false);
+ this.weapTypeTabControl.ResumeLayout(false);
+ this.weaponTab.ResumeLayout(false);
+ this.weaponTab.PerformLayout();
+ this.tblWeapons.ResumeLayout(false);
+ this.tblWeapons.PerformLayout();
+ this.utilityTab.ResumeLayout(false);
+ this.utilityTab.PerformLayout();
+ this.mysteryTab.ResumeLayout(false);
+ this.mysteryTab.PerformLayout();
+ this.tblWeapUtil.ResumeLayout(false);
+ this.tblWeapUtil.PerformLayout();
+ this.tblWeapMystery.ResumeLayout(false);
+ this.tblWeapMystery.PerformLayout();
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private TabControl schemeTabControl;
+ private TabPage generalTab;
+ private TableLayoutPanel tblGeneral;
+ private Label lblSchemeName;
+ private TextBox selWinnerName;
+ private Label lblLock;
+ private TextBox selLock;
+ private CheckBox selPermanent;
+ private Label lblArtiliaryMode;
+ private IntUpDown selArtilaryMode;
+ private IntUpDown selTeleportIn;
+ private Label lblTeleportIn;
+ private TableLayoutPanel tblPermanatToggle;
+ private Label lblNumRounds;
+ private IntUpDown selNumRounds;
+ private Label lblWormSelect;
+ private Label lblWormHealth;
+ private Label lblRoundTime;
+ private Label lblTurnTime;
+ private IntUpDown selTurnTime;
+ private IntUpDown selWormHealth;
+ private IntUpDown selRoundTime;
+ private IntUpDown selWormSelectAtGameStart;
+ private TabPage crateTab;
+ private TableLayoutPanel tblCrate;
+ private IntUpDown selHealthCrateAmount;
+ private IntUpDown selHealthCrateChance;
+ private Label lblHealthCrateAmount;
+ private Label lblHealthCrateChance;
+ private Label lblUtilityCrateChance;
+ private IntUpDown selMysteryCrateChance;
+ private Label lblMysteryCrateChance;
+ private Label lblPerTurnCrateChance;
+ private IntUpDown selCrateChance;
+ private IntUpDown selUtilityCrateChance;
+ private TabPage mapTab;
+ private TableLayoutPanel tblMineFactoryTelepadToggles;
+ private CheckBox selTelepads;
+ private CheckBox selMineFactory;
+ private TableLayoutPanel tblMap;
+ private IntUpDown selWaterRiseSpeed;
+ private IntUpDown selSuddenDeath;
+ private Label lblWaterRiseSpeed;
+ private Label lblSuddenDeath;
+ private IntUpDown selMineFuse;
+ private Label lblMineFuse;
+ private IntUpDown selObject;
+ private Label lblObjects;
+ private IntUpDown selMaxWindStrength;
+ private Label lblWindMaxStrength;
+ private Label lblStockpiling;
+ private Label lblRopeTime;
+ private Label lblLandTime;
+ private Label lblSpecial;
+ private Label lblHotSeat;
+ private Label lblFallDamage;
+ private Label lblHelpPanelDisplay;
+ private IntUpDown selStockpiling;
+ private Label lblDisplayTime;
+ private IntUpDown selDisplayTime;
+ private IntUpDown selLandTime;
+ private IntUpDown selRopeTime;
+ private IntUpDown selFallDamage;
+ private IntUpDown selHotSeat;
+ private IntUpDown selSpecial;
+ private IntUpDown selHelpPanelDisplay;
+ private TabPage weaponsTab;
+ private TabControl weapTypeTabControl;
+ private TabPage weaponTab;
+ private TabPage utilityTab;
+ private TabPage mysteryTab;
+ private TableLayoutPanel tblWeapons;
+ private InputWeaponSettingsData selBananaBomb;
+ private Label lblBananaBomb;
+ private Label lblAirstrike;
+ private InputWeaponSettingsData selAirstrike;
+ private InputWeaponSettingsData selStarburst;
+ private InputWeaponSettingsData selBovineBlitz;
+ private InputWeaponSettingsData selSniperRifle;
+ private InputWeaponSettingsData selSentryGun;
+ private InputWeaponSettingsData selPoisonArrow;
+ private InputWeaponSettingsData selTailNail;
+ private InputWeaponSettingsData selInflatableScouser;
+ private InputWeaponSettingsData selFatkinsStrike;
+ private InputWeaponSettingsData selAlienAbduction;
+ private InputWeaponSettingsData selTeamWeapon;
+ private Label lblStarburst;
+ private Label lblBovineBlitz;
+ private Label lblSniperRifle;
+ private Label lblSentryGun;
+ private Label lblPoisonArrow;
+ private Label lblTailNail;
+ private Label lblInflatableScouser;
+ private Label lblFatkinsStrike;
+ private Label lblAlienAbduction;
+ private Label lblTeamWeapon;
+ private InputWeaponSettingsData selFlood;
+ private InputWeaponSettingsData selSuperSheep;
+ private InputWeaponSettingsData selShotgun;
+ private InputWeaponSettingsData selSheep;
+ private InputWeaponSettingsData selProd;
+ private InputWeaponSettingsData selOldWoman;
+ private InputWeaponSettingsData selLandMine;
+ private InputWeaponSettingsData selHomingMissile;
+ private InputWeaponSettingsData selHolyHandGrenade;
+ private InputWeaponSettingsData selGrenade;
+ private InputWeaponSettingsData selGasCanister;
+ private Label lblFlood;
+ private Label lblSuperSheep;
+ private Label lblShotgun;
+ private Label lblSheep;
+ private Label lblProd;
+ private Label lblOldWoman;
+ private Label lblHomingMissile;
+ private Label lblLandMine;
+ private Label lblGasCanister;
+ private Label lblHolyHandGrenade;
+ private Label lblGrenade;
+ private InputWeaponSettingsData selFirePunch;
+ private InputWeaponSettingsData selDynamite;
+ private InputWeaponSettingsData selConcreteDonkey;
+ private Label lblFirePunch;
+ private Label lblDynamite;
+ private Label lblConcreteDonkey;
+ private InputWeaponSettingsData selBazooka;
+ private InputWeaponSettingsData selClusterBomb;
+ private InputWeaponSettingsData selBaseballBat;
+ private Label lblClusterBomb;
+ private Label lblBaseballBat;
+ private Label lblBazooka;
+ private TableLayoutPanel tblWeapUtil;
+ private InputWeaponSettingsData selArmour;
+ private InputWeaponSettingsData selDoubleDamage;
+ private InputWeaponSettingsData selCrateSpy;
+ private InputWeaponSettingsData selCrateShower;
+ private InputWeaponSettingsData selSkipGo;
+ private Label lblArmour;
+ private Label lblCrateSpy;
+ private Label lblDoubleDamage;
+ private Label lblSkipGo;
+ private Label lblCrateShower;
+ private InputWeaponSettingsData selSurrender;
+ private InputWeaponSettingsData selGirder;
+ private InputWeaponSettingsData selBubbleTrouble;
+ private Label lblSurrender;
+ private Label lblGirder;
+ private Label lblBubbleTrouble;
+ private InputWeaponSettingsData selIcarusPotion;
+ private InputWeaponSettingsData selWormSelect;
+ private InputWeaponSettingsData selNinjaRope;
+ private Label lblWormSelector;
+ private Label lblNinjaRope;
+ private Label lblIcarusPotion;
+ private InputWeaponSettingsData selParachute;
+ private Label lblParachute;
+ private Label lblJetPack;
+ private InputWeaponSettingsData selJetpack;
+ private TableLayoutPanel tblWeapMystery;
+ private InputWeaponSettingsData selBadPoisonMystery;
+ private InputWeaponSettingsData selGoodPoisonMystery;
+ private Label lblTeamDisease;
+ private Label lblSickItToThem;
+ private InputWeaponSettingsData selSpecialWeaponMystery;
+ private InputWeaponSettingsData selSuperHealthMystery;
+ private InputWeaponSettingsData selDamageMystery;
+ private InputWeaponSettingsData selHealthMystery;
+ private InputWeaponSettingsData selDoubleTurnTimeMystery;
+ private Label lblBigGuns;
+ private Label lblDamageIncoming;
+ private Label lblSuperHealth;
+ private Label lblExtendedTime;
+ private Label lblMedicalInsurance;
+ private InputWeaponSettingsData selLowGravityMystery;
+ private InputWeaponSettingsData selQuickWalkMystery;
+ private InputWeaponSettingsData selTeleportMystery;
+ private Label lblMoonPhysics;
+ private Label lblHyperActive;
+ private Label lblRepositionWorm;
+ private InputWeaponSettingsData selFloodMystery;
+ private InputWeaponSettingsData selDisarmMystery;
+ private InputWeaponSettingsData selBarrelTripletMystery;
+ private Label lblSabotageInventory;
+ private Label lblBarrelOLaughs;
+ private Label lblGlobalWarming;
+ private InputWeaponSettingsData selMineTripletMystery;
+ private Label lblRandomDetonation;
+ private Label lblBringOnTheMines;
+ private InputWeaponSettingsData selMineLayerMystery;
+ }
+}
diff --git a/W4Gui/Components/SchemePanel.cs b/W4Gui/Components/SchemePanel.cs
new file mode 100644
index 0000000..15ae7ec
--- /dev/null
+++ b/W4Gui/Components/SchemePanel.cs
@@ -0,0 +1,50 @@
+using LibW4M.Data.Highscores;
+using LibW4M.Data.Teams;
+using LibW4M.Data.WeaponFactory;
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using W4Gui.Dialogs;
+
+namespace W4Gui.Components
+{
+ public partial class SchemePanel : UserControl
+ {
+ public SchemePanel()
+ {
+ InitializeComponent();
+ }
+
+ private void generalTab_Click(object sender, EventArgs e)
+ {
+
+ }
+
+ private void weaponTab_Click(object sender, EventArgs e)
+ {
+
+ }
+
+
+ /*public void SaveHighscoreData(ref HighscoreData highscore)
+ {
+ // Load general
+ highscore.WinnerName = DataManager.SaveFile.LookupString(selWinnerName.Text);
+ highscore.WinnerTime = selWinnerTime.Value;
+ }
+
+ public void LoadHighscoreData(HighscoreData highscore)
+ {
+ // Load general
+ this.selWinnerName.Text = highscore.WinnerName.Value;
+ this.selWinnerTime.Value = highscore.WinnerTime;
+ }*/
+
+ }
+}
diff --git a/W4Gui/Components/SchemePanel.resx b/W4Gui/Components/SchemePanel.resx
new file mode 100644
index 0000000..f298a7b
--- /dev/null
+++ b/W4Gui/Components/SchemePanel.resx
@@ -0,0 +1,60 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/W4Gui/Components/TeamsPanel.cs b/W4Gui/Components/TeamsPanel.cs
index 36fac19..7595507 100644
--- a/W4Gui/Components/TeamsPanel.cs
+++ b/W4Gui/Components/TeamsPanel.cs
@@ -23,7 +23,7 @@ namespace W4Gui.Components
}
- public void SaveTeamData(ref Team team)
+ public void SaveTeamData(ref TeamData team)
{
// Load general
team.Name = DataManager.SaveFile.LookupString(this.selName.Text);
@@ -56,7 +56,7 @@ namespace W4Gui.Components
team.CustomWeapon = DataManager.SaveFile.LookupString(this.selTeamWeapName.Text);
}
- public void LoadTeamData(Team team)
+ public void LoadTeamData(TeamData team)
{
// Load general
this.selName.Text = team.Name.Value;
diff --git a/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user b/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user
index 3374ef0..00f1bc5 100644
--- a/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user
+++ b/W4Gui/Properties/PublishProfiles/FolderProfile.pubxml.user
@@ -4,7 +4,7 @@ https://go.microsoft.com/fwlink/?LinkID=208121.
-->
- True|2023-01-14T00:57:56.0824690Z;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;
+ True|2023-01-15T04:06:35.5919106Z;True|2023-01-13T16:57:56.0824690-08:00;True|2023-01-11T01:22:28.8737310-08:00;True|2023-01-11T01:16:55.3469226-08:00;
\ No newline at end of file
diff --git a/W4Gui/Tabs/HighscoresTab.Designer.cs b/W4Gui/Tabs/HighscoresTab.Designer.cs
index fa9a219..4a4e1dd 100644
--- a/W4Gui/Tabs/HighscoresTab.Designer.cs
+++ b/W4Gui/Tabs/HighscoresTab.Designer.cs
@@ -62,8 +62,8 @@
this.highscoresList.Name = "highscoresList";
this.highscoresList.Size = new System.Drawing.Size(261, 460);
this.highscoresList.TabIndex = 0;
- this.highscoresList.NewButton += new System.EventHandler(this.teamsList_NewButton);
- this.highscoresList.DeleteButton += new System.EventHandler(this.teamsList_DeleteButton);
+ this.highscoresList.NewButton += new System.EventHandler(this.highscoresList_NewButton);
+ this.highscoresList.DeleteButton += new System.EventHandler(this.highscoresList_DelButton);
//
// highscorePanel
//
diff --git a/W4Gui/Tabs/HighscoresTab.cs b/W4Gui/Tabs/HighscoresTab.cs
index 130721c..f356cf2 100644
--- a/W4Gui/Tabs/HighscoresTab.cs
+++ b/W4Gui/Tabs/HighscoresTab.cs
@@ -48,12 +48,12 @@ namespace W4Gui.Tabs
highscoresPanel.Enabled = true;
}
- private void teamsList_NewButton(object sender, EventArgs e)
+ private void highscoresList_NewButton(object sender, EventArgs e)
{
throw new NotImplementedException("Adding new highscores from here not implemented yet ;)");
}
- private void teamsList_DeleteButton(object sender, EventArgs e)
+ private void highscoresList_DelButton(object sender, EventArgs e)
{
throw new NotImplementedException("Removing highscores from here not implemented yet ;)");
}
diff --git a/W4Gui/Tabs/TeamsTab.cs b/W4Gui/Tabs/TeamsTab.cs
index 079d9b8..5a5f6db 100644
--- a/W4Gui/Tabs/TeamsTab.cs
+++ b/W4Gui/Tabs/TeamsTab.cs
@@ -35,14 +35,14 @@ namespace W4Gui.Tabs
private void teamsList_Unselected(object? sender, EventArgs e)
{
- Team team = DataManager.SaveFile.TeamDataColective[teamsList.List.LastSelected] as Team;
+ TeamData team = DataManager.SaveFile.TeamDataColective[teamsList.List.LastSelected] as TeamData;
teamsPanel.SaveTeamData(ref team);
teamsList.List.UpdateName(teamsList.List.LastSelected, team.Name.Value);
}
private void teamsList_Selected(object? sender, EventArgs e)
{
- Team team = DataManager.SaveFile.TeamDataColective[teamsList.List.CurrentlySelected] as Team;
+ TeamData team = DataManager.SaveFile.TeamDataColective[teamsList.List.CurrentlySelected] as TeamData;
teamsPanel.LoadTeamData(team);
teamsPanel.Enabled = true;
}
diff --git a/W4Gui/W4Gui.csproj b/W4Gui/W4Gui.csproj
index 5d49e6d..0062d24 100644
--- a/W4Gui/W4Gui.csproj
+++ b/W4Gui/W4Gui.csproj
@@ -9,6 +9,9 @@
+
+ UserControl
+
True
diff --git a/W4Gui/W4Gui.csproj.user b/W4Gui/W4Gui.csproj.user
index fbd6ab2..c641d30 100644
--- a/W4Gui/W4Gui.csproj.user
+++ b/W4Gui/W4Gui.csproj.user
@@ -16,6 +16,9 @@
UserControl
+
+ UserControl
+
UserControl