126 lines
5.0 KiB
C#
126 lines
5.0 KiB
C#
using LibW4M.Data.WeaponFactory;
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using LibXom.Data;
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using LibXom.Streams;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LibW4M.Data.Teams
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{
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public class TeamData : SaveDataEntry
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{
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public override string FriendlyName
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{
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get
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{
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return Name.Value;
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}
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}
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public XomString Name;
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public XomString[] Worms;
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public int TutorialsDone;
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public int NewTeam;
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public SkillLevel Skill;
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public int Grave;
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public int SWeapon;
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public XomString Flag;
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public XomString Speech;
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public bool InGame;
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public bool AllTutorialsDone;
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public bool AllMissionsDone;
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public XomString Player;
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public WeaponData SecretWeapon;
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public WeaponData SecretWeaponCluster;
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public XomString CustomWeapon;
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public XomString Hat;
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public XomString Gloves;
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public XomString Glasses;
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public XomString Tash;
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public int[] StoryMissionsCompleted;
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public int StoryChapter;
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public TeamData(W4SaveFile fileBelongs, XomContainer mainContainer) : base(fileBelongs, mainContainer)
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{
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}
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public override void Load()
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{
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using (XomStreamReader reader = new XomStreamReader(new MemoryStream(this.mainContainer.GetData())))
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{
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reader.Skip(3);
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this.Name = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Worms = fileBelongs.IntArrayToXomStringArray(reader.ReadCompressedIntArray());
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this.TutorialsDone = reader.ReadInt32();
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this.NewTeam = reader.ReadInt32();
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this.Skill = (SkillLevel)reader.ReadInt32();
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this.Grave = reader.ReadInt32();
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this.SWeapon = reader.ReadInt32();
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this.Flag = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Speech = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.InGame = reader.ReadBool();
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this.AllTutorialsDone = reader.ReadBool();
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this.AllMissionsDone = reader.ReadBool();
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this.Player = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.SecretWeapon = fileBelongs.findWeaponWithContainerId(reader.ReadCompressedInt());
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this.SecretWeaponCluster = fileBelongs.findWeaponWithContainerId(reader.ReadCompressedInt());
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this.CustomWeapon = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Hat = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Gloves = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Glasses = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.Tash = fileBelongs.LookupStringFromId(reader.ReadCompressedInt());
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this.StoryMissionsCompleted = reader.ReadInt32Array();
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this.StoryChapter = reader.ReadInt32();
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}
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}
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public override void Save()
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{
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this.SecretWeapon.Save();
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this.SecretWeaponCluster.Save();
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using (MemoryStream ms = new MemoryStream())
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{
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using (XomStreamWriter writer = new XomStreamWriter(ms))
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{
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writer.Skip(3);
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writer.WriteCompressedInt(this.Name.Id);
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writer.WriteCompressedIntArray(this.fileBelongs.XomStringArrayToIntArray(this.Worms));
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writer.WriteInt32(this.TutorialsDone);
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writer.WriteInt32(this.NewTeam);
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writer.WriteInt32((int)this.Skill);
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writer.WriteInt32(this.Grave);
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writer.WriteInt32(this.SWeapon);
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writer.WriteCompressedInt(this.Flag.Id);
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writer.WriteCompressedInt(this.Speech.Id);
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writer.WriteBool(this.InGame);
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writer.WriteBool(this.AllTutorialsDone);
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writer.WriteBool(this.AllMissionsDone);
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writer.WriteCompressedInt(this.Player.Id);
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writer.WriteCompressedInt(this.SecretWeapon.containerId);
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writer.WriteCompressedInt(this.SecretWeaponCluster.containerId);
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writer.WriteCompressedInt(this.CustomWeapon.Id);
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writer.WriteCompressedInt(this.Hat.Id);
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writer.WriteCompressedInt(this.Gloves.Id);
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writer.WriteCompressedInt(this.Glasses.Id);
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writer.WriteCompressedInt(this.Tash.Id);
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writer.WriteInt32Array(this.StoryMissionsCompleted);
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writer.WriteInt32(this.StoryChapter);
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ms.Seek(0x00, SeekOrigin.Begin);
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mainContainer.SetData(ms.ToArray());
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}
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}
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}
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}
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}
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