using LibW4M.Data.Schemes; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace W4Gui.Components { public partial class WeaponSettingsPanel : UserControl { public WeaponSettingsPanel() { InitializeComponent(); } public void LoadWeaponSettingsData(WeaponSettingsData wsd) { this.selAmmo.Value = wsd.Ammo; this.selCrate.Value = wsd.Crate; this.selTurnDelay.Value = wsd.Delay; } public void SaveWeaponSettingsData(ref WeaponSettingsData wsd) { wsd.Ammo = this.selAmmo.Value; wsd.Crate = this.selCrate.Value; wsd.Delay = this.selTurnDelay.Value; } } }