using LibW4M.Data.Highscores; using LibW4M.Data.Teams; using LibW4M.Data.WeaponFactory; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using W4Gui.Dialogs; namespace W4Gui.Components { public partial class SchemePanel : UserControl { public SchemePanel() { InitializeComponent(); } private void generalTab_Click(object sender, EventArgs e) { } private void weaponTab_Click(object sender, EventArgs e) { } /*public void SaveHighscoreData(ref HighscoreData highscore) { // Load general highscore.WinnerName = DataManager.SaveFile.LookupString(selWinnerName.Text); highscore.WinnerTime = selWinnerTime.Value; } public void LoadHighscoreData(HighscoreData highscore) { // Load general this.selWinnerName.Text = highscore.WinnerName.Value; this.selWinnerTime.Value = highscore.WinnerTime; }*/ } }