Worms4Editor/W4Gui/Components/InputWeaponSettingsData.Des...

154 lines
6.9 KiB
C#

namespace W4Gui.Components
{
partial class InputWeaponSettingsData
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tblWeapSettingData = new System.Windows.Forms.TableLayoutPanel();
this.lblAmmo = new System.Windows.Forms.Label();
this.lblCrateChance = new System.Windows.Forms.Label();
this.lblTurnDelay = new System.Windows.Forms.Label();
this.selAmmo = new W4Gui.Components.IntUpDown();
this.selCrate = new W4Gui.Components.IntUpDown();
this.selTurnDelay = new W4Gui.Components.IntUpDown();
this.tblWeapSettingData.SuspendLayout();
this.SuspendLayout();
//
// tblWeapSettingData
//
this.tblWeapSettingData.AutoSize = true;
this.tblWeapSettingData.CellBorderStyle = System.Windows.Forms.TableLayoutPanelCellBorderStyle.Inset;
this.tblWeapSettingData.ColumnCount = 2;
this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tblWeapSettingData.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tblWeapSettingData.Controls.Add(this.lblAmmo, 0, 0);
this.tblWeapSettingData.Controls.Add(this.lblCrateChance, 0, 1);
this.tblWeapSettingData.Controls.Add(this.lblTurnDelay, 0, 2);
this.tblWeapSettingData.Controls.Add(this.selAmmo, 1, 0);
this.tblWeapSettingData.Controls.Add(this.selCrate, 1, 1);
this.tblWeapSettingData.Controls.Add(this.selTurnDelay, 1, 2);
this.tblWeapSettingData.Dock = System.Windows.Forms.DockStyle.Top;
this.tblWeapSettingData.Location = new System.Drawing.Point(0, 0);
this.tblWeapSettingData.Name = "tblWeapSettingData";
this.tblWeapSettingData.RowCount = 3;
this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapSettingData.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tblWeapSettingData.Size = new System.Drawing.Size(351, 95);
this.tblWeapSettingData.TabIndex = 0;
//
// lblAmmo
//
this.lblAmmo.AutoSize = true;
this.lblAmmo.Dock = System.Windows.Forms.DockStyle.Fill;
this.lblAmmo.ForeColor = System.Drawing.SystemColors.ControlText;
this.lblAmmo.Location = new System.Drawing.Point(5, 2);
this.lblAmmo.Name = "lblAmmo";
this.lblAmmo.Size = new System.Drawing.Size(81, 29);
this.lblAmmo.TabIndex = 0;
this.lblAmmo.Text = "Ammo:";
this.lblAmmo.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// lblCrateChance
//
this.lblCrateChance.AutoSize = true;
this.lblCrateChance.Dock = System.Windows.Forms.DockStyle.Fill;
this.lblCrateChance.Location = new System.Drawing.Point(5, 33);
this.lblCrateChance.Name = "lblCrateChance";
this.lblCrateChance.Size = new System.Drawing.Size(81, 29);
this.lblCrateChance.TabIndex = 1;
this.lblCrateChance.Text = "Crate Chance:";
this.lblCrateChance.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// lblTurnDelay
//
this.lblTurnDelay.AutoSize = true;
this.lblTurnDelay.Dock = System.Windows.Forms.DockStyle.Fill;
this.lblTurnDelay.Location = new System.Drawing.Point(5, 64);
this.lblTurnDelay.Name = "lblTurnDelay";
this.lblTurnDelay.Size = new System.Drawing.Size(81, 29);
this.lblTurnDelay.TabIndex = 2;
this.lblTurnDelay.Text = "Turn Delay:";
this.lblTurnDelay.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// selAmmo
//
this.selAmmo.Dock = System.Windows.Forms.DockStyle.Top;
this.selAmmo.Location = new System.Drawing.Point(94, 5);
this.selAmmo.Name = "selAmmo";
this.selAmmo.Size = new System.Drawing.Size(252, 23);
this.selAmmo.TabIndex = 3;
this.selAmmo.Text = "0";
this.selAmmo.Value = 0;
//
// selCrate
//
this.selCrate.Dock = System.Windows.Forms.DockStyle.Top;
this.selCrate.Location = new System.Drawing.Point(94, 36);
this.selCrate.Name = "selCrate";
this.selCrate.Size = new System.Drawing.Size(252, 23);
this.selCrate.TabIndex = 4;
this.selCrate.Text = "0";
this.selCrate.Value = 0;
//
// selTurnDelay
//
this.selTurnDelay.Dock = System.Windows.Forms.DockStyle.Top;
this.selTurnDelay.Location = new System.Drawing.Point(94, 67);
this.selTurnDelay.Name = "selTurnDelay";
this.selTurnDelay.Size = new System.Drawing.Size(252, 23);
this.selTurnDelay.TabIndex = 5;
this.selTurnDelay.Text = "0";
this.selTurnDelay.Value = 0;
//
// InputWeaponSettingsData
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSize = true;
this.Controls.Add(this.tblWeapSettingData);
this.Name = "InputWeaponSettingsData";
this.Size = new System.Drawing.Size(351, 95);
this.tblWeapSettingData.ResumeLayout(false);
this.tblWeapSettingData.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private TableLayoutPanel tblWeapSettingData;
private Label lblAmmo;
private Label lblCrateChance;
private Label lblTurnDelay;
private IntUpDown selAmmo;
private IntUpDown selCrate;
private IntUpDown selTurnDelay;
}
}