154 lines
6.9 KiB
C#
154 lines
6.9 KiB
C#
namespace W4Gui.Components
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{
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partial class WeaponSettingsPanel
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.tblWeapSettingData = new System.Windows.Forms.TableLayoutPanel();
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this.lblAmmo = new System.Windows.Forms.Label();
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this.lblCrateChance = new System.Windows.Forms.Label();
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this.lblTurnDelay = new System.Windows.Forms.Label();
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this.selAmmo = new W4Gui.Components.IntUpDown();
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this.selCrate = new W4Gui.Components.IntUpDown();
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this.selTurnDelay = new W4Gui.Components.IntUpDown();
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this.tblWeapSettingData.SuspendLayout();
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this.SuspendLayout();
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//
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// tblWeapSettingData
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//
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this.tblWeapSettingData.AutoSize = true;
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this.tblWeapSettingData.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
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this.tblWeapSettingData.ColumnCount = 2;
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this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
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this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblWeapSettingData.Controls.Add(this.lblAmmo, 0, 0);
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this.tblWeapSettingData.Controls.Add(this.lblCrateChance, 0, 1);
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this.tblWeapSettingData.Controls.Add(this.lblTurnDelay, 0, 2);
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this.tblWeapSettingData.Controls.Add(this.selAmmo, 1, 0);
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this.tblWeapSettingData.Controls.Add(this.selCrate, 1, 1);
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this.tblWeapSettingData.Controls.Add(this.selTurnDelay, 1, 2);
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this.tblWeapSettingData.Dock = System.Windows.Forms.DockStyle.Top;
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this.tblWeapSettingData.Location = new System.Drawing.Point(0, 0);
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this.tblWeapSettingData.Name = "tblWeapSettingData";
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this.tblWeapSettingData.RowCount = 3;
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this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblWeapSettingData.Size = new System.Drawing.Size(351, 95);
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this.tblWeapSettingData.TabIndex = 0;
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//
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// lblAmmo
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//
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this.lblAmmo.AutoSize = true;
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this.lblAmmo.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblAmmo.ForeColor = System.Drawing.SystemColors.ControlText;
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this.lblAmmo.Location = new System.Drawing.Point(5, 2);
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this.lblAmmo.Name = "lblAmmo";
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this.lblAmmo.Size = new System.Drawing.Size(81, 29);
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this.lblAmmo.TabIndex = 0;
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this.lblAmmo.Text = "Ammo:";
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this.lblAmmo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// lblCrateChance
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//
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this.lblCrateChance.AutoSize = true;
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this.lblCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblCrateChance.Location = new System.Drawing.Point(5, 33);
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this.lblCrateChance.Name = "lblCrateChance";
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this.lblCrateChance.Size = new System.Drawing.Size(81, 29);
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this.lblCrateChance.TabIndex = 1;
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this.lblCrateChance.Text = "Crate Chance:";
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this.lblCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// lblTurnDelay
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//
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this.lblTurnDelay.AutoSize = true;
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this.lblTurnDelay.Dock = System.Windows.Forms.DockStyle.Fill;
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this.lblTurnDelay.Location = new System.Drawing.Point(5, 64);
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this.lblTurnDelay.Name = "lblTurnDelay";
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this.lblTurnDelay.Size = new System.Drawing.Size(81, 29);
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this.lblTurnDelay.TabIndex = 2;
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this.lblTurnDelay.Text = "Turn Delay:";
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this.lblTurnDelay.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// selAmmo
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//
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this.selAmmo.Dock = System.Windows.Forms.DockStyle.Top;
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this.selAmmo.Location = new System.Drawing.Point(94, 5);
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this.selAmmo.Name = "selAmmo";
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this.selAmmo.Size = new System.Drawing.Size(252, 23);
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this.selAmmo.TabIndex = 3;
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this.selAmmo.Text = "0";
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this.selAmmo.Value = 0;
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//
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// selCrate
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//
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this.selCrate.Dock = System.Windows.Forms.DockStyle.Top;
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this.selCrate.Location = new System.Drawing.Point(94, 36);
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this.selCrate.Name = "selCrate";
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this.selCrate.Size = new System.Drawing.Size(252, 23);
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this.selCrate.TabIndex = 4;
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this.selCrate.Text = "0";
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this.selCrate.Value = 0;
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//
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// selTurnDelay
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//
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this.selTurnDelay.Dock = System.Windows.Forms.DockStyle.Top;
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this.selTurnDelay.Location = new System.Drawing.Point(94, 67);
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this.selTurnDelay.Name = "selTurnDelay";
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this.selTurnDelay.Size = new System.Drawing.Size(252, 23);
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this.selTurnDelay.TabIndex = 5;
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this.selTurnDelay.Text = "0";
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this.selTurnDelay.Value = 0;
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//
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// InputWeaponSettingsData
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.AutoSize = true;
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this.Controls.Add(this.tblWeapSettingData);
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this.Name = "InputWeaponSettingsData";
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this.Size = new System.Drawing.Size(351, 95);
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this.tblWeapSettingData.ResumeLayout(false);
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this.tblWeapSettingData.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private TableLayoutPanel tblWeapSettingData;
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private Label lblAmmo;
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private Label lblCrateChance;
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private Label lblTurnDelay;
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private IntUpDown selAmmo;
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private IntUpDown selCrate;
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private IntUpDown selTurnDelay;
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}
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}
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