namespace W4Gui.Components { partial class WeaponSettingsPanel { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.tblWeapSettingData = new System.Windows.Forms.TableLayoutPanel(); this.lblAmmo = new System.Windows.Forms.Label(); this.lblCrateChance = new System.Windows.Forms.Label(); this.lblTurnDelay = new System.Windows.Forms.Label(); this.selAmmo = new W4Gui.Components.IntUpDown(); this.selCrate = new W4Gui.Components.IntUpDown(); this.selTurnDelay = new W4Gui.Components.IntUpDown(); this.tblWeapSettingData.SuspendLayout(); this.SuspendLayout(); // // tblWeapSettingData // this.tblWeapSettingData.AutoSize = true; this.tblWeapSettingData.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset; this.tblWeapSettingData.ColumnCount = 2; this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle()); this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F)); this.tblWeapSettingData.Controls.Add(this.lblAmmo, 0, 0); this.tblWeapSettingData.Controls.Add(this.lblCrateChance, 0, 1); this.tblWeapSettingData.Controls.Add(this.lblTurnDelay, 0, 2); this.tblWeapSettingData.Controls.Add(this.selAmmo, 1, 0); this.tblWeapSettingData.Controls.Add(this.selCrate, 1, 1); this.tblWeapSettingData.Controls.Add(this.selTurnDelay, 1, 2); this.tblWeapSettingData.Dock = System.Windows.Forms.DockStyle.Top; this.tblWeapSettingData.Location = new System.Drawing.Point(0, 0); this.tblWeapSettingData.Name = "tblWeapSettingData"; this.tblWeapSettingData.RowCount = 3; this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle()); this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle()); this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle()); this.tblWeapSettingData.Size = new System.Drawing.Size(351, 95); this.tblWeapSettingData.TabIndex = 0; // // lblAmmo // this.lblAmmo.AutoSize = true; this.lblAmmo.Dock = System.Windows.Forms.DockStyle.Fill; this.lblAmmo.ForeColor = System.Drawing.SystemColors.ControlText; this.lblAmmo.Location = new System.Drawing.Point(5, 2); this.lblAmmo.Name = "lblAmmo"; this.lblAmmo.Size = new System.Drawing.Size(81, 29); this.lblAmmo.TabIndex = 0; this.lblAmmo.Text = "Ammo:"; this.lblAmmo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // lblCrateChance // this.lblCrateChance.AutoSize = true; this.lblCrateChance.Dock = System.Windows.Forms.DockStyle.Fill; this.lblCrateChance.Location = new System.Drawing.Point(5, 33); this.lblCrateChance.Name = "lblCrateChance"; this.lblCrateChance.Size = new System.Drawing.Size(81, 29); this.lblCrateChance.TabIndex = 1; this.lblCrateChance.Text = "Crate Chance:"; this.lblCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // lblTurnDelay // this.lblTurnDelay.AutoSize = true; this.lblTurnDelay.Dock = System.Windows.Forms.DockStyle.Fill; this.lblTurnDelay.Location = new System.Drawing.Point(5, 64); this.lblTurnDelay.Name = "lblTurnDelay"; this.lblTurnDelay.Size = new System.Drawing.Size(81, 29); this.lblTurnDelay.TabIndex = 2; this.lblTurnDelay.Text = "Turn Delay:"; this.lblTurnDelay.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; // // selAmmo // this.selAmmo.Dock = System.Windows.Forms.DockStyle.Top; this.selAmmo.Location = new System.Drawing.Point(94, 5); this.selAmmo.Name = "selAmmo"; this.selAmmo.Size = new System.Drawing.Size(252, 23); this.selAmmo.TabIndex = 3; this.selAmmo.Text = "0"; this.selAmmo.Value = 0; // // selCrate // this.selCrate.Dock = System.Windows.Forms.DockStyle.Top; this.selCrate.Location = new System.Drawing.Point(94, 36); this.selCrate.Name = "selCrate"; this.selCrate.Size = new System.Drawing.Size(252, 23); this.selCrate.TabIndex = 4; this.selCrate.Text = "0"; this.selCrate.Value = 0; // // selTurnDelay // this.selTurnDelay.Dock = System.Windows.Forms.DockStyle.Top; this.selTurnDelay.Location = new System.Drawing.Point(94, 67); this.selTurnDelay.Name = "selTurnDelay"; this.selTurnDelay.Size = new System.Drawing.Size(252, 23); this.selTurnDelay.TabIndex = 5; this.selTurnDelay.Text = "0"; this.selTurnDelay.Value = 0; // // InputWeaponSettingsData // this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.AutoSize = true; this.Controls.Add(this.tblWeapSettingData); this.Name = "InputWeaponSettingsData"; this.Size = new System.Drawing.Size(351, 95); this.tblWeapSettingData.ResumeLayout(false); this.tblWeapSettingData.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private TableLayoutPanel tblWeapSettingData; private Label lblAmmo; private Label lblCrateChance; private Label lblTurnDelay; private IntUpDown selAmmo; private IntUpDown selCrate; private IntUpDown selTurnDelay; } }