Worms4Editor/W4Gui/Dialogs/EditWeaponDialog.Designer.cs

97 lines
4.1 KiB
C#

namespace W4Gui.Dialogs
{
partial class EditWeaponDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tblWeaponButton = new System.Windows.Forms.TableLayoutPanel();
this.btnSave = new System.Windows.Forms.Button();
this.weaponsPanel = new W4Gui.Components.WeaponsPanel();
this.tblWeaponButton.SuspendLayout();
this.SuspendLayout();
//
// tblWeaponButton
//
this.tblWeaponButton.ColumnCount = 1;
this.tblWeaponButton.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tblWeaponButton.Controls.Add(this.btnSave, 0, 1);
this.tblWeaponButton.Controls.Add(this.weaponsPanel, 0, 0);
this.tblWeaponButton.Dock = System.Windows.Forms.DockStyle.Fill;
this.tblWeaponButton.Location = new System.Drawing.Point(0, 0);
this.tblWeaponButton.Name = "tblWeaponButton";
this.tblWeaponButton.RowCount = 2;
this.tblWeaponButton.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tblWeaponButton.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeaponButton.Size = new System.Drawing.Size(803, 414);
this.tblWeaponButton.TabIndex = 0;
//
// btnSave
//
this.btnSave.Dock = System.Windows.Forms.DockStyle.Fill;
this.btnSave.Location = new System.Drawing.Point(3, 388);
this.btnSave.Name = "btnSave";
this.btnSave.Size = new System.Drawing.Size(797, 23);
this.btnSave.TabIndex = 0;
this.btnSave.Text = "Save Weapon";
this.btnSave.UseVisualStyleBackColor = true;
this.btnSave.Click += new System.EventHandler(this.btnSave_Click);
//
// weaponsPanel
//
this.weaponsPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.weaponsPanel.Location = new System.Drawing.Point(3, 3);
this.weaponsPanel.Name = "weaponsPanel";
this.weaponsPanel.Size = new System.Drawing.Size(797, 379);
this.weaponsPanel.TabIndex = 1;
//
// EditWeaponDialog
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(803, 414);
this.Controls.Add(this.tblWeaponButton);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "EditWeaponDialog";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Edit Weapon";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.EditWeaponDialog_FormClosing);
this.tblWeaponButton.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private TableLayoutPanel tblWeaponButton;
private Button btnSave;
private Components.WeaponsPanel weaponsPanel;
}
}