using LibW4M.Data.Highscores; using LibW4M.Data.Schemes; using LibW4M.Data.Teams; using LibW4M.Data.WeaponFactory; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using W4Gui.Dialogs; namespace W4Gui.Components { public partial class SchemePanel : UserControl { public SchemePanel() { InitializeComponent(); } public void SaveSchemeData(ref SchemeData scheme) { this.selAirstrike.SaveWeaponSettingsData(ref scheme.Airstrike); this.selBananaBomb.SaveWeaponSettingsData(ref scheme.BananaBomb); this.selBaseballBat.SaveWeaponSettingsData(ref scheme.BaseballBat); this.selBazooka.SaveWeaponSettingsData(ref scheme.Bazooka); this.selClusterBomb.SaveWeaponSettingsData(ref scheme.ClusterGrenade); this.selConcreteDonkey.SaveWeaponSettingsData(ref scheme.ConcreteDonkey); this.selCrateShower.SaveWeaponSettingsData(ref scheme.CrateShower); this.selCrateSpy.SaveWeaponSettingsData(ref scheme.CrateSpy); this.selDoubleDamage.SaveWeaponSettingsData(ref scheme.DoubleDamage); this.selDynamite.SaveWeaponSettingsData(ref scheme.Dynamite); this.selFirePunch.SaveWeaponSettingsData(ref scheme.FirePunch); this.selGasCanister.SaveWeaponSettingsData(ref scheme.GasCanister); this.selGirder.SaveWeaponSettingsData(ref scheme.Girder); this.selGrenade.SaveWeaponSettingsData(ref scheme.Grenade); this.selHolyHandGrenade.SaveWeaponSettingsData(ref scheme.HolyHandGrenade); this.selHomingMissile.SaveWeaponSettingsData(ref scheme.HomingMissile); this.selJetpack.SaveWeaponSettingsData(ref scheme.Jetpack); this.selLandMine.SaveWeaponSettingsData(ref scheme.Landmine); this.selNinjaRope.SaveWeaponSettingsData(ref scheme.NinjaRope); this.selOldWoman.SaveWeaponSettingsData(ref scheme.OldWoman); this.selParachute.SaveWeaponSettingsData(ref scheme.Parachute); this.selProd.SaveWeaponSettingsData(ref scheme.Prod); this.selWormSelect.SaveWeaponSettingsData(ref scheme.SelectWorm); this.selSheep.SaveWeaponSettingsData(ref scheme.Sheep); this.selShotgun.SaveWeaponSettingsData(ref scheme.Shotgun); this.selSkipGo.SaveWeaponSettingsData(ref scheme.SkipGo); this.selSuperSheep.SaveWeaponSettingsData(ref scheme.SuperSheep); this.selIcarusPotion.SaveWeaponSettingsData(ref scheme.Redbull); this.selFlood.SaveWeaponSettingsData(ref scheme.Flood); this.selArmour.SaveWeaponSettingsData(ref scheme.Armour); this.selTeamWeapon.SaveWeaponSettingsData(ref scheme.WeaponFactoryWeapon); this.selAlienAbduction.SaveWeaponSettingsData(ref scheme.AlienAbduction); this.selFatkinsStrike.SaveWeaponSettingsData(ref scheme.Fatkins); this.selInflatableScouser.SaveWeaponSettingsData(ref scheme.Scouser); this.selTailNail.SaveWeaponSettingsData(ref scheme.NoMoreNails); this.selPoisonArrow.SaveWeaponSettingsData(ref scheme.PoisonArrow); this.selSentryGun.SaveWeaponSettingsData(ref scheme.SentryGun); this.selSniperRifle.SaveWeaponSettingsData(ref scheme.SniperRifle); this.selBovineBlitz.SaveWeaponSettingsData(ref scheme.SuperAirstrike); this.selBubbleTrouble.SaveWeaponSettingsData(ref scheme.BubbleTrouble); this.selStarburst.SaveWeaponSettingsData(ref scheme.Starburst); this.selSurrender.SaveWeaponSettingsData(ref scheme.Surrender); this.selMineLayerMystery.SaveWeaponSettingsData(ref scheme.MineLayerMystery); this.selMineTripletMystery.SaveWeaponSettingsData(ref scheme.MineTripletMystery); this.selBarrelTripletMystery.SaveWeaponSettingsData(ref scheme.BarrelTripletMystery); this.selFloodMystery.SaveWeaponSettingsData(ref scheme.FloodMystery); this.selDisarmMystery.SaveWeaponSettingsData(ref scheme.DisarmMystery); this.selTeleportMystery.SaveWeaponSettingsData(ref scheme.TeleportMystery); this.selQuickWalkMystery.SaveWeaponSettingsData(ref scheme.QuickWalkMystery); this.selLowGravityMystery.SaveWeaponSettingsData(ref scheme.LowGravityMystery); this.selDoubleTurnTimeMystery.SaveWeaponSettingsData(ref scheme.DoubleTurnTimeMystery); this.selHealthMystery.SaveWeaponSettingsData(ref scheme.HealthMystery); this.selDoubleDamage.SaveWeaponSettingsData(ref scheme.DamageMystery); this.selSuperHealthMystery.SaveWeaponSettingsData(ref scheme.SuperHealthMystery); this.selSpecialWeaponMystery.SaveWeaponSettingsData(ref scheme.SpecialWeaponMystery); this.selBadPoisonMystery.SaveWeaponSettingsData(ref scheme.BadPoisonMystery); this.selGoodPoisonMystery.SaveWeaponSettingsData(ref scheme.GoodPoisonMystery); scheme.Name = DataManager.SaveFile.LookupString(this.selSchemeName.Text); scheme.Lock = DataManager.SaveFile.LookupString(this.selLock.Text); scheme.ArtileryMode = this.selArtilaryMode.Value; scheme.TeleportIn = this.selTeleportIn.Value; scheme.Wins = this.selNumRounds.Value; scheme.WormSelect = this.selWormSelectAtGameStart.Value; scheme.WormHealth = this.selWormHealth.Value; scheme.RoundTime = this.selRoundTime.Value; scheme.TurnTime = this.selTurnTime.Value; scheme.Stockpiling = (Stockpiling)this.selStockpiling.SelectedIndex; scheme.DisplayTime = this.selDisplayTime.Value; scheme.LandTime = this.selLandTime.Value; scheme.RopeTime = this.selRopeTime.Value; scheme.FallDamage = this.selFallDamage.Value; scheme.HotSeat = this.selHotSeat.Value; scheme.Special = this.selSpecial.Value; scheme.HelpPanelDelay = this.selHelpPanelDisplay.Value; scheme.Permanant = this.selPermanent.Checked; scheme.RandomCrateChancePerTurn = this.selCrateChance.Value; scheme.MysteryChance = this.selMysteryCrateChance.Value; scheme.UtilityChance = this.selUtilityCrateChance.Value; scheme.HealthChance = this.selHealthCrateChance.Value; scheme.HealthInCrates = this.selHealthCrateAmount.Value; scheme.Objects = (LandObjects)this.selLndObjects.SelectedIndex; scheme.MineFuse = this.selMineFuse.Value; scheme.SuddenDeath = (SuddenDeath)this.selSuddenDeath.SelectedIndex; scheme.WaterSpeed = (WaterSpeed)this.selWaterSpeed.SelectedIndex; scheme.WindMaxStrength = this.selMaxWindStrength.Value; scheme.MineFactoryOn = this.selMineFactory.Checked; scheme.TelepadsOn = this.selTelepads.Checked; } public void LoadSchemeData(SchemeData scheme) { this.selAirstrike.LoadWeaponSettingsData(scheme.Airstrike); this.selBananaBomb.LoadWeaponSettingsData(scheme.BananaBomb); this.selBaseballBat.LoadWeaponSettingsData(scheme.BaseballBat); this.selBazooka.LoadWeaponSettingsData(scheme.Bazooka); this.selClusterBomb.LoadWeaponSettingsData(scheme.ClusterGrenade); this.selConcreteDonkey.LoadWeaponSettingsData(scheme.ConcreteDonkey); this.selCrateShower.LoadWeaponSettingsData(scheme.CrateShower); this.selCrateSpy.LoadWeaponSettingsData(scheme.CrateSpy); this.selDoubleDamage.LoadWeaponSettingsData(scheme.DoubleDamage); this.selDynamite.LoadWeaponSettingsData(scheme.Dynamite); this.selFirePunch.LoadWeaponSettingsData(scheme.FirePunch); this.selGasCanister.LoadWeaponSettingsData(scheme.GasCanister); this.selGirder.LoadWeaponSettingsData(scheme.Girder); this.selGrenade.LoadWeaponSettingsData(scheme.Grenade); this.selHolyHandGrenade.LoadWeaponSettingsData(scheme.HolyHandGrenade); this.selHomingMissile.LoadWeaponSettingsData(scheme.HomingMissile); this.selJetpack.LoadWeaponSettingsData(scheme.Jetpack); this.selLandMine.LoadWeaponSettingsData(scheme.Landmine); this.selNinjaRope.LoadWeaponSettingsData(scheme.NinjaRope); this.selOldWoman.LoadWeaponSettingsData(scheme.OldWoman); this.selParachute.LoadWeaponSettingsData(scheme.Parachute); this.selProd.LoadWeaponSettingsData(scheme.Prod); this.selWormSelect.LoadWeaponSettingsData(scheme.SelectWorm); this.selSheep.LoadWeaponSettingsData(scheme.Sheep); this.selShotgun.LoadWeaponSettingsData(scheme.Shotgun); this.selSkipGo.LoadWeaponSettingsData(scheme.SkipGo); this.selSuperSheep.LoadWeaponSettingsData(scheme.SuperSheep); this.selIcarusPotion.LoadWeaponSettingsData(scheme.Redbull); this.selFlood.LoadWeaponSettingsData(scheme.Flood); this.selArmour.LoadWeaponSettingsData(scheme.Armour); this.selTeamWeapon.LoadWeaponSettingsData(scheme.WeaponFactoryWeapon); this.selAlienAbduction.LoadWeaponSettingsData(scheme.AlienAbduction); this.selFatkinsStrike.LoadWeaponSettingsData(scheme.Fatkins); this.selInflatableScouser.LoadWeaponSettingsData(scheme.Scouser); this.selTailNail.LoadWeaponSettingsData(scheme.NoMoreNails); this.selPoisonArrow.LoadWeaponSettingsData(scheme.PoisonArrow); this.selSentryGun.LoadWeaponSettingsData(scheme.SentryGun); this.selSniperRifle.LoadWeaponSettingsData(scheme.SniperRifle); this.selBovineBlitz.LoadWeaponSettingsData(scheme.SuperAirstrike); this.selBubbleTrouble.LoadWeaponSettingsData(scheme.BubbleTrouble); this.selStarburst.LoadWeaponSettingsData(scheme.Starburst); this.selSurrender.LoadWeaponSettingsData(scheme.Surrender); this.selMineLayerMystery.LoadWeaponSettingsData(scheme.MineLayerMystery); this.selMineTripletMystery.LoadWeaponSettingsData(scheme.MineTripletMystery); this.selBarrelTripletMystery.LoadWeaponSettingsData(scheme.BarrelTripletMystery); this.selFloodMystery.LoadWeaponSettingsData(scheme.FloodMystery); this.selDisarmMystery.LoadWeaponSettingsData(scheme.DisarmMystery); this.selTeleportMystery.LoadWeaponSettingsData(scheme.TeleportMystery); this.selQuickWalkMystery.LoadWeaponSettingsData(scheme.QuickWalkMystery); this.selLowGravityMystery.LoadWeaponSettingsData(scheme.LowGravityMystery); this.selDoubleTurnTimeMystery.LoadWeaponSettingsData(scheme.DoubleTurnTimeMystery); this.selHealthMystery.LoadWeaponSettingsData(scheme.HealthMystery); this.selDoubleDamage.LoadWeaponSettingsData(scheme.DamageMystery); this.selSuperHealthMystery.LoadWeaponSettingsData(scheme.SuperHealthMystery); this.selSpecialWeaponMystery.LoadWeaponSettingsData(scheme.SpecialWeaponMystery); this.selBadPoisonMystery.LoadWeaponSettingsData(scheme.BadPoisonMystery); this.selGoodPoisonMystery.LoadWeaponSettingsData(scheme.GoodPoisonMystery); this.selSchemeName.Text = scheme.Name.Value; this.selLock.Text = scheme.Lock.Value; this.selArtilaryMode.Value = scheme.ArtileryMode; this.selTeleportIn.Value = scheme.TeleportIn; this.selNumRounds.Value = scheme.Wins; this.selWormSelectAtGameStart.Value = scheme.WormSelect; this.selWormHealth.Value = scheme.WormHealth; this.selRoundTime.Value = scheme.RoundTime; this.selTurnTime.Value = scheme.TurnTime; this.selStockpiling.SelectedIndex = (int)scheme.Stockpiling; this.selDisplayTime.Value = scheme.DisplayTime; this.selLandTime.Value = scheme.LandTime; this.selRopeTime.Value = scheme.RopeTime; this.selFallDamage.Value = scheme.FallDamage; this.selHotSeat.Value = scheme.HotSeat; this.selSpecial.Value = scheme.Special; this.selHelpPanelDisplay.Value = scheme.HelpPanelDelay; this.selPermanent.Checked = scheme.Permanant; this.selCrateChance.Value = scheme.RandomCrateChancePerTurn; this.selMysteryCrateChance.Value = scheme.MysteryChance; this.selUtilityCrateChance.Value = scheme.UtilityChance; this.selHealthCrateChance.Value = scheme.HealthChance; this.selHealthCrateAmount.Value = scheme.HealthInCrates; this.selLndObjects.SelectedIndex = (int)scheme.Objects; this.selMineFuse.Value = scheme.MineFuse; this.selSuddenDeath.SelectedIndex = (int)scheme.SuddenDeath; this.selWaterSpeed.SelectedIndex = (int)scheme.WaterSpeed; this.selMaxWindStrength.Value = scheme.WindMaxStrength; this.selMineFactory.Checked = scheme.MineFactoryOn; this.selTelepads.Checked = scheme.TelepadsOn; } } }