172 lines
8.1 KiB
C#
172 lines
8.1 KiB
C#
using W4Gui.Components;
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namespace W4Gui.Tabs
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{
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public partial class WeaponsTab
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.weaponSplitContainer = new System.Windows.Forms.SplitContainer();
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this.weaponList = new W4Gui.Components.CollectiveListAddDelete();
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this.weaponClusterTabControl = new System.Windows.Forms.TabControl();
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this.mainWeaponPage = new System.Windows.Forms.TabPage();
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this.weaponPanel = new W4Gui.Components.WeaponsPanel();
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this.clustersPage = new System.Windows.Forms.TabPage();
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this.clusterPanel = new W4Gui.Components.WeaponsPanel();
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this.selStockWeapon = new System.Windows.Forms.CheckBox();
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((System.ComponentModel.ISupportInitialize)(this.weaponSplitContainer)).BeginInit();
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this.weaponSplitContainer.Panel1.SuspendLayout();
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this.weaponSplitContainer.Panel2.SuspendLayout();
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this.weaponSplitContainer.SuspendLayout();
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this.weaponClusterTabControl.SuspendLayout();
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this.mainWeaponPage.SuspendLayout();
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this.clustersPage.SuspendLayout();
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this.SuspendLayout();
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//
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// weaponSplitContainer
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//
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this.weaponSplitContainer.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.weaponSplitContainer.Dock = System.Windows.Forms.DockStyle.Fill;
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this.weaponSplitContainer.Location = new System.Drawing.Point(0, 0);
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this.weaponSplitContainer.Name = "weaponSplitContainer";
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//
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// weaponSplitContainer.Panel1
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//
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this.weaponSplitContainer.Panel1.Controls.Add(this.weaponList);
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//
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// weaponSplitContainer.Panel2
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//
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this.weaponSplitContainer.Panel2.Controls.Add(this.selStockWeapon);
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this.weaponSplitContainer.Panel2.Controls.Add(this.weaponClusterTabControl);
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this.weaponSplitContainer.Size = new System.Drawing.Size(797, 464);
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this.weaponSplitContainer.SplitterDistance = 265;
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this.weaponSplitContainer.TabIndex = 1;
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//
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// weaponList
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//
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this.weaponList.Dock = System.Windows.Forms.DockStyle.Fill;
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this.weaponList.Location = new System.Drawing.Point(0, 0);
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this.weaponList.Name = "weaponList";
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this.weaponList.Size = new System.Drawing.Size(261, 460);
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this.weaponList.TabIndex = 0;
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this.weaponList.NewButton += new System.EventHandler<System.EventArgs>(this.weaponList_NewButton);
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this.weaponList.DeleteButton += new System.EventHandler<System.EventArgs>(this.weaponList_DeleteButton);
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//
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// weaponClusterTabControl
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//
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this.weaponClusterTabControl.Controls.Add(this.mainWeaponPage);
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this.weaponClusterTabControl.Controls.Add(this.clustersPage);
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this.weaponClusterTabControl.Dock = System.Windows.Forms.DockStyle.Top;
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this.weaponClusterTabControl.HotTrack = true;
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this.weaponClusterTabControl.Location = new System.Drawing.Point(0, 0);
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this.weaponClusterTabControl.Name = "weaponClusterTabControl";
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this.weaponClusterTabControl.SelectedIndex = 0;
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this.weaponClusterTabControl.Size = new System.Drawing.Size(524, 460);
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this.weaponClusterTabControl.TabIndex = 0;
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//
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// mainWeaponPage
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//
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this.mainWeaponPage.BackColor = System.Drawing.Color.LightGray;
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this.mainWeaponPage.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.mainWeaponPage.Controls.Add(this.weaponPanel);
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this.mainWeaponPage.Location = new System.Drawing.Point(4, 24);
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this.mainWeaponPage.Name = "mainWeaponPage";
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this.mainWeaponPage.Padding = new System.Windows.Forms.Padding(3);
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this.mainWeaponPage.Size = new System.Drawing.Size(516, 432);
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this.mainWeaponPage.TabIndex = 0;
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this.mainWeaponPage.Text = "Main Weapon";
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//
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// weaponPanel
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//
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this.weaponPanel.Dock = System.Windows.Forms.DockStyle.Fill;
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this.weaponPanel.Location = new System.Drawing.Point(3, 3);
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this.weaponPanel.Name = "weaponPanel";
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this.weaponPanel.Size = new System.Drawing.Size(506, 422);
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this.weaponPanel.TabIndex = 0;
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//
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// clustersPage
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//
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this.clustersPage.BackColor = System.Drawing.Color.LightGray;
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this.clustersPage.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.clustersPage.Controls.Add(this.clusterPanel);
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this.clustersPage.Location = new System.Drawing.Point(4, 24);
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this.clustersPage.Name = "clustersPage";
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this.clustersPage.Padding = new System.Windows.Forms.Padding(3);
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this.clustersPage.Size = new System.Drawing.Size(192, 72);
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this.clustersPage.TabIndex = 1;
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this.clustersPage.Text = "Clusters";
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//
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// clusterPanel
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//
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this.clusterPanel.Dock = System.Windows.Forms.DockStyle.Fill;
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this.clusterPanel.Location = new System.Drawing.Point(3, 3);
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this.clusterPanel.Name = "clusterPanel";
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this.clusterPanel.Size = new System.Drawing.Size(182, 62);
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this.clusterPanel.TabIndex = 0;
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//
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// selStockWeapon
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//
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this.selStockWeapon.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.selStockWeapon.AutoSize = true;
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this.selStockWeapon.Location = new System.Drawing.Point(420, 0);
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this.selStockWeapon.Name = "selStockWeapon";
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this.selStockWeapon.Size = new System.Drawing.Size(102, 19);
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this.selStockWeapon.TabIndex = 1;
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this.selStockWeapon.Text = "Stock Weapon";
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this.selStockWeapon.UseVisualStyleBackColor = true;
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//
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// WeaponsTab
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.weaponSplitContainer);
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this.Name = "WeaponsTab";
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this.Size = new System.Drawing.Size(797, 464);
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this.weaponSplitContainer.Panel1.ResumeLayout(false);
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this.weaponSplitContainer.Panel2.ResumeLayout(false);
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this.weaponSplitContainer.Panel2.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.weaponSplitContainer)).EndInit();
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this.weaponSplitContainer.ResumeLayout(false);
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this.weaponClusterTabControl.ResumeLayout(false);
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this.mainWeaponPage.ResumeLayout(false);
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this.clustersPage.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private SplitContainer weaponSplitContainer;
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private TabControl weaponClusterTabControl;
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private TabPage mainWeaponPage;
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private WeaponsPanel weaponPanel;
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private TabPage clustersPage;
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private WeaponsPanel clusterPanel;
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private CollectiveListAddDelete weaponList;
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private CheckBox selStockWeapon;
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}
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}
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