using W4Gui.Components; namespace W4Gui.Tabs { public partial class WeaponsTab { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.weaponSplitContainer = new System.Windows.Forms.SplitContainer(); this.weaponList = new W4Gui.Components.CollectiveListAddDelete(); this.weaponClusterTabControl = new System.Windows.Forms.TabControl(); this.mainWeaponPage = new System.Windows.Forms.TabPage(); this.weaponPanel = new W4Gui.Components.WeaponsPanel(); this.clustersPage = new System.Windows.Forms.TabPage(); this.clusterPanel = new W4Gui.Components.WeaponsPanel(); ((System.ComponentModel.ISupportInitialize)(this.weaponSplitContainer)).BeginInit(); this.weaponSplitContainer.Panel1.SuspendLayout(); this.weaponSplitContainer.Panel2.SuspendLayout(); this.weaponSplitContainer.SuspendLayout(); this.weaponClusterTabControl.SuspendLayout(); this.mainWeaponPage.SuspendLayout(); this.clustersPage.SuspendLayout(); this.SuspendLayout(); // // weaponSplitContainer // this.weaponSplitContainer.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.weaponSplitContainer.Dock = System.Windows.Forms.DockStyle.Fill; this.weaponSplitContainer.Location = new System.Drawing.Point(0, 0); this.weaponSplitContainer.Name = "weaponSplitContainer"; // // weaponSplitContainer.Panel1 // this.weaponSplitContainer.Panel1.Controls.Add(this.weaponList); // // weaponSplitContainer.Panel2 // this.weaponSplitContainer.Panel2.Controls.Add(this.weaponClusterTabControl); this.weaponSplitContainer.Size = new System.Drawing.Size(797, 464); this.weaponSplitContainer.SplitterDistance = 265; this.weaponSplitContainer.TabIndex = 1; // // weaponList // this.weaponList.Dock = System.Windows.Forms.DockStyle.Fill; this.weaponList.Location = new System.Drawing.Point(0, 0); this.weaponList.Name = "weaponList"; this.weaponList.Size = new System.Drawing.Size(261, 460); this.weaponList.TabIndex = 0; this.weaponList.NewButton += new System.EventHandler(this.weaponList_NewButton); this.weaponList.DeleteButton += new System.EventHandler(this.weaponList_DeleteButton); // // weaponClusterTabControl // this.weaponClusterTabControl.Controls.Add(this.mainWeaponPage); this.weaponClusterTabControl.Controls.Add(this.clustersPage); this.weaponClusterTabControl.Dock = System.Windows.Forms.DockStyle.Fill; this.weaponClusterTabControl.HotTrack = true; this.weaponClusterTabControl.Location = new System.Drawing.Point(0, 0); this.weaponClusterTabControl.Name = "weaponClusterTabControl"; this.weaponClusterTabControl.SelectedIndex = 0; this.weaponClusterTabControl.Size = new System.Drawing.Size(524, 460); this.weaponClusterTabControl.TabIndex = 0; // // mainWeaponPage // this.mainWeaponPage.BackColor = System.Drawing.Color.LightGray; this.mainWeaponPage.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.mainWeaponPage.Controls.Add(this.weaponPanel); this.mainWeaponPage.Location = new System.Drawing.Point(4, 24); this.mainWeaponPage.Name = "mainWeaponPage"; this.mainWeaponPage.Padding = new System.Windows.Forms.Padding(3); this.mainWeaponPage.Size = new System.Drawing.Size(516, 432); this.mainWeaponPage.TabIndex = 0; this.mainWeaponPage.Text = "Main Weapon"; // // weaponPanel // this.weaponPanel.Dock = System.Windows.Forms.DockStyle.Fill; this.weaponPanel.Location = new System.Drawing.Point(3, 3); this.weaponPanel.Name = "weaponPanel"; this.weaponPanel.Size = new System.Drawing.Size(506, 422); this.weaponPanel.TabIndex = 0; // // clustersPage // this.clustersPage.BackColor = System.Drawing.Color.LightGray; this.clustersPage.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D; this.clustersPage.Controls.Add(this.clusterPanel); this.clustersPage.Location = new System.Drawing.Point(4, 24); this.clustersPage.Name = "clustersPage"; this.clustersPage.Padding = new System.Windows.Forms.Padding(3); this.clustersPage.Size = new System.Drawing.Size(517, 432); this.clustersPage.TabIndex = 1; this.clustersPage.Text = "Clusters"; // // clusterPanel // this.clusterPanel.Dock = System.Windows.Forms.DockStyle.Fill; this.clusterPanel.Location = new System.Drawing.Point(3, 3); this.clusterPanel.Name = "clusterPanel"; this.clusterPanel.Size = new System.Drawing.Size(507, 422); this.clusterPanel.TabIndex = 0; // // WeaponsTab // this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.weaponSplitContainer); this.Name = "WeaponsTab"; this.Size = new System.Drawing.Size(797, 464); this.weaponSplitContainer.Panel1.ResumeLayout(false); this.weaponSplitContainer.Panel2.ResumeLayout(false); ((System.ComponentModel.ISupportInitialize)(this.weaponSplitContainer)).EndInit(); this.weaponSplitContainer.ResumeLayout(false); this.weaponClusterTabControl.ResumeLayout(false); this.mainWeaponPage.ResumeLayout(false); this.clustersPage.ResumeLayout(false); this.ResumeLayout(false); } #endregion private SplitContainer weaponSplitContainer; private TabControl weaponClusterTabControl; private TabPage mainWeaponPage; private WeaponsPanel weaponPanel; private TabPage clustersPage; private WeaponsPanel clusterPanel; private CollectiveListAddDelete weaponList; } }