using LibW4M.Data.X; using LibW4M.Data.Teams; using LibW4M.Data.WeaponFactory; using LibW4M.Data.Highscores; using W4Gui.Dialogs; using W4Gui.Tabs; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using LibW4M.Data.Awards; namespace W4Gui.Components { public partial class AwardPanel : UserControl { public AwardPanel() { InitializeComponent(); } public void SaveAwardData(ref TeamAwardsData teamAwards) { teamAwards.TeamAwards = this.selAwardList.Values; } public void LoadAwardData(TeamAwardsData teamAwards) { this.selAwardList.LoadItems(teamAwards.TeamAwards); } } }