using LibW4M.Data.InputMapping; using LibW4M.Data.Teams; using LibW4M.Data.WeaponFactory; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using W4Gui.Dialogs; namespace W4Gui.Components { public partial class InputMappingPanel : UserControl { public InputMappingPanel() { InitializeComponent(); } public void SaveInputMappingsData(ref InputMappingData inputMapping) { // Save general inputMapping.Type = this.selType.Value; inputMapping.Key = this.selKey.Value; inputMapping.JoystickAxis = this.selJoystickAxis.Value; } public void LoadInputMappingsData(InputMappingData inputMapping) { // Load general this.selType.Value = inputMapping.Type; this.selKey.Value = inputMapping.Key; this.selJoystickAxis.Value = inputMapping.JoystickAxis; } } }