Worms4Editor/W4Gui/Tabs/WeaponsTab.Designer.cs

159 lines
7.5 KiB
C#

using W4Gui.Components;
namespace W4Gui.Tabs
{
public partial class WeaponsTab
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.weaponSplitContainer = new System.Windows.Forms.SplitContainer();
this.weaponList = new W4Gui.Components.CollectiveListAddDelete();
this.weaponClusterTabControl = new System.Windows.Forms.TabControl();
this.mainWeaponPage = new System.Windows.Forms.TabPage();
this.weaponPanel = new W4Gui.Components.WeaponsPanel();
this.clustersPage = new System.Windows.Forms.TabPage();
this.clusterPanel = new W4Gui.Components.WeaponsPanel();
((System.ComponentModel.ISupportInitialize)(this.weaponSplitContainer)).BeginInit();
this.weaponSplitContainer.Panel1.SuspendLayout();
this.weaponSplitContainer.Panel2.SuspendLayout();
this.weaponSplitContainer.SuspendLayout();
this.weaponClusterTabControl.SuspendLayout();
this.mainWeaponPage.SuspendLayout();
this.clustersPage.SuspendLayout();
this.SuspendLayout();
//
// weaponSplitContainer
//
this.weaponSplitContainer.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.weaponSplitContainer.Dock = System.Windows.Forms.DockStyle.Fill;
this.weaponSplitContainer.Location = new System.Drawing.Point(0, 0);
this.weaponSplitContainer.Name = "weaponSplitContainer";
//
// weaponSplitContainer.Panel1
//
this.weaponSplitContainer.Panel1.Controls.Add(this.weaponList);
//
// weaponSplitContainer.Panel2
//
this.weaponSplitContainer.Panel2.Controls.Add(this.weaponClusterTabControl);
this.weaponSplitContainer.Size = new System.Drawing.Size(797, 464);
this.weaponSplitContainer.SplitterDistance = 264;
this.weaponSplitContainer.TabIndex = 1;
//
// weaponList
//
this.weaponList.Dock = System.Windows.Forms.DockStyle.Fill;
this.weaponList.Location = new System.Drawing.Point(0, 0);
this.weaponList.Name = "weaponList";
this.weaponList.Size = new System.Drawing.Size(260, 460);
this.weaponList.TabIndex = 0;
this.weaponList.List.Unselected += new System.EventHandler<System.EventArgs>(this.weaponList_Unselected);
this.weaponList.List.Selected += new System.EventHandler<System.EventArgs>(this.weaponList_Selected);
this.weaponList.NewButton += new System.EventHandler<System.EventArgs>(this.weaponList_NewButton);
this.weaponList.DeleteButton += new System.EventHandler<System.EventArgs>(this.weaponList_DeleteButton);
//
// weaponClusterTabControl
//
this.weaponClusterTabControl.Controls.Add(this.mainWeaponPage);
this.weaponClusterTabControl.Controls.Add(this.clustersPage);
this.weaponClusterTabControl.Dock = System.Windows.Forms.DockStyle.Fill;
this.weaponClusterTabControl.HotTrack = true;
this.weaponClusterTabControl.Location = new System.Drawing.Point(0, 0);
this.weaponClusterTabControl.Name = "weaponClusterTabControl";
this.weaponClusterTabControl.SelectedIndex = 0;
this.weaponClusterTabControl.Size = new System.Drawing.Size(525, 460);
this.weaponClusterTabControl.TabIndex = 0;
//
// mainWeaponPage
//
this.mainWeaponPage.BackColor = System.Drawing.Color.LightGray;
this.mainWeaponPage.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.mainWeaponPage.Controls.Add(this.weaponPanel);
this.mainWeaponPage.Location = new System.Drawing.Point(4, 24);
this.mainWeaponPage.Name = "mainWeaponPage";
this.mainWeaponPage.Padding = new System.Windows.Forms.Padding(3);
this.mainWeaponPage.Size = new System.Drawing.Size(517, 432);
this.mainWeaponPage.TabIndex = 0;
this.mainWeaponPage.Text = "Main Weapon";
//
// weaponPanel
//
this.weaponPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.weaponPanel.Location = new System.Drawing.Point(3, 3);
this.weaponPanel.Name = "weaponPanel";
this.weaponPanel.Size = new System.Drawing.Size(507, 422);
this.weaponPanel.TabIndex = 0;
//
// clustersPage
//
this.clustersPage.BackColor = System.Drawing.Color.LightGray;
this.clustersPage.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.clustersPage.Controls.Add(this.clusterPanel);
this.clustersPage.Location = new System.Drawing.Point(4, 24);
this.clustersPage.Name = "clustersPage";
this.clustersPage.Padding = new System.Windows.Forms.Padding(3);
this.clustersPage.Size = new System.Drawing.Size(192, 72);
this.clustersPage.TabIndex = 1;
this.clustersPage.Text = "Clusters";
//
// clusterPanel
//
this.clusterPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.clusterPanel.Location = new System.Drawing.Point(3, 3);
this.clusterPanel.Name = "clusterPanel";
this.clusterPanel.Size = new System.Drawing.Size(182, 62);
this.clusterPanel.TabIndex = 0;
//
// WeaponsTab
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.weaponSplitContainer);
this.Name = "WeaponsTab";
this.Size = new System.Drawing.Size(797, 464);
this.weaponSplitContainer.Panel1.ResumeLayout(false);
this.weaponSplitContainer.Panel2.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.weaponSplitContainer)).EndInit();
this.weaponSplitContainer.ResumeLayout(false);
this.weaponClusterTabControl.ResumeLayout(false);
this.mainWeaponPage.ResumeLayout(false);
this.clustersPage.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private SplitContainer weaponSplitContainer;
private TabControl weaponClusterTabControl;
private TabPage mainWeaponPage;
private WeaponsPanel weaponPanel;
private TabPage clustersPage;
private WeaponsPanel clusterPanel;
private CollectiveListAddDelete weaponList;
}
}