154 lines
5.3 KiB
C#
154 lines
5.3 KiB
C#
using LibXom.Data;
|
|
using LibXom.Streams;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using static System.Runtime.InteropServices.JavaScript.JSType;
|
|
|
|
namespace LibW4M.Data.WeaponFactory
|
|
{
|
|
internal class WeaponData
|
|
{
|
|
private XomFile saveFile;
|
|
|
|
private XomString WeaponName;
|
|
public int Type;
|
|
public Detonation DetonationType;
|
|
|
|
public bool Homing;
|
|
public bool HomingAvoidLand;
|
|
public bool EffectedByWind;
|
|
public bool FireOnGround;
|
|
public bool Poison;
|
|
public int RetreatTime;
|
|
|
|
public float WormDamageRadius;
|
|
public float WormDamageMagnitude;
|
|
public float LandDamageRadius;
|
|
|
|
public float ProjectileCollisionRadius;
|
|
public float Push;
|
|
public int FuseTime;
|
|
|
|
public int[] GraphicalResourceIds;
|
|
public int[] GraphicalLocatorIds;
|
|
|
|
public XomString LaunchFX;
|
|
public XomString ArielFX;
|
|
public XomString DetonationFX;
|
|
|
|
public int PayloadResourceId;
|
|
public ProjectileLaunchType ProjectileLaunchType;
|
|
public bool ProjectilePowersUp;
|
|
public int ProjectileNumClusters;
|
|
public float ProjectileMaxPower;
|
|
public float ClusterSpread;
|
|
public float ClusterMaxSpeed;
|
|
internal byte[] serialize()
|
|
{
|
|
using (XomStreamWriter writer = new XomStreamWriter(new MemoryStream()))
|
|
{
|
|
writer.Skip(3);
|
|
|
|
writer.WriteCompressedInt(this.WeaponName.Id);
|
|
writer.WriteInt32(this.Type);
|
|
writer.WriteInt32((int)this.DetonationType);
|
|
|
|
writer.WriteBool(this.Homing);
|
|
writer.WriteBool(this.HomingAvoidLand);
|
|
|
|
writer.WriteBool(this.EffectedByWind);
|
|
writer.WriteBool(this.FireOnGround);
|
|
writer.WriteBool(this.Poison);
|
|
|
|
writer.WriteInt32(this.RetreatTime);
|
|
|
|
writer.WriteFloat(this.WormDamageRadius);
|
|
writer.WriteFloat(this.WormDamageMagnitude);
|
|
writer.WriteFloat(this.LandDamageRadius);
|
|
writer.WriteFloat(this.ProjectileCollisionRadius);
|
|
writer.WriteFloat(this.Push);
|
|
|
|
writer.WriteInt32(this.FuseTime);
|
|
|
|
writer.WriteCompressedIntArray(this.GraphicalResourceIds);
|
|
writer.WriteCompressedIntArray(this.GraphicalLocatorIds);
|
|
|
|
writer.WriteCompressedInt(this.LaunchFX.Id);
|
|
writer.WriteCompressedInt(this.ArielFX.Id);
|
|
writer.WriteCompressedInt(this.DetonationFX.Id);
|
|
|
|
writer.WriteInt32(this.PayloadResourceId);
|
|
writer.WriteInt32((int)this.ProjectileLaunchType);
|
|
|
|
writer.WriteBool(this.ProjectilePowersUp);
|
|
writer.WriteInt32(this.ProjectileNumClusters);
|
|
|
|
writer.WriteFloat(this.ProjectileMaxPower);
|
|
writer.WriteFloat(this.ClusterSpread);
|
|
writer.WriteFloat(this.ClusterMaxSpeed);
|
|
|
|
writer.Skip(1);
|
|
|
|
writer.BaseStream.Seek(0x00, SeekOrigin.Begin);
|
|
MemoryStream ms = (MemoryStream)(writer.BaseStream).ToArray();
|
|
|
|
}
|
|
}
|
|
internal void deserailize(byte[] data)
|
|
{
|
|
using (XomStreamReader reader = new XomStreamReader(new MemoryStream(data)))
|
|
{
|
|
reader.Skip(3);
|
|
|
|
this.WeaponName = saveFile.GetStringById(reader.ReadCompressedInt());
|
|
this.Type = reader.ReadInt32();
|
|
this.DetonationType = (Detonation)reader.ReadInt32();
|
|
|
|
this.Homing = reader.ReadBool();
|
|
this.HomingAvoidLand = reader.ReadBool();
|
|
|
|
this.EffectedByWind = reader.ReadBool();
|
|
this.FireOnGround = reader.ReadBool();
|
|
this.Poison = reader.ReadBool();
|
|
|
|
this.RetreatTime = reader.ReadInt32();
|
|
|
|
this.WormDamageRadius = reader.ReadFloat();
|
|
this.WormDamageMagnitude = reader.ReadFloat();
|
|
this.LandDamageRadius = reader.ReadFloat();
|
|
this.ProjectileCollisionRadius = reader.ReadFloat();
|
|
this.Push = reader.ReadFloat();
|
|
|
|
this.FuseTime = reader.ReadInt32();
|
|
|
|
this.GraphicalResourceIds = reader.ReadCompressedIntArray();
|
|
this.GraphicalLocatorIds = reader.ReadCompressedIntArray();
|
|
|
|
this.LaunchFX = saveFile.GetStringById(reader.ReadCompressedInt());
|
|
this.ArielFX = saveFile.GetStringById(reader.ReadCompressedInt());
|
|
this.DetonationFX = saveFile.GetStringById(reader.ReadCompressedInt());
|
|
|
|
this.PayloadResourceId = reader.ReadInt32();
|
|
this.ProjectileLaunchType = (ProjectileLaunchType)reader.ReadInt32();
|
|
|
|
this.ProjectilePowersUp = reader.ReadBool();
|
|
this.ProjectileNumClusters = reader.ReadInt32();
|
|
|
|
this.ProjectileMaxPower = reader.ReadFloat();
|
|
this.ClusterSpread = reader.ReadFloat();
|
|
this.ClusterMaxSpeed = reader.ReadFloat();
|
|
|
|
reader.Skip(1);
|
|
}
|
|
}
|
|
internal WeaponData(byte[] data, XomFile saveFile)
|
|
{
|
|
this.saveFile = saveFile;
|
|
this.deserailize(data);
|
|
}
|
|
}
|
|
}
|