97 lines
4.1 KiB
C#
97 lines
4.1 KiB
C#
namespace W4Gui.Dialogs
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{
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partial class EditWeaponDialog
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.tblWeaponButton = new System.Windows.Forms.TableLayoutPanel();
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this.btnSave = new System.Windows.Forms.Button();
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this.weaponsPanel = new W4Gui.Components.WeaponsPanel();
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this.tblWeaponButton.SuspendLayout();
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this.SuspendLayout();
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//
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// tblWeaponButton
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//
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this.tblWeaponButton.ColumnCount = 1;
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this.tblWeaponButton.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblWeaponButton.Controls.Add(this.btnSave, 0, 1);
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this.tblWeaponButton.Controls.Add(this.weaponsPanel, 0, 0);
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this.tblWeaponButton.Dock = System.Windows.Forms.DockStyle.Fill;
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this.tblWeaponButton.Location = new System.Drawing.Point(0, 0);
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this.tblWeaponButton.Name = "tblWeaponButton";
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this.tblWeaponButton.RowCount = 2;
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this.tblWeaponButton.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
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this.tblWeaponButton.RowStyles.Add(new System.Windows.Forms.RowStyle());
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this.tblWeaponButton.Size = new System.Drawing.Size(803, 414);
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this.tblWeaponButton.TabIndex = 0;
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//
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// btnSave
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//
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this.btnSave.Dock = System.Windows.Forms.DockStyle.Fill;
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this.btnSave.Location = new System.Drawing.Point(3, 388);
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this.btnSave.Name = "btnSave";
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this.btnSave.Size = new System.Drawing.Size(797, 23);
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this.btnSave.TabIndex = 0;
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this.btnSave.Text = "Save Weapon";
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this.btnSave.UseVisualStyleBackColor = true;
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this.btnSave.Click += new System.EventHandler(this.btnSave_Click);
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//
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// weaponsPanel
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//
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this.weaponsPanel.Dock = System.Windows.Forms.DockStyle.Fill;
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this.weaponsPanel.Location = new System.Drawing.Point(3, 3);
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this.weaponsPanel.Name = "weaponsPanel";
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this.weaponsPanel.Size = new System.Drawing.Size(797, 379);
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this.weaponsPanel.TabIndex = 1;
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//
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// EditWeaponDialog
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(803, 414);
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this.Controls.Add(this.tblWeaponButton);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "EditWeaponDialog";
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this.ShowIcon = false;
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this.ShowInTaskbar = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
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this.Text = "Edit Weapon";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.EditWeaponDialog_FormClosing);
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this.tblWeaponButton.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private TableLayoutPanel tblWeaponButton;
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private Button btnSave;
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private Components.WeaponsPanel weaponsPanel;
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}
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} |